THANK YOU pengowen123 FOR FIXING LAG! In version 1.0.4, lag is nearly entirely fixed, and almost unnoticeable if you can see it at all.
Have you ever thought that Minecraft was a little too easy (but at the same time, can't stand playing the mind-bending difficulty of the MITE mod)?
TRUE SURVIVALISM
v1.0.4: The Lagless Update!
This vanilla mod (vmod for short) steepens the difficulty curve of Minecraft. It starts out hard and evil, but the further you go the more you can do. It really expands your horizons and makes the game more of a challenge.
-Bats are now vampire bats, and suck your blood. Hey, now they're actually useful. And hostile. .;,;.
-You can die from poison (Steve fell out of the world. Steve actually died from poison.)
-Witches are a lot less nice and have protective charms hanging around them. What, you expected me to make them go into battle unprepared?
-Spiders and creepers can jump higher. Hills will pose no threat to a hyper-jumping green bomb.
-Raw meats (including raw fish) will poison you. Hey, that stuff's got lethal bacteria.
-Logs will now fall to the ground under a lot of circumstances (including tree-cutting-down)
-You begin the game with a few debuffs. You won't be mining or walking the same until level 15 (level 10 if you don't count a little slowness debuff)
-Armor Stands automatically spawn with arms. There, now I'm being a little nice.
-You now only lose 3 levels upon death, rather than all of them. Now I'm being even more nice.
-Skeletons spawn Silverfish periodically if you're within 10 blocks of them. Because they weren't annoying enough. Guess I'm done being nice now.
-Your items don't spread out when you die, they're gone forever. Use a chest *wink*.
-Zombies instantly knock down trapdoors and fence gates. Sorry, but you ain't exploiting them. Go for a nice iron doorway.
-At level 30 snowballs become fireballs when shot. And when they get close to you. Don't get on the bad side of a snow golem.
-Arrows poison you if you are under 10 levels. (suggested by dragongladiator)
-Zombies are now stronger than before and kill you quite easily
Contraband Items (will be constantly removed from your inventory)
-Poking redstone with a stick doesn't activate it. Redstone Torches are contraband, you'll have to find new ways to power your creations.
-Like villages for their large supply of food? Tough luck, because Bread is contraband. It's too OP a food in True Survivalism.
-Don'tcha love nature? Like using leaves, grass, and/or vines to sharpen up your house? Well, Shears are now contraband. There will be new ways to obtain those natural blocks.
Additions:
-Potion generators. Lead mobs close enough and their souls will be sucked out and put into a potion. Witchery, baby!
-Mutations. Mobs might at any moment morph into much stronger, more powerful things, like pyromaniac Charred Jockeys, horrific damage-causing powered creepers, or the dual-wielding Dinnerbunny.
-Thirst. Had enough problems with hunger before? Well, now it's far worse. How are you going to make a pickaxe, grab 8 stone with Mining Fatigue III on you, break down 3 sand with Mining Fatigue III on you, chop down a tree, make a crafting table, craft a bottle, fill it with water, and drink it before the night is up? Well, I certainly don't know.
-Self-sustaining forests. Sapling items will plant themselves after a bit of time, and they will grow. Never worry about losing saplings again! However, this only works if they land on grass or dirt.
Screenshots:
An image of some of the new mutations, the thirst mechanic, and a little bit of the contraption
Changelog
v1.0.4 [made by pengowen123]
Added a masterclock with which lag is reduced and mechanics are player-based.
v1.0.2
Fixed large amounts of entity lag. Mobs and redstone, however, still move slow and glitch out.
v1.0.1
Fixed the startup not loading, causing tons of spam
v1.0.0
Fixed up some things and turned the contraption into a working schematic
v0.1.4 Changes:
-Arrows poison you if you are under 10 levels. (suggested by dragongladiator)
-Zombies are now stronger than before and kill you quite easily.
-Milk, Mushroom Stew, and Rabbit Stew now restore thirst points.
v0.1.3 -Zombies instantly knock down trapdoors and fence gates. Sorry, but you ain't exploiting them. Go for a nice iron doorway.
FAQ Q: Does this work with other vmods? A: It should. Notify me if it doesn't, and what vmods you are using.
Q: The Potion Generator isn't killing all the mobs! A: It doesn't do that yet, it's not finished.
Q: Does this work with non-vanilla mods? A: I don't see why it wouldn't.
Thanks to the helpful community of the Sky HG server for their help and suggestions! Like the idea? Give me some rep for it! Also, suggest more things.
97% of teenagers would cry if they saw Justin Bieber on top of a tower about to jump. If your the 3% who is sitting there with popcorn screaming "DO A BACKFLIP", copy and paste this as your signature.
97% of teenagers would cry if they saw Justin Bieber on top of a tower about to jump. If your the 3% who is sitting there with popcorn screaming "DO A BACKFLIP", copy and paste this as your signature.
sounds good, i was going to do this for myself, but i ran out of ideas. i got as far as executing in the radius of every mob for player effects, made pve hell.
Ghoster, if you need someone to /test/ this, i would be happy to. also you can consult me if you get any problems, im looking forward to this quite a bit
Hey there SadGhoster! I really like the concept of this and was wondering if possible to get a Beta? I own a youtube channel with almost 600 subs and I could perhaps to a show case or even a series. It would be really awesome!
The Meaning of Life, the Universe, and Everything.
Join Date:
4/5/2013
Posts:
249
Location:
Crazy:Land
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HeruEdhel
Xbox:
natratvm
Member Details
if you need any help with this just message me, i have been making something like this but yours, sir is by far more advance than mine...but i havent been really be able to work on mine. so yeah back to the point need help message me on here, skype, or PMC
I just made a new thing for this on a clock, "kill @e[type=Item,score_Time_min=1000] (all items dissapear within 50 seconds)
of course on a setblock clock, and the clock NOT giving it to the players, to do this just add another command block that takes 1 time from players every tick
I just made a new thing for this on a clock, "kill @e[type=Item,score_Time_min=1000] (all items dissapear within 50 seconds)
of course on a setblock clock, and the clock NOT giving it to the players, to do this just add another command block that takes 1 time from players every tick
Yay, I can post again.
I'm not doing that. Items disappearing quicker isn't harder, it's just an unfair thing. If anything I'd make them last longer.
97% of teenagers would cry if they saw Justin Bieber on top of a tower about to jump. If your the 3% who is sitting there with popcorn screaming "DO A BACKFLIP", copy and paste this as your signature.
execute @e[type=Skeleton] ~ ~1 ~ kill @e[type=Item,Name=Wool] (not sure if the name thing will work, but meh.)
Also, what about using the whole "Zombie Makes More Zombies" thing a bit better, auto-summoning persistant zombies when a zombie hits a villager?
1: Luckily for you, the 1.8 update adds that exact feature, wolves chasing skeletons. No need for me to implement it at all!
2: I don't understand. Auto-summoning persistent zombies? What does that mean? If it means what I think it means, that means that every single time a villager is damaged by a zombie, that zombie will spawn another zombie. Which is not happening. Sorry.
Rollback Post to RevisionRollBack
(It's "VMod" when used in a title or beginning of a sentence, and "vmod" otherwise. LEARN IT)
Maker of multiple vanilla mods, like these:
Link Removed - Overhauls survival with steeper difficulty curve
THANK YOU pengowen123 FOR FIXING LAG! In version 1.0.4, lag is nearly entirely fixed, and almost unnoticeable if you can see it at all.
Have you ever thought that Minecraft was a little too easy (but at the same time, can't stand playing the mind-bending difficulty of the MITE mod)?
TRUE SURVIVALISM
v1.0.4: The Lagless Update!
This vanilla mod (vmod for short) steepens the difficulty curve of Minecraft. It starts out hard and evil, but the further you go the more you can do. It really expands your horizons and makes the game more of a challenge.
Download
The download for version 1.0.2 is here: True Survivalism
Changes
-Bats are now vampire bats, and suck your blood. Hey, now they're actually useful. And hostile. .;,;.
-You can die from poison (Steve fell out of the world. Steve actually died from poison.)
-Witches are a lot less nice and have protective charms hanging around them. What, you expected me to make them go into battle unprepared?
-Spiders and creepers can jump higher. Hills will pose no threat to a hyper-jumping green bomb.
-Raw meats (including raw fish) will poison you. Hey, that stuff's got lethal bacteria.
-Logs will now fall to the ground under a lot of circumstances (including tree-cutting-down)
-You begin the game with a few debuffs. You won't be mining or walking the same until level 15 (level 10 if you don't count a little slowness debuff)
-Armor Stands automatically spawn with arms. There, now I'm being a little nice.
-You now only lose 3 levels upon death, rather than all of them. Now I'm being even more nice.
-Skeletons spawn Silverfish periodically if you're within 10 blocks of them. Because they weren't annoying enough. Guess I'm done being nice now.
-Your items don't spread out when you die, they're gone forever. Use a chest *wink*.
-Zombies instantly knock down trapdoors and fence gates. Sorry, but you ain't exploiting them. Go for a nice iron doorway.
-At level 30 snowballs become fireballs when shot. And when they get close to you. Don't get on the bad side of a snow golem.
-Arrows poison you if you are under 10 levels. (suggested by dragongladiator)
-Zombies are now stronger than before and kill you quite easily
Contraband Items (will be constantly removed from your inventory)
-Poking redstone with a stick doesn't activate it. Redstone Torches are contraband, you'll have to find new ways to power your creations.
-Like villages for their large supply of food? Tough luck, because Bread is contraband. It's too OP a food in True Survivalism.
-Don'tcha love nature? Like using leaves, grass, and/or vines to sharpen up your house? Well, Shears are now contraband. There will be new ways to obtain those natural blocks.
Additions:
-Potion generators. Lead mobs close enough and their souls will be sucked out and put into a potion. Witchery, baby!
-Mutations. Mobs might at any moment morph into much stronger, more powerful things, like pyromaniac Charred Jockeys, horrific damage-causing powered creepers, or the dual-wielding Dinnerbunny.
-Thirst. Had enough problems with hunger before? Well, now it's far worse. How are you going to make a pickaxe, grab 8 stone with Mining Fatigue III on you, break down 3 sand with Mining Fatigue III on you, chop down a tree, make a crafting table, craft a bottle, fill it with water, and drink it before the night is up? Well, I certainly don't know.
-Self-sustaining forests. Sapling items will plant themselves after a bit of time, and they will grow. Never worry about losing saplings again! However, this only works if they land on grass or dirt.
Screenshots:
Changelog
v1.0.4 [made by pengowen123]
Added a masterclock with which lag is reduced and mechanics are player-based.
v1.0.2
Fixed large amounts of entity lag. Mobs and redstone, however, still move slow and glitch out.
v1.0.1
Fixed the startup not loading, causing tons of spam
v1.0.0
Fixed up some things and turned the contraption into a working schematic
v0.1.4 Changes:
-Arrows poison you if you are under 10 levels. (suggested by dragongladiator)
-Zombies are now stronger than before and kill you quite easily.
-Milk, Mushroom Stew, and Rabbit Stew now restore thirst points.
v0.1.3 -Zombies instantly knock down trapdoors and fence gates. Sorry, but you ain't exploiting them. Go for a nice iron doorway.
FAQ Q: Does this work with other vmods? A: It should. Notify me if it doesn't, and what vmods you are using.
Q: The Potion Generator isn't killing all the mobs! A: It doesn't do that yet, it's not finished.
Q: Does this work with non-vanilla mods? A: I don't see why it wouldn't.
Thanks to the helpful community of the Sky HG server for their help and suggestions! Like the idea? Give me some rep for it! Also, suggest more things.
Like them? Post on them! Say your opinion, or suggest more features!
Visit my son's youtube channel! https://www.youtube.com/channel/UCgxIyXNPdd5p1n3rkXdCiMg
If you'd like something to read, click here.
http://www.minecraftforum.net/forums/show-your-creation/fan-art/literature/2284275-mayday
97% of teenagers would cry if they saw Justin Bieber on top of a tower about to jump. If your the 3% who is sitting there with popcorn screaming "DO A BACKFLIP", copy and paste this as your signature.
My supports:
Why, thank you.
Like them? Post on them! Say your opinion, or suggest more features!
Visit my son's youtube channel! https://www.youtube.com/channel/UCgxIyXNPdd5p1n3rkXdCiMg
If you'd like something to read, click here.
http://www.minecraftforum.net/forums/show-your-creation/fan-art/literature/2284275-mayday
97% of teenagers would cry if they saw Justin Bieber on top of a tower about to jump. If your the 3% who is sitting there with popcorn screaming "DO A BACKFLIP", copy and paste this as your signature.
My supports:
I do the things sometimes.
Like them? Post on them! Say your opinion, or suggest more features!
When it is complete, I will put up an MCEdit schematic.
Like them? Post on them! Say your opinion, or suggest more features!
as a "bleed" when you get shot by an enemy, only if you're fortitude isnt high enough?
I do the things sometimes.
Huh. Yeah, you know, I think I'll do that.
Like them? Post on them! Say your opinion, or suggest more features!
Like them? Post on them! Say your opinion, or suggest more features!
I do the things sometimes.
Thanks -
Jman The Minecrafter
http://www.youtube.com/JmanTheMinecrafter
http://www.twitter.com/MinecrafterJman
so when the witch dies, the skeletons stop TPing around, and when the witch is alive they are TPing around shooting arrows like an aura of death? :3
I do the things sometimes.
of course on a setblock clock, and the clock NOT giving it to the players, to do this just add another command block that takes 1 time from players every tick
I do the things sometimes.
Yay, I can post again.
I'm not doing that. Items disappearing quicker isn't harder, it's just an unfair thing. If anything I'd make them last longer.
So, working on 2 things for this now:
- Self-sustainable forests
-
Advanced witcheryWhaaaat? Who said that?Like them? Post on them! Say your opinion, or suggest more features!
Oh wait, nobody said anything about that... :/
Visit my son's youtube channel! https://www.youtube.com/channel/UCgxIyXNPdd5p1n3rkXdCiMg
If you'd like something to read, click here.
http://www.minecraftforum.net/forums/show-your-creation/fan-art/literature/2284275-mayday
97% of teenagers would cry if they saw Justin Bieber on top of a tower about to jump. If your the 3% who is sitting there with popcorn screaming "DO A BACKFLIP", copy and paste this as your signature.
My supports:
execute @e[type=Skeleton] ~ ~1 ~ summon Sheep ~ ~ ~
execute @e[type=Skeleton] ~ ~1 ~ kill @e[type=Sheep,r=0.2]
execute @e[type=Skeleton] ~ ~1 ~ kill @e[type=Item,Name=Wool] (not sure if the name thing will work, but meh.)
Also, what about using the whole "Zombie Makes More Zombies" thing a bit better, auto-summoning persistant zombies when a zombie hits a villager?
I do the things sometimes.
It's not just realistic: it's better.
THE THIEF'S WISHWhaaaat? Who said that?Like them? Post on them! Say your opinion, or suggest more features!
1: Luckily for you, the 1.8 update adds that exact feature, wolves chasing skeletons. No need for me to implement it at all!
2: I don't understand. Auto-summoning persistent zombies? What does that mean? If it means what I think it means, that means that every single time a villager is damaged by a zombie, that zombie will spawn another zombie. Which is not happening. Sorry.
Like them? Post on them! Say your opinion, or suggest more features!