Nope. There is no way to make the game not lag if your using lots of command blocks, no matter what type of variant it is. It is because the new redstone system was poorly done, and not optimized enough to be stable for public use.
its not as much as poor redstone as client lag if you lag loading max render on all high effects on a single player world normally a server with any type of chunk update will cause issues for you the block outputs to false does have a small effect but thats more for people with op more so than other general server users people blame minecraft coding for lag and its partially that but when it comes to servers it mostly is client issues over server/game
Spreading the commands across multiple chunks reduces lag as well as using as few repeating command blocks as possible. Wrap your command blocks so no more than 16 blocks are ever in one chunk and it will work much better. Also note that the total spawn chunks that keep command blocks loaded is 3x3 chunks spread around the initial spawn chunk so you have 9 chunks to work with.
Yeah, it's a simple question.
When 1.9 added/updated the command blocks,
we got impulse, chain and repeating.
Somebody claimed that if we set the command blocks'
track output to false, the game will not lag even we put hundreds of it.
Apparently, I set the game rules:commandblockOutput,sendCommandFeedback,logAdminCommand
(I forgot the exact name of them, but u know what I'm saying...)
to false, and every single command block's track output is a cross.
And I think the game wil run smoothly.
Is that my problem, or that guy is lying?
The zombies I spawned chased me like they got slowness 2!
Who said that it won't lag!
I only get about 200 command blocks chained with the repeating command blocks!
Do you think such situation should be happened?
Is there a way to make my game not lag even thousands of command blocks
activated in 1 tick? Tell me if you have a solution.
Nope. There is no way to make the game not lag if your using lots of command blocks, no matter what type of variant it is. It is because the new redstone system was poorly done, and not optimized enough to be stable for public use.
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Check out my website Here!Website is down until further notice.its not as much as poor redstone as client lag if you lag loading max render on all high effects on a single player world normally a server with any type of chunk update will cause issues for you the block outputs to false does have a small effect but thats more for people with op more so than other general server users people blame minecraft coding for lag and its partially that but when it comes to servers it mostly is client issues over server/game
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Spreading the commands across multiple chunks reduces lag as well as using as few repeating command blocks as possible. Wrap your command blocks so no more than 16 blocks are ever in one chunk and it will work much better. Also note that the total spawn chunks that keep command blocks loaded is 3x3 chunks spread around the initial spawn chunk so you have 9 chunks to work with.
I think the hoppers can extend the spawn chunks huh...