Ever since the addition of the @e command, the community has exploded with many new creations. Some include explosions throw arrows and snowballs, or even placing blocks through either. This is what I came up with using those commands, to give an idea of the capability the new command brings.
-Sorry for any noticeable lag, I was recording on an older laptop.
These "spells" basically all show the same thing, but they are pretty cool looking. An important thing to note is that multiple spells activated at the same time (multiple snowballs) will screw things up.
These "spells" basically all show the same thing, but they are pretty cool looking. An important thing to note is that multiple spells activated at the same time (multiple snowballs) will screw things up.
Yes, so its limitations provide a 'cool down' between each snowball thrown. If you want to create a successful spell, you must wait until the last one has been complete. Also, you can try activating all spells at the same time. All spell powers at once!
I'm saying that doing this as something in multiplayer would mess up.
Ahhh, yes. Mojang would have to add a much more complex system to allow this possibility of a multiplayer compatible mechanism. Sounds complicated just to make this player-player compatible. Most recommended for single player adventure maps.
-Sorry for any noticeable lag, I was recording on an older laptop.
World Download:
https://www.dropbox.com/s/u1t2qoduif1ffr0/Spells.zip
Lock combo, per face:
7,4,6,2
These "spells" basically all show the same thing, but they are pretty cool looking. An important thing to note is that multiple spells activated at the same time (multiple snowballs) will screw things up.
Yes, so its limitations provide a 'cool down' between each snowball thrown. If you want to create a successful spell, you must wait until the last one has been complete. Also, you can try activating all spells at the same time. All spell powers at once!
Ahhh, yes. Mojang would have to add a much more complex system to allow this possibility of a multiplayer compatible mechanism. Sounds complicated just to make this player-player compatible. Most recommended for single player adventure maps.