Ok, so I liked the 1.8 beta somewhat better than the current version. I am looking for a customized world code that sets the world back to 1.8 beta. If anybody can find/make the code, can you send me it as a comment?
Ok, so I liked the 1.8 beta somewhat better than the current version. I am looking for a customized world code that sets the world back to 1.8 beta. If anybody can find/make the code, can you send me it as a comment?
thanks,
TheMaxShaft
Why don't you just create a profile for Old Beta 1.8 or 1.8.1 and use that?
Rollback Post to RevisionRollBack
There are no dangerous weapons. There are only dangerous people. R.A. Heinlein
If you aren't part of the solution, then you obviously weren't properly dissolved.
Why don't you just create a profile for Old Beta 1.8 or 1.8.1 and use that?
Well, what if you want ocean monuments, hardened clay, horses, rabbits, stained glass, and so on? There's MANY features in current versions that were not present back in Beta 1.8; this is why telling people to downgrade is a very bad argument. I get around this myself by modding the game (as the second line in my signature shows), of course, most people don't want to mod their game either (which also usually means learning Java and making their own mod, at least I haven't seen any other mods that do what mine do for current versions, and makes it harder to upgrade to new versions).
As far as Customized goes, it is impossible to replicate any old world generator, even more current versions like 1.6.4 due to a serious lack of customization, for example, you can only choose "one" (plus variants as these are chosen after the initial biomes, possibly a reason why AMIDST often shows structures that don't exist or are a different structure) or all biomes, change parameters for all biomes at once (e.g. you can't increase height variation without affecting flat biomes and oceans; you can't even replicate Amplified since Amplified excludes certain biomes), there is no option to disable the climate system, no options to customize structures (besides yes/no), and so on; most of these would be easy to implement (it would be more difficult to add back in Beta 1.7.3 and earlier terrain generation as there were bigger differences).
Well, what if you want ocean monuments, hardened clay, horses, rabbits, stained glass, and so on? There's MANY features in current versions that were not present back in Beta 1.8; this is why telling people to downgrade is a very bad argument. I get around this myself by modding the game (as the second line in my signature shows), of course, most people don't want to mod their game either (which also usually means learning Java and making their own mod, at least I haven't seen any other mods that do what mine do for current versions, and makes it harder to upgrade to new versions).
Obviously the solution to this is to start up 1.8, generate the world, get a lot loaded, then go back to the current version whilst playing on the 1.8-terrain world.
Obviously the solution to this is to start up 1.8, generate the world, get a lot loaded, then go back to the current version whilst playing on the 1.8-terrain world.
Reloaded in 1.8, at least those fancy slime blocks and blocks with metadata (new stones) and/or block IDs present in older versions didn't disappear (locked chests had the same ID as stained glass prior to 1.7, no idea why slime blocks didn't disappear though):
I'm guessing when you did this your inventory was empty, right? Because this is what happens if I load a 1.8 world into 1.6.4 or earlier with items in my inventory; the error clearly points to the change in item IDs as the problem (string instead of short/numeric for the "id" tag):
---- Minecraft Crash Report ----
// Hi. I'm Minecraft, and I'm a crashaholic.
Time: 9/1/14 9:50 PM
Description: Reading NBT data
java.lang.ClassCastException: ck cannot be cast to cj
at by.d(SourceFile:120)
at ye.c(SourceFile:128)
at ye.a(SourceFile:75)
at ud.b(SourceFile:360)
at uf.a(SourceFile:579)
at jv.a(SourceFile:82)
at nn.f(SourceFile:1062)
at hn.a(SourceFile:155)
at hn.a(SourceFile:54)
at blc.b(SourceFile:73)
at net.minecraft.server.MinecraftServer.t(SourceFile:489)
at net.minecraft.server.MinecraftServer.s(SourceFile:406)
at bkz.s(SourceFile:124)
at net.minecraft.server.MinecraftServer.run(SourceFile:340)
at hi.run(SourceFile:583)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Corrupt NBT tag --
Details:
Tag type found: STRING
Tag type expected: SHORT
Tag name: id
Stacktrace:
at by.d(SourceFile:120)
at ye.c(SourceFile:128)
at ye.a(SourceFile:75)
at ud.b(SourceFile:360)
at uf.a(SourceFile:579)
at jv.a(SourceFile:82)
-- Entity being loaded --
Details:
Entity Type: null (jv)
Entity ID: 327
Entity Name: PogomanMaster
Entity's Exact location: 69.65, 90.21, 676.27
Entity's Block location: World: (69,90,676), Chunk: (at 5,5,4 in 4,42; contains blocks 64,0,672 to 79,255,687), Region: (0,1; contains chunks 0,32 to 31,63, blocks 0,0,512 to 511,255,1023)
Entity's Momentum: 0.00, 0.00, 0.00
Stacktrace:
at nn.f(SourceFile:1062)
at hn.a(SourceFile:155)
at hn.a(SourceFile:54)
at blc.b(SourceFile:73)
at net.minecraft.server.MinecraftServer.t(SourceFile:489)
at net.minecraft.server.MinecraftServer.s(SourceFile:406)
at bkz.s(SourceFile:124)
at net.minecraft.server.MinecraftServer.run(SourceFile:340)
at hi.run(SourceFile:583)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_67, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 399093368 bytes (380 MB) / 518979584 bytes (494 MB) up to 518979584 bytes (494 MB)
JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms512M -Xmx512M -Xss1024K
AABB Pool Size: 3198 (179088 bytes; 0 MB) allocated, 3198 (179088 bytes; 0 MB) used
Suspicious classes: No suspicious classes found.
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
Profiler Position: N/A (disabled)
Vec3 Pool Size: 410 (22960 bytes; 0 MB) allocated, 402 (22512 bytes; 0 MB) used
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Probably not. Jar signature remains and both client + server brands are untouched.
It also deleted the world from the save menu as well... looking in the save folder shows that level.dat was deleted; creating a new world with the same name in 1.6.4 or 1.8 did resurrect it but there were multiple regenerated chunks (most obvious when regenerated under 1.6.4 and/or a different seed is used), which happens when the game finds invalid items (not items in chests, those on the ground; the console puts out "Item entity (number) has no item?!" errors).
And it looks like they will release 1.8 with no safeguards against this, such as making older versions not able to see 1.8 worlds, or having 1.8 "convert" older worlds, leaving backups, like they did when the Anvil format was introduced in 1.2.
So much for those ocean monuments, new blocks, and mobs... and I hope you have a backup so you can replace those chunks that got reset due to the game seeing them as corrupt. Really, I can't believe that people still don't know that the game is NOT backwards compatible, especially since 1.8 changed part of the save format (the way items are stored); there's been like hundreds of threads about world corruption after rolling back from 1.8.
Ok, so I liked the 1.8 beta somewhat better than the current version. I am looking for a customized world code that sets the world back to 1.8 beta. If anybody can find/make the code, can you send me it as a comment?
thanks,
TheMaxShaft
Why don't you just create a profile for Old Beta 1.8 or 1.8.1 and use that?
There are no dangerous weapons. There are only dangerous people. R.A. Heinlein
If you aren't part of the solution, then you obviously weren't properly dissolved.
The latest release of Amidst, version 4.6 can be found here:
https://github.com/toolbox4minecraft/amidst/releases
You should probably also read this:
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-tools/2970854-amidst-map-explorer-for-minecraft-1-14
You can find me on the Minecraft Forums Discord server.
https://discord.gg/wGrQNKX
Well, what if you want ocean monuments, hardened clay, horses, rabbits, stained glass, and so on? There's MANY features in current versions that were not present back in Beta 1.8; this is why telling people to downgrade is a very bad argument. I get around this myself by modding the game (as the second line in my signature shows), of course, most people don't want to mod their game either (which also usually means learning Java and making their own mod, at least I haven't seen any other mods that do what mine do for current versions, and makes it harder to upgrade to new versions).
As far as Customized goes, it is impossible to replicate any old world generator, even more current versions like 1.6.4 due to a serious lack of customization, for example, you can only choose "one" (plus variants as these are chosen after the initial biomes, possibly a reason why AMIDST often shows structures that don't exist or are a different structure) or all biomes, change parameters for all biomes at once (e.g. you can't increase height variation without affecting flat biomes and oceans; you can't even replicate Amplified since Amplified excludes certain biomes), there is no option to disable the climate system, no options to customize structures (besides yes/no), and so on; most of these would be easy to implement (it would be more difficult to add back in Beta 1.7.3 and earlier terrain generation as there were bigger differences).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
/give
He says he prefers the old version, we told him to play the old version. There is no problem with that whatsoever.
Obviously the solution to this is to start up 1.8, generate the world, get a lot loaded, then go back to the current version whilst playing on the 1.8-terrain world.
Um, no?
So, what happens if you create something in 1.8 and accidentally roll back?
1.7:
1.2.5:
Reloaded in 1.8, at least those fancy slime blocks and blocks with metadata (new stones) and/or block IDs present in older versions didn't disappear (locked chests had the same ID as stained glass prior to 1.7, no idea why slime blocks didn't disappear though):
Imagine if your house had been here...
From my own experience when I did this as a test:
So much for those ocean monuments, new blocks, and mobs... and I hope you have a backup so you can replace those chunks that got reset due to the game seeing them as corrupt. Really, I can't believe that people still don't know that the game is NOT backwards compatible, especially since 1.8 changed part of the save format (the way items are stored); there's been like hundreds of threads about world corruption after rolling back from 1.8.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?