This will cause all the pigs in the world to summon a slime at their position, assuming you fix the typo and capitalize the p in pig. You need to add r=7.
Hi there.
This problem I have with every single command so sorry if I've posted this in the wrong place.
When I type a command, for example
I have this constant problem, where the repeater that is supposed to be powering it, only powers it once, and never powers it again, leaving me with the message:
The repeater I'm using is the one where you place a powering block (I use the redstone block) and place a comparator in subtraction mode in front of it. Then I put the redstone around the comparator, it looks like the picture I've attached below.
Yes, I have tried other types of repeaters.
I tried powering the command block coming from a different angle, and for some reason it works....like 20% of the time...
This thing has annoyed me for too long, and I REALLY need help because I actually can't use command blocks 80% of the time.
Is this a bug? Can it not be fixed? please help.
The reason it's not working for you is because the command block is too close to the clock. The signal closer to the comparator isn't actually turning off, it's only reducing in signal strength.
The reason it's not working for you is because the command block is too close to the clock. The signal closer to the comparator isn't actually turning off, it's only reducing in signal strength.
Ah, I always wondered how people got those clocks to work, cool
I'm trying to do a thing that allows people to "repaint" their horses using an item frame as an executor. What exactly is the error in this command?
/execute @e[-129,65,212,1,type=ItemFrame] entitydata @e[type=EntityHorse,r=5] {Type:0,Variant:260}
Edit: Never mind. Forgot the second set of coords before the command.
That's a problem with the particle command. dx, dy, dz cannot be relative.
Correction, they are already relative. So you don't need to use ~'s. These parameters control the area around the execution coords that should contain particles. So if you use "1 1 1" it is going to be 1 block wide in every direction.
you can't execute at blocks. To do this do something like summon an invisible armor stand at the torch named torch. Then you can do /execute @e[name=Torch,type=ArmorStand] ~ ~ ~ setblock ~ ~ ~ air.
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/execute @p ~ ~ ~ /execute @e[type=pig] ~ ~ ~ /summon Slime
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This will cause all the pigs in the world to summon a slime at their position, assuming you fix the typo and capitalize the p in pig. You need to add r=7.
The reason it's not working for you is because the command block is too close to the clock. The signal closer to the comparator isn't actually turning off, it's only reducing in signal strength.
Minecraft-things: http://skylinerw.com
More Minecraft-things: https://sourceblock.net
Guides for command-related features (eventually moving to Source Block): https://github.com/skylinerw/guides
I primarily hang out in the /r/MinecraftCommands discord, where there's a lot of people that help with commands: https://discord.gg/QAFXFtZ
Their corresponding subreddit: https://www.reddit.com/r/MinecraftCommands/
Ah, I always wondered how people got those clocks to work, cool
/execute @e[-129,65,212,1,type=ItemFrame] entitydata @e[type=EntityHorse,r=5] {Type:0,Variant:260}
Edit: Never mind. Forgot the second set of coords before the command.
Im using this command:
For some reason it gives me this error:
I have also tried these:
I don't understand whats wrong. Can anyone help me?
Remove the spaces from the selector limiter.
Putting the CENDENT back in transcendent!
im trying to make trails this is what i have:
execute @p ~ ~ ~ particle spell ~ ~ ~ ~ ~ ~ 1 1 1
it doesnt work why?
That's a problem with the particle command. dx, dy, dz cannot be relative.
Putting the CENDENT back in transcendent!
Thankis,your name= solved my specific mobs problem.
Correction, they are already relative. So you don't need to use ~'s. These parameters control the area around the execution coords that should contain particles. So if you use "1 1 1" it is going to be 1 block wide in every direction.
you can't execute at blocks. To do this do something like summon an invisible armor stand at the torch named torch. Then you can do /execute @e[name=Torch,type=ArmorStand] ~ ~ ~ setblock ~ ~ ~ air.
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Parties!
Block damage values can't be negative, so the command should be
I see, you learn something new every day.
No, you will need to use multiple commands, or give a score to all entities you wish to target.
Putting the CENDENT back in transcendent!
how do i make it test for an arrow?
execute @e[~,~,~,20,type=Snowball] ~ ~ ~ summon Arrow ~ ~ ~
its supposed to make an arrow appear at any snowball in the world
help?
test for snowball, not arrow.
thanks so much for that help, now how can i make it happen anywhere in the world?
edit: nvm just remove the radius parameter
i want a snowball to act like a constant ender pearl
execute @e[type=Snowball] ~ ~ ~ tp hibob64 ~ ~ ~
it teleports me to my same spot but i want to tp to the snowball, any advice?
/execute does not change the function of the commands it runs. Use /tp alone instead, as it can teleport one target to another directly:
Minecraft-things: http://skylinerw.com
More Minecraft-things: https://sourceblock.net
Guides for command-related features (eventually moving to Source Block): https://github.com/skylinerw/guides
I primarily hang out in the /r/MinecraftCommands discord, where there's a lot of people that help with commands: https://discord.gg/QAFXFtZ
Their corresponding subreddit: https://www.reddit.com/r/MinecraftCommands/