I ran a few more tests today and discovered some weird things:
If you tower up from your sea level spawn point you will always appear in the lowest 2 block space available. If there are no gaps you will appear on top of this tower. If there are multiple gaps you will appear in the lowest gap above sea level. If you change where the gap is you can easily alter you spawn point back and forth.
If the lowest space available is below sea level it will ignore it if it is underground and instead send you to a spot at your spawn above sea level. If there are no spots above sea level at your x/z spawn site it will permanently change your spawn point.
If you dig down even just one block at your current spawn point, have no blocks above it, and die it will no longer be your spawn point. Instead a random spot very close nearby will become your new permanent x/z spawn coordinates. If this spot becomes invalid then your spawn point will change yet again to a new random spot.
There doesn't seem to be a way of going back to your original spawn point when this happens (other than maybe changing your spawn point over and over again until it randomly happens, which might be never). How are new spawn points determined? Completely randomly? Does the seed control it? Might be useful information.
I have always wondered why you respawn in a completely random place on superflat whenever you die (it's 4 above bedrock; way below sea level). This is the answer, good work!
I have always wondered why you respawn in a completely random place on superflat whenever you die (it's 4 above bedrock; way below sea level). This is the answer, good work!
That's right! If you ever want to preserve your spawn point in superflat, without using beds, just build a pillar up to normal sea level.
I love this idea sience the pistons occupy space you could use it to your advantage on an adventure map by increasing the level as the map is compleated. The pistons in the way prevent players from placing blocks. (someone should send this to vechs)
It seems that as of the snapshots, the spawn system is either changed or horribly glitched such that spawn is completely uncontrollable, a random spot in a 64x64 square around spawn always on top of the highest structure. It will always put you on top; even if the entire spawn area has a roof that is coated in lava, it would prefer spawning you in that to spawning you beneath cover.
As a mapmaker responsible for a prominent map stolen from based off of the death elevator concept, this concerns me greatly, and I was wondering if you had any opinion on the changes, insight into the reason why it changed, or expectations as to what their goal is for the spawn system.
Nice video, Steve_OH, I hope this trick will still work in 1.3!
Thanks mate. I'd imagine it would as it's based on game mechanics. If the blocks where you normally spawn are blocked it will spawn you at the next available location.
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Thanks mate. I'd imagine it would as it's based on game mechanics. If the blocks where you normally spawn are blocked it will spawn you at the next available location.
I'm sorry about this, but try it in the snapshots. Snapshot spawning is behaving as though the spawn point is completely unavailable and is generating a new random spawn every time you die.
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Does this work in multiplayer?
Because I'm thinking of building an adventure map for multiplayer and I'd like to use something like this, but I haven't seen anything about whether it works or not.
I'm sorry about this, but try it in the snapshots. Snapshot spawning is behaving as though the spawn point is completely unavailable and is generating a new random spawn every time you die.
I hope that it's not prevalent in the official 1.3 release...
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I have always wondered why you respawn in a completely random place on superflat whenever you die (it's 4 above bedrock; way below sea level). This is the answer, good work!
That's right! If you ever want to preserve your spawn point in superflat, without using beds, just build a pillar up to normal sea level.
It seems that as of the snapshots, the spawn system is either changed or horribly glitched such that spawn is completely uncontrollable, a random spot in a 64x64 square around spawn always on top of the highest structure. It will always put you on top; even if the entire spawn area has a roof that is coated in lava, it would prefer spawning you in that to spawning you beneath cover.
As a mapmaker responsible for a prominent map
stolen frombased off of the death elevator concept, this concerns me greatly, and I was wondering if you had any opinion on the changes, insight into the reason why it changed, or expectations as to what their goal is for the spawn system.Thanks mate. I'd imagine it would as it's based on game mechanics. If the blocks where you normally spawn are blocked it will spawn you at the next available location.
I'm sorry about this, but try it in the snapshots. Snapshot spawning is behaving as though the spawn point is completely unavailable and is generating a new random spawn every time you die.
Because I'm thinking of building an adventure map for multiplayer and I'd like to use something like this, but I haven't seen anything about whether it works or not.
I hope that it's not prevalent in the official 1.3 release...
Possibly the most infuriating change they've ever made to minecraft.
Seriously... we're literally the post above this one.
You made Deja Vu and many other maps before 1.4 release possible. You. Are. Amazing.
I can't exaggerate this enough.
Thanks! I'm glad people found it useful.