Has anyone come up with some island presets? I've been trying to get some bigger islands but it's been harder than I thought it would be. One problem is that you can end up with islands that are considered ocean or deep ocean biomes.
Also something interesting I just discovered is that a Biome Size of 6 in Customized is the equivalent to the Large Biomes world type.
Quote from Worldsshrugged»I've been working on a new preset. The first preset code I ever used was something I made and called "Everything is Underwater". It's a bit of a laggy mess and not very fun. It's also unoriginal - I basically just made a water world without knowing that several already exist. It was also super laggy.
However, I had a plan for that preset when I thought of it. I have developed and improved the code greatly. This is the better version that I came up with yesterday.
I used the seed help and got this map.
The water level is high, but so are the mountains. So effectively you get lots of small islands everywhere, and you never have to travel too far to find a new one. I lifted the ore distribution so that you can still mine iron above sea level. You will not find a village, because all the places for a village to spawn are under the ocean.
So I was working on this really cool resource pack a while ago, but bad progress nonwithstanding, I think I found something much better... I'm probably gonna never release another custom Minecraft map.Until we meet again...
I'm going to post only the presets here...
"grand canyons"
preset: {"coordinateScale":1395.1338,"heightScale":4943.838,"lowerLimitScale":1409.1691,"upperLimitScale":2078.0493,"depthNoiseScaleX":1366.5142,"depthNoiseScaleZ":1352.4366,"depthNoiseScaleExponent":4.937113,"mainNoiseScaleX":986.7183,"mainNoiseScaleY":1.0,"mainNoiseScaleZ":3521.4226,"baseSize":19.929577,"stretchY":37.67852,"biomeDepthWeight":10.901408,"biomeDepthOffset":4.647887,"biomeScaleWeight":9.295774,"biomeScaleOffset":10.281691,"seaLevel":81,"useCaves":true,"useDungeons":true,"dungeonChance":25,"useStrongholds":true,"useVillages":true,"useMineShafts":true,"useTemples":true,"useMonuments":true,"useRavines":true,"useWaterLakes":true,"waterLakeChance":3,"useLavaLakes":true,"lavaLakeChance":70,"useLavaOceans":false,"fixedBiome":-1,"biomeSize":8,"riverSize":5,"dirtSize":33,"dirtCount":10,"dirtMinHeight":0,"dirtMaxHeight":256,"gravelSize":33,"gravelCount":8,"gravelMinHeight":0,"gravelMaxHeight":256,"graniteSize":33,"graniteCount":10,"graniteMinHeight":0,"graniteMaxHeight":80,"dioriteSize":33,"dioriteCount":10,"dioriteMinHeight":0,"dioriteMaxHeight":80,"andesiteSize":33,"andesiteCount":10,"andesiteMinHeight":0,"andesiteMaxHeight":80,"coalSize":17,"coalCount":20,"coalMinHeight":0,"coalMaxHeight":128,"ironSize":9,"ironCount":20,"ironMinHeight":0,"ironMaxHeight":64,"goldSize":9,"goldCount":2,"goldMinHeight":0,"goldMaxHeight":32,"redstoneSize":8,"redstoneCount":8,"redstoneMinHeight":0,"redstoneMaxHeight":16,"diamondSize":8,"diamondCount":1,"diamondMinHeight":0,"diamondMaxHeight":16,"lapisSize":7,"lapisCount":1,"lapisCenterHeight":16,"lapisSpread":16}
Where do you find the oordinateScale":4690.359,"heightScale":4774.852,"lowerLimitScale":4049.4858,"upperLimitScale":4894.387,"depthNoiseScaleX":1042.7324,"depthNoiseScaleZ":1957.7676,"depthNoiseScaleExponent":20.0,"mainNoiseScaleX":5000.0,"mainNoiseScaleY":36.204224,"mainNoiseScaleZ":1.0,"b
aseSize":6.0704226,"str
I didnt get it fully flat though. There is some 1 block variations in height. Does someone know what has to be changed to get fully flat, or is it even possible?
Hey, I just tried your preset and took some screenshots of it. It's quite good, I'm going to post some pictures of it later.
Rollback Post to RevisionRollBack
So I was working on this really cool resource pack a while ago, but bad progress nonwithstanding, I think I found something much better... I'm probably gonna never release another custom Minecraft map.Until we meet again...
It's essentially a superflat world that still has caves and biomes, and it's pretty cool. There were no screenshots, so I made some.
This could be a very interesting world to play in. I haven't done much undergound mapping, but there are definitely caves and I imagine that there could be strongholds as well. If it's possible to reach The End in this preset, it would be a very interesting variation of Superflat challenges.
Rollback Post to RevisionRollBack
So I was working on this really cool resource pack a while ago, but bad progress nonwithstanding, I think I found something much better... I'm probably gonna never release another custom Minecraft map.Until we meet again...
Strongholds definitely appear in Lisko's flat preset, and if you turn on Ocean Monuments, they should be able to spawn underground in theory.
I've been searching for an active place on the web where people post/discuss custom presets, and sadly it seems like this thread is one of few. It's a shame they're not more popular considering how powerful they are, but I can excuse the wider public for not understanding them.
I don't think you're in luck if you want to find another place to discuss presets, but this site is really good for sharing them. It also helps if you need to upload screenshots somewhere without having to use Imgur.
Rollback Post to RevisionRollBack
So I was working on this really cool resource pack a while ago, but bad progress nonwithstanding, I think I found something much better... I'm probably gonna never release another custom Minecraft map.Until we meet again...
I have to agree with this, there's no good place to discuss the custom presets. Any topic just gets pushed out of the way by busier topics. There's probably no place for a specific "Custom presets" board (the community would be too small) but if there were such a place, a small but active community could turn up some really awesome presets that could grab the attention of more players and grow interest in what is an incredible feature.
I hope in the future that they add more customization options to the presets. However, I have little hope, because the Minecraft community by and large has ignored the feature. They have more important things to develop. Adding to the presets would only enrage the majority of fans.
I hope in the future that they add more customization options to the presets. However, I have little hope, because the Minecraft community by and large has ignored the feature. They have more important things to develop. Adding to the presets would only enrage the majority of fans.
The most irritating thing is that they didn't bother adding actual customiztation of structures otehr than "yes/no"; for example, Superflat lets you change the size and/or frequency of structures, and has for years, and the code is the same as used for normal worlds so there was no reason to omit it; similarly, it is so easy to mod cave generation to the way it was before 1.7 nerfed them, even modding snapshots by changing a few values in the bytecode in a few minutes, that there was no reason not to add customization there either (note that the Wiki makes nonsensical claims that the "lower/upper limit scale" affects cave generation and Amplified has deeper ravines, which can be easily disproven by actually looking at caves with a mapping utility like Unmined; the only thing that currently affects them is the world seed).
The most irritating thing is that they didn't bother adding actual customiztation of structures otehr than "yes/no"; for example, Superflat lets you change the size and/or frequency of structures, and has for years, and the code is the same as used for normal worlds so there was no reason to omit it; similarly, it is so easy to mod cave generation to the way it was before 1.7 nerfed them, even modding snapshots by changing a few values in the bytecode in a few minutes, that there was no reason not to add customization there either (note that the Wiki makes nonsensical claims that the "lower/upper limit scale" affects cave generation and Amplified has deeper ravines, which can be easily disproven by actually looking at caves with a mapping utility like Unmined; the only thing that currently affects them is the world seed).
Wow, I actually hadn't even considered that. The structure size for certain buildings can totally be changed in superflat, and I somehow forgot all about it.
There's a lot of stuff about custom superflat and custom not-superflat that people just haven't explored. I think there should be sections for both.
Rollback Post to RevisionRollBack
So I was working on this really cool resource pack a while ago, but bad progress nonwithstanding, I think I found something much better... I'm probably gonna never release another custom Minecraft map.Until we meet again...
The thing about cave generation really screwed me up, because I tried to make a world that dragged up all the typical land generation and structures to level 128 (instead of 64). This effectively replaces the top 64 blocks of the map (always empty space on my maps, I hardly build up to 200) and literally doubles the amount of underground content... in theory.
In practice though, the caves are all stuck underground, because there's no way to make them reach to the surface. I also had some issues with witch huts and villages spawning underwater, though that might have been more about ocean height. Then there's the obscure problem of rare squid--apparently they have a height/depth limit for spawn range, so in my world they only spawn at the bottom of the ocean or in caves.
I've been messing with the settings for custom world generation a ton to really figure out what does what. Turns out, sometimes some very tiny changes in settings can create a super-laggy world or outright crash the game before it even generates the world fully. Would be nice if there were some sort of mechanism that could predict how much the world might lag before you try new settings. Particularly, the Biome Depth Weight, Biome Depth Offset, Biome Scale Weight, and Biome Scale Offset seem to be very tricky - very minor changes to these creating what must be some kind of conflict or memory overload can result in the game just simply crashing.
Also, it sure would be nice if we could pick more than one biome instead of 'all or one'. Perhaps a biome menu that lets you choose which biomes you do and do not want in the game. I've also noticed that past the first 8 biomes the setting glitches out.
http://worldpresets.com/?post_type=world_preset&p=469 For example, I'd love to use this world generation setting for my server, but in actuality it lags horribly (and I have a pretty decent computer) - some strange rendering problem must be happening, because once I get a moderate distance away from spawn it starts to lag down to 1-20 fps and stops loading the further away chunks. I wonder if perhaps anyone has any deeper knowledge about exactly what about certain settings create lag and how it can be avoided.
http://worldpresets.com/?post_type=world_preset&p=469 For example, I'd love to use this world generation setting for my server, but in actuality it lags horribly (and I have a pretty decent computer) - some strange rendering problem must be happening, because once I get a moderate distance away from spawn it starts to lag down to 1-20 fps and stops loading the further away chunks. I wonder if perhaps anyone has any deeper knowledge about exactly what about certain settings create lag and how it can be avoided.
Without really investigating the problem, I recommend exploring the world a little bit more, go out past the problem area in creative mode, then come back. My custom world had a lot of really glitchy spots on the horizon of spawn, but the more I played, the more it went away.
Looking at the pictures, though, that just looks to me like "a world that tends to lag". Large mountains just tend to lag a lot--it's just the number of blocks present. A world like that, you'll probably get twice as much lag as what you experience in the Nether.
The thing about cave generation really screwed me up, because I tried to make a world that dragged up all the typical land generation and structures to level 128 (instead of 64). This effectively replaces the top 64 blocks of the map (always empty space on my maps, I hardly build up to 200) and literally doubles the amount of underground content... in theory.
In practice though, the caves are all stuck underground, because there's no way to make them reach to the surface. I also had some issues with witch huts and villages spawning underwater, though that might have been more about ocean height. Then there's the obscure problem of rare squid--apparently they have a height/depth limit for spawn range, so in my world they only spawn at the bottom of the ocean or in caves.
Yeah, those are all things I had to change when I modded world generation to get a deeper underground (raising the land/sea level with no other changes to terrain; I did this with a different method, rather than changing any of the generation parameters); in particular, squid can only spawn in a very narrow range just below the normal sea level (46-62, approximately the range of normal oceans); bats are also affected by this, only being able to spawn below sea level, and some structures are unaffected by how high the terrain is; desert temples in particular always generate at y=64 so they will be deep underground if their base elevation isn't changed (conversely, in worlds with a lower height they will generate on top of tall pillars, which fill in empty space under them, village houses also do this, as seen when they generate over a ravine; Superflat changes the "average ground level" so they generate normally).
Abandoned mineshafts also only generate up to y=50 or so, and caves up to y=126, but with a nonlinear distribution that peaks between y=0-7 and averages around y=34; ravines are limited to even lower altitudes than caves (max center height of 66, or around y=90 for the top of the deepest ravines) and have a similar distribution that places most of them deeper down (I'd say that in a normal world perhaps 5-10% of ravines break the surface, they are pretty common, averaging one every 50 chunks, but surface ravines are much less common).
There are also some bugs that occur when changing settings; for example, deep oceans experience a height inversion when biome depth weight is increased even slightly; parts of mesa biomes aren't affected; swamps have patches of water that remain at sea level ("works as intended" is referring to the generation of water lakes and springs but as they often do, and why bugs remain unfixed, they just lump any reports together as duplicates).
There are also some bugs that occur when changing settings; for example, deep oceans experience a height inversion when biome depth weight is increased even slightly; parts of mesa biomes aren't affected; swamps have patches of water that remain at sea level ("works as intended" is referring to the generation of water lakes and springs but as they often do, and why bugs remain unfixed, they just lump any reports together as duplicates).
Actually, I believe that those puddles of water in swamps are generated separately from the sea level.
Actually, I believe that those puddles of water in swamps are generated separately from the sea level.
I meant to say that they remain at the "normal" sea level; i.e. y=62 (or 63 if you refer to the top); they should be based on the sea level setting in customized.
I meant to say that they remain at the "normal" sea level; i.e. y=62 (or 63 if you refer to the top); they should be based on the sea level setting in customized.
And mineshafts, strongholds, witch huts, desert temples, and ocean monuments should follow the terrain as well.
http://worldpresets.com/?post_type=world_preset&p=469 For example, I'd love to use this world generation setting for my server, but in actuality it lags horribly (and I have a pretty decent computer) - some strange rendering problem must be happening, because once I get a moderate distance away from spawn it starts to lag down to 1-20 fps and stops loading the further away chunks. I wonder if perhaps anyone has any deeper knowledge about exactly what about certain settings create lag and how it can be avoided.
That preset... It's amazing. I'd love to see it running smoothly on a computer.
Rollback Post to RevisionRollBack
So I was working on this really cool resource pack a while ago, but bad progress nonwithstanding, I think I found something much better... I'm probably gonna never release another custom Minecraft map.Until we meet again...
Yes.
So I was working on this really cool resource pack a while ago, but bad progress nonwithstanding, I think I found something much better... I'm probably gonna never release another custom Minecraft map. Until we meet again...
"grand canyons"
preset: {"coordinateScale":1395.1338,"heightScale":4943.838,"lowerLimitScale":1409.1691,"upperLimitScale":2078.0493,"depthNoiseScaleX":1366.5142,"depthNoiseScaleZ":1352.4366,"depthNoiseScaleExponent":4.937113,"mainNoiseScaleX":986.7183,"mainNoiseScaleY":1.0,"mainNoiseScaleZ":3521.4226,"baseSize":19.929577,"stretchY":37.67852,"biomeDepthWeight":10.901408,"biomeDepthOffset":4.647887,"biomeScaleWeight":9.295774,"biomeScaleOffset":10.281691,"seaLevel":81,"useCaves":true,"useDungeons":true,"dungeonChance":25,"useStrongholds":true,"useVillages":true,"useMineShafts":true,"useTemples":true,"useMonuments":true,"useRavines":true,"useWaterLakes":true,"waterLakeChance":3,"useLavaLakes":true,"lavaLakeChance":70,"useLavaOceans":false,"fixedBiome":-1,"biomeSize":8,"riverSize":5,"dirtSize":33,"dirtCount":10,"dirtMinHeight":0,"dirtMaxHeight":256,"gravelSize":33,"gravelCount":8,"gravelMinHeight":0,"gravelMaxHeight":256,"graniteSize":33,"graniteCount":10,"graniteMinHeight":0,"graniteMaxHeight":80,"dioriteSize":33,"dioriteCount":10,"dioriteMinHeight":0,"dioriteMaxHeight":80,"andesiteSize":33,"andesiteCount":10,"andesiteMinHeight":0,"andesiteMaxHeight":80,"coalSize":17,"coalCount":20,"coalMinHeight":0,"coalMaxHeight":128,"ironSize":9,"ironCount":20,"ironMinHeight":0,"ironMaxHeight":64,"goldSize":9,"goldCount":2,"goldMinHeight":0,"goldMaxHeight":32,"redstoneSize":8,"redstoneCount":8,"redstoneMinHeight":0,"redstoneMaxHeight":16,"diamondSize":8,"diamondCount":1,"diamondMinHeight":0,"diamondMaxHeight":16,"lapisSize":7,"lapisCount":1,"lapisCenterHeight":16,"lapisSpread":16}
Mushroom mountains:
{"coordinateScale":684.412,"heightScale":684.412,"lowerLimitScale":512.0,"upperLimitScale":512.
0,"depthNoiseScaleX":200.0,"depthNoiseScaleZ":200.0,"depthNoiseScaleExponent":0.5,"mainNoiseSca
leX":80.0,"mainNoiseScaleY":160.0,"mainNoiseScaleZ":80.0,"baseSize":8.5,"stretchY":12.0,"biomeD
epthWeight":1.0,"biomeDepthOffset":0.0,"biomeScaleWeight":1.0,"biomeScaleOffset":0.0,"seaLevel"
:63,"useCaves":true,"useDungeons":true,"dungeonChance":100,"useStrongholds":true,"useVillages":
true,"useMineShafts":true,"useTemples":true,"useMonuments":true,"useRavines":true,"useWaterLake
s":true,"waterLakeChance":1,"useLavaLakes":true,"lavaLakeChance":10,"useLavaOceans":true,"fixed
Biome":22,"biomeSize":8,"riverSize":5,"dirtSize":50,"dirtCount":40,"dirtMinHeight":0,"dirtMaxHe
ight":256,"gravelSize":50,"gravelCount":40,"gravelMinHeight":0,"gravelMaxHeight":255,"graniteSi
ze":50,"graniteCount":40,"graniteMinHeight":0,"graniteMaxHeight":255,"dioriteSize":50,"dioriteC
ount":40,"dioriteMinHeight":0,"dioriteMaxHeight":255,"andesiteSize":50,"andesiteCount":40,"ande
siteMinHeight":0,"andesiteMaxHeight":255,"coalSize":50,"coalCount":40,"coalMinHeight":0,"coalMa
xHeight":255,"ironSize":50,"ironCount":40,"ironMinHeight":0,"ironMaxHeight":255,"goldSize":50,"
goldCount":40,"goldMinHeight":0,"goldMaxHeight":255,"redstoneSize":50,"redstoneCount":40,"redst
oneMinHeight":0,"redstoneMaxHeight":255,"diamondSize":50,"diamondCount":40,"diamondMinHeight":0
,"diamondMaxHeight":255,"lapisSize":50,"lapisCount":40,"lapisCenterHeight":55,"lapisSpread":255
}
Swampland madness:
{"coordinateScale":4690.359,"heightScale":4774.852,"lowerLimitScale":4049.4858,"upperLimitScale":4894.387,"depthNoiseScaleX":1042.7324,"depthNoiseScaleZ":1957.7676,"depthNoiseScaleExponent":20.0,"mainNoiseScaleX":5000.0,"mainNoiseScaleY":36.204224,"mainNoiseScaleZ":1.0,"baseSize":6.0704226,"stretchY":48.943874,"biomeDepthWeight":20.0,"biomeDepthOffset":20.0,"biomeScaleWeight":20.0,"biomeScaleOffset":20.0,"seaLevel":83,"useCaves":true,"useDungeons":true,"dungeonChance":8,"useStrongholds":true,"useVillages":true,"useMineShafts":true,"useTemples":true,"useMonuments":true,"useRavines":true,"useWaterLakes":false,"waterLakeChance":8,"useLavaLakes":true,"lavaLakeChance":61,"useLavaOceans":true,"fixedBiome":6,"biomeSize":3,"riverSize":5,"dirtSize":33,"dirtCount":10,"dirtMinHeight":0,"dirtMaxHeight":256,"gravelSize":33,"gravelCount":8,"gravelMinHeight":0,"gravelMaxHeight":256,"graniteSize":33,"graniteCount":10,"graniteMinHeight":0,"graniteMaxHeight":80,"dioriteSize":33,"dioriteCount":10,"dioriteMinHeight":0,"dioriteMaxHeight":80,"andesiteSize":33,"andesiteCount":10,"andesiteMinHeight":0,"andesiteMaxHeight":80,"coalSize":17,"coalCount":20,"coalMinHeight":0,"coalMaxHeight":128,"ironSize":9,"ironCount":20,"ironMinHeight":0,"ironMaxHeight":64,"goldSize":9,"goldCount":2,"goldMinHeight":0,"goldMaxHeight":32,"redstoneSize":8,"redstoneCount":8,"redstoneMinHeight":0,"redstoneMaxHeight":16,"diamondSize":8,"diamondCount":1,"diamondMinHeight":0,"diamondMaxHeight":16,"lapisSize":7,"lapisCount":1,"lapisCenterHeight":16,"lapisSpread":16}
NOTE: i created those presets with TOTALLY random values, so just don't be SOOOOOOOOOOOOOOOOO rude...
aseSize":6.0704226,"str
code
{"coordinateScale":4943.838,"heightScale":684.412,"lowerLimitScale":2113.2534,"upperLimitScale":512.0,"depthNoiseScaleX":451.47885,"depthNoiseScaleZ":200.0,"depthNoiseScaleExponent":4.7963386,"mainNoiseScaleX":1972.4366,"mainNoiseScaleY":160.0,"mainNoiseScaleZ":740.2887,"baseSize":8.5,"stretchY":27.117254,"biomeDepthWeight":9.028169,"biomeDepthOffset":10.563381,"biomeScaleWeight":7.288732,"biomeScaleOffset":6.619718,"seaLevel":63,"useCaves":true,"useDungeons":true,"dungeonChance":8,"useStrongholds":true,"useVillages":true,"useMineShafts":true,"useTemples":true,"useMonuments":true,"useRavines":true,"useWaterLakes":true,"waterLakeChance":4,"useLavaLakes":true,"lavaLakeChance":80,"useLavaOceans":false,"fixedBiome":24,"biomeSize":4,"riverSize":4,"dirtSize":33,"dirtCount":10,"dirtMinHeight":0,"dirtMaxHeight":256,"gravelSize":33,"gravelCount":8,"gravelMinHeight":0,"gravelMaxHeight":256,"graniteSize":33,"graniteCount":10,"graniteMinHeight":0,"graniteMaxHeight":80,"dioriteSize":33,"dioriteCount":10,"dioriteMinHeight":0,"dioriteMaxHeight":80,"andesiteSize":33,"andesiteCount":10,"andesiteMinHeight":0,"andesiteMaxHeight":80,"coalSize":17,"coalCount":20,"coalMinHeight":0,"coalMaxHeight":128,"ironSize":9,"ironCount":20,"ironMinHeight":0,"ironMaxHeight":64,"goldSize":9,"goldCount":2,"goldMinHeight":0,"goldMaxHeight":32,"redstoneSize":8,"redstoneCount":8,"redstoneMinHeight":0,"redstoneMaxHeight":16,"diamondSize":8,"diamondCount":1,"diamondMinHeight":0,"diamondMaxHeight":16,"lapisSize":7,"lapisCount":1,"lapisCenterHeight":16,"lapisSpread":16}
Hey, I just tried your preset and took some screenshots of it. It's quite good, I'm going to post some pictures of it later.
So I was working on this really cool resource pack a while ago, but bad progress nonwithstanding, I think I found something much better... I'm probably gonna never release another custom Minecraft map. Until we meet again...
It's essentially a superflat world that still has caves and biomes, and it's pretty cool. There were no screenshots, so I made some.
This could be a very interesting world to play in. I haven't done much undergound mapping, but there are definitely caves and I imagine that there could be strongholds as well. If it's possible to reach The End in this preset, it would be a very interesting variation of Superflat challenges.
So I was working on this really cool resource pack a while ago, but bad progress nonwithstanding, I think I found something much better... I'm probably gonna never release another custom Minecraft map. Until we meet again...
Apocalypse:
{"coordinateScale":684.412,"heightScale":684.412,"lowerLimitScale":512.0,"upperLimitScale":512.0,"depthNoiseScaleX":200.0,"depthNoiseScaleZ":200.0,"depthNoiseScaleExponent":0.5,"mainNoiseScaleX":5000.0,"mainNoiseScaleY":160.0,"mainNoiseScaleZ":5000.0,"baseSize":0.0,"stretchY":7.75493,"biomeDepthWeight":1.0,"biomeDepthOffset":0.0,"biomeScaleWeight":1.0,"biomeScaleOffset":0.0,"seaLevel":5,"useCaves":true,"useDungeons":true,"dungeonChance":8,"useStrongholds":true,"useVillages":true,"useMineShafts":true,"useTemples":true,"useMonuments":true,"useRavines":true,"useWaterLakes":true,"waterLakeChance":4,"useLavaLakes":true,"lavaLakeChance":10,"useLavaOceans":true,"fixedBiome":6,"biomeSize":8,"riverSize":5,"dirtSize":33,"dirtCount":10,"dirtMinHeight":0,"dirtMaxHeight":256,"gravelSize":33,"gravelCount":8,"gravelMinHeight":0,"gravelMaxHeight":256,"graniteSize":33,"graniteCount":10,"graniteMinHeight":0,"graniteMaxHeight":80,"dioriteSize":33,"dioriteCount":10,"dioriteMinHeight":0,"dioriteMaxHeight":80,"andesiteSize":33,"andesiteCount":10,"andesiteMinHeight":0,"andesiteMaxHeight":80,"coalSize":17,"coalCount":20,"coalMinHeight":0,"coalMaxHeight":128,"ironSize":9,"ironCount":20,"ironMinHeight":0,"ironMaxHeight":64,"goldSize":9,"goldCount":2,"goldMinHeight":0,"goldMaxHeight":32,"redstoneSize":8,"redstoneCount":8,"redstoneMinHeight":0,"redstoneMaxHeight":16,"diamondSize":8,"diamondCount":1,"diamondMinHeight":0,"diamondMaxHeight":16,"lapisSize":7,"lapisCount":1,"lapisCenterHeight":16,"lapisSpread":16}
Ogres have Layers:
{"coordinateScale":684.412,"heightScale":6000.0,"lowerLimitScale":1127.5352,"upperLimitScale":512.0,"depthNoiseScaleX":200.0,"depthNoiseScaleZ":200.0,"depthNoiseScaleExponent":0.5,"mainNoiseScaleX":5000.0,"mainNoiseScaleY":5000.0,"mainNoiseScaleZ":4964.796,"baseSize":3.028169,"stretchY":0.01,"biomeDepthWeight":1.0,"biomeDepthOffset":0.0,"biomeScaleWeight":1.0,"biomeScaleOffset":0.0,"seaLevel":42,"useCaves":true,"useDungeons":true,"dungeonChance":100,"useStrongholds":true,"useVillages":true,"useMineShafts":true,"useTemples":true,"useMonuments":true,"useRavines":true,"useWaterLakes":true,"waterLakeChance":4,"useLavaLakes":true,"lavaLakeChance":80,"useLavaOceans":false,"fixedBiome":-1,"biomeSize":4,"riverSize":4,"dirtSize":33,"dirtCount":10,"dirtMinHeight":0,"dirtMaxHeight":256,"gravelSize":10,"gravelCount":1,"gravelMinHeight":0,"gravelMaxHeight":256,"graniteSize":33,"graniteCount":10,"graniteMinHeight":0,"graniteMaxHeight":75,"dioriteSize":33,"dioriteCount":10,"dioriteMinHeight":0,"dioriteMaxHeight":89,"andesiteSize":33,"andesiteCount":10,"andesiteMinHeight":0,"andesiteMaxHeight":79,"coalSize":17,"coalCount":20,"coalMinHeight":0,"coalMaxHeight":255,"ironSize":9,"ironCount":20,"ironMinHeight":0,"ironMaxHeight":255,"goldSize":9,"goldCount":2,"goldMinHeight":0,"goldMaxHeight":208,"redstoneSize":8,"redstoneCount":8,"redstoneMinHeight":0,"redstoneMaxHeight":138,"diamondSize":8,"diamondCount":1,"diamondMinHeight":0,"diamondMaxHeight":70,"lapisSize":7,"lapisCount":1,"lapisCenterHeight":16,"lapisSpread":165}
Bedrock (is survivable and can beat the game in it)
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Life is a game, if you can't win don't play.
-Seto Kaiba
I don't think you're in luck if you want to find another place to discuss presets, but this site is really good for sharing them. It also helps if you need to upload screenshots somewhere without having to use Imgur.
So I was working on this really cool resource pack a while ago, but bad progress nonwithstanding, I think I found something much better... I'm probably gonna never release another custom Minecraft map. Until we meet again...
I hope in the future that they add more customization options to the presets. However, I have little hope, because the Minecraft community by and large has ignored the feature. They have more important things to develop. Adding to the presets would only enrage the majority of fans.
ThanatosMace
The most irritating thing is that they didn't bother adding actual customiztation of structures otehr than "yes/no"; for example, Superflat lets you change the size and/or frequency of structures, and has for years, and the code is the same as used for normal worlds so there was no reason to omit it; similarly, it is so easy to mod cave generation to the way it was before 1.7 nerfed them, even modding snapshots by changing a few values in the bytecode in a few minutes, that there was no reason not to add customization there either (note that the Wiki makes nonsensical claims that the "lower/upper limit scale" affects cave generation and Amplified has deeper ravines, which can be easily disproven by actually looking at caves with a mapping utility like Unmined; the only thing that currently affects them is the world seed).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Wow, I actually hadn't even considered that. The structure size for certain buildings can totally be changed in superflat, and I somehow forgot all about it.
There's a lot of stuff about custom superflat and custom not-superflat that people just haven't explored. I think there should be sections for both.
So I was working on this really cool resource pack a while ago, but bad progress nonwithstanding, I think I found something much better... I'm probably gonna never release another custom Minecraft map. Until we meet again...
In practice though, the caves are all stuck underground, because there's no way to make them reach to the surface. I also had some issues with witch huts and villages spawning underwater, though that might have been more about ocean height. Then there's the obscure problem of rare squid--apparently they have a height/depth limit for spawn range, so in my world they only spawn at the bottom of the ocean or in caves.
ThanatosMace
Also, it sure would be nice if we could pick more than one biome instead of 'all or one'. Perhaps a biome menu that lets you choose which biomes you do and do not want in the game. I've also noticed that past the first 8 biomes the setting glitches out.
http://worldpresets.com/?post_type=world_preset&p=469 For example, I'd love to use this world generation setting for my server, but in actuality it lags horribly (and I have a pretty decent computer) - some strange rendering problem must be happening, because once I get a moderate distance away from spawn it starts to lag down to 1-20 fps and stops loading the further away chunks. I wonder if perhaps anyone has any deeper knowledge about exactly what about certain settings create lag and how it can be avoided.
Without really investigating the problem, I recommend exploring the world a little bit more, go out past the problem area in creative mode, then come back. My custom world had a lot of really glitchy spots on the horizon of spawn, but the more I played, the more it went away.
Looking at the pictures, though, that just looks to me like "a world that tends to lag". Large mountains just tend to lag a lot--it's just the number of blocks present. A world like that, you'll probably get twice as much lag as what you experience in the Nether.
ThanatosMace
Yeah, those are all things I had to change when I modded world generation to get a deeper underground (raising the land/sea level with no other changes to terrain; I did this with a different method, rather than changing any of the generation parameters); in particular, squid can only spawn in a very narrow range just below the normal sea level (46-62, approximately the range of normal oceans); bats are also affected by this, only being able to spawn below sea level, and some structures are unaffected by how high the terrain is; desert temples in particular always generate at y=64 so they will be deep underground if their base elevation isn't changed (conversely, in worlds with a lower height they will generate on top of tall pillars, which fill in empty space under them, village houses also do this, as seen when they generate over a ravine; Superflat changes the "average ground level" so they generate normally).
Abandoned mineshafts also only generate up to y=50 or so, and caves up to y=126, but with a nonlinear distribution that peaks between y=0-7 and averages around y=34; ravines are limited to even lower altitudes than caves (max center height of 66, or around y=90 for the top of the deepest ravines) and have a similar distribution that places most of them deeper down (I'd say that in a normal world perhaps 5-10% of ravines break the surface, they are pretty common, averaging one every 50 chunks, but surface ravines are much less common).
There are also some bugs that occur when changing settings; for example, deep oceans experience a height inversion when biome depth weight is increased even slightly; parts of mesa biomes aren't affected; swamps have patches of water that remain at sea level ("works as intended" is referring to the generation of water lakes and springs but as they often do, and why bugs remain unfixed, they just lump any reports together as duplicates).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Actually, I believe that those puddles of water in swamps are generated separately from the sea level.
Putting the CENDENT back in transcendent!
I meant to say that they remain at the "normal" sea level; i.e. y=62 (or 63 if you refer to the top); they should be based on the sea level setting in customized.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
And mineshafts, strongholds, witch huts, desert temples, and ocean monuments should follow the terrain as well.
But we can't have everything...
Putting the CENDENT back in transcendent!
You just recreated the skylands from Beta 1.5!
Check out my PvP map Here!
Check out my website Here!Website is down until further notice.That preset... It's amazing. I'd love to see it running smoothly on a computer.
So I was working on this really cool resource pack a while ago, but bad progress nonwithstanding, I think I found something much better... I'm probably gonna never release another custom Minecraft map. Until we meet again...