OK, so i am trying to make a part of a game where if you throw down a potion with a custom name than it will do something. It all is working out well, but the entity ThrownPotion also activates in mid air, and I want the comparator to activate if the potion touches something. Is there anyway of doing this or am I sheer out of luck? And yes, that was a minecraft sheep pun.
What I have for the test for command block:
I want it to activate if it touches the ground, not just whenever thrown. Any way, or workarounds?
Thank you in advance