Everyone's always posting about these so called 'best seeds' or 'broken seeds'. I think we should not ignore the 'bad seeds'. So if any of you can post some really terrible (but not broken) seeds, I'd really appreciate it.
When I say 'terrible seed', I mean terrible spawns for villages, outposts,... Structure, basically. For example, a stronghold that is extremely far away that it takes >10 hours to reach without using the nether or other fast-travel methods.
When I say 'terrible seed', I mean terrible spawns for villages, outposts,... Structure, basically. For example, a stronghold that is extremely far away that it takes >10 hours to reach without using the nether or other fast-travel methods.
10 hours? I really hope you're not meaning RT hours. First ring strongholds are basically within <3000 blocks from world spawn and even on foot, that is no more than a couple of game days or 30 minutes or so unless you are in continuous high mountain terrain. In a boat it is like right nextdoor and much less than a day.
I wound consider a "terrible" seed to be one that spawns you in the middle on an ocean; for example, this is the seed "-1984348358409562691" in 1.6.4, where spawn is the big square near the left - the only land for thousands of blocks are several Mushroom Islands and bits of exposed seafloor (no passive mobs, unlike the islands in oceans in 1.7+ which are separate biomes and also far more numerous and the game searches for non-ocean biomes to place the world spawn point (this explains the random trail of chunks seen here, with spawn being where it gave up) so a true ocean spawn is a lot less likely):
I also wouldn't like a seed that spawned you on a small island, or even next to an ocean, which is why most of my worlds have either used seeds I found using AMIDST or reused seeds, and more recently, I modified world generation to ensure there is always a good amount of land around spawn. I'd also rather not spawn in a snowy region (these are about the same in 1.6 and 1.7+, being mostly ice plains and the occasional snowy taigas and very large, so you may not find any other biomes for thousands of blocks, which is very far by my standards).
Otherwise, I prefer a seed that spawns you in a plains biome, where I've always built my main base, not exploring much more than 100 blocks from spawn until I later search for a stronghold, and later on, go caving. I do not have any preference for structures; my first world (from a random seed) is the only one with a village at spawn and I'd rather not spawn close to one (the one in my first world was completely wiped out until I repopulated it later; otherwise, I build my own village in my main base). I also prefer to have a jungle and desert nearby (as in my first world) for their resources (in modded worlds I use spruce wood instead of jungle wood for torch wood as it is much easier to obtain and grow).
I also wouldn't like a seed that spawned you on a small island, or even next to an ocean,
Had a seed like that on my first 1.14 world. Was a lot of problems establishing a first base but it worked out okay and I ended up developing my main base there. Biggest problem was getting livestock to an island out in middle of an ocean and getting enough dirt area to grow crops. I ended up lassoing the animals and let them swim behind me rowing a boat so I could get several at once, and i actually mined dirt in my mines to make artificial land to farm on.
Everyone's always posting about these so called 'best seeds' or 'broken seeds'. I think we should not ignore the 'bad seeds'. So if any of you can post some really terrible (but not broken) seeds, I'd really appreciate it.
DEFINITELY SKYBLOCK
What defines terrible for you? I reject tons of seeds while searching for ideal maps using Amidst. For me,
a good map will have a broad biome diversity in a 2000 block radius around spawn. Ideally there will be a village
nearby spawn. Beyond that I'm often looking for something very specific, so even potentially good seeds are ignored,
(sometimes saved for later). Each seed presents a unique world with unique challenges.
When I say 'terrible seed', I mean terrible spawns for villages, outposts,... Structure, basically. For example, a stronghold that is extremely far away that it takes >10 hours to reach without using the nether or other fast-travel methods.
DEFINITELY SKYBLOCK
10 hours? I really hope you're not meaning RT hours. First ring strongholds are basically within <3000 blocks from world spawn and even on foot, that is no more than a couple of game days or 30 minutes or so unless you are in continuous high mountain terrain. In a boat it is like right nextdoor and much less than a day.
Learn something new each day
I wound consider a "terrible" seed to be one that spawns you in the middle on an ocean; for example, this is the seed "-1984348358409562691" in 1.6.4, where spawn is the big square near the left - the only land for thousands of blocks are several Mushroom Islands and bits of exposed seafloor (no passive mobs, unlike the islands in oceans in 1.7+ which are separate biomes and also far more numerous and the game searches for non-ocean biomes to place the world spawn point (this explains the random trail of chunks seen here, with spawn being where it gave up) so a true ocean spawn is a lot less likely):
I also wouldn't like a seed that spawned you on a small island, or even next to an ocean, which is why most of my worlds have either used seeds I found using AMIDST or reused seeds, and more recently, I modified world generation to ensure there is always a good amount of land around spawn. I'd also rather not spawn in a snowy region (these are about the same in 1.6 and 1.7+, being mostly ice plains and the occasional snowy taigas and very large, so you may not find any other biomes for thousands of blocks, which is very far by my standards).
Otherwise, I prefer a seed that spawns you in a plains biome, where I've always built my main base, not exploring much more than 100 blocks from spawn until I later search for a stronghold, and later on, go caving. I do not have any preference for structures; my first world (from a random seed) is the only one with a village at spawn and I'd rather not spawn close to one (the one in my first world was completely wiped out until I repopulated it later; otherwise, I build my own village in my main base). I also prefer to have a jungle and desert nearby (as in my first world) for their resources (in modded worlds I use spruce wood instead of jungle wood for torch wood as it is much easier to obtain and grow).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Had a seed like that on my first 1.14 world. Was a lot of problems establishing a first base but it worked out okay and I ended up developing my main base there. Biggest problem was getting livestock to an island out in middle of an ocean and getting enough dirt area to grow crops. I ended up lassoing the animals and let them swim behind me rowing a boat so I could get several at once, and i actually mined dirt in my mines to make artificial land to farm on.
Learn something new each day