I started a new creative world to test a few building ideas for my current survival world, and then started finding one cool thing after another. Normally I find some neat things here and there and think little of it, but I started taking a few pictures... then a few more... and realized there's a lot here, so I though some people might enjoy this, especially if you love building enormous things among mountains. There's rivers cutting through mountains, overhangs galore, and multiple large mountains nearly connected with enough room to place the largest kingdoms you can think of within. I'm going to revisit this once 1.17 releases and see how that impacts it, since the highlights of this seed (for me) are mostly mountains-centric near spawn.
The seed is "-8184831474211988208" and the Minecraft version used was 1.16.3, but it should be similar in most versions since 1.7.
Here's the Amidst map. Note the range of mountains running the middle regions. That's mostly what I'll be showing. You also may want to enlarge the images to get a bigger sense of the scale.
When you spawn in, you'll see this mountain, and the second is the view from the right...
Here's the village nearest to spawn. Note the mountain behind it; we get to that next, and the third is it from the other side.
The last one really floors me...
You could build a pair of sister kingdoms in that, complete with pathways networking them, farming fields in the middle, and castles and bases among the mountaintops, bridges spanning mountain to mountain, something in that "little" cavern under the one mountain, with docks behind it into that ocean, a lighthouse out on that island, literally endless ideas from this one to put literally multiple kingdoms or one super sized one there...
Going the other way from spawn, we find another one, this one with many overhangs. Second picture is the field between it and the mountain in the very first picture.
Lastly, the village, and a nearby ravine, complete with a nether infestation crossing over. There's also a small hill area behind with its own nooks and crannies and small overhangs if you want to do a smaller build.
Probably much more, if I kept exploring, but I didn't want to overdo the pictures.
I hope killing my frame rates with the render distance to better capture the pictures was worth it (by time it became a big problem and I realized I could turn the shaders off, I already had over half the pictures taken).
I'd be using this seed myself if I didn't somewhat recently start a new world, but wow am I sad and torn now because I want to. Mountains are one of my things.
Lovely pictures. What resource pack and shader you are using?
Rollback Post to RevisionRollBack
There are no dangerous weapons. There are only dangerous people. R.A. Heinlein
If you aren't part of the solution, then you obviously weren't properly dissolved.
The resource pack is depixel, one of the many "faithful to the default textures but at a higher resolution" resource packs. Some things aren't textured, but most of the important things are, and I fell in love with it over Faithful since it looks smoother and cleaner.
Also using the 3D add-on for it (Minecraft complains it's outdated but it works), as well as the bushy leaves add-on meant for the Faithful resource pack. It works nicely since they both attempt to more or less stay close to the default look, so it doesn't look out of place at all despite not being made for it. I love that this can be obtained with resource packs now; you used to have to go with mods and bushy leaves really make things look lovelier and less sterile. I hope to one day try and edit the Birch leaves to look either Gold or Pink like some other leaves add-ons do.
Shaders are BSL, which are pretty much the only ones that have won me over. They might not look as impressive as the flashier ones (Sildur's, Sonic Ethers, etc., which themselves are all nice) in screenshots, but they are way more enjoyable for practical playing, not because of better performance, but because of looks. Most other shaders make everything way too dark when there's no light (in a house in the day time shouldn't be so dark) but this one keeps light levels similar to default while still giving the lighting a makeover. I did have to tweak them quite a bit to get them looking just right, especially underwater. The ONLY thing I don't like about them is the fog doesn't really seem to work in the overworld (it does in the nether) to blend the edge of the render distance, and I really, really dislike the cut-off look and seeing things pop in. The fog seems to work underwater though (and was one of the necessary tweaks I had to do to make it look nicer underwater).
Lovely pictures. What resource pack and shader you are using?
I was wondering the same thing. The highlights are nearly blown; it hurts the eyes. Hopefully the contrast is adjustable; the shading is nice otherwise.
I started a new creative world to test a few building ideas for my current survival world, and then started finding one cool thing after another. Normally I find some neat things here and there and think little of it, but I started taking a few pictures... then a few more... and realized there's a lot here, so I though some people might enjoy this, especially if you love building enormous things among mountains. There's rivers cutting through mountains, overhangs galore, and multiple large mountains nearly connected with enough room to place the largest kingdoms you can think of within. I'm going to revisit this once 1.17 releases and see how that impacts it, since the highlights of this seed (for me) are mostly mountains-centric near spawn.
The seed is "-8184831474211988208" and the Minecraft version used was 1.16.3, but it should be similar in most versions since 1.7.
Here's the Amidst map. Note the range of mountains running the middle regions. That's mostly what I'll be showing. You also may want to enlarge the images to get a bigger sense of the scale.
When you spawn in, you'll see this mountain, and the second is the view from the right...
Here's the village nearest to spawn. Note the mountain behind it; we get to that next, and the third is it from the other side.
The last one really floors me...
You could build a pair of sister kingdoms in that, complete with pathways networking them, farming fields in the middle, and castles and bases among the mountaintops, bridges spanning mountain to mountain, something in that "little" cavern under the one mountain, with docks behind it into that ocean, a lighthouse out on that island, literally endless ideas from this one to put literally multiple kingdoms or one super sized one there...
Going the other way from spawn, we find another one, this one with many overhangs. Second picture is the field between it and the mountain in the very first picture.
Lastly, the village, and a nearby ravine, complete with a nether infestation crossing over. There's also a small hill area behind with its own nooks and crannies and small overhangs if you want to do a smaller build.
Probably much more, if I kept exploring, but I didn't want to overdo the pictures.
I hope killing my frame rates with the render distance to better capture the pictures was worth it (by time it became a big problem and I realized I could turn the shaders off, I already had over half the pictures taken).
I'd be using this seed myself if I didn't somewhat recently start a new world, but wow am I sad and torn now because I want to. Mountains are one of my things.
Lovely pictures. What resource pack and shader you are using?
There are no dangerous weapons. There are only dangerous people. R.A. Heinlein
If you aren't part of the solution, then you obviously weren't properly dissolved.
The latest release of Amidst, version 4.6 can be found here:
https://github.com/toolbox4minecraft/amidst/releases
You should probably also read this:
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-tools/2970854-amidst-map-explorer-for-minecraft-1-14
You can find me on the Minecraft Forums Discord server.
https://discord.gg/wGrQNKX
The resource pack is depixel, one of the many "faithful to the default textures but at a higher resolution" resource packs. Some things aren't textured, but most of the important things are, and I fell in love with it over Faithful since it looks smoother and cleaner.
Also using the 3D add-on for it (Minecraft complains it's outdated but it works), as well as the bushy leaves add-on meant for the Faithful resource pack. It works nicely since they both attempt to more or less stay close to the default look, so it doesn't look out of place at all despite not being made for it. I love that this can be obtained with resource packs now; you used to have to go with mods and bushy leaves really make things look lovelier and less sterile. I hope to one day try and edit the Birch leaves to look either Gold or Pink like some other leaves add-ons do.
Shaders are BSL, which are pretty much the only ones that have won me over. They might not look as impressive as the flashier ones (Sildur's, Sonic Ethers, etc., which themselves are all nice) in screenshots, but they are way more enjoyable for practical playing, not because of better performance, but because of looks. Most other shaders make everything way too dark when there's no light (in a house in the day time shouldn't be so dark) but this one keeps light levels similar to default while still giving the lighting a makeover. I did have to tweak them quite a bit to get them looking just right, especially underwater. The ONLY thing I don't like about them is the fog doesn't really seem to work in the overworld (it does in the nether) to blend the edge of the render distance, and I really, really dislike the cut-off look and seeing things pop in. The fog seems to work underwater though (and was one of the necessary tweaks I had to do to make it look nicer underwater).
I was wondering the same thing. The highlights are nearly blown; it hurts the eyes. Hopefully the contrast is adjustable; the shading is nice otherwise.