Excellent job mate, these schematics are infinitely more applicable than a video, which is irritating to rewind and get proper perspective on.
Win job :smile.gif:
That storage is amazing! I've been looking for something just like it ^^
However, there is a few things I think you need to change(nothing major mind you :tongue.gif:)
For the skinny trees you can remove the bit about dirt scaffolding(yay 1.7)
Also regarding the light through stairs, I thought notch fixed that bug(I don't know for sure but I heard it somewhere)
Otherwise excellent tutorials. Hope you make more!
About the mushroom farm:
If you made the floors only 4 blocks long you could have the seed mushrooms on the same level as the harvest shrooms. That's because water always flows directly towards the nearest place(s) where it can fall without spreading if there is such a place within 5 blocks. Mushrooms have twice the growth rate in horizontal direction than up oder down and a higher range (2 blocks) which should result in a much higher overall growth rate. That's how my farm is designed. The problem is that some mushrooms are pushed to the side so that they leave the water current, but I think the higher growth is still more significant. I'll put a test for comparing both designs on my to-do list, but it can take a while.
This is an intriguing idea! You are correct, however, there is sometime you may be missing. In my design, there lies the potential for the mushrooms to grow both up a floor AND down a floor. I don't know if that actually boosts the spawn rate, but theoretically, since each mushroom can grow to two floors instead of one (like in your design), it may be enough to counterract the slowed growth rate.
Especially considering the net loss of mushrooms getting knocked to the side, as well as the 4 less mushrooms per floor, the total output may be lower. I'd be interested in seeing your results, however.
When I tried using water to sweep mushrooms away in my own mushroom farm, it didn't drop anything so I abandoned that idea. Can I ask if 1)This is false and I made a mistake, or 2)You have a different reason for the water in the mushroom farm then collection?
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When I tried using water to sweep mushrooms away in my own mushroom farm, it didn't drop anything so I abandoned that idea. Can I ask if 1)This is false and I made a mistake, or 2)You have a different reason for the water in the mushroom farm then collection?
I use the water for collection, yes. I'm curious as to why it did not collect the mushrooms. As the design calls for, the water will sweep back and forth over every floor, carrying that floors mushrooms into the chasms on the front and back of the tower. If it did not, I can only assume that;
A: The water was somehow not reaching the mushrooms
B: The water did not carry them all the way off the edge (I pour the water for about 15 seconds, then stop it)
C: There were no mushrooms grown
I'm not sure what happened though. The ONLY mistake I can think is that you have the water permanently pouring; you should only use the water when you are ready to harvest, and only for a few seconds. Let me know if you have any other ideas or questions, I'd love to solve this for you.
That storage is amazing! I've been looking for something just like it ^^
However, there is a few things I think you need to change(nothing major mind you :tongue.gif:)
For the skinny trees you can remove the bit about dirt scaffolding(yay 1.7)
Also regarding the light through stairs, I thought notch fixed that bug(I don't know for sure but I heard it somewhere)
Otherwise excellent tutorials. Hope you make more!
Yea, he fixed that back in 1.5 but if you had this setup pre 1.5 it still works, its a shame. I guess you just need to have the setup with glass instead of stairs
Quick question, Kastrel.... Does your dungeon grinder still work? I thought the whole water-next-to-glass-pulling-mobs-down thing had been fixed, and just by looking at your schematic, I would have guessed it wouldn't work. If you say it still works, though, I'll believe you :tongue.gif:
Quick question, Kastrel.... Does your dungeon grinder still work? I thought the whole water-next-to-glass-pulling-mobs-down thing had been fixed, and just by looking at your schematic, I would have guessed it wouldn't work. If you say it still works, though, I'll believe you :tongue.gif:
It does still work, though someone is saying that if you build a new one, it won't work anymore. I suppose this is a distinct possibility.
I DO know my spider grinder no longer works, so I'm experimenting with new ones that don't rely on glitches like lava blades, because who knows how long they will be functional. I made one that works, but doesn't effectively collect the drops. Trying to figure out a way to fix that at the moment. Pistons could work, but I'm trying to avoid complex redstone in these, as I don't do redstone well, and its hard to illustrate.
This is why I did a more complex drowning trap when a lava blade would be so much simpler. But I will have to try it out and see.
On my question about the mushroom farm earlier: when I did tests after Notch enabled mushroom spreading, water currents kept destroying my mushrooms. Now, however, I re-did them and it seems like it works now. Thanks for this, and also I'd like to add that your diagrams are the best schematics I've seen yet on these forums.
EDIT: To the person who stated that vertical water destroys everything, I did tests both ways.
Win job :smile.gif:
However, there is a few things I think you need to change(nothing major mind you :tongue.gif:)
For the skinny trees you can remove the bit about dirt scaffolding(yay 1.7)
Also regarding the light through stairs, I thought notch fixed that bug(I don't know for sure but I heard it somewhere)
Otherwise excellent tutorials. Hope you make more!
Thanks for sharing your ideas with us!
This is an intriguing idea! You are correct, however, there is sometime you may be missing. In my design, there lies the potential for the mushrooms to grow both up a floor AND down a floor. I don't know if that actually boosts the spawn rate, but theoretically, since each mushroom can grow to two floors instead of one (like in your design), it may be enough to counterract the slowed growth rate.
Especially considering the net loss of mushrooms getting knocked to the side, as well as the 4 less mushrooms per floor, the total output may be lower. I'd be interested in seeing your results, however.
I may make one for spider dungeons in the future.
What would you guys like to see next?
A tree farm/efficiency analysis
An egg farm
Spider dungeon
I use the water for collection, yes. I'm curious as to why it did not collect the mushrooms. As the design calls for, the water will sweep back and forth over every floor, carrying that floors mushrooms into the chasms on the front and back of the tower. If it did not, I can only assume that;
A: The water was somehow not reaching the mushrooms
B: The water did not carry them all the way off the edge (I pour the water for about 15 seconds, then stop it)
C: There were no mushrooms grown
I'm not sure what happened though. The ONLY mistake I can think is that you have the water permanently pouring; you should only use the water when you are ready to harvest, and only for a few seconds. Let me know if you have any other ideas or questions, I'd love to solve this for you.
i will pay you my first born for a spider dungeon trap
Yea, he fixed that back in 1.5 but if you had this setup pre 1.5 it still works, its a shame. I guess you just need to have the setup with glass instead of stairs
These are fantastic and full of win.
It does still work, though someone is saying that if you build a new one, it won't work anymore. I suppose this is a distinct possibility.
I DO know my spider grinder no longer works, so I'm experimenting with new ones that don't rely on glitches like lava blades, because who knows how long they will be functional. I made one that works, but doesn't effectively collect the drops. Trying to figure out a way to fix that at the moment. Pistons could work, but I'm trying to avoid complex redstone in these, as I don't do redstone well, and its hard to illustrate.
This is why I did a more complex drowning trap when a lava blade would be so much simpler. But I will have to try it out and see.
EDIT: To the person who stated that vertical water destroys everything, I did tests both ways.