Why not make it possible for them to die in combat?
Dragons (at least one version of them) are supposedly nearly immortal, being able to live eternally unless somebody puts a sword through their chest.
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I have no idea why I haven't seen this thread yet. I love it.
So let me get this straight. You just spend time arguing against a thread suggesting flying dragon mounts for being too overpowered. This one also has flying dragon mounts (that can simultaneously deal regular fire DoT damage and 1.5x normal physical damage) and it's not overpowered?
Good lord, people, adding a fancy picture to a suggestion does not allow us to ignore all other points of logic in the discussion.
I have no idea why I haven't seen this thread yet. I love it.
So let me get this straight. You just spend time arguing against a thread suggesting flying dragon mounts for being too overpowered. This one also has flying dragon mounts (that can simultaneously deal regular fire DoT damage and 1.5x normal physical damage) and it's not overpowered?
Good lord, people, adding a fancy picture to a suggestion does not allow us to ignore all other points of logic in the discussion.
Apparently you never read the other dragon threads...
So let me get this straight. You just spend time arguing against a thread suggesting flying dragon mounts for being too overpowered. This one also has flying dragon mounts (that can simultaneously deal regular fire DoT damage and 1.5x normal physical damage) and it's not overpowered?
Good lord, people, adding a fancy picture to a suggestion does not allow us to ignore all other points of logic in the discussion.
Stop derailing a subject with a personal argument (from another topic) please, if you have something to say, keep it as a private message. I do not want to see your dirty laundry.
I like the idea and the well thought out implementation here.
Another addition:
Halcyon
A large bird that moves as fast as a hippogriff; at the cost of health and a daily cooldown, you can decide to give a direct boost making the halcyon twice as fast as a dragon for a short period of time.
I have no idea why I haven't seen this thread yet. I love it.
So let me get this straight. You just spend time arguing against a thread suggesting flying dragon mounts for being too overpowered. This one also has flying dragon mounts (that can simultaneously deal regular fire DoT damage and 1.5x normal physical damage) and it's not overpowered?
Good lord, people, adding a fancy picture to a suggestion does not allow us to ignore all other points of logic in the discussion.
Apparently you never read the other dragon threads...
I was just in the same one as you, if you remember.
I'm aware that this one is more "Well thought out" than others in the sense that it has more text in it, but all of that is detail explaining how the dragon can be acquired and raised (which is a series of scripted events and thus do not mesh with Minecraft's simplicity approach, but that's a topic for another day). It still suffers from being a game-consuming change, even more so if you give it a limited lifespan and require the player to frequently "refresh" it. I do not want to see Minecraft become a continuous quest to capture one dragon after another. I much prefer it as a building and survival game.
So let me get this straight. You just spend time arguing against a thread suggesting flying dragon mounts for being too overpowered. This one also has flying dragon mounts (that can simultaneously deal regular fire DoT damage and 1.5x normal physical damage) and it's not overpowered?
Good lord, people, adding a fancy picture to a suggestion does not allow us to ignore all other points of logic in the discussion.
Stop derailing a subject with a personal argument (from another topic) please, if you have something to say, keep it as a private message. I do not want to see your dirty laundry.
Wanting people to critically examine a suggestion instead of simply praise it for its length and visual appearance is dirty laundry?
So let me get this straight. You just spend time arguing against a thread suggesting flying dragon mounts for being too overpowered. This one also has flying dragon mounts (that can simultaneously deal regular fire DoT damage and 1.5x normal physical damage) and it's not overpowered?
Good lord, people, adding a fancy picture to a suggestion does not allow us to ignore all other points of logic in the discussion.
Stop derailing a subject with a personal argument (from another topic) please, if you have something to say, keep it as a private message. I do not want to see your dirty laundry.
I like the idea and the well thought out implementation here.
Another addition:
Halcyon
A large bird that moves as fast as a hippogriff; at the cost of health and a daily cooldown, you can decide to give a direct boost making the halcyon twice as fast as a dragon for a short period of time.
Similar to Empyrea from Dragon Quest VIII
Sounds cool. Also, hilarious in light of the fact the drugs I get whenever I'm at the dentist is called Halcyon. xD
counter-argument to scripted event and disuse in Minecraft.
You have to use a hoe to gather seed. You then have to dig a trench and fill with water to water the tilled soil. You then have to plant the seed and wait for the game script to grow.
The game is scripted, just transparently.
I do not believe anything will be lost by having the screen zoom out around the player. F5 does this already. I don't feel it'll take away from the Minecraft experience too much if you have events which better help the player survive. While I do not personally like the combat aspects of having a dragon as a pet; I can not disassociate the fact that they ARE dragons. They are the pinnacle of folklore and fairy tales. They can fly, they can breath fire, they can cut through steel with their claws; there's some truth to be had about it in my mind.
counter-argument to scripted event and disuse in Minecraft.
You have to use a hoe to gather seed. You then have to dig a trench and fill with water to water the tilled soil. You then have to plant the seed and wait for the game script to grow.
The game is scripted, just transparently.
I do not believe anything will be lost by having the screen zoom out around the player. F5 does this already. I don't feel it'll take away from the Minecraft experience too much if you have events which better help the player survive. While I do not personally like the combat aspects of having a dragon as a pet; I can not disassociate the fact that they ARE dragons. They are the pinnacle of folklore and fairy tales. They can fly, they can breath fire, they can cut through steel with their claws; there's some truth to be had about it in my mind.
Unfortunately, that is the reason I am against them being tamable. You are given the uncomfortable game design decision of choosing between an inaccurate representation of dragons, and giving the player a beat-all, end-all pet.
Unfortunately, that is the reason I am against them being tamable. You are given the uncomfortable game design decision of choosing between an inaccurate representation of dragons, and giving the player a beat-all, end-all pet.
That reasoning there is solid.
Generally though, people have always dreamed of tackling and conquering the top of the ladder; to not only best the most powerful, but master the most powerful.
Dragons, as stated before, are the epitome of fantasy; more stories have been written about them than, should you believe it, werewolves and vampires; swords and sorcery.
Given the correct correlation of rarity and difficulty I can grow to accept anything as usable; even a dragon that grows up from an egg to a full grown adult dragon.
Hey since it's grown up in captivity, perhaps it cannot breath fire as it doesn't have a mother to teach it how. It is obviously still going to know how to fight because of primal instinct. You can teach it to breath fire as an adult; which is a painful and difficult process; but hey, these are all options that can help balance the game.
Why not make it possible for them to die in combat?
Dragons (at least one version of them) are supposedly nearly immortal, being able to live eternally unless somebody puts a sword through their chest.
they do live forever agewise and are immune to most things (so they should only be vunerable to a very small range of things) to kill them use diamond or dragon gear or ghasts< can harm them if the dragon is being ridden or set to fight
No if it could only be killed by diamond then only you could kill it. it should be able to die from other things.
Unfortunately, that is the reason I am against them being tamable. You are given the uncomfortable game design decision of choosing between an inaccurate representation of dragons, and giving the player a beat-all, end-all pet.
That reasoning there is solid.
Generally though, people have always dreamed of tackling and conquering the top of the ladder; to not only best the most powerful, but master the most powerful.
Dragons, as stated before, are the epitome of fantasy; more stories have been written about them than, should you believe it, werewolves and vampires; swords and sorcery.
Given the correct correlation of rarity and difficulty I can grow to accept anything as usable; even a dragon that grows up from an egg to a full grown adult dragon.
Hey since it's grown up in captivity, perhaps it cannot breath fire as it doesn't have a mother to teach it how. It is obviously still going to know how to fight because of primal instinct. You can teach it to breath fire as an adult; which is a painful and difficult process; but hey, these are all options that can help balance the game.
You know, you might be onto something with the fire. It might be good for both balance and convenience if tamed dragons can't breath fire at all. It removes their ability to deal two forms of damage at once, while also making them less likely to inadvertently burn down your tree farm while defending it from creepers.
Hey since it's grown up in captivity, perhaps it cannot breath fire as it doesn't have a mother to teach it how. It is obviously still going to know how to fight because of primal instinct. You can teach it to breath fire as an adult; which is a painful and difficult process; but hey, these are all options that can help balance the game.
That sounds good. How would it be taught?
(Idea I recalled from a movie: Dragon can only breathe so much fire in a given time, must be fed coal to "refuel")
Hey since it's grown up in captivity, perhaps it cannot breath fire as it doesn't have a mother to teach it how. It is obviously still going to know how to fight because of primal instinct. You can teach it to breath fire as an adult; which is a painful and difficult process; but hey, these are all options that can help balance the game.
That sounds good. How would it be taught?
(Idea I recalled from a movie: Dragon can only breathe so much fire in a given time, must be fed coal to "refuel")
I've seen an animated movie where dragons have a basic sense of chemistry. Inside their throat is a sac holding various items like sulfur and other sodium-rich rocks; imagine like the rocks inside of a gizzard, except not for digestion.
Possibly feeding them gun-powder, netherrack, and other items would be enough to give them multiple uses of fire. Still doesn't cover the cost of training them to use fire though.
I've seen an animated movie where dragons have a basic sense of chemistry. Inside their throat is a sac holding various items like sulfur and other sodium-rich rocks; imagine like the rocks inside of a gizzard, except not for digestion.
Possibly feeding them gun-powder, netherrack, and other items would be enough to give them multiple uses of fire. Still doesn't cover the cost of training them to use fire though.
How would they be trained? The miner can't lead by example... O_o;;
Maybe 5-10 gunpowder and an equal amount of netherrack = A Minecraft day's (only day, not night) worth of fire?
Given the immense danger of getting an egg and the requirements to hatch and raise it, I believe this idea is already perfectly balanced.
Honestly, finding that my dragon which I barely survived acquiring suddenly went POOF by way of a rogue Ghast shot or something would endlessly **** me off. It takes ages to hatch and raise fully, plus you need to fight and kill an absurdly hard enemy to get the egg in the first place.
And if you REALLY want it to be able to die give us the option to get an egg in a less painful way the second time around.
Also, I second the idea of different whistle colours for different mount types.
Dragons (at least one version of them) are supposedly nearly immortal, being able to live eternally unless somebody puts a sword through their chest.
To read the haiku that you
Just finished reading
So let me get this straight. You just spend time arguing against a thread suggesting flying dragon mounts for being too overpowered. This one also has flying dragon mounts (that can simultaneously deal regular fire DoT damage and 1.5x normal physical damage) and it's not overpowered?
Good lord, people, adding a fancy picture to a suggestion does not allow us to ignore all other points of logic in the discussion.
Apparently you never read the other dragon threads...
Incompetence is a plague. I am the cure.
For all your wolf suggestion needs, I present the WOLF MEGATHREAD!
Stories: A Miner's Chronicle, The Lost Chronicle [Entries 32-2, 33-1, and 33-2 out!]
Stop derailing a subject with a personal argument (from another topic) please, if you have something to say, keep it as a private message. I do not want to see your dirty laundry.
I like the idea and the well thought out implementation here.
Another addition:
Halcyon
A large bird that moves as fast as a hippogriff; at the cost of health and a daily cooldown, you can decide to give a direct boost making the halcyon twice as fast as a dragon for a short period of time.
Similar to Empyrea from Dragon Quest VIII
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
I was just in the same one as you, if you remember.
I'm aware that this one is more "Well thought out" than others in the sense that it has more text in it, but all of that is detail explaining how the dragon can be acquired and raised (which is a series of scripted events and thus do not mesh with Minecraft's simplicity approach, but that's a topic for another day). It still suffers from being a game-consuming change, even more so if you give it a limited lifespan and require the player to frequently "refresh" it. I do not want to see Minecraft become a continuous quest to capture one dragon after another. I much prefer it as a building and survival game.
Wanting people to critically examine a suggestion instead of simply praise it for its length and visual appearance is dirty laundry?
So play it as such. The suggestion was examined and found suitable.
Incompetence is a plague. I am the cure.
For all your wolf suggestion needs, I present the WOLF MEGATHREAD!
Stories: A Miner's Chronicle, The Lost Chronicle [Entries 32-2, 33-1, and 33-2 out!]
Sounds cool. Also, hilarious in light of the fact the drugs I get whenever I'm at the dentist is called Halcyon. xD
Incompetence is a plague. I am the cure.
For all your wolf suggestion needs, I present the WOLF MEGATHREAD!
Stories: A Miner's Chronicle, The Lost Chronicle [Entries 32-2, 33-1, and 33-2 out!]
Yes, by consensus it has support. That's what worries me.
You have to use a hoe to gather seed. You then have to dig a trench and fill with water to water the tilled soil. You then have to plant the seed and wait for the game script to grow.
The game is scripted, just transparently.
I do not believe anything will be lost by having the screen zoom out around the player. F5 does this already. I don't feel it'll take away from the Minecraft experience too much if you have events which better help the player survive. While I do not personally like the combat aspects of having a dragon as a pet; I can not disassociate the fact that they ARE dragons. They are the pinnacle of folklore and fairy tales. They can fly, they can breath fire, they can cut through steel with their claws; there's some truth to be had about it in my mind.
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
Unfortunately, that is the reason I am against them being tamable. You are given the uncomfortable game design decision of choosing between an inaccurate representation of dragons, and giving the player a beat-all, end-all pet.
This is an accurate representation and, provided it not be immortal, wouldn't be a beat-all end-all pet.
Incompetence is a plague. I am the cure.
For all your wolf suggestion needs, I present the WOLF MEGATHREAD!
Stories: A Miner's Chronicle, The Lost Chronicle [Entries 32-2, 33-1, and 33-2 out!]
That reasoning there is solid.
Generally though, people have always dreamed of tackling and conquering the top of the ladder; to not only best the most powerful, but master the most powerful.
Dragons, as stated before, are the epitome of fantasy; more stories have been written about them than, should you believe it, werewolves and vampires; swords and sorcery.
Given the correct correlation of rarity and difficulty I can grow to accept anything as usable; even a dragon that grows up from an egg to a full grown adult dragon.
Hey since it's grown up in captivity, perhaps it cannot breath fire as it doesn't have a mother to teach it how. It is obviously still going to know how to fight because of primal instinct. You can teach it to breath fire as an adult; which is a painful and difficult process; but hey, these are all options that can help balance the game.
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
No if it could only be killed by diamond then only you could kill it. it should be able to die from other things.
[SSSS]
You know, you might be onto something with the fire. It might be good for both balance and convenience if tamed dragons can't breath fire at all. It removes their ability to deal two forms of damage at once, while also making them less likely to inadvertently burn down your tree farm while defending it from creepers.
That sounds good. How would it be taught?
(Idea I recalled from a movie: Dragon can only breathe so much fire in a given time, must be fed coal to "refuel")
Incompetence is a plague. I am the cure.
For all your wolf suggestion needs, I present the WOLF MEGATHREAD!
Stories: A Miner's Chronicle, The Lost Chronicle [Entries 32-2, 33-1, and 33-2 out!]
LOL feed it coal thats a good idea
[SSSS]
Possibly feeding them gun-powder, netherrack, and other items would be enough to give them multiple uses of fire. Still doesn't cover the cost of training them to use fire though.
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
How would they be trained? The miner can't lead by example... O_o;;
Maybe 5-10 gunpowder and an equal amount of netherrack = A Minecraft day's (only day, not night) worth of fire?
Incompetence is a plague. I am the cure.
For all your wolf suggestion needs, I present the WOLF MEGATHREAD!
Stories: A Miner's Chronicle, The Lost Chronicle [Entries 32-2, 33-1, and 33-2 out!]
Honestly, finding that my dragon which I barely survived acquiring suddenly went POOF by way of a rogue Ghast shot or something would endlessly **** me off. It takes ages to hatch and raise fully, plus you need to fight and kill an absurdly hard enemy to get the egg in the first place.
And if you REALLY want it to be able to die give us the option to get an egg in a less painful way the second time around.
Also, I second the idea of different whistle colours for different mount types.