Hello. Here are two different item elevator designs, which are useful for different purposes. We'll start out with the cheap one:
As you can see, it's a bit of a troll, but I still find it useful in a survival world. Using two pistons, three pieces of redstone, one button and a repeater, this elevator goes at the same speed regardless of how many items you are transporting.
The entirety of the redstone:
To use it, simply toss whatever you want transported into the hole, then press the button. This design works off of the principle that items encased in solid blocks will rise and try to squeeze out. The plus-shaped solid shaft is as cheap as cobble or dirt, and contains the items as they rise. At the top, a hopper picks up the items and feeds them to a chest.
There is also a variant that is slightly more expensive, but takes a hopper input. This is less useful, as it shares the same properties as the cheaper version.
Pros:
- Extremely cheap
- Doesn't care about how many items you are transporting
- Relatively compact
- Suitable for mines, storage areas, and homes
Cons:
- Can be finicky if you throw the wrong item
- Makes sound when used
- Temperamental with inconsistent inputs
- Unsuitable for mob farms, or automated farm farms
The second design is just as compact, more expensive, but silent and consistent:
This version uses one spiral to carry the signal, and short wires underneath each segment to actually trigger the droppers.
The carrier spiral:
Using a hopper input, this design is more applicable to automated systems where the player is absent, or where inconsistent inputs are present. Being silent and very reliable, this design never looses items in the column. This is because each pulse through the spiral carries one item from the bottom to the top, without activating any empty droppers. The clock at the base also only runs when there are items to be transported.
Well, that's it for today. What do you guys think?
First for 'glass item elevators' (the piston design), there is now a nice pistonless version
Second the spiral dropper towers (or droppervators) is a 'pulse wave item elevator' style design, where each item flows up the tower with a redstone pulse activating the droppers as it goes. There is a number of styles, most of which is better than this in that it does not completely 'wrap' the dropper tower with redstone.
For a complete guide to these, and a pointer to the new piston-less glass item elevator design, see the Guide in my signature.
The Guide looks into many designs and the problems various designs have. Especially the problem of 'stacking' item elvators, to allow 'multi-level item feeds', and power interaction problems.
As you can see, it's a bit of a troll, but I still find it useful in a survival world. Using two pistons, three pieces of redstone, one button and a repeater, this elevator goes at the same speed regardless of how many items you are transporting.
There is also a variant that is slightly more expensive, but takes a hopper input. This is less useful, as it shares the same properties as the cheaper version.
Pros:
- Extremely cheap
- Doesn't care about how many items you are transporting
- Relatively compact
- Suitable for mines, storage areas, and homes
Cons:
- Can be finicky if you throw the wrong item
- Makes sound when used
- Temperamental with inconsistent inputs
- Unsuitable for mob farms, or automated farm farms
The second design is just as compact, more expensive, but silent and consistent:
This version uses one spiral to carry the signal, and short wires underneath each segment to actually trigger the droppers.
Well, that's it for today. What do you guys think?
Second the spiral dropper towers (or droppervators) is a 'pulse wave item elevator' style design, where each item flows up the tower with a redstone pulse activating the droppers as it goes. There is a number of styles, most of which is better than this in that it does not completely 'wrap' the dropper tower with redstone.
For a complete guide to these, and a pointer to the new piston-less glass item elevator design, see the Guide in my signature.
The Guide looks into many designs and the problems various designs have. Especially the problem of 'stacking' item elvators, to allow 'multi-level item feeds', and power interaction problems.