For example : 1 lever connected for 3 pistons ... I turne On lever and one random piston get on :biggrin.gif:
Pls answer me :biggrin.gif:
The only idea I have seen for a randomizer is using torch burnout to give you a random chance of an on or off signal. I think I saw it in one of Captain Sparklez's adventure map videos: .
Wow, now even I understand redstone logic gates and I'm a redstone noob. Much easier on the eyes and much easier to understand than the Minecraft Wiki. Finally, a concise redstone guide that isn't infuriatingly confusing!
Grammar rant:
I did notice that you used "effect" a lot when you meant to say "affect" .
"Effect" with an eis used when you wish to describe the EFFECT (typically used as a noun) something has on something else (e.g. Special Effects).
"Affect" with an a is used when you wish to say that something influences something (typically used as a verb) or causes a change in it, e.g. " 'The "XNOR Gate" is exactly like the "XOR Gate" except it has an inverter at the end, effecting it so that when both inputs match each other, the output will be "ON".' " In that instance, I believe you meant to say that the inverter is influencing or changing the nature of the original "XOR Gate". Note that I said typically. There are other uses for "effect" and "affect", which you can read about from this excellent article (link). All in all, though a great guide for the redstone beginner (me).
tell me, will you include circuits made with pistons? or the meaning of razor, double edged, etc.? i know that there are some pretty simple mechanisms made with pistons that are so much easier than these methods you described, also, what about instant wire? these things are useful circuits, i hope you consider adding them
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" a statement (video, forum post or anything of the like) should be like a skirt, long enough to cover the subject material but short enough to keep things interesting"
Description
An RS NOR Latch sounds god-awful doesn't it? It really is not so bad. Imagine a scenario where you wanted an input that you could switch on and off. A lever sounds great doesn't it? But say you to be able to turn the input "ON" by triggering one button, and "OFF" by triggering a button in an entirely different place. This is what the "RS NOR Latch" lets us do.
Please note that 'But say you to be able to' doesn't quite make sense, does it? Put in a 'want' and you should be fine.
On an unrelated note, perhaps you should want to hide the advanced circuits in a spoiler as not to discourage redstone n00bs? x3
Also, a link or reference to some trap configurations would be cool, like as in a 'uses of redstone' section. Perhaps you could hint at dispensing traps, mob traps, doors, etc. to give n00bs something to try and use redstone for?
Wow, now even I understand redstone logic gates and I'm a redstone noob. Much easier on the eyes and much easier to understand than the Minecraft Wiki. Finally, a concise redstone guide that isn't infuriatingly confusing!
Grammar rant:
I did notice that you used "effect" a lot when you meant to say "affect" .
"Effect" with an eis used when you wish to describe the EFFECT (typically used as a noun) something has on something else (e.g. Special Effects).
"Affect" with an a is used when you wish to say that something influences something (typically used as a verb) or causes a change in it, e.g. " 'The "XNOR Gate" is exactly like the "XOR Gate" except it has an inverter at the end, effecting it so that when both inputs match each other, the output will be "ON".' " In that instance, I believe you meant to say that the inverter is influencing or changing the nature of the original "XOR Gate". Note that I said typically. There are other uses for "effect" and "affect", which you can read about from this excellent article (link). All in all, though a great guide for the redstone beginner (me).
Description
An RS NOR Latch sounds god-awful doesn't it? It really is not so bad. Imagine a scenario where you wanted an input that you could switch on and off. A lever sounds great doesn't it? But say you to be able to turn the input "ON" by triggering one button, and "OFF" by triggering a button in an entirely different place. This is what the "RS NOR Latch" lets us do.
Please note that 'But say you to be able to' doesn't quite make sense, does it? Put in a 'want' and you should be fine.
On an unrelated note, perhaps you should want to hide the advanced circuits in a spoiler as not to discourage redstone n00bs? x3
Also, a link or reference to some trap configurations would be cool, like as in a 'uses of redstone' section. Perhaps you could hint at dispensing traps, mob traps, doors, etc. to give n00bs something to try and use redstone for?
Happy gaming!
-Zerg
Ahh, I love the small fixes! Thanks for brushing through my guide so thoroughly guys, I really appreciate it. Keep it coming!
tell me, will you include circuits made with pistons? or the meaning of razor, double edged, etc.? i know that there are some pretty simple mechanisms made with pistons that are so much easier than these methods you described, also, what about instant wire? these things are useful circuits, i hope you consider adding them
I would definitely enjoy adding piston based circuits to my guide, but I am done with my summer vacation and swamped by school work now. I still check up on my guide, but it is more for quick fixes, versus large additions. I still hope to eventually add more and more info and help, but right now pistons and other things need to stay on hold.
Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.
As power is also given in every block adjacent to the switch, not just the block it's attached to.
I.e. All four of these diamond blocks:
Yeah, the picture is slightly misleading, but I was trying to get one point across with the picture and another with the text describing it where I stated:
"Adjacent spaces are above, below, to the left and right, and front and behind the powered block. In this case, the lever is attached to the front of the block, taking up the "front" position. It should be noted that blocks adjacent to the lever itself are also powered, even if the lever (or any switch) isn't directly touching it."
Thanks though!
@Boeing747guy
There are definitely smaller versions. Look up a piston TFF. It is quite good!
I've been struggling to find a way to create a circuit with a lever at either end, in which both levers can turn the circuit on or off independently - is this possible?
That would be an XOR gate with each input wired to a lever.
good tutorial now i might be able to make stuff out of red stone beside timed tnt and dispencer room trap that fails bad :tongue.gif: coz not alot of mobs all through the cieling
The only idea I have seen for a randomizer is using torch burnout to give you a random chance of an on or off signal. I think I saw it in one of Captain Sparklez's adventure map videos: .
Grammar rant:
I did notice that you used "effect" a lot when you meant to say "affect" .
"Effect" with an e is used when you wish to describe the EFFECT (typically used as a noun) something has on something else (e.g. Special Effects).
"Affect" with an a is used when you wish to say that something influences something (typically used as a verb) or causes a change in it, e.g. " 'The "XNOR Gate" is exactly like the "XOR Gate" except it has an inverter at the end, effecting it so that when both inputs match each other, the output will be "ON".' " In that instance, I believe you meant to say that the inverter is influencing or changing the nature of the original "XOR Gate".
Note that I said typically. There are other uses for "effect" and "affect", which you can read about from this excellent article (link).
All in all, though a great guide for the redstone beginner (me).
RS NOR Latch
An RS NOR Latch sounds god-awful doesn't it? It really is not so bad. Imagine a scenario where you wanted an input that you could switch on and off. A lever sounds great doesn't it? But say you to be able to turn the input "ON" by triggering one button, and "OFF" by triggering a button in an entirely different place. This is what the "RS NOR Latch" lets us do.
Please note that 'But say you to be able to' doesn't quite make sense, does it? Put in a 'want' and you should be fine.
On an unrelated note, perhaps you should want to hide the advanced circuits in a spoiler as not to discourage redstone n00bs? x3
Also, a link or reference to some trap configurations would be cool, like as in a 'uses of redstone' section. Perhaps you could hint at dispensing traps, mob traps, doors, etc. to give n00bs something to try and use redstone for?
Happy gaming!
-Zerg
Ahh, I love the small fixes! Thanks for brushing through my guide so thoroughly guys, I really appreciate it. Keep it coming!
I would definitely enjoy adding piston based circuits to my guide, but I am done with my summer vacation and swamped by school work now. I still check up on my guide, but it is more for quick fixes, versus large additions. I still hope to eventually add more and more info and help, but right now pistons and other things need to stay on hold.
Very helpful
As power is also given in every block adjacent to the switch, not just the block it's attached to.
I.e. All four of these diamond blocks:
Yeah, the picture is slightly misleading, but I was trying to get one point across with the picture and another with the text describing it where I stated:
"Adjacent spaces are above, below, to the left and right, and front and behind the powered block. In this case, the lever is attached to the front of the block, taking up the "front" position. It should be noted that blocks adjacent to the lever itself are also powered, even if the lever (or any switch) isn't directly touching it."
Thanks though!
@Boeing747guy
There are definitely smaller versions. Look up a piston TFF. It is quite good!
That would be an XOR gate with each input wired to a lever.
Thank you. c:
Yup.