I have a series of commands to make arrows break wool blocks, which I am using for a minigame. However, this only works on the north/south axis, and I am unsure why. Could someone help?
commands:
execute as @e[nbt={inGround:1b}] at @s anchored eyes run fill ^ ^ ^1 ^ ^ ^1 air replace #wool (looped command)
execute as @e[nbt={inGround:1b}] at @s run kill @s (chain command)
I have a series of commands to make arrows break wool blocks, which I am using for a minigame. However, this only works on the north/south axis, and I am unsure why. Could someone help?
commands:
execute as @e[nbt={inGround:1b}] at @s anchored eyes run fill ^ ^ ^1 ^ ^ ^1 air replace #wool (looped command)
execute as @e[nbt={inGround:1b}] at @s run kill @s (chain command)
Maybe because the entities rotation? If you click F3 + B you'll be able to see hitboxes and rotation of entities.
Maybe because the entities rotation? If you click F3 + B you'll be able to see hitboxes and rotation of entities.
that does appear to be the case, for some reason arrows on the east/west axis are looking at where they were shot from instead? not sure why, see if I can properly add it now. Thanks!
I have a series of commands to make arrows break wool blocks, which I am using for a minigame. However, this only works on the north/south axis, and I am unsure why. Could someone help?
commands:
execute as @e[nbt={inGround:1b}] at @s anchored eyes run fill ^ ^ ^1 ^ ^ ^1 air replace #wool (looped command)
execute as @e[nbt={inGround:1b}] at @s run kill @s (chain command)
Maybe because the entities rotation? If you click F3 + B you'll be able to see hitboxes and rotation of entities.
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good idea, will take a look.
that does appear to be the case, for some reason arrows on the east/west axis are looking at where they were shot from instead? not sure why, see if I can properly add it now. Thanks!
Hey I have the same issue, were you able to fix it?
ye just have two detectors, one for if block ^ ^ ^1 run, and another for if block ^ ^ ^-1 run