I am trying to make a world that has smooth, small hills. I am trying to change the texture pack to make it look like the moon, but I can't seem to get the right custom world. If anyone is good with custom worlds, I want one with small increases and decreases in height, idk if there are different biomes. I've tried for like 2-3 days, but it was always land to like 200 Y and floating chunks. All help is appreciated! : D
I am trying to make a world that has smooth, small hills. I am trying to change the texture pack to make it look like the moon, but I can't seem to get the right custom world. If anyone is good with custom worlds, I want one with small increases and decreases in height, idk if there are different biomes. I've tried for like 2-3 days, but it was always land to like 200 Y and floating chunks. All help is appreciated! : D
The structure settings and ore settings are for you to decide so, try this...
I too would like to have a custom map with repressed amplification, i.e. shallow slopes, and preferably ground often flush with sea level.
I was looking for the same things but didn't find anything in the forums or anywhere else online for that matter. I'm happy with what I've come up with here and hopefully it works for you. If you keep it on all biomes you need to be aware that hill types will still be raised but will be plateau like. And other than being flat-ish the only other things I changed were the max height spawns for dirt, gravel and coal, they are now at max up to 64. Also, I completely got rid of Diorite, Andesite and Granite, of course you can always add them back in. So, give it a try...
I am trying to make a world that has smooth, small hills. I am trying to change the texture pack to make it look like the moon, but I can't seem to get the right custom world. If anyone is good with custom worlds, I want one with small increases and decreases in height, idk if there are different biomes. I've tried for like 2-3 days, but it was always land to like 200 Y and floating chunks. All help is appreciated! : D
I too would like to have a custom map with repressed amplification, i.e. shallow slopes, and preferably ground often flush with sea level.
The structure settings and ore settings are for you to decide so, try this...
{"coordinateScale":1.0,"heightScale":6000.0,"lowerLimitScale":512.0,"upperLimitScale":512.0,"depthNoiseScaleX":1.0,"depthNoiseScaleZ":1.0,"depthNoiseScaleExponent":0.01,"mainNoiseScaleX":1.0,"mainNoiseScaleY":1.0,"mainNoiseScaleZ":1.0,"baseSize":8.0,"stretchY":50.0,"biomeDepthWeight":1.0,"biomeDepthOffset":0.0,"biomeScaleWeight":1.0,"biomeScaleOffset":0.0,"seaLevel":63,"useCaves":false,"useDungeons":false,"dungeonChance":8,"useStrongholds":false,"useVillages":false,"useMineShafts":false,"useTemples":false,"useMonuments":false,"useMansions":false,"useRavines":false,"useWaterLakes":false,"waterLakeChance":4,"useLavaLakes":false,"lavaLakeChance":80,"useLavaOceans":false,"fixedBiome":2,"biomeSize":4,"riverSize":5,"dirtSize":1,"dirtCount":0,"dirtMinHeight":0,"dirtMaxHeight":0,"gravelSize":1,"gravelCount":0,"gravelMinHeight":0,"gravelMaxHeight":0,"graniteSize":1,"graniteCount":0,"graniteMinHeight":0,"graniteMaxHeight":0,"dioriteSize":1,"dioriteCount":0,"dioriteMinHeight":0,"dioriteMaxHeight":0,"andesiteSize":1,"andesiteCount":0,"andesiteMinHeight":0,"andesiteMaxHeight":0,"coalSize":1,"coalCount":0,"coalMinHeight":0,"coalMaxHeight":0,"ironSize":1,"ironCount":0,"ironMinHeight":0,"ironMaxHeight":0,"goldSize":1,"goldCount":0,"goldMinHeight":0,"goldMaxHeight":0,"redstoneSize":1,"redstoneCount":0,"redstoneMinHeight":0,"redstoneMaxHeight":0,"diamondSize":1,"diamondCount":0,"diamondMinHeight":0,"diamondMaxHeight":0,"lapisSize":1,"lapisCount":0,"lapisCenterHeight":0,"lapisSpread":0}
*edit, I almost forgot, I used Desert biome when making this.
I was looking for the same things but didn't find anything in the forums or anywhere else online for that matter. I'm happy with what I've come up with here and hopefully it works for you. If you keep it on all biomes you need to be aware that hill types will still be raised but will be plateau like. And other than being flat-ish the only other things I changed were the max height spawns for dirt, gravel and coal, they are now at max up to 64. Also, I completely got rid of Diorite, Andesite and Granite, of course you can always add them back in. So, give it a try...
{"coordinateScale":1.0,"heightScale":6000.0,"lowerLimitScale":512.0,"upperLimitScale":512.0,"depthNoiseScaleX":1.0,"depthNoiseScaleZ":1.0,"depthNoiseScaleExponent":0.01,"mainNoiseScaleX":1.0,"mainNoiseScaleY":1.0,"mainNoiseScaleZ":1.0,"baseSize":8,"stretchY":50.0,"biomeDepthWeight":1.0,"biomeDepthOffset":0.0,"biomeScaleWeight":1.0,"biomeScaleOffset":0.0,"seaLevel":63,"useCaves":true,"useDungeons":true,"dungeonChance":8,"useStrongholds":true,"useVillages":true,"useMineShafts":true,"useTemples":true,"useMonuments":true,"useMansions":true,"useRavines":false,"useWaterLakes":false,"waterLakeChance":4,"useLavaLakes":false,"lavaLakeChance":80,"useLavaOceans":false,"fixedBiome":-1,"biomeSize":4,"riverSize":4,"dirtSize":33,"dirtCount":10,"dirtMinHeight":0,"dirtMaxHeight":64,"gravelSize":33,"gravelCount":8,"gravelMinHeight":0,"gravelMaxHeight":64,"graniteSize":1,"graniteCount":0,"graniteMinHeight":0,"graniteMaxHeight":0,"dioriteSize":1,"dioriteCount":0,"dioriteMinHeight":0,"dioriteMaxHeight":0,"andesiteSize":1,"andesiteCount":0,"andesiteMinHeight":0,"andesiteMaxHeight":0,"coalSize":17,"coalCount":20,"coalMinHeight":0,"coalMaxHeight":64,"ironSize":9,"ironCount":20,"ironMinHeight":0,"ironMaxHeight":64,"goldSize":9,"goldCount":2,"goldMinHeight":0,"goldMaxHeight":32,"redstoneSize":8,"redstoneCount":8,"redstoneMinHeight":0,"redstoneMaxHeight":16,"diamondSize":8,"diamondCount":1,"diamondMinHeight":0,"diamondMaxHeight":16,"lapisSize":7,"lapisCount":1,"lapisCenterHeight":16,"lapisSpread":16}