I was trying to do a thing that when you throw 2 itens at the ground, it does some particles and sounds, and spawns a armorstand. I know how to do this, but I wanted to use a bit less of command block..., so I though of using a stacked command for the particles and etc, but I am unable to do such a hard task because I am new to this... so I need your help.
I want it do some particles on the beetroot (plant), do a sound, spawns a armorstand (with some tags that I will add later) and of course kill the itens
Oh, and I am in the latest snapshot 1.9
Obs: Oh, and I already tried to use the MCStacker generator, but it didnt went so well
Thank you
Rollback Post to RevisionRollBack
You know that you are lazy when you do a program to write a program
The Meaning of Life, the Universe, and Everything.
Location:
Gammatoid Studios
Join Date:
1/7/2016
Posts:
58
Location:
Gammatoid Studios
Minecraft:
Gammatoid
Member Details
so you want both of them to do the same thing when there in the same block as the beetroot.
Edit:
Sorry I miss read your post.
what you want is for two items (being netherrack and blaze powder) to spawn an armor stand and create a bunch of particles, but only if they are on the same block and that block is a beetroot plant. Correct?
Correct, when I throw the itens on the beetroot, it does some particles (or a firework exploding), a sound (if you use a firework, it isnt necessary), spawns a armorstand with the tag "fireseed" and kill the two itens
I know the commands, but the problem is to put all the four into only one, a stacked command
Rollback Post to RevisionRollBack
You know that you are lazy when you do a program to write a program
The Meaning of Life, the Universe, and Everything.
Location:
Gammatoid Studios
Join Date:
1/7/2016
Posts:
58
Location:
Gammatoid Studios
Minecraft:
Gammatoid
Member Details
What kind of particles do you want? Also do you want a lot of them or just a few. and what do you want the sound to be (you can pick any sound from the game. other than music)
The Meaning of Life, the Universe, and Everything.
Location:
Gammatoid Studios
Join Date:
1/7/2016
Posts:
58
Location:
Gammatoid Studios
Minecraft:
Gammatoid
Member Details
How would it be if i made a one command creation it shouldn't take up very much room and it will should less than seven commands (also being more precise)
Hum, I do not want that in this way, I want a stacked command that simply do that four commands and then it destroys itself, just it, simply detect if there are 2 items with the current tags in a beetroot seed and do that four commands man, like the
Rollback Post to RevisionRollBack
You know that you are lazy when you do a program to write a program
Did you see that video that i put in the reply? I do not want a one command version, I just want that when the two itens (with the tags) are in the same block, it does that four things, in one command, as if there are four commands:
You can't do all of that in one command block. You can do it in one tick though.
As an experienced one-commander, I would heartily disagree. Having watched the video he posted, it seems like what is needed here is one command block, not just one command. The one command would work the same as any "install" one-command, simply placed in the chain in such a way that it only executes and summons the minecarts when the beetroots are detected. It would be fairly complex, sure, and not very fast, but not impossible.
But this command destroys the command block that runned this command, and for some reason, I cant do a command that setblock a command block with this command, that would resolve everything. Help me!
Hello everyone!
I was trying to do a thing that when you throw 2 itens at the ground, it does some particles and sounds, and spawns a armorstand. I know how to do this, but I wanted to use a bit less of command block..., so I though of using a stacked command for the particles and etc, but I am unable to do such a hard task because I am new to this... so I need your help.
/execute @e[tag=nr] ~ ~ ~ detect ~ ~ ~ beetroots -1 /execute @e[tag=bp] ~ ~ ~ /#######
I want it do some particles on the beetroot (plant), do a sound, spawns a armorstand (with some tags that I will add later) and of course kill the itens
Oh, and I am in the latest snapshot 1.9
Obs: Oh, and I already tried to use the MCStacker generator, but it didnt went so well
Thank you
You know that you are lazy when you do a program to write a program
And maybe instead of particles, it can be a firework that explode instantly with some color
You know that you are lazy when you do a program to write a program
what are the two items?
A netherrack with a tag of " nr" and a blaze powder with the tag of "bp". The tags was added by the scoreboard command
You know that you are lazy when you do a program to write a program
so you want both of them to do the same thing when there in the same block as the beetroot.
Edit:
Sorry I miss read your post.
what you want is for two items (being netherrack and blaze powder) to spawn an armor stand and create a bunch of particles, but only if they are on the same block and that block is a beetroot plant. Correct?
Correct, when I throw the itens on the beetroot, it does some particles (or a firework exploding), a sound (if you use a firework, it isnt necessary), spawns a armorstand with the tag "fireseed" and kill the two itens
I know the commands, but the problem is to put all the four into only one, a stacked command
You know that you are lazy when you do a program to write a program
What kind of particles do you want? Also do you want a lot of them or just a few. and what do you want the sound to be (you can pick any sound from the game. other than music)
How would it be if i made a one command creation it shouldn't take up very much room and it will should less than seven commands (also being more precise)
The particle:
/particle flame ~ ~ ~ 0.5 0 0.5 0.05 50
The sound is a breath from blaze
You know that you are lazy when you do a program to write a program
sounds good
OK i was wrong it took fifteen commands this should work. just paste it into a command block (Ctrl=v) and then activate it:
Note:Make sure you create the Machine within about five chunks of the world spawn.
Hum, I do not want that in this way, I want a stacked command that simply do that four commands and then it destroys itself, just it, simply detect if there are 2 items with the current tags in a beetroot seed and do that four commands man, like the
You know that you are lazy when you do a program to write a program
And I tested your command, it put 15 command blocks, but each 5 is the same command...
You know that you are lazy when you do a program to write a program
Someone?!
You know that you are lazy when you do a program to write a program
Oh, it can be a firework exploding orange, instead of the particle and the sound.
You know that you are lazy when you do a program to write a program
Did you see that video that i put in the reply? I do not want a one command version, I just want that when the two itens (with the tags) are in the same block, it does that four things, in one command, as if there are four commands:
/exexute @e[tag=bp] ~ ~ ~ detect ~ ~ ~ beetroot 3 /execute @e[tag=nr,r=1] ~ ~ ~ /particle +++++
/exexute @e[tag=bp] ~ ~ ~ detect ~ ~ ~ beetroot 3 /execute @e[tag=nr,r=1] ~ ~ ~ /playsound +++++
/exexute @e[tag=bp] ~ ~ ~ detect ~ ~ ~ beetroot 3 /execute @e[tag=nr,r=1] ~ ~ ~ /summon ArmorStand {+++++}
/exexute @e[tag=bp] ~ ~ ~ detect ~ ~ ~ beetroot 3 /execute @e[tag=nr,r=1] ~ ~ ~ /kill @e[type=Item,r=1]
but all of it does in only one
You know that you are lazy when you do a program to write a program
Any more ideias?
You know that you are lazy when you do a program to write a program
As an experienced one-commander, I would heartily disagree. Having watched the video he posted, it seems like what is needed here is one command block, not just one command. The one command would work the same as any "install" one-command, simply placed in the chain in such a way that it only executes and summons the minecarts when the beetroots are detected. It would be fairly complex, sure, and not very fast, but not impossible.
I almost got it, but there is a problem...
I found a generator that does almost what I want, check this
/summon FallingSand ~ ~1.5 ~ {Motion:[0.0d,-1.0d,0.0d],Time:1,DropItem:0,Block:redstone_block,Passengers:[
{id:FallingSand,Time:1,DropItem:0,Block:activator_rail},
{id:MinecartCommandBlock,Command:/say test},
{id:MinecartCommandBlock,Command:/say test 2},
{id:MinecartCommandBlock,Command:setblock ~ ~-2 ~ command_block 0 replace {SuccessCount:0b,auto:1b,Command:fill ~ ~ ~ ~ ~2 ~ air}},
{id:MinecartCommandBlock,Command:kill @e[type=MinecartCommandBlock,r=0]}
]}
But this command destroys the command block that runned this command, and for some reason, I cant do a command that setblock a command block with this command, that would resolve everything. Help me!
EDIT:
Nevermind, finally found the command. Here it is
setblock
~ ~1 ~ command_block 0 keep {SuccessCount:0b,auto:1b,Command:/summon
FallingSand ~ ~1.5 ~
{Motion:[0.0d,-1.0d,0.0d],Time:1,DropItem:0,Block:redstone_block,Passengers:[{id:FallingSand,Time:1,DropItem:0,Block:activator_rail},{id:MinecartCommandBlock,Command:/say
teste},{id:MinecartCommandBlock,Command:/say teste
2},{id:MinecartCommandBlock,Command:setblock ~ ~-2 ~ command_block 0
replace {SuccessCount:0b,auto:1b,Command:fill ~ ~ ~ ~ ~2 ~
air}},{id:MinecartCommandBlock,Command:kill
@e[type=MinecartCommandBlock,r=0]}]}}
Problem solved, after 2 days
You know that you are lazy when you do a program to write a program
When I think its over, its not
/summon Item ~ ~ ~ {CustomName:"Ignis"}
says that there is a unexpected token - I (i)- on the "Ignis"
?
You know that you are lazy when you do a program to write a program