The Meaning of Life, the Universe, and Everything.
When customizing your own world on customized world type, whether its insane mountain caves or smooth hill terrain, there will be some parts of the terrain that are in water. For example, there will be bodies of water that are about 1-3 blocks deep, sometimes even more. When you are in the bodies of water, your debug will say "biome: extreme hills" even though its just water.
I'm pretty experienced with customized world types, and I've seen all kinds of videos on how it works, and I have read all the info on wiki about it. I know that both upper limit and lower limit scales will have an effect for creating bodies of water, but even with them set on default, I still get this problem. Can someone tell me what does cause these bodies of water? Is it depth noise exponent? Is it biome weight and offsets? Is it the height scale?