I made an iron door that can be opened from the inside by pressing a button, but after you go out the only way to open it is to throw an item onto a pressure plate. Zombies can't throw items (well they can't open wood doors either but you get the idea).
Just a train station for me. Prolly about 30 minutes work, plus about 20 minutes to add in the 4th destination later.
Three levers select from four possible destinations, stand on a pressure plate outside to call a cart. Hoping to make a highway-style exit system from one of my longer routes later on.
2 side-by-side 7-segment displays, with decoders, hooked up to a 1-second clock and a counter. my displays start at 00, then count to 99, then restart.
I created a redstone clock that is supposed to count seconds, minutes, and hours but so far it only counts up to 60 seconds then resets. Its taken roughly 4-5 hours to build so far.
I made a castle that has a locking metal door to pass the first room (with holes in the ceiling to allow lava in if invaders should come calling). The same circuit that closes that door attaches to the dungeon cell doors, so that if you have the front door open, the cell doors cannot be opened. It doesn't serve a purpose since the whole thing is on single player anyway, but it was fun to design.
The entire castle is designed for security, actually. Lava murder holes in the first room, with a metal door that is opened elsewhere, a corridor with a hole along the ceiling to attack invaders below, a set of stairs with arrow slits behind it so that you are being shot in the back on the way up, then cells, the barracks, then up to the third level where actual rooms are, and on up to a final tower with a spiral staircase up to a final ladder that takes you up to the very tip top platform (possibly where a king would survey his snowy realm or a wizard would throw spells).
Used up all of my ~9 stacks of mossy cobble on it, too. I do a lot of exploring.
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Quote from dudecon »
Narrow your eyes to savage slits. Now, glare at your computer screen and scream at the top of your lungs! "YOU ARE MAN'S CREATION, AND I WILL MASTER YOU!"
Flip switch, open door. That's as complicated as I've ever made it, sadly. At one point, I do want to learn how to use redstone to actually make something worthwhile.
I made a telegraph station... kind of. One button sends a 1 tick "dot" and the other sends a 3 tick "dash".
But you need to actually have a code to operate either end and it's only 1 way so you need to make one for every place you want to send to and another one back unless I add some kind of switch board and I'm not sure how to do that... Is there a way to have something react only when a pulse is a certain length?
Actually, it's more about I don't want to spend so much time. It took me maybe half an hour just to turn a button press into something readable and get it to send a pulse properly.
And even though it's operable, the 2 second delay between button pressess makes it pretty worthless for complex messages.
...
But before then the best I had done was a noise machine that made a regular and very anoying sound like a heartbeat over and over forever, so it's an improvement.
I made a boathouse where you press a button and a boat is despensed. It worked :biggrin.gif:.
However, it had to be refilled every 5 or so, and the wiring was visable, since I just decided to put it in my boathouse without prior planning. It took me aboiut 3 hours, including dying 5 times since I didn't understand the concept of making a safe path to my base/grabbing all materials FIRST.
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Quote from NuclearDemon »
There are 10 kinds of people who understand binary.
Those who do.
And those that don't.
I made a door opening system where you have to destroy the exact right blocks, or the door won't open. Uses activated levers hidden on the blocks you destroy, and a few AND gates.
I built two consecutive double iron doors for my vault, which are linked so that the vault is never "open" to the world at any time.
The first double door opens when you hit the switch on the outside, leading to a 3 block long hallway, brightly lit.
When you walk inside, there is another switch. This CLOSES the first double door behind me, opening the second double door, which leads to the interior of the vault, also brightly lit. This means that under no circumstances can some rogue creeper come in behind me. To leave, I hit the inner switch again, and it closes the inner doors and opens the outer doors again.
The complexity comes from it being both an AND gate on the first door, a second switch leading to two different doors in an tight space, and that both need to be inverted to make the second door work. Not that complex, but I'm proud of it.
A blinking torch and noteblock that would play a note repeatedly when I had drops from my grinder. I took out the blinking and repeating part though because it was so annoying.
I don't use much redstone.
Fix the search bar? Learn to fix it yourself!
Three levers select from four possible destinations, stand on a pressure plate outside to call a cart. Hoping to make a highway-style exit system from one of my longer routes later on.
Steam: RobotDeathParty
The entire castle is designed for security, actually. Lava murder holes in the first room, with a metal door that is opened elsewhere, a corridor with a hole along the ceiling to attack invaders below, a set of stairs with arrow slits behind it so that you are being shot in the back on the way up, then cells, the barracks, then up to the third level where actual rooms are, and on up to a final tower with a spiral staircase up to a final ladder that takes you up to the very tip top platform (possibly where a king would survey his snowy realm or a wizard would throw spells).
Used up all of my ~9 stacks of mossy cobble on it, too. I do a lot of exploring.
But you need to actually have a code to operate either end and it's only 1 way so you need to make one for every place you want to send to and another one back unless I add some kind of switch board and I'm not sure how to do that... Is there a way to have something react only when a pulse is a certain length?
Actually, it's more about I don't want to spend so much time. It took me maybe half an hour just to turn a button press into something readable and get it to send a pulse properly.
And even though it's operable, the 2 second delay between button pressess makes it pretty worthless for complex messages.
...
But before then the best I had done was a noise machine that made a regular and very anoying sound like a heartbeat over and over forever, so it's an improvement.
However, it had to be refilled every 5 or so, and the wiring was visable, since I just decided to put it in my boathouse without prior planning. It took me aboiut 3 hours, including dying 5 times since I didn't understand the concept of making a safe path to my base/grabbing all materials FIRST.
Simple Coords - Simply displays your coordinates.
SaturationDisplay - Displays your hidden saturation.
How long did it take? 5 minecraft days.
I suck with redstone.
The first double door opens when you hit the switch on the outside, leading to a 3 block long hallway, brightly lit.
When you walk inside, there is another switch. This CLOSES the first double door behind me, opening the second double door, which leads to the interior of the vault, also brightly lit. This means that under no circumstances can some rogue creeper come in behind me. To leave, I hit the inner switch again, and it closes the inner doors and opens the outer doors again.
The complexity comes from it being both an AND gate on the first door, a second switch leading to two different doors in an tight space, and that both need to be inverted to make the second door work. Not that complex, but I'm proud of it.
http://pcpartpicker.com/user/SteevyT/saved/21PI
Most complex redstone song:
Took me about 3 days straight each.