Hm, really interesting topic and some cool ideas here. Made me a bit curious and wanted to test something out myself.
Haven't figured out anything, but I've got some things I thought about which may give others some good ideas:
-Some kinda cobblestone generator making a trail of cobble after the craft, and automatically creating some blocks which would rather have to been manually placed. The machine could maybe make new water source blocks as it goes, and the player would pick up and replace lava?
-Leaf blocks remove themselves after a short moment.
-Fencegates can be pushed by pistons and let players stand in them while opened
-If the device is made in an icy biome, maybe possible to get it to make new water sourceblocks as it moves and make water into iceblocks (even though you can't place anything on 'em)
Hm, really interesting topic and some cool ideas here. Made me a bit curious and wanted to test something out myself.
Haven't figured out anything, but I've got some things I thought about which may give others some good ideas:
-Some kinda cobblestone generator making a trail of cobble after the craft, and automatically creating some blocks which would rather have to been manually placed. The machine could maybe make new water source blocks as it goes, and the player would pick up and replace lava?
-Leaf blocks remove themselves after a short moment.
-Fencegates can be pushed by pistons and let players stand in them while opened
-If the device is made in an icy biome, maybe possible to get it to make new water sourceblocks as it moves and make water into iceblocks (even though you can't place anything on 'em)
Some good ideas here.
You can't move water source blocks and lava, and I don't think there's a way to create an infinitely self-renewing moveable source of water. Passengers could of course use buckets to place and remove water and lava whenever they want to harvest cobblestone though. If you're ok with leaving a trail of blocks and levers behind as you go then a cobble generator makes a lot of sense.
It could be used to create a truly self-sufficient ship, since you could generate cobble and grow trees on the ship to get the sticks to make new levers and pickaxes. Of course then you have to spend time harvesting cobble and waiting for trees to grow.
What might actually be a whole lot of fun is a skyblock like challenge, but set on a flying ship that you'd have to improve and modify. And unlike skyblock there could be destinations ahead of you, floating dungeons basically, where you'd have to get off the ship and quest for items. Then you'd get back on the ship and fly on to the next area.
You can't move water source blocks and lava, and I don't think there's a way to create an infinitely self-renewing moveable source of water. Passengers could of course use buckets to place and remove water and lava whenever they want to harvest cobblestone though. If you're ok with leaving a trail of blocks and levers behind as you go then a cobble generator makes a lot of sense.
It could be used to create a truly self-sufficient ship, since you could generate cobble and grow trees on the ship to get the sticks to make new levers and pickaxes. Of course then you have to spend time harvesting cobble and waiting for trees to grow.
What might actually be a whole lot of fun is a skyblock like challenge, but set on a flying ship that you'd have to improve and modify. And unlike skyblock there could be destinations ahead of you, floating dungeons basically, where you'd have to get off the ship and quest for items. Then you'd get back on the ship and fly on to the next area.
cauldron can hold water and be pushed, but doesn't flow :sad.gif:
if we could remove the water from them though, then we might get somewhere!
The truly self sufficient craft would be a wonderful challenge. Farming, cobble making, and so on could make this into a very cool design. So cool, in fact, that there should be a server dedicated to it.
Hey, I know this isnt what you have challenged, but you can use this to more create a minecart flying road easily, just use this machine and leave the track behind, placing tracks above it, than if you want use them to power another one, its just an ideia, not a good one, but anyway
A battery block and frames would be more than enough, if only they would be added; I actually have a few special ideas to discuss in the mod section, although that gets low priority so far as I am concerned.
I just discovered a verrrrrry interesting fact: it is possible to transmit power to a piston from in front of it.
A piston responds to power in the space one space above where its head extends. For example, if you had this set up with a piston and a redstone torch, the piston would extend, push the block forward, and break the torch off.
->
A powered rail and minecart will also trigger it.
What's also interesting is that if a sticky piston destroys its own power source this way it acts like a regular piston. It won't retract whatever block it pushed. That might be useful.
You realize that Hexahedron's only takes 3, right?
Turn 1 on (click 1).
Turn 3 on (click 2).
Destroy the dirt block behind 1 (turning it off, but no clicks)
Turn "3" off (it's now #2, click 3)
Rollback Post to RevisionRollBack
Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.
You realize that Hexahedron's only takes 3, right?
Turn 1 on (click 1).
Turn 3 on (click 2).
Destroy the dirt block behind 1 (turning it off, but no clicks)
Turn "3" off (it's now #2, click 3)
Id love to know how you destroy blocks without clicking O.O
The block destruction process actually adds the most amount of time to the time of operation. The idea, then, is to reduce the number of things you have to do to make the craft faster.
Rollback Post to RevisionRollBack
Check out Kill Yourself, the minecraft puzzle map where you die to move on!
Id love to know how you destroy blocks without clicking O.O
The block destruction process actually adds the most amount of time to the time of operation. The idea, then, is to reduce the number of things you have to do to make the craft faster.
You can save a lot of time by leaving a trail of blocks and levers floating behind in midair and not bothering to collect them. That prevents the machine from being infinitely reusable though. Eventually you're going to run out of dirt and levers. It does create a rail for other barges, and your barge to use in the future, which makes future trips faster. But that defeats the whole purpose of a free-floating machine.
Or instead of using dirt, use sand or gravel, so the blocks and levers falls down to the ground. You'd still leave a trail, but it'll be on the ground. Some people might prefer that to a floating permanent sky trail.
My method :
Destroy block 1 (or turn 1 off if you won't destroy the trail), the piston is already powered.
Turn 3 off (the sticky piston moved the normal piston)
Turn 3 on (only for the next move, technically the two pistons are already forward).
I'd love to know how you place levers so that they're in the on position by default.
Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.
I have many ideas that I want to try out with you all. Is anyone willing to host a server for experimentation/research with free-floating airships?
My server :smile.gif:
Click on the sig to get there.
I just discovered a verrrrrry interesting fact: it is possible to transmit power to a piston from in front of it.
A piston responds to power in the space one space above where its head extends. For example, if you had this set up with a piston and a redstone torch, the piston would extend, push the block forward, and break the torch off.
->
A powered rail and minecart will also trigger it.
What's also interesting is that if a sticky piston destroys its own power source this way it acts like a regular piston. It won't retract whatever block it pushed. That might be useful.
This precisely one of the ideas behind my up and coming corkscrew design. Hopefully it will work!
I tried the tentacle thing that MightyAnonym was talking about and it all came back to powering the pistons behind the thing again. =/ But I did find an interesting glitch and then I made it into a glitches clock =D
That's not quite the design I have in mind.
It's more like this:
the cobblestone and mossy cobblestone which are on the bottom represent the engine, while the log is a sticky piston facing upwards. Attached to that is the second mossy cobble symbol, which represents another sticky piston... that is facing to the left.
could any of the other methods be aplied to RHs barge to make it larger.
The barge pushes some mechanism that triggers more engines and so on.
You can extend it infinitely pretty simply. Put front facing pistons at the front of the craft to push another section of stairs.
That adds another step to move the ship though, and requires someone in front to trigger the piston manually.
So the process to move the ship would become this:
1: Extend the front pistons to push forward the additional section
2: Retract the front piston so there's an empty space, allowing the rear pistons to push the ship forward into it
3: Pull the rear pistons forward using the sticky pistons
You can add as many additional sections as you want, each pushed by their own set of pistons, making the ship as long as you want. But someone has to manually flip on each and every piston. That is unless some brilliant solution is discovered.
HA! I have it! The ultimate design! You have to use voxel sniper though. I saw a post about using stairs and making them turn invisible with voxel sniper. Well I found out that you can use wool and wood too! Just set the data value to be equal to -1! Then you have an invisible block right? So you have an invisible trail. Sure theres still a block there but it is invisible so it LOOKS like its literally a flying machine. This way you could use regular hexahedron's flying barge and it will look like its literally flying! Sounds good to me Yet I would like to see the outcome of the corkscrew that MightyAnonym comes up with!
We're trying to do this without Mods, etc. We appreciate your suggestion, though.
I really like the goal of this thread, but it seems to be going to the way of placing and destroying blocks and levers, and although it may look like it's flying you could say that it's actually using a rail that you are destroying behind it.
Well, it's not prefect, but these are just the early stages.
One can't expect the Flying Machine to be created overnight. The airplane certainly wasn't; if the Wright brothers had given up after their first couple of tries, imagine how much different transportation would be today!
The same goes for us. Just because it hasn't been done yet doesn't mean that it can't be done! :smile.gif:
And, on a side note, I think that we've made remarkable progress in the last few days. The communicating power of the internet astounds me! :biggrin.gif:
And, on a side note, I think that we've made remarkable progress in the last few days. The communicating power of the internet astounds me! :biggrin.gif:
That's part of why I made this thread. NASA, for example, has the primary goal of space related things, yet they have made countless inventions and discoveries in the process. Same goes for this :biggrin.gif:
The problem lies in how to get a signal to the backmost piston without activating the sticky piston that is going to pull this with the airship. To add up to the complexity, there is update quirks that you maybe could be able to use, but of that I have tried, it appears that they only screws things up.
I'm willing to be that there is a bug or something that would definitely make this thing possible, but it's very complex and possibly beyond the scope of normal discovery. If such a thing can be found, though, then that would bring us a legendary creation. :cool.gif:
Haven't figured out anything, but I've got some things I thought about which may give others some good ideas:
-Some kinda cobblestone generator making a trail of cobble after the craft, and automatically creating some blocks which would rather have to been manually placed. The machine could maybe make new water source blocks as it goes, and the player would pick up and replace lava?
-Leaf blocks remove themselves after a short moment.
-Fencegates can be pushed by pistons and let players stand in them while opened
-If the device is made in an icy biome, maybe possible to get it to make new water sourceblocks as it moves and make water into iceblocks (even though you can't place anything on 'em)
...mmmyeah not practicle...obviously for survival mode lol
Some good ideas here.
You can't move water source blocks and lava, and I don't think there's a way to create an infinitely self-renewing moveable source of water. Passengers could of course use buckets to place and remove water and lava whenever they want to harvest cobblestone though. If you're ok with leaving a trail of blocks and levers behind as you go then a cobble generator makes a lot of sense.
It could be used to create a truly self-sufficient ship, since you could generate cobble and grow trees on the ship to get the sticks to make new levers and pickaxes. Of course then you have to spend time harvesting cobble and waiting for trees to grow.
What might actually be a whole lot of fun is a skyblock like challenge, but set on a flying ship that you'd have to improve and modify. And unlike skyblock there could be destinations ahead of you, floating dungeons basically, where you'd have to get off the ship and quest for items. Then you'd get back on the ship and fly on to the next area.
cauldron can hold water and be pushed, but doesn't flow :sad.gif:
if we could remove the water from them though, then we might get somewhere!
This thread is to design an automatic flying ship using absolutely no mods.
The flying ship designs already in here can all be built fairly easily in vanilla survival minecraft.
Together with Deployer, Transposer, Block Breaker, Tubes and the Frame itself, maybe it could be done.
A piston responds to power in the space one space above where its head extends. For example, if you had this set up with a piston and a redstone torch, the piston would extend, push the block forward, and break the torch off.
->
A powered rail and minecart will also trigger it.
What's also interesting is that if a sticky piston destroys its own power source this way it acts like a regular piston. It won't retract whatever block it pushed. That might be useful.
Actually, if you connect redstone to any block it conducts. Example:
= Redstone
= any block (no item)
= redstone torch
= TNT (durr)
<--- boom
However, the max is one block. Any more and the current doesn't work.
Violence is the last refuge of the incompetent
- Salvor Hardin (Foundation - Isaac Asimov)
Turn 1 on (click 1).
Turn 3 on (click 2).
Destroy the dirt block behind 1 (turning it off, but no clicks)
Turn "3" off (it's now #2, click 3)
Id love to know how you destroy blocks without clicking O.O
The block destruction process actually adds the most amount of time to the time of operation. The idea, then, is to reduce the number of things you have to do to make the craft faster.
You can save a lot of time by leaving a trail of blocks and levers floating behind in midair and not bothering to collect them. That prevents the machine from being infinitely reusable though. Eventually you're going to run out of dirt and levers. It does create a rail for other barges, and your barge to use in the future, which makes future trips faster. But that defeats the whole purpose of a free-floating machine.
Or instead of using dirt, use sand or gravel, so the blocks and levers falls down to the ground. You'd still leave a trail, but it'll be on the ground. Some people might prefer that to a floating permanent sky trail.
I'd love to know how you place levers so that they're in the on position by default.
My server :smile.gif:
Click on the sig to get there.
This precisely one of the ideas behind my up and coming corkscrew design. Hopefully it will work!
That's not quite the design I have in mind.
It's more like this:
the cobblestone and mossy cobblestone which are on the bottom represent the engine, while the log is a sticky piston facing upwards. Attached to that is the second mossy cobble symbol, which represents another sticky piston... that is facing to the left.
You can extend it infinitely pretty simply. Put front facing pistons at the front of the craft to push another section of stairs.
That adds another step to move the ship though, and requires someone in front to trigger the piston manually.
So the process to move the ship would become this:
1: Extend the front pistons to push forward the additional section
2: Retract the front piston so there's an empty space, allowing the rear pistons to push the ship forward into it
3: Pull the rear pistons forward using the sticky pistons
You can add as many additional sections as you want, each pushed by their own set of pistons, making the ship as long as you want. But someone has to manually flip on each and every piston. That is unless some brilliant solution is discovered.
We're trying to do this without Mods, etc. We appreciate your suggestion, though.
Well, it's not prefect, but these are just the early stages.
One can't expect the Flying Machine to be created overnight. The airplane certainly wasn't; if the Wright brothers had given up after their first couple of tries, imagine how much different transportation would be today!
The same goes for us. Just because it hasn't been done yet doesn't mean that it can't be done! :smile.gif:
And, on a side note, I think that we've made remarkable progress in the last few days. The communicating power of the internet astounds me! :biggrin.gif:
That's part of why I made this thread. NASA, for example, has the primary goal of space related things, yet they have made countless inventions and discoveries in the process. Same goes for this :biggrin.gif:
I'm willing to be that there is a bug or something that would definitely make this thing possible, but it's very complex and possibly beyond the scope of normal discovery. If such a thing can be found, though, then that would bring us a legendary creation. :cool.gif: