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Which system produces the least lag? - Single Choice
Guys, as 1.9 came, we can have the 3 types of command blocks to use.
In order to make a clock, you will use the repeating command block instead of a fill clock.
But if you need ALOT of commands on a clock,
I wanna ask you sth.
To make the system as less lag as you can,
will you prefer placing ALOT of repeating command blocks
or placing a repeating command block with ALOT of chain command blocks?
Tell me which is better
I want somebody else's opinion, anybody else?
Thanks for that video, Maxaxik, very informative stuff there!
So your result is that a repeating command block with alot of chain command block
produces less lag? I don't know if sth went wrong,
I chained like 30 command blocks attaching 1 repeating command block and my game is already lagging(Zombie with slow knockback)
Quote from YMbrothers» So your result is that a repeating command block with alot of chain command block produces less lag? I don't know if sth went wrong, I chained like 30 command blocks attaching 1 repeating command block and my game is already lagging(Zombie with slow knockback)
No, it's a long L-shaped chain.
(Although I put another long chain clock in the spawn chunk XD)
I'm sorry, but I have f'(x)=(d/dX X^2-2X+1)-(d/dX (X^2)/2)-(d/dX (X^2)/log(2,4)-2X) idea what issue you are solving.
I'm only asking which kind of clock produces less lag.
Sorry if I misunderstood anything you said.
PS:Sorry for the addiction of Mathematics :/
Hmm, I agree,
Repeating command blocks need extra data to seach and run for it,
chain ones are just checking for signals from the back...
Too bad, my game still lagged with about 30 chain command blocks only.
Guys, as 1.9 came, we can have the 3 types of command blocks to use.
In order to make a clock, you will use the repeating command block instead of a fill clock.
But if you need ALOT of commands on a clock,
I wanna ask you sth.
To make the system as less lag as you can,
will you prefer placing ALOT of repeating command blocks
or placing a repeating command block with ALOT of chain command blocks?
Tell me which is better
I want somebody else's opinion, anybody else?
Thanks for that video, Maxaxik, very informative stuff there!
So your result is that a repeating command block with alot of chain command block
produces less lag? I don't know if sth went wrong,
I chained like 30 command blocks attaching 1 repeating command block and my game is already lagging(Zombie with slow knockback)
Are all 30 command blocks in the same chunk? Spreading your command blocks across multiple chunks produces the least lag.
No, it's a long L-shaped chain.
(Although I put another long chain clock in the spawn chunk XD)
I'm sorry, but I have f'(x)=(d/dX X^2-2X+1)-(d/dX (X^2)/2)-(d/dX (X^2)/log(2,4)-2X) idea what issue you are solving.
I'm only asking which kind of clock produces less lag.
Sorry if I misunderstood anything you said.
PS:Sorry for the addiction of Mathematics :/
Hmm, I agree,
Repeating command blocks need extra data to seach and run for it,
chain ones are just checking for signals from the back...
Too bad, my game still lagged with about 30 chain command blocks only.