I've had this idea floating around in my head for a while now: Water pressure.
Beyond certain depths, water pressure will cause glass windows to break if there's air on at least one side, and water on at least one. In order to to build, you'll have to craft reinforced glass from glass and steel. At further depths, even reinforced glass will have to be touching a non-glass block, so windows will have to be reasonably compact.
Depth will also affect mobs, plants, and the player. Below certain depths, the player will have to wear a leather diving suit with an iron helmet (your classic victorian diving dress), or the water pressure will hurt them. Deeper, a full iron depth suit is necessary. At extreme depths, iron diving bells or diamond armor shells will be the only way to stay alive until you can build a base, perched on the side of the abyss. At deeper depths, fish, seaweed, etc. won't spawn, but deep-water mobs will. At really deep depths, strange ocean floor plants will grow clustered around hot water vents, and mysterious creatures of the deep munch on unsuspecting Minecraftian divers. (rarely, one of these would venture to the top for food or heat, leading to Loch Ness Monster-esque sightings)
Depth will be determined by how many water blocks are above the block in question; if there are 10 water blocks atop a block, it'll be at a depth of 11, and so on. This way, a pool of water in your underwater base or a small pool in a cave won't crush you.
I let my imagination take over on in a few places, but overall I think it's pretty well thought out.
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Quote from dusty328 »
This man really is a genius. Never have i seen such a clear and well written forum post.
I've had this idea floating around in my head for a while now: Water pressure.
Beyond certain depths, water pressure will cause glass windows to break if there's air on at least one side, and water on at least one. In order to to build, you'll have to craft reinforced glass from glass and steel. At further depths, even reinforced glass will have to be touching a non-glass block, so windows will have to be reasonably compact.
Depth will also affect mobs, plants, and the player. Below certain depths, the player will have to wear a leather diving suit with an iron helmet (your classic victorian diving dress), or the water pressure will hurt them. Deeper, a full iron depth suit is necessary. At extreme depths, iron diving bells or diamond armor shells will be the only way to stay alive until you can build a base, perched on the side of the abyss. At deeper depths, fish, seaweed, etc. won't spawn, but deep-water mobs will. At really deep depths, strange ocean floor plants will grow clustered around hot water vents, and mysterious creatures of the deep munch on unsuspecting Minecraftian divers. (rarely, one of these would venture to the top for food or heat, leading to Loch Ness Monster-esque sightings)
Depth will be determined by how many water blocks are above the block in question; if there are 10 water blocks atop a block, it'll be at a depth of 11, and so on. This way, a pool of water in your underwater base or a small pool in a cave won't crush you.
I let my imagination take over on in a few places, but overall I think it's pretty well thought out.
Good idea! I'll add it to my post. Maybe a bit toned down though XD
The new blocks from Nether (Light-blocks, or whatever) are waterproof, torch-level light sources that can be used in place of any of the above water-proof light source ideas. Yes, it requires Nether exploration, but maybe that's what Notch intended.
Pretty cool idea. From my minor knowledge of the terrain generation code, it wouldn't be that difficult to code that ocean-level water sources be more prevalent, and that above-ground terrain features be copied underground (particularly around islands). However, the main problem I see is in the likelihood that someone spawns on an island in the middle of Bufu, Egypt. I have a world where I'm surrounded by water on a 25x25 plot for as far as a Normal render distance, with a few sand bars to keep me company (huzzah for vertical mineshafts!). This is on the current terrain generator, what happens if the oceans are expanded? Will my tiny island become like one of the many islands in Micronesia, isolated and dotting an endless seascape?
Good idea! I'll add it to my post. Maybe a bit toned down though XD
Thanks! And yeah, I did get a bit over-descriptive in a few places.
Edit: We need that Rhino guy or someone to try making models of diving suits, sea life, diving bells, and so on. A few maps or custom worlds showing off interesting seascapes would be nice as well.
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Quote from dusty328 »
This man really is a genius. Never have i seen such a clear and well written forum post.
The new blocks from Nether (Light-blocks, or whatever) are waterproof, torch-level light sources that can be used in place of any of the above water-proof light source ideas. Yes, it requires Nether exploration, but maybe that's what Notch intended.
Pretty cool idea. From my minor knowledge of the terrain generation code, it wouldn't be that difficult to code that ocean-level water sources be more prevalent, and that above-ground terrain features be copied underground (particularly around islands). However, the main problem I see is in the likelihood that someone spawns on an island in the middle of Bufu, Egypt. I have a world where I'm surrounded by water on a 25x25 plot for as far as a Normal render distance, with a few sand bars to keep me company (huzzah for vertical mineshafts!). This is on the current terrain generator, what happens if the oceans are expanded? Will my tiny island become like one of the many islands in Micronesia, isolated and dotting an endless seascape?
Could make it so that you can only spawn on a continent. If not, spawn>exit world>delete world>try again. Lol.
If customizable world options are implemented, one of them should be a "water world," with only a few large islands and plenty of smaller ones, where all of these ideas would be at their peak. Think about it; mining mazes of treacherous underwater caves, constructing sprawling underwater compounds larger than lakes were before biomes, etc. There could even be an equivalent for the Nether, with hot, thicker hell-liquid instead of plain old water.
Also, you should get some sort of custom banner image instead of the rows of you have currently.
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Quote from dusty328 »
This man really is a genius. Never have i seen such a clear and well written forum post.
For this to be feasible, I think larger ships are needed. The larger ship would have the ability to craft and limited storage in order for this to be feasible on a "Ocean".
So here is what I propose, allow light to go through undiluted for, say, 30 blocks
Use the new australium.
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Quote from Cave Johnson »
All right i've been thinking.. when life gives you lemons, don't make lemonade, MAKE LIFE TAKE THE LEMONS BACK. GET MAD! I DON'T WANT YOUR DAMN LEMONS! WHAT AM I SUPPOSED TO DO WITH THESE?
So here is what I propose, allow light to go through undiluted for, say, 30 blocks
Use the new australium.
I have to mine 9 of them to get one, and even then, I doubt I could obtain enough of that stuff to light up a entire ocean.
The reason why I want it to be better lit is that so you could see farther, because if my idea works, there will be actual scenery, and not just flatness.
So here is what I propose, allow light to go through undiluted for, say, 30 blocks
Use the new australium.
I have to mine 9 of them to get one, and even then, I doubt I could obtain enough of that stuff to light up a entire ocean.
The reason why I want it to be better lit is that so you could see farther, because if my idea works, there will be actual scenery, and not just flatness.
It's often been suggested in conjunction with diving gear that wearing breathing helmets or even just goggles would increase underwater visibilty.
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Quote from dusty328 »
This man really is a genius. Never have i seen such a clear and well written forum post.
We do need bigger ships.
So.
Much.
Maybe not Spanish treasure galleons, but at least caravel-ish size, maybe something more like carracks.
(Caravels are a type of ship, generally displacing about 50 to 160 tons. Most important thing is that they have both lateen (triangular) sails for maneuverability, and square sails for speed. They had a nice, shallow draft, making them good for exploring coastlines. Like we all want to be able to do! However, they were limited in their crew and cargo capacity. Surprisingly, Christopher Columbus's flagship, the Santa Maria, was actually a larger type of ship called a carrack, which was pretty similar, except it a: has those fancy things called forecastles and sterncastles, and b: is bigger (they got as large as 1000 tons. The Santa Maria was only 200 tons). I'm wasting space!)
Yes, all those examples come from the fifteneeth century, but they seem like the appropriate examples. Minecraft is about exploration. Caravels were the most exploring-y (what?) kind of ships that I could think of.
I'm thinking three or four different ship designs.
Small is kinda like a yacht. Dunno exactly how big it would be when placed somewhere. Speedy and maneuverable, but it gives you only a small cabin to put chests and such in (see the required items list!) and not much deck space (ten blocks long, four blocks wide?). If you're just going out to fish or have an evening cruise, this will do you well.
Build like so! In two parts. Just repeat, but flip it horizontally. Put the two opposite side pieces together horizontally and tada! Ship.
[]
[]
Medium size is the 'caravel'. The overall length is thirty blocks, and the width is six blocks. Why? Because a certain pair of caravels were about that size. (Because one block= one meter cubed.)
Anyways, caravels don't lose much speed and maneuverability compared to a yacht, though I wouldn't try to sail one up a brook. They have a single interior level ( 3 blocks high, so you don't hit your head), which is fairly roomy.
Just add a big old center piece between your bow and aft pieces you would use to make a yacht.
- center piece
Carrack would look a lot more like a classic ocean-going ship. They can go fast, but they turn about as poorly as the boats of Minecraft today. :sad.gif: They have two interior levels, though, and plenty of space in them, as well as a crow's nest and two cabins.
Put a center piece, and then four outward-facing edge pieces around it (like the normal yacht bow and aft, but with one facing up and one facing down too.)
Fourth, optional, would be a huge-ass motor barge. Put a 2x3 group of center pieces, and put one bow piece in the center of whatever row or column is left. Replace the center piece opposite the bow with a Furnace. It's big and flat, and you can build easily on, above and around it. However, without fuel in the furnace, it's really, really, really slow. With fuel in the furnace, you can actually move at a fairly decent speed.
Preferably, the ships, whatever they're based off of, will include the following items:
Almost certainly: Sails, go faster. Possibly usable on existing boats as well.
Be able to walk around on deck and on lower levels and build things in said locations (but not the railing!). This allows for some customization of your ship to personal needs and preferences. Also replaces built-in chests, workbenchs, etc., so you have to do a little work on your boat before taking all your supplies halfway across the ocean.
Although not specific to ships, ballistas or cannons of some sort would be awesome. Dunno how ballistas would be crafted (make a bow, but replace the outermost stick with another bow?), but they would shoot large spears of doom. Which would basically be a flint and two sticks (I don't feel like drawing it, but it should be obvious how they would be put together). Possibly also useful as polearms, so you can whack people with a melee weapon from a distance and not have a paradox. Cannons are something like this:
[] []
They need some amount of raw gunpowder to fire (more gunpowder, more power!) and fire some sort of iron cannonballs.
Another option: Replace wood bow section with iron, and tada! Icebreaker!
On a different note, some sort of way to extend air supply would be almost vital. Not so much submarines: those make only two centuries or so more sense than making TNT as opposed to barrels of gunpowder. >_<
BUT THAT'S JUST ME, M'KAY?
Don't remember if this has been said, but:
Whales would be awesome. They would take a little firepower (grab your harpoons!) to bring down. Once you kill one, you can grab the whale carcass floating on the surface as an item. Place it on a hard surface, slice it up with a sword, and you get the items. Items would include oil for lanterns (waterproof or otherwise) and delicious cookable whale meat.
On to other stuff that has been discussed.
Deeper oceans: YESSSSS
Ocean terrain: YESSSSS
Water Pressure: Yes, BUT that description tells me that making glass windows two or more blocks thick either makes them indestructible to pressure or does nothing. I do not like this vagueness.
Underwater lighting: Craft torch surrounded by 8 glass blocks=compact waterproof lighting unit. Yay!
Alternatively, just put glass around your torches exposed to water, duh. Of course, there's the small matter of placing said torch once the spot is dry...
Water should still do less to block light. And behave less weirdly.
From what I can tell, it doesn't seem to block light when you're looking through it as much as it does when you're in it.
More coming once I read through the topic again.
EDIT: Oh yes!
Air supply: Extend with scuba tank-type contraption (box of iron?), or get infinite air from a cable to the surface. Of course, said cable is limited....
Life: Glowing jellyfish are absolutely necessary as the water starts getting dark. Otherwise, not much to say here.
Resources: Needs at least some variation of natural rock to do something like this, in my opinion. At the very least, mountains and large continents could be made of granitic stone while the ocean floor and smaller islands are made of basaltic stone.
We do need bigger ships.
So.
Much.
Maybe not Spanish treasure galleons, but at least caravel-ish size, maybe something more like carracks.
(Caravels are a type of ship, generally displacing about 50 to 160 tons. Most important thing is that they have both lateen (triangular) sails for maneuverability, and square sails for speed. They had a nice, shallow draft, making them good for exploring coastlines. Like we all want to be able to do! However, they were limited in their crew and cargo capacity. Surprisingly, Christopher Columbus's flagship, the Santa Maria, was actually a larger type of ship called a carrack, which was pretty similar, except it a: has those fancy things called forecastles and sterncastles, and b: is bigger (they got as large as 1000 tons. The Santa Maria was only 200 tons). I'm wasting space!)
Yes, all those examples come from the fifteneeth century, but they seem like the appropriate examples. Minecraft is about exploration. Caravels were the most exploring-y (what?) kind of ships that I could think of.
I'm thinking three or four different ship designs.
Small is kinda like a yacht. Dunno exactly how big it would be when placed somewhere. Speedy and maneuverable, but it gives you only a small cabin to put chests and such in (see the required items list!) and not much deck space (ten blocks long, four blocks wide?). If you're just going out to fish or have an evening cruise, this will do you well.
Build like so! In two parts. Just repeat, but flip it horizontally. Put the two opposite side pieces together horizontally and tada! Ship.
[]
[]
Medium size is the 'caravel'. The overall length is thirty blocks, and the width is six blocks. Why? Because a certain pair of caravels were about that size. (Because one block= one meter cubed.)
Anyways, caravels don't lose much speed and maneuverability compared to a yacht, though I wouldn't try to sail one up a brook. They have a single interior level ( 3 blocks high, so you don't hit your head), which is fairly roomy.
Just add a big old center piece between your bow and aft pieces you would use to make a yacht.
- center piece
Carrack would look a lot more like a classic ocean-going ship. They can go fast, but they turn about as poorly as the boats of Minecraft today. :sad.gif: They have two interior levels, though, and plenty of space in them, as well as a crow's nest and two cabins.
Put a center piece, and then four outward-facing edge pieces around it (like the normal yacht bow and aft, but with one facing up and one facing down too.)
Fourth, optional, would be a huge-ass motor barge. Put a 2x3 group of center pieces, and put one bow piece in the center of whatever row or column is left. Replace the center piece opposite the bow with a Furnace. It's big and flat, and you can build easily on, above and around it. However, without fuel in the furnace, it's really, really, really slow. With fuel in the furnace, you can actually move at a fairly decent speed.
Preferably, the ships, whatever they're based off of, will include the following items:
Almost certainly: Sails, go faster. Possibly usable on existing boats as well.
Be able to walk around on deck and on lower levels and build things in said locations (but not the railing!). This allows for some customization of your ship to personal needs and preferences. Also replaces built-in chests, workbenchs, etc., so you have to do a little work on your boat before taking all your supplies halfway across the ocean.
Although not specific to ships, ballistas or cannons of some sort would be awesome. Dunno how ballistas would be crafted (make a bow, but replace the outermost stick with another bow?), but they would shoot large spears of doom. Which would basically be a flint and two sticks (I don't feel like drawing it, but it should be obvious how they would be put together). Possibly also useful as polearms, so you can whack people with a melee weapon from a distance and not have a paradox. Cannons are something like this:
[] []
They need some amount of raw gunpowder to fire (more gunpowder, more power!) and fire some sort of iron cannonballs.
Another option: Replace wood bow section with iron, and tada! Icebreaker!
On a different note, some sort of way to extend air supply would be almost vital. Not so much submarines: those make only two centuries or so more sense than making TNT as opposed to barrels of gunpowder. >_<
BUT THAT'S JUST ME, M'KAY?
Don't remember if this has been said, but:
Whales would be awesome. They would take a little firepower (grab your harpoons!) to bring down. Once you kill one, you can grab the whale carcass floating on the surface as an item. Place it on a hard surface, slice it up with a sword, and you get the items. Items would include oil for lanterns (waterproof or otherwise) and delicious cookable whale meat.
On to other stuff that has been discussed.
Deeper oceans: YESSSSS
Ocean terrain: YESSSSS
Water Pressure: Yes, BUT that description tells me that making glass windows two or more blocks thick either makes them indestructible to pressure or does nothing. I do not like this vagueness.
Underwater lighting: Craft torch surrounded by 8 glass blocks=compact waterproof lighting unit. Yay!
Alternatively, just put glass around your torches exposed to water, duh. Of course, there's the small matter of placing said torch once the spot is dry...
Water should still do less to block light. And behave less weirdly.
From what I can tell, it doesn't seem to block light when you're looking through it as much as it does when you're in it.
More coming once I read through the topic again.
EDIT: Oh yes!
Air supply: Extend with scuba tank-type contraption (box of iron?), or get infinite air from a cable to the surface. Of course, said cable is limited....
Life: Glowing jellyfish are absolutely necessary as the water starts getting dark. Otherwise, not much to say here.
Resources: Needs at least some variation of natural rock to do something like this, in my opinion. At the very least, mountains and large continents could be made of granitic stone while the ocean floor and smaller islands are made of basaltic stone.
Thanks for all your feedback! :biggrin.gif:
Yeah, we DO need bigger boats, but there is a problem. How would they work? I mean, our current boat is an entity, and so is our minecarts. Entities disappear eventually, so how could be solve this? We cant just have a boat made out of solid wood blocks simply move.
Yeah, we DO need bigger boats, but there is a problem. How would they work? I mean, our current boat is an entity, and so is our minecarts. Entities disappear eventually, so how could be solve this? We cant just have a boat made out of solid wood blocks simply move.
Dunno what you mean about entities disappearing. At all. :sad.gif:
Like I said, though, bigger boats are made of boat pieces. I believe I saw a more complicated version of such an idea somewhere.
As for movement, I'm thinking you have to manually steer the ship, raise or lower sails for speed control, or weigh anchor for brakes( and lift it back up!) but once it's going, it'll keep moving with that velocity until it is steered or hits something.
Beyond certain depths, water pressure will cause glass windows to break if there's air on at least one side, and water on at least one. In order to to build, you'll have to craft reinforced glass from glass and steel. At further depths, even reinforced glass will have to be touching a non-glass block, so windows will have to be reasonably compact.
Depth will also affect mobs, plants, and the player. Below certain depths, the player will have to wear a leather diving suit with an iron helmet (your classic victorian diving dress), or the water pressure will hurt them. Deeper, a full iron depth suit is necessary. At extreme depths, iron diving bells or diamond armor shells will be the only way to stay alive until you can build a base, perched on the side of the abyss. At deeper depths, fish, seaweed, etc. won't spawn, but deep-water mobs will. At really deep depths, strange ocean floor plants will grow clustered around hot water vents, and mysterious creatures of the deep munch on unsuspecting Minecraftian divers. (rarely, one of these would venture to the top for food or heat, leading to Loch Ness Monster-esque sightings)
Depth will be determined by how many water blocks are above the block in question; if there are 10 water blocks atop a block, it'll be at a depth of 11, and so on. This way, a pool of water in your underwater base or a small pool in a cave won't crush you.
I let my imagination take over on in a few places, but overall I think it's pretty well thought out.
Good idea! I'll add it to my post. Maybe a bit toned down though XD
Pretty cool idea. From my minor knowledge of the terrain generation code, it wouldn't be that difficult to code that ocean-level water sources be more prevalent, and that above-ground terrain features be copied underground (particularly around islands). However, the main problem I see is in the likelihood that someone spawns on an island in the middle of Bufu, Egypt. I have a world where I'm surrounded by water on a 25x25 plot for as far as a Normal render distance, with a few sand bars to keep me company (huzzah for vertical mineshafts!). This is on the current terrain generator, what happens if the oceans are expanded? Will my tiny island become like one of the many islands in Micronesia, isolated and dotting an endless seascape?
Thanks! And yeah, I did get a bit over-descriptive in a few places.
Edit: We need that Rhino guy or someone to try making models of diving suits, sea life, diving bells, and so on. A few maps or custom worlds showing off interesting seascapes would be nice as well.
Could make it so that you can only spawn on a continent. If not, spawn>exit world>delete world>try again. Lol.
[SSSS]
If customizable world options are implemented, one of them should be a "water world," with only a few large islands and plenty of smaller ones, where all of these ideas would be at their peak. Think about it; mining mazes of treacherous underwater caves, constructing sprawling underwater compounds larger than lakes were before biomes, etc. There could even be an equivalent for the Nether, with hot, thicker hell-liquid instead of plain old water.
Also, you should get some sort of custom banner image instead of the rows of you have currently.
"This may hurt a little, but it's something you'll get used to...."
Use the new australium.
Fun forum about lamps
I have to mine 9 of them to get one, and even then, I doubt I could obtain enough of that stuff to light up a entire ocean.
The reason why I want it to be better lit is that so you could see farther, because if my idea works, there will be actual scenery, and not just flatness.
Somebody has to Twitter Notch for that to happen XD
That probably is coming to the game regardless XD
thats why we need big(and i mean BIG)ships with cannons...
[] [] [] FIRE!
[] [] [] /
[] []
[]
------->
like that
It's often been suggested in conjunction with diving gear that wearing breathing helmets or even just goggles would increase underwater visibilty.
So.
Much.
Maybe not Spanish treasure galleons, but at least caravel-ish size, maybe something more like carracks.
(Caravels are a type of ship, generally displacing about 50 to 160 tons. Most important thing is that they have both lateen (triangular) sails for maneuverability, and square sails for speed. They had a nice, shallow draft, making them good for exploring coastlines. Like we all want to be able to do! However, they were limited in their crew and cargo capacity. Surprisingly, Christopher Columbus's flagship, the Santa Maria, was actually a larger type of ship called a carrack, which was pretty similar, except it a: has those fancy things called forecastles and sterncastles, and b: is bigger (they got as large as 1000 tons. The Santa Maria was only 200 tons). I'm wasting space!)
Yes, all those examples come from the fifteneeth century, but they seem like the appropriate examples. Minecraft is about exploration. Caravels were the most exploring-y (what?) kind of ships that I could think of.
I'm thinking three or four different ship designs.
Small is kinda like a yacht. Dunno exactly how big it would be when placed somewhere. Speedy and maneuverable, but it gives you only a small cabin to put chests and such in (see the required items list!) and not much deck space (ten blocks long, four blocks wide?). If you're just going out to fish or have an evening cruise, this will do you well.
Build like so! In two parts. Just repeat, but flip it horizontally. Put the two opposite side pieces together horizontally and tada! Ship.
[]
[]
Medium size is the 'caravel'. The overall length is thirty blocks, and the width is six blocks. Why? Because a certain pair of caravels were about that size. (Because one block= one meter cubed.)
Anyways, caravels don't lose much speed and maneuverability compared to a yacht, though I wouldn't try to sail one up a brook. They have a single interior level ( 3 blocks high, so you don't hit your head), which is fairly roomy.
Just add a big old center piece between your bow and aft pieces you would use to make a yacht.
- center piece
Carrack would look a lot more like a classic ocean-going ship. They can go fast, but they turn about as poorly as the boats of Minecraft today. :sad.gif: They have two interior levels, though, and plenty of space in them, as well as a crow's nest and two cabins.
Put a center piece, and then four outward-facing edge pieces around it (like the normal yacht bow and aft, but with one facing up and one facing down too.)
Fourth, optional, would be a huge-ass motor barge. Put a 2x3 group of center pieces, and put one bow piece in the center of whatever row or column is left. Replace the center piece opposite the bow with a Furnace. It's big and flat, and you can build easily on, above and around it. However, without fuel in the furnace, it's really, really, really slow. With fuel in the furnace, you can actually move at a fairly decent speed.
Preferably, the ships, whatever they're based off of, will include the following items:
Almost certainly: Sails, go faster. Possibly usable on existing boats as well.
Be able to walk around on deck and on lower levels and build things in said locations (but not the railing!). This allows for some customization of your ship to personal needs and preferences. Also replaces built-in chests, workbenchs, etc., so you have to do a little work on your boat before taking all your supplies halfway across the ocean.
Although not specific to ships, ballistas or cannons of some sort would be awesome. Dunno how ballistas would be crafted (make a bow, but replace the outermost stick with another bow?), but they would shoot large spears of doom. Which would basically be a flint and two sticks (I don't feel like drawing it, but it should be obvious how they would be put together). Possibly also useful as polearms, so you can whack people with a melee weapon from a distance and not have a paradox. Cannons are something like this:
[] []
They need some amount of raw gunpowder to fire (more gunpowder, more power!) and fire some sort of iron cannonballs.
Another option: Replace wood bow section with iron, and tada! Icebreaker!
On a different note, some sort of way to extend air supply would be almost vital. Not so much submarines: those make only two centuries or so more sense than making TNT as opposed to barrels of gunpowder. >_<
BUT THAT'S JUST ME, M'KAY?
Don't remember if this has been said, but:
Whales would be awesome. They would take a little firepower (grab your harpoons!) to bring down. Once you kill one, you can grab the whale carcass floating on the surface as an item. Place it on a hard surface, slice it up with a sword, and you get the items. Items would include oil for lanterns (waterproof or otherwise) and delicious cookable whale meat.
On to other stuff that has been discussed.
Deeper oceans: YESSSSS
Ocean terrain: YESSSSS
Water Pressure: Yes, BUT that description tells me that making glass windows two or more blocks thick either makes them indestructible to pressure or does nothing. I do not like this vagueness.
Underwater lighting: Craft torch surrounded by 8 glass blocks=compact waterproof lighting unit. Yay!
Alternatively, just put glass around your torches exposed to water, duh. Of course, there's the small matter of placing said torch once the spot is dry...
Water should still do less to block light. And behave less weirdly.
From what I can tell, it doesn't seem to block light when you're looking through it as much as it does when you're in it.
More coming once I read through the topic again.
EDIT: Oh yes!
Air supply: Extend with scuba tank-type contraption (box of iron?), or get infinite air from a cable to the surface. Of course, said cable is limited....
Life: Glowing jellyfish are absolutely necessary as the water starts getting dark. Otherwise, not much to say here.
Resources: Needs at least some variation of natural rock to do something like this, in my opinion. At the very least, mountains and large continents could be made of granitic stone while the ocean floor and smaller islands are made of basaltic stone.
Thanks for all your feedback! :biggrin.gif:
Yeah, we DO need bigger boats, but there is a problem. How would they work? I mean, our current boat is an entity, and so is our minecarts. Entities disappear eventually, so how could be solve this? We cant just have a boat made out of solid wood blocks simply move.
Dunno what you mean about entities disappearing. At all. :sad.gif:
Like I said, though, bigger boats are made of boat pieces. I believe I saw a more complicated version of such an idea somewhere.
As for movement, I'm thinking you have to manually steer the ship, raise or lower sails for speed control, or weigh anchor for brakes( and lift it back up!) but once it's going, it'll keep moving with that velocity until it is steered or hits something.