Winning is taking a flaming troll's paragraph that insults your work and calmly, methodically refuting it in a way that also acknowledges your own weaknesses. Just remember, King, they hate you because you are awesome. :tongue.gif: Know there is at least one person on these forums who is totally satisfied with your work.
Do you feel good about yourself? What you're doing is basically making up stuff so it seems everything is better. You're the person who, in a zombie apocalypse, would hide in a corner while the horde slowly beats down the door, muttering to yourself "everything is going to be okay... everything is going to be fine..."
Anyway, while the Aether mod is a little overboard, the idea of certain items that are uncraftable and not found anywhere else is interesting. Perhaps in small patches of trees, there could be "fruit plants" with certain effects.
MOD IS BETTER! SUGGESTION IS BETTER! MOD IS BETTER! SUGGESTION IS BETTER!
Arrrrgggghhhhhhhhh
* locks both threads *
King, I love your mod to bits, and it seems to capture the "feel" of the Aether just fine for me, but it's almost entirely unlike the suggestion. You added TONS of things that weren't included here and left out almost ALL the blocks included here. The suggestion and mod are drastically different. I don't see that as a bad thing for either of the two, but I would like it if people recognize that they're not the same thing.
The best addition to vanilla would be a hybrid of the mod and the suggestions, taking the best of each. But, perhaps the modders should add Flowvein, Galestone, etc. to their mod in order to continue boosting the originality and playability of it. I personally like the sentries from this; perhaps they could be incorporated? All I'm saying is if Notch does decide to incorporate the aether in any form, he probably will either hybridize or create his own.
I like the mod as it is, but it has deviated so much... so 1.02 of it will probably deviate even more, but also add new features. I'd like daeytime, though.
I may have already asked this, or someone else may have, but: If this gets incorporated into vanilla, what will happen to all of the existing portals and modded aethers?
And useful, killable aerwhales? That alone makes me wish for the mod to be closer to the suggestion. I mean, they could've added a lot of the new features without removing these. Sentries could've been pre-bronze dungeons. But I'm grateful that the mod exists and is playable, and also grateful that Notch may be considering adding an aether into vanilla.
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70% of people have signatures that try and boost their superiority complexes. Post this if you're a hypocrite.
What about the temples? The most they are described as are replacements of dungeons with sentries that keep people away from the treasure. No details. From the description given, they will either be immensely easy to destroy, or immensely difficult to even get the treasure. You can still do actions while blinded, after all.
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70% of people have signatures that try and boost their superiority complexes. Post this if you're a hypocrite.
What I find funny is that,after this suggestion that was around for so long and the mod being finally finished and released after months,after all this planning and balancing and thinking of ideas and trying to keep them balanced,the Aether is extremely OP.Cockatrices everywhere that make travelling on foot a giant *****,un-stoppable cloud cannons everywhere shooting projectiles like they're Touhou enemies and useless flying unkillable giant whales that get stuck in walls wherever they go.Not to mention having to build bridges everywhere you go.
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Quote from Keeltoll »
Yo dawg I heard you like playing Portal so now you can play Portal while playing Minecraft while going to Hell.
wouldn't the quicksoil kick players for walking too fast and/or make SMP servers laggier?
the faster the player move the faster the chunks have to generate
wouldn't the quicksoil kick players for walking too fast and/or make SMP servers laggier?
the faster the player move the faster the chunks have to generate
If Notch added quicksoil he would obviously do something about the kicking.
The chunk loading wouldn't be any more of a problem than it is with minecarts currently. (This does pose a problem for the minecart tracks plus quicksoil equals faster minecarts feature, however.)
When I saw the picture of Steve on the Pigasus, the only two memes I could think of were "YEEEEEEEEEEEAAAAAAAAAAHHHHHHHHHHHHHH" and "**** YEAR". I usually think of more for mobs.
Anyway, this mod is just great. It's a fun parallel to the Nether, and doesn't punish you for falling into *"hazards". It's new, it's fun, it's got new laws, and it's just overall a great mod. If I had known about this from day 1, I would have just patiently waited, because you don't rush something as awesome as this.
*The "Void" area (Below Layer 1) is what I mean as a "hazard", Lava being the Nether's "hazard" since the void is virtually inaccessible without being assaulted in the Nether.
If Notch added quicksoil he would obviously do something about the kicking.
The chunk loading wouldn't be any more of a problem than it is with minecarts currently. (This does pose a problem for the minecart tracks plus quicksoil equals faster minecarts feature, however.)
The thing is, Minecarts still know (roughly) where to go IF you enter an unloaded chunk.
You can't enforce such stuff with an omni-directional quicksoil block.
I apparently missed a huge pile of crap while I was gone. Geeze, I haven't even played the Aether mod yet. I've been too busy trying to balance all the stuff that has gotten merged into the 2x2 crafting grid mod.
As "word of Grey" so to speak. I'm expecting to deal with the New Nether first, and then once that has been dealt with, I'll look into talking to Kingbdogz and the other Aether modders about accessing the base code to create a parallel Aether mod that would match up closer to the descriptions in this thread (possibly making it an option that can be set by the config file, or that will automatically detect if the New Nether is installed)
There's stuff that I know the mod simply did well or better than what I had originally envisioned in this suggestion, and there are other things that I can't even stand to look at. Those bridges will be burned as we get to them, but there's not a lot that arguing about any of it is going to do. I'm not swayed by popular opinion and I never have been. Logical arguments pointing out balance and playability issues are pretty much the only thing I turn an ear towards.
Do you feel good about yourself? What you're doing is basically making up stuff so it seems everything is better. You're the person who, in a zombie apocalypse, would hide in a corner while the horde slowly beats down the door, muttering to yourself "everything is going to be okay... everything is going to be fine..."
Anyway, while the Aether mod is a little overboard, the idea of certain items that are uncraftable and not found anywhere else is interesting. Perhaps in small patches of trees, there could be "fruit plants" with certain effects.
Mod was loosely designed around this.
Arrrrgggghhhhhhhhh
* locks both threads *
King, I love your mod to bits, and it seems to capture the "feel" of the Aether just fine for me, but it's almost entirely unlike the suggestion. You added TONS of things that weren't included here and left out almost ALL the blocks included here. The suggestion and mod are drastically different. I don't see that as a bad thing for either of the two, but I would like it if people recognize that they're not the same thing.
I like the mod as it is, but it has deviated so much... so 1.02 of it will probably deviate even more, but also add new features. I'd like daeytime, though.
I may have already asked this, or someone else may have, but: If this gets incorporated into vanilla, what will happen to all of the existing portals and modded aethers?
And useful, killable aerwhales? That alone makes me wish for the mod to be closer to the suggestion. I mean, they could've added a lot of the new features without removing these. Sentries could've been pre-bronze dungeons. But I'm grateful that the mod exists and is playable, and also grateful that Notch may be considering adding an aether into vanilla.
this is the anti nether we have Quicksoil
and1) The suggestion came first
2) Saying the Mod is better is ASKING for a fight in the suggestion thread
just putting
it out their
Love the idea ^ ^! I ha thought about this, I'm glad to see another person who shares my ideas!
http://internetometer.com/give/30265
That's...
Actually a very valid point.
The chunk loading wouldn't be any more of a problem than it is with minecarts currently. (This does pose a problem for the minecart tracks plus quicksoil equals faster minecarts feature, however.)
Mostly moved on. May check back a few times a year.
Anyway, this mod is just great. It's a fun parallel to the Nether, and doesn't punish you for falling into *"hazards". It's new, it's fun, it's got new laws, and it's just overall a great mod. If I had known about this from day 1, I would have just patiently waited, because you don't rush something as awesome as this.
*The "Void" area (Below Layer 1) is what I mean as a "hazard", Lava being the Nether's "hazard" since the void is virtually inaccessible without being assaulted in the Nether.
The thing is, Minecarts still know (roughly) where to go IF you enter an unloaded chunk.
You can't enforce such stuff with an omni-directional quicksoil block.
As "word of Grey" so to speak. I'm expecting to deal with the New Nether first, and then once that has been dealt with, I'll look into talking to Kingbdogz and the other Aether modders about accessing the base code to create a parallel Aether mod that would match up closer to the descriptions in this thread (possibly making it an option that can be set by the config file, or that will automatically detect if the New Nether is installed)
There's stuff that I know the mod simply did well or better than what I had originally envisioned in this suggestion, and there are other things that I can't even stand to look at. Those bridges will be burned as we get to them, but there's not a lot that arguing about any of it is going to do. I'm not swayed by popular opinion and I never have been. Logical arguments pointing out balance and playability issues are pretty much the only thing I turn an ear towards.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
It's fairly obvious, but it depends on how hunger is handled and how it affects the player.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series