1. Bedrock only has dummy? umm... I don't think this is possible with just dummy.
2. you could give everyone in the arena area a tag of "inArena"
/tag @a[x=,y=,z=,dx=,dy=,dz=] add inArena
and then have another command block repeatedly remove the tag. So if they are in the arena, they will get the tag back and if not, the tag will be removed. That's how you find out if the player is in the arena.
3. A Realm is your own little well... realm or world that's running on a server setup by Mojang. So technically, you are already running a little server.
4. I could take a look at the system but I'm on Java edition and I don't know much about bedrock.
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If instant_damage is to much or wont work would i be able to have them hit with a spawned invisible arrow? Or maybe a caged invis invunerable mob but then when player is hit they would bounce back.. not good.
2. if the two command blocks are fighting, 20ticks per second right? Umm never mind its hard for me to understand. I think i get what its trying to say. So i would need to combine your last two messages though right?
“””There is an objective that keeps track of player deaths. I tried to experiment and made a loop that I can't turn off and now I have to delete the world.
Welcome to Hells Gate!!
Your tour on Pandora starts here!!
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If instant_damage is to much or wont work would i be able to have them hit with a spawned invisible arrow? Or maybe a caged invis invunerable mob but then when player is hit they would bounce back.. not good.
2. if the two command blocks are fighting, 20ticks per second right? Umm never mind its hard for me to understand. I think i get what its trying to say. So i would need to combine your last two messages though right?
“””There is an objective that keeps track of player deaths. I tried to experiment and made a loop that I can't turn off and now I have to delete the world.
i suggest to do: /effect @p 7 1 and /effect @p 22 1 at the same time to the player = give player +2 hearts then the instant damage does -3 hearts = -1 heart if you want to use only 1 command: /effect @p 19 1 10 = amplified poison for 1 sec = pr sec -1 heart = -1 heart hope this helps (you can combo this up so; instant damage + poison for 2 sec = -5 health!)
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I cant find how to give a scoreboard point to a player at xyz... seems so easy..
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Ok i got the game basics in, players (king of the hill) on the hill get points and poisoned at the same time. Then they can go spend their points at their base to spawn mobs at other peoples bases.
i need help command blocking the entry and exit of players.
1 when players enter the world they automatically seem to be added to the scoreboard. Or maybe when they were in the arena it did that? I cant remember but it was automatic. And the scoreboard automatically showed on their sidebar. So when they spawn they will be on a platform seperate from the arena. So they can land on command blocks that will tag and bag them. So far i have clear inventory, scoreboard set arenamob to 0, whisper welcome to the arena, and i need the rest.
1a. I need them to be added to the arenamob scoreboard (upon exit i need them to be taken off the scoreboard(or atleast not up on sidebar))
1b. I need players to be able to click on a command block that corresponds to one of four home bases, when they click on it no one else can click on it till that player is dead or the game resets. Once they click on it they will be tp to ingame at their base with that enchanted trident that we discussed(i can look back at it for reference). Once they die they will have to be tp to another platform for arenamob removal of settings.
Side notes.... i was thinking when a player clicks the corresponding home base setup, either the button can be blocked or destroyed or those invisible barriers could be placed... or maybe something like clone or fill could be used to move the command blocks back and forth?
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As you just wake up from hypersleep, you realize
You got rudely awakened by the sounds of players fighting and screaming ahead! You realize this is no fairy tale! Players are fighting everywhere! Where do you go from here? How will you survive? Pandora will :poop: you out! Come to the discord and learn what it takes to Level up, Power up, and Conquer Pandora!!
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I FIGURED OUT THE BIGGEST UNANSWERED QUESTION IN ALL OF THE MINECRAFT CREATIVE WORLD!!. Maybe..
I know how to tp a player that has died!! Once a player dies and you want them to go to xyz... well u may not like it, but it works!!! Im so proud of myself!! And thanks to megacrafter107 for his patience with me, and even the clues as to the first part of it!!
Welcome to Hells Gate!!
Your tour on Pandora starts here!!
As you just wake up from hypersleep, you realize
You got rudely awakened by the sounds of players fighting and screaming ahead! You realize this is no fairy tale! Players are fighting everywhere! Where do you go from here? How will you survive? Pandora will :poop: you out! Come to the discord and learn what it takes to Level up, Power up, and Conquer Pandora!!
I FIGURED OUT THE BIGGEST UNANSWERED QUESTION IN ALL OF THE MINECRAFT CREATIVE WORLD!!. Maybe. When a player joins the arena and is getting all bagged and tagged... well thats just it... he gets tagged, lets say arenamobdeath, when a player spawns at the world spawn with the tag arenamobdeath, then they get teleported where i want them!!!!! Brilliant!!! Biggest issue is..Does tags on a player stay on them through death event?
update... ok bedrock lets me apply tags ((with /tag @p add arenamobdeath)) to myself or players. But at the spawn, in a chain conditional block, how do i test for tag arenamobdeath and then tp player to xyz?? This seems to be different than a nbt tag? Right? Cause nbt tags commands seem way more {]{}{]{{ bracketed and complicated but mine worked with what i said above. And its not a scoreboard tag right? Im getting tons of scoreboards and id hate to have them start screwin each other up.
Honestly, I didn't understand a word you just said let's solve one thing at a time.
To test for a player with a tag, use:
/tp @a[tag=...] <x> <y> <z>
and then remove the tag with a command block at <x> <y> <z>
It is very very important that you remove the tag. If you don't, you will get teleported to <x> <y> <z> over and over again and basically be frozen in place.
Ok i got the game basics in, players (king of the hill) on the hill get points and poisoned at the same time. Then they can go spend their points at their base to spawn mobs at other peoples bases.
i need help command blocking the entry and exit of players.
1 when players enter the world they automatically seem to be added to the scoreboard. Or maybe when they were in the arena it did that? I cant remember but it was automatic. And the scoreboard automatically showed on their sidebar. So when they spawn they will be on a platform seperate from the arena. So they can land on command blocks that will tag and bag them. So far i have clear inventory, scoreboard set arenamob to 0, whisper welcome to the arena, and i need the rest.
1a. I need them to be added to the arenamob scoreboard (upon exit i need them to be taken off the scoreboard(or atleast not up on sidebar))
1b. I need players to be able to click on a command block that corresponds to one of four home bases, when they click on it no one else can click on it till that player is dead or the game resets. Once they click on it they will be tp to ingame at their base with that enchanted trident that we discussed(i can look back at it for reference). Once they die they will have to be tp to another platform for arenamob removal of settings.
Side notes.... i was thinking when a player clicks the corresponding home base setup, either the button can be blocked or destroyed or those invisible barriers could be placed... or maybe something like clone or fill could be used to move the command blocks back and forth?
Sorry this is what i need. I edited the last post you commented on with the tags. But it must not of updated on the forum?
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You got rudely awakened by the sounds of players fighting and screaming ahead! You realize this is no fairy tale! Players are fighting everywhere! Where do you go from here? How will you survive? Pandora will :poop: you out! Come to the discord and learn what it takes to Level up, Power up, and Conquer Pandora!!
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Clarified
So when they spawn in the arena they will be on a platform seperate from the arena. The player will land on command blocks that will tag and bag them. So far i have clear inventory, scoreboard set arenamob to 0, whisper welcome to the arena, add tag arenamobdeath to the player, and i need the following command block setups:
1a. I need them to be added to the arenamob scoreboard (upon death of the player i need them to be taken off the scoreboard(or atleast remove the scoreboard from the sidebar)) when they die they will be teleported to another platform for tag removals.
1b. I need players to be able to click on a command block that teleports the player to one of four home bases(or four corners of the arena), when they click on the block to pick their corner, it needs to prevent others from also clicking it, no one else can click on it till that first player is dead or the game resets. Once the original first player clicked on the base corner they chose, they will be teleported to ingame at their base.
Side notes.... i was thinking when a player clicks the corresponding home base setup, either the button can be blocked or those invisible barriers could be placed preventing other players from accessing it.....or maybe something like clone or fill could be used to move the command blocks back and forth? All in an effort to keep only one player is allowed to click on one corner of the base.
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Welcome to Hells Gate!!
Your tour on Pandora starts here!!
As you just wake up from hypersleep, you realize
You got rudely awakened by the sounds of players fighting and screaming ahead! You realize this is no fairy tale! Players are fighting everywhere! Where do you go from here? How will you survive? Pandora will :poop: you out! Come to the discord and learn what it takes to Level up, Power up, and Conquer Pandora!!
So when they spawn in the arena they will be on a platform seperate from the arena. The player will land on command blocks that will tag and bag them. So far i have clear inventory, scoreboard set arenamob to 0, whisper welcome to the arena, add tag arenamobdeath to the player, and i need the following command block setups:
1a. I need them to be added to the arenamob scoreboard (upon death of the player i need them to be taken off the scoreboard(or atleast remove the scoreboard from the sidebar)) when they die they will be teleported to another platform for tag removals.
1b. I need players to be able to click on a command block that teleports the player to one of four home bases(or four corners of the arena), when they click on the block to pick their corner, it needs to prevent others from also clicking it, no one else can click on it till that first player is dead or the game resets. Once the original first player clicked on the base corner they chose, they will be teleported to ingame at their base.
Side notes.... i was thinking when a player clicks the corresponding home base setup, either the button can be blocked or those invisible barriers could be placed preventing other players from accessing it.....or maybe something like clone or fill could be used to move the command blocks back and forth? All in an effort to keep only one player is allowed to click on one corner of the base.
When a player clicks the button to tp himself to corner 1, he should get a tag called "corner_1".
The two commands below should be attached to the button responsible for teleporting to corner 1
/execute unless entity @a[tag=corner_1] run tag @p add corner_1
/execute unless entity @a[tag=corner_1] run tp @p <x> <y> <z>
if there is a player with a tag of "corner_1" other players can't tp there.
And to remove the tag if the player dies:
/scoreboard objectives add d minecraft.custom:minecraft.deaths
loop this:
/tag @a[scores={d=1..}] remove corner_1
/scoreboard players reset @a[scores={d=1..}] d
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What keeps another player from hitting the teleport button and that gives them tag player_1 and thus allowing them to tp in?
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Unfortunately we dont have deaths scoreboard yet, just dummy. So for that part i can do those commands once they respawn somewhere.
You know...megacrafter... by the time we are done here this thread is gonna have enough answers and setups that anytime someone wants to know how to do something it would be easier to just send them here to read the whole thing and they can figure out the minutiae on there own!
Welcome to Hells Gate!!
Your tour on Pandora starts here!!
As you just wake up from hypersleep, you realize
You got rudely awakened by the sounds of players fighting and screaming ahead! You realize this is no fairy tale! Players are fighting everywhere! Where do you go from here? How will you survive? Pandora will :poop: you out! Come to the discord and learn what it takes to Level up, Power up, and Conquer Pandora!!
Unfortunately we dont have deaths scoreboard yet, just dummy. So for that part i can do those commands once they respawn somewhere.
You know...megacrafter... by the time we are done here this thread is gonna have enough answers and setups that anytime someone wants to know how to do something it would be easier to just send them here to read the whole thing and they can figure out the minutiae on there own!
Yeah, there is so much knowledge here.
Other players can click the button but they won't get the tag because of "unless entity @a[tag=corner_1]" which test if there is no player with that tag.
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Thanks again megacrafter but i couldnt get that to work cause of the scoreboard not in bedrock yet. But it did give me more insight into the execute command which has recently been added to bedrock, and will eventually replace testfor and many other commands. So i need to get better with execute. For now i solved the multiple players teleporting issue with clone the blocks that teleport the player into the game, to a safe location. And for now another button brings back the command chain to allow a new player to join that game. I hope that makes sense.. basically it moves the button that allows the player to join the game. And it comes back with the push of another button. For now its ok cause there isnt alot of players in the realm, and lag issues with repeating command blocks and constant test blocks, is avoided. But eventually id like to make the command blocks return to the game when players die. But thats alot of repeating testfor blocks and will surely lagg up.
that game is basically done. A few finishing touches like item purchases and mob tp xyz adjustments, and its ready. So far when a player joins he is tagged arenamobdeath, cleared inventory, whispered welcome, then he can walk into the viewing area to watch games in progress (also to watch for a opening position) then he can go to a open position and teleport in game where, he has to be king of the hill to get points, points buy weapons and armor, and points purchase mobs that will spawn at the other players locations, which will slow them down or keep them in there homes. If a players bed is destroyed(it is placed when they are spawned) and the player dies, they are spawned at world spawn per the norm. And tags are removed. Any comments or ideas? To clean things up or make things more complicated?
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Welcome to Hells Gate!!
Your tour on Pandora starts here!!
As you just wake up from hypersleep, you realize
You got rudely awakened by the sounds of players fighting and screaming ahead! You realize this is no fairy tale! Players are fighting everywhere! Where do you go from here? How will you survive? Pandora will :poop: you out! Come to the discord and learn what it takes to Level up, Power up, and Conquer Pandora!!
Thanks again megacrafter but i couldnt get that to work cause of the scoreboard not in bedrock yet. But it did give me more insight into the execute command which has recently been added to bedrock, and will eventually replace testfor and many other commands. So i need to get better with execute. For now i solved the multiple players teleporting issue with clone the blocks that teleport the player into the game, to a safe location. And for now another button brings back the command chain to allow a new player to join that game. I hope that makes sense.. basically it moves the button that allows the player to join the game. And it comes back with the push of another button. For now its ok cause there isnt alot of players in the realm, and lag issues with repeating command blocks and constant test blocks, is avoided. But eventually id like to make the command blocks return to the game when players die. But thats alot of repeating testfor blocks and will surely lagg up.
that game is basically done. A few finishing touches like item purchases and mob tp xyz adjustments, and its ready. So far when a player joins he is tagged arenamobdeath, cleared inventory, whispered welcome, then he can walk into the viewing area to watch games in progress (also to watch for a opening position) then he can go to a open position and teleport in game where, he has to be king of the hill to get points, points buy weapons and armor, and points purchase mobs that will spawn at the other players locations, which will slow them down or keep them in there homes. If a players bed is destroyed(it is placed when they are spawned) and the player dies, they are spawned at world spawn per the norm. And tags are removed. Any comments or ideas? To clean things up or make things more complicated?
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Ok after testing the arena i got two issues.
1. When any player (player1 for reference) gets 4000 points then player1 when they go on the beacon at top of hill get speed and regen. Problem is any player gets speed and regen on the beacon when any player reaches the 4000. My commands are all chained on that beacon setup.
Mid way into the chain where it starts for this is::
scoreboard players test @a arenamob 4000
then next block is
/effect @p[xyzr] speed 160 2
then
/effect @p[xyzr] regeneration 100
soooo.. do i have to change from /effect to /execute ?
i want only the player who has the 4000 to get the enchants.
2. problem 2 is players are in adventure mode, and i forgot they cant break things like beds. So players in game cant break others beds to destroy the player, and soo the game never ends and they are trapped in game. Sooo how can i get people to be able to break others beds in adventure? A command block with setblock destroy or fill or even clone are options but really are kind lame in a game if someone just runs up and pushes your button....literally.. so something creative is appreciated
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Welcome to Hells Gate!!
Your tour on Pandora starts here!!
As you just wake up from hypersleep, you realize
You got rudely awakened by the sounds of players fighting and screaming ahead! You realize this is no fairy tale! Players are fighting everywhere! Where do you go from here? How will you survive? Pandora will :poop: you out! Come to the discord and learn what it takes to Level up, Power up, and Conquer Pandora!!
1. When any player (player1 for reference) gets 4000 points then player1 when they go on the beacon at top of hill get speed and regen. Problem is any player gets speed and regen on the beacon when any player reaches the 4000. My commands are all chained on that beacon setup.
Mid way into the chain where it starts for this is::
scoreboard players test @a arenamob 4000
then next block is
/effect @p[xyzr] speed 160 2
then
/effect @p[xyzr] regeneration 100
soooo.. do i have to change from /effect to /execute ?
i want only the player who has the 4000 to get the enchants.
2. problem 2 is players are in adventure mode, and i forgot they cant break things like beds. So players in game cant break others beds to destroy the player, and soo the game never ends and they are trapped in game. Sooo how can i get people to be able to break others beds in adventure? A command block with setblock destroy or fill or even clone are options but really are kind lame in a game if someone just runs up and pushes your button....literally.. so something creative is appreciated
1. Bedrock only has dummy? umm... I don't think this is possible with just dummy.
2. you could give everyone in the arena area a tag of "inArena"
and then have another command block repeatedly remove the tag. So if they are in the arena, they will get the tag back and if not, the tag will be removed. That's how you find out if the player is in the arena.
and then you would do:
basic logic
3. A Realm is your own little well... realm or world that's running on a server setup by Mojang. So technically, you are already running a little server.
4. I could take a look at the system but I'm on Java edition and I don't know much about bedrock.
Command block engineer // Developer // #TeamTrees
If instant_damage is to much or wont work would i be able to have them hit with a spawned invisible arrow? Or maybe a caged invis invunerable mob but then when player is hit they would bounce back.. not good.
2. if the two command blocks are fighting, 20ticks per second right? Umm never mind its hard for me to understand. I think i get what its trying to say. So i would need to combine your last two messages though right?
“””There is an objective that keeps track of player deaths. I tried to experiment and made a loop that I can't turn off and now I have to delete the world.
Welcome to Hells Gate!!
Your tour on Pandora starts here!!
As you just wake up from hypersleep, you realize
You got rudely awakened by the sounds of players fighting and screaming ahead! You realize this is no fairy tale! Players are fighting everywhere! Where do you go from here? How will you survive? Pandora will :poop: you out! Come to the discord and learn what it takes to Level up, Power up, and Conquer Pandora!!
https://discord.gg/DvN9T7F
The "d" is just a "d" it's not supposed to be "dummy".
Summoning an arrow won't work because you can't make it invisible and it would miss the player when he moves.
You could try an invisible zombie or something like that.
Command block engineer // Developer // #TeamTrees
found this for damage and it seems good control
Welcome to Hells Gate!!
Your tour on Pandora starts here!!
As you just wake up from hypersleep, you realize
You got rudely awakened by the sounds of players fighting and screaming ahead! You realize this is no fairy tale! Players are fighting everywhere! Where do you go from here? How will you survive? Pandora will :poop: you out! Come to the discord and learn what it takes to Level up, Power up, and Conquer Pandora!!
https://discord.gg/DvN9T7F
I cant find how to give a scoreboard point to a player at xyz... seems so easy..
Welcome to Hells Gate!!
Your tour on Pandora starts here!!
As you just wake up from hypersleep, you realize
You got rudely awakened by the sounds of players fighting and screaming ahead! You realize this is no fairy tale! Players are fighting everywhere! Where do you go from here? How will you survive? Pandora will :poop: you out! Come to the discord and learn what it takes to Level up, Power up, and Conquer Pandora!!
https://discord.gg/DvN9T7F
or for an area
(dx,dy,dz are the coordinates of the second corner of the area)
Not sure but you might need to add distance=..1 as well if it doesn't work
Command block engineer // Developer // #TeamTrees
Ok i got the game basics in, players (king of the hill) on the hill get points and poisoned at the same time. Then they can go spend their points at their base to spawn mobs at other peoples bases.
i need help command blocking the entry and exit of players.
1 when players enter the world they automatically seem to be added to the scoreboard. Or maybe when they were in the arena it did that? I cant remember but it was automatic. And the scoreboard automatically showed on their sidebar. So when they spawn they will be on a platform seperate from the arena. So they can land on command blocks that will tag and bag them. So far i have clear inventory, scoreboard set arenamob to 0, whisper welcome to the arena, and i need the rest.
1a. I need them to be added to the arenamob scoreboard (upon exit i need them to be taken off the scoreboard(or atleast not up on sidebar))
1b. I need players to be able to click on a command block that corresponds to one of four home bases, when they click on it no one else can click on it till that player is dead or the game resets. Once they click on it they will be tp to ingame at their base with that enchanted trident that we discussed(i can look back at it for reference). Once they die they will have to be tp to another platform for arenamob removal of settings.
Side notes.... i was thinking when a player clicks the corresponding home base setup, either the button can be blocked or destroyed or those invisible barriers could be placed... or maybe something like clone or fill could be used to move the command blocks back and forth?
Welcome to Hells Gate!!
Your tour on Pandora starts here!!
As you just wake up from hypersleep, you realize
You got rudely awakened by the sounds of players fighting and screaming ahead! You realize this is no fairy tale! Players are fighting everywhere! Where do you go from here? How will you survive? Pandora will :poop: you out! Come to the discord and learn what it takes to Level up, Power up, and Conquer Pandora!!
https://discord.gg/DvN9T7F
I FIGURED OUT THE BIGGEST UNANSWERED QUESTION IN ALL OF THE MINECRAFT CREATIVE WORLD!!. Maybe..
I know how to tp a player that has died!! Once a player dies and you want them to go to xyz... well u may not like it, but it works!!! Im so proud of myself!! And thanks to megacrafter107 for his patience with me, and even the clues as to the first part of it!!
Welcome to Hells Gate!!
Your tour on Pandora starts here!!
As you just wake up from hypersleep, you realize
You got rudely awakened by the sounds of players fighting and screaming ahead! You realize this is no fairy tale! Players are fighting everywhere! Where do you go from here? How will you survive? Pandora will :poop: you out! Come to the discord and learn what it takes to Level up, Power up, and Conquer Pandora!!
https://discord.gg/DvN9T7F
Honestly, I didn't understand a word you just said let's solve one thing at a time.
To test for a player with a tag, use:
and then remove the tag with a command block at <x> <y> <z>
It is very very important that you remove the tag. If you don't, you will get teleported to <x> <y> <z> over and over again and basically be frozen in place.
Command block engineer // Developer // #TeamTrees
Sorry this is what i need. I edited the last post you commented on with the tags. But it must not of updated on the forum?
Welcome to Hells Gate!!
Your tour on Pandora starts here!!
As you just wake up from hypersleep, you realize
You got rudely awakened by the sounds of players fighting and screaming ahead! You realize this is no fairy tale! Players are fighting everywhere! Where do you go from here? How will you survive? Pandora will :poop: you out! Come to the discord and learn what it takes to Level up, Power up, and Conquer Pandora!!
https://discord.gg/DvN9T7F
I guess not
Command block engineer // Developer // #TeamTrees
Clarified
So when they spawn in the arena they will be on a platform seperate from the arena. The player will land on command blocks that will tag and bag them. So far i have clear inventory, scoreboard set arenamob to 0, whisper welcome to the arena, add tag arenamobdeath to the player, and i need the following command block setups:
1a. I need them to be added to the arenamob scoreboard (upon death of the player i need them to be taken off the scoreboard(or atleast remove the scoreboard from the sidebar)) when they die they will be teleported to another platform for tag removals.
1b. I need players to be able to click on a command block that teleports the player to one of four home bases(or four corners of the arena), when they click on the block to pick their corner, it needs to prevent others from also clicking it, no one else can click on it till that first player is dead or the game resets. Once the original first player clicked on the base corner they chose, they will be teleported to ingame at their base.
Side notes.... i was thinking when a player clicks the corresponding home base setup, either the button can be blocked or those invisible barriers could be placed preventing other players from accessing it.....or maybe something like clone or fill could be used to move the command blocks back and forth? All in an effort to keep only one player is allowed to click on one corner of the base.
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When a player clicks the button to tp himself to corner 1, he should get a tag called "corner_1".
The two commands below should be attached to the button responsible for teleporting to corner 1
if there is a player with a tag of "corner_1" other players can't tp there.
And to remove the tag if the player dies:
Command block engineer // Developer // #TeamTrees
What keeps another player from hitting the teleport button and that gives them tag player_1 and thus allowing them to tp in?
Welcome to Hells Gate!!
Your tour on Pandora starts here!!
As you just wake up from hypersleep, you realize
You got rudely awakened by the sounds of players fighting and screaming ahead! You realize this is no fairy tale! Players are fighting everywhere! Where do you go from here? How will you survive? Pandora will :poop: you out! Come to the discord and learn what it takes to Level up, Power up, and Conquer Pandora!!
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Unfortunately we dont have deaths scoreboard yet, just dummy. So for that part i can do those commands once they respawn somewhere.
You know...megacrafter... by the time we are done here this thread is gonna have enough answers and setups that anytime someone wants to know how to do something it would be easier to just send them here to read the whole thing and they can figure out the minutiae on there own!
Welcome to Hells Gate!!
Your tour on Pandora starts here!!
As you just wake up from hypersleep, you realize
You got rudely awakened by the sounds of players fighting and screaming ahead! You realize this is no fairy tale! Players are fighting everywhere! Where do you go from here? How will you survive? Pandora will :poop: you out! Come to the discord and learn what it takes to Level up, Power up, and Conquer Pandora!!
https://discord.gg/DvN9T7F
Yeah, there is so much knowledge here.
Other players can click the button but they won't get the tag because of "unless entity @a[tag=corner_1]" which test if there is no player with that tag.
Command block engineer // Developer // #TeamTrees
Thanks again megacrafter but i couldnt get that to work cause of the scoreboard not in bedrock yet. But it did give me more insight into the execute command which has recently been added to bedrock, and will eventually replace testfor and many other commands. So i need to get better with execute. For now i solved the multiple players teleporting issue with clone the blocks that teleport the player into the game, to a safe location. And for now another button brings back the command chain to allow a new player to join that game. I hope that makes sense.. basically it moves the button that allows the player to join the game. And it comes back with the push of another button. For now its ok cause there isnt alot of players in the realm, and lag issues with repeating command blocks and constant test blocks, is avoided. But eventually id like to make the command blocks return to the game when players die. But thats alot of repeating testfor blocks and will surely lagg up.
that game is basically done. A few finishing touches like item purchases and mob tp xyz adjustments, and its ready. So far when a player joins he is tagged arenamobdeath, cleared inventory, whispered welcome, then he can walk into the viewing area to watch games in progress (also to watch for a opening position) then he can go to a open position and teleport in game where, he has to be king of the hill to get points, points buy weapons and armor, and points purchase mobs that will spawn at the other players locations, which will slow them down or keep them in there homes. If a players bed is destroyed(it is placed when they are spawned) and the player dies, they are spawned at world spawn per the norm. And tags are removed. Any comments or ideas? To clean things up or make things more complicated?
Welcome to Hells Gate!!
Your tour on Pandora starts here!!
As you just wake up from hypersleep, you realize
You got rudely awakened by the sounds of players fighting and screaming ahead! You realize this is no fairy tale! Players are fighting everywhere! Where do you go from here? How will you survive? Pandora will :poop: you out! Come to the discord and learn what it takes to Level up, Power up, and Conquer Pandora!!
https://discord.gg/DvN9T7F
No ideas, I wouldn't make it more complicated
Command block engineer // Developer // #TeamTrees
Ok after testing the arena i got two issues.
1. When any player (player1 for reference) gets 4000 points then player1 when they go on the beacon at top of hill get speed and regen. Problem is any player gets speed and regen on the beacon when any player reaches the 4000. My commands are all chained on that beacon setup.
Mid way into the chain where it starts for this is::
scoreboard players test @a arenamob 4000
then next block is
/effect @p[xyzr] speed 160 2
then
/effect @p[xyzr] regeneration 100
soooo.. do i have to change from /effect to /execute ?
i want only the player who has the 4000 to get the enchants.
2. problem 2 is players are in adventure mode, and i forgot they cant break things like beds. So players in game cant break others beds to destroy the player, and soo the game never ends and they are trapped in game. Sooo how can i get people to be able to break others beds in adventure? A command block with setblock destroy or fill or even clone are options but really are kind lame in a game if someone just runs up and pushes your button....literally.. so something creative is appreciated
Welcome to Hells Gate!!
Your tour on Pandora starts here!!
As you just wake up from hypersleep, you realize
You got rudely awakened by the sounds of players fighting and screaming ahead! You realize this is no fairy tale! Players are fighting everywhere! Where do you go from here? How will you survive? Pandora will :poop: you out! Come to the discord and learn what it takes to Level up, Power up, and Conquer Pandora!!
https://discord.gg/DvN9T7F
You can do:
Command block engineer // Developer // #TeamTrees