so I was playing around with the redstone block, and sticky pistons. I was experimenting on the downward power transmission, and piston clock. I discovered a glitch where the piston, when placed vertically upward, with a redstone block on it will activate with a switch, but not retract when deactivated. the redstone block keeps the piston in place.
also, there is another glitch where a redstone block will activate pistons not touching the block, and outside the space of where the piston should be activated at all. in other words, redstone blocks activate pistons in adjacent spaces, and spaces a block away where no piston should be activated.
I am doing this in my multiplayer server, in creative mode.
The Meaning of Life, the Universe, and Everything.
Join Date:
10/4/2010
Posts:
60
Member Details
The whole point of people wanting the damn redstone block in the game to begin with, was so we could have a powered block that was movable by pistons in the first damn place. the fact that redstone changes the state of blocks in a radii of 2, including diagonal, is just dumb. It's a bug by a lot of standards. And it's one that has been b1tched about for a long time by people who understand how wiring really works.
This is unlikely to get fixed because the thing that makes it possible, quasi-connectivity, is here to stay. However, I suggested a solution to this particular issue that has minimal impact on current BUDs (which is why quasi-connectivity is not going anywhere):
So, what numpty decided to turn a bug into a rule when he/she gave up on fixing the problem?
the quasi-connectivity should NOT be a thing... IRL, people go out of their way to shield wiring, and devices from unwanted external power sources... but Minecraft embraces the stupid... great. Even if the quasi-connectivity has to exist for the BUD, it doesn't make any sense to have a red stone block power a piston from the ARM side, and not the ACTUATOR side! If quasi-connectivity is the rule, and redstone block powers 2 spaces, explain to me how an extended piston is powered? simply make the piston arm not power the actuator block, and viola! piston fixed, problem solved, and quasi-connectivity is intact!
So, what numpty decided to turn a bug into a rule when he/she gave up on fixing the problem?
the quasi-connectivity should NOT be a thing... IRL, people go out of their way to shield wiring, and devices from unwanted external power sources... but Minecraft embraces the stupid... great. Even if the quasi-connectivity has to exist for the BUD, it doesn't make any sense to have a red stone block power a piston from the ARM side, and not the ACTUATOR side! If quasi-connectivity is the rule, and redstone block powers 2 spaces, explain to me how an extended piston is powered? simply make the piston arm not power the actuator block, and viola! piston fixed, problem solved, and quasi-connectivity is intact!
I'll run by this real quick so nobody else has to:
You say: IRL and Minecraft in the same sentence, comparing the two. This comparison should never be made when attempting to defend a point.
also, there is another glitch where a redstone block will activate pistons not touching the block, and outside the space of where the piston should be activated at all. in other words, redstone blocks activate pistons in adjacent spaces, and spaces a block away where no piston should be activated.
I am doing this in my multiplayer server, in creative mode.
any suggestions?
http://www.minecraftforum.net/topic/1775048-i-have-a-fix-for-a-particular-piston-bug-that-wont-break-current-buds/
So, what numpty decided to turn a bug into a rule when he/she gave up on fixing the problem?
the quasi-connectivity should NOT be a thing... IRL, people go out of their way to shield wiring, and devices from unwanted external power sources... but Minecraft embraces the stupid... great. Even if the quasi-connectivity has to exist for the BUD, it doesn't make any sense to have a red stone block power a piston from the ARM side, and not the ACTUATOR side! If quasi-connectivity is the rule, and redstone block powers 2 spaces, explain to me how an extended piston is powered? simply make the piston arm not power the actuator block, and viola! piston fixed, problem solved, and quasi-connectivity is intact!
I'll run by this real quick so nobody else has to:
You say: IRL and Minecraft in the same sentence, comparing the two. This comparison should never be made when attempting to defend a point.
Minecraft-things: http://skylinerw.com
More Minecraft-things: https://sourceblock.net
Guides for command-related features (eventually moving to Source Block): https://github.com/skylinerw/guides
I primarily hang out in the /r/MinecraftCommands discord, where there's a lot of people that help with commands: https://discord.gg/QAFXFtZ
Their corresponding subreddit: https://www.reddit.com/r/MinecraftCommands/