Ah, but which one? There have been a lot of different interpretations of the "redstone block" in this thread, and the only thing they agree on is that it takes 9 redstone to make one. So far there's been at least:
1 - A block that conducts signals like wire, but in three dimensions, allowing easy vertical transmission
Well, instead of 9 redstone to make it, why not redstone in a cross? That makes much more sense in terms of crafting.
2 - A moveable block that is always powered
How about redstone surrounding a cobblestone block instead? And maybe you could change how the block looks depending on the block you use for crafting
3 - A single block toggle, becoming powered or unpowered indefinitely each time it receives a charge
You know how you use 2 redstone torches, a redstone dust and 3 stone to make a repeater? How about adding 2 more redstone torches and a repeater on top of that to make a block toggle instead?
Ah, but which one? There have been a lot of different interpretations of the "redstone block" in this thread, and the only thing they agree on is that it takes 9 redstone to make one. So far there's been at least:
1 - A block that conducts signals like wire, but in three dimensions, allowing easy vertical transmission
2 - A moveable block that is always powered
3 - A single block toggle, becoming powered or unpowered indefinitely each time it receives a charge
4 - A simple storage/ornamental block
I'd go for the post I quoted - a block that can be used ornamentally, but also in a kind of LCD display, with the added purpose of showing whether the block is powered or not. The redstone lamps are annoying to use in this way because powering 1 will also indirectly power the blocks beside it.
I think (1) would end up being annoying, powering too much. (2) could simply be done with a torch under a block, so I don't see the point. A toggle block (3) would save a lot of space, but I'd see that as a "device", like the repeater, and not as the equivalent of the lapis block.
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If I see further, it is by standing on the shoulders of giants.
Hey Jon, what about Giant Mobs, like the old giant, and the spider-for-screenshot Jeb made? They could be rare, like spider jockeys. Let's see the Golems fend off those =]
I think (1) would end up being annoying, powering too much. (2) could simply be done with a torch under a block, so I don't see the point. A toggle block (3) would save a lot of space, but I'd see that as a "device", like the repeater, and not as the equivalent of the lapis block.
(2) would mean a lot to bridges, huge doors and flying maschienes, and probably things yet to be invented. CanÄt do that simply with a torch everywhere.
(2) would mean a lot to bridges, huge doors and flying maschienes, and probably things yet to be invented. CanÄt do that simply with a torch everywhere.
Ah, a power source that can be moved by pistons. Yeah, that does sound good. I stand corrected
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If I see further, it is by standing on the shoulders of giants.
Hey Jon, what about Giant Mobs, like the old giant, and the spider-for-screenshot Jeb made? They could be rare, like spider jockeys. Let's see the Golems fend off those =]
I've suggested a few times in the past: A multi-extending piston. As long as its powered, it extends one block every tick if its powered (or two or however fast normal pistons extend) and retracts one block every tick if not powered. If it could be right-clicked to set a maximum extension that would be awesome. Basically, a standard multi-extender without all of the intricate and large (and often hard to hide) redstone. Basically doing for pistons what repeaters did for double-NORs.
As for fundamental gates.. I have no problem with those being specific blocks. Its one thing to say "that's half the fun," but honestly by the time I've built my 5000th AND gate, its no longer "fun" its just routine and occasionally frustrating if I've got a limited area to work with. I agree that allowing some just opens the door to requests for more and more complex gates being reduced to single-block units, but there's no reason this has to be a black-and-white decision. I'd definitely give a thumbs up to AND and XOR being implemented as single gates. Those two (along with OR and NOT) make up the generally accepted basics of logic (from a philosophical point of view, not a computer engineering one.) I'd even say RSNOR could be allowed (basic memory cell), but probably not the extension to full-blown flipflops. Its just an opinion though -- there's no specific reason I choose that cutoff point other than because it seems right to me.
BUDs and light sensors as single-unit blocks. Would definitely be nice, not so much for the sake of compressing them (though that's always a bonus) but more for the sake of having them available as official, non-glitch-based tools. There's just something off-putting about intentionally using glitches, even if Mojang has outright stated that they're cool enough to not be fixed. A glitch is still a glitch.
Instant repeaters: As with BUDs and light sensors.. people are using glitches to make instant redstone anyway. If its here to stay, it may as well be made official.
Redstone blocks: Yes. To all suggested uses! Combining the idea of being a power source with the vertical transmission (or better yet, 6-way transmission) is easy enough if you just treat them like redstone torches -- on by default, but inverts if it gets powered. Stacking them would work very similar to the current vertical method of repeated inverters, except could go up or down (or N/S/E/W if you wanted.) There is one problem though: How to determine whether a piece of redstone next to one of these should be powered by the block, or should (potentially) be powering it. My simple suggestion is that its given a specific input side, and the user can rotate it how they desire. It would prevent the thing from powering all 6 sides at once (one would be an input instead of an output) but oh well.
Screens and keyboards: While these might be useful, the interface requirements would be horrendous. Even a single-character screen would require 6-8 bits of input (a minimal character set, ASCII, extended ASCII) which would either have to be sent serially (implying a serial protocol built into the game, rather than designed by the redstone crafter) or parallel (requiring 6-8 separate inputs to the block.) Heck even a basic 7-segment display would take at least 4 bits of input. All of the same argument applies to a keyboard entry as well (just with the signals moving the other direction.) Not that such a serial protocol couldn't be made, but its one of those things that seems like its a little more than the game should be giving you (on the other hand, if it WAS made.. imagine the possibilities of say, an RSS reader block..)
I could see maybe a very basic gate being condensed to a single block, such as a toggle block. But anything more than that would be too opaque. And even with something simple like that I'd want it to operate like in the redpower mod, where you can see the components working rather than it just being a mysterious signal emitting cube.
1)Downwards vertical redstone wiring
2)Wireless signal transmitter and recievers
3)Timers- Like a clock but the size of a repeater and adjustable like one
1)Downwards vertical redstone wiring
2)Wireless signal transmitter and recievers
3)Timers- Like a clock but the size of a repeater and adjustable like one
Personally, I'd like to see a precise light meter added to the game. Ideally it would be something that senses the light level in its square, then powers a wire at that power level. So light level four would cause it to generate a charge that travels four spaces. There are 15 different light levels and 15 different power levels of redstone wire so it almost seems predestined.
That mainly excites me because it would make it possible to use light as a way of transmitting data. You could move light sources around, block them, and dim them with water/ice/glass, in order to modulate the brightness level and adjust the signal.
I think this would be good, also how about having two different blocks, one that measures BlockLight, and one for SkyLight.
personally I would like to see the following things in the future:
Wireless Redstone(w/transmitters and receivers that is able to set to a number of channels..or unlimited?)
Furnace powers redstone once smelting is done(for a definite time)
Insulated wire(works on its own, doesn't connect to other normal redstone wires)
If i am mistaken correct me i am at school so i don't have time to go through all the pages why has no one mentioned glowstone wiring it would cover your insulation and it could include glowstone repeaters and it would definatly (I am sorry I can not spell that word) condense all creations
personally I would like to see the following things in the future:
Wireless Redstone(w/transmitters and receivers that is able to set to a number of channels..or unlimited?)
Furnace powers redstone once smelting is done(for a definite time)
Insulated wire(works on its own, doesn't connect to other normal redstone wires)
I think redstone radio with many might be a little too powerful/high tech, and if it operates over long distances then it runs into the problem that most of the world isnt loaded, so many signals won't be received.
I'm in favor of wireless redstone through things like light sensors, that help you convert redstone signals into other forms and then back into redstone.
Maybe the answer is a BUD block, like people have suggested? Instead of making furnaces special.
And when it comes to insulated wiring, I can see the need. But I'd rather than add a new material like "bluestone" I think we should just get "insulated redstone", basically redstone encased in stone like a repeater so it only connects in two directions. Except it wouldn't refresh the signal or add a delay, and it would work in both directions. It's just a wire that doesn't connect at the sides.
I haven't seen one of these threads in a while so here goes...
Redstone has come a long way. Repeaters, pistons, and recently glowstone diodes have added worlds of possibilities. Things are pretty good right now. But there's always room for improvement, right?
What could Jeb add that would improve redstone circuitry and engineering in general in vanilla minecraft? Let's share ideas.
Two main things we should try to avoid are 1) Things that do the all the work for you, and 2) Things that are cool, but probably better off as a mod. For example, a "calculator block" that lets you type in numbers and gives you the result is not good because it does all the work for you, and the whole point of minecraft is to build things yourself and be creative. And a wireless redstone system that lets you select hundreds of different frequencies is cool, but might be a little too powerful/high tech/technically complicated to be more than a mod.
So, what do you think would add to the game?
well... my thoughts on redstone are: add working cars that that require redstone to move/work! add Tv's!
a long-time repeater (with delay from 1-64).Would be useful for slower clocks which are compact and for longer timings (i hate these repeater snakes if igot a bad timing). I have somewhere a 40 repeaters on 4 ticks one :-( Rewuires unneded space and blocks wires off ==> more longer wires ==> more delay :-(
There are a few ways to make instantwire by now. What would that add to the game exept bugs?
I'd go for the post I quoted - a block that can be used ornamentally, but also in a kind of LCD display, with the added purpose of showing whether the block is powered or not. The redstone lamps are annoying to use in this way because powering 1 will also indirectly power the blocks beside it.
I think (1) would end up being annoying, powering too much. (2) could simply be done with a torch under a block, so I don't see the point. A toggle block (3) would save a lot of space, but I'd see that as a "device", like the repeater, and not as the equivalent of the lapis block.
Hey Jon, what about Giant Mobs, like the old giant, and the spider-for-screenshot Jeb made? They could be rare, like spider jockeys. Let's see the Golems fend off those =]
(2) would mean a lot to bridges, huge doors and flying maschienes, and probably things yet to be invented. CanÄt do that simply with a torch everywhere.
Ah, a power source that can be moved by pistons. Yeah, that does sound good. I stand corrected
Hey Jon, what about Giant Mobs, like the old giant, and the spider-for-screenshot Jeb made? They could be rare, like spider jockeys. Let's see the Golems fend off those =]
I think we already have that. Remember pressure plates?
As for fundamental gates.. I have no problem with those being specific blocks. Its one thing to say "that's half the fun," but honestly by the time I've built my 5000th AND gate, its no longer "fun" its just routine and occasionally frustrating if I've got a limited area to work with. I agree that allowing some just opens the door to requests for more and more complex gates being reduced to single-block units, but there's no reason this has to be a black-and-white decision. I'd definitely give a thumbs up to AND and XOR being implemented as single gates. Those two (along with OR and NOT) make up the generally accepted basics of logic (from a philosophical point of view, not a computer engineering one.) I'd even say RSNOR could be allowed (basic memory cell), but probably not the extension to full-blown flipflops. Its just an opinion though -- there's no specific reason I choose that cutoff point other than because it seems right to me.
BUDs and light sensors as single-unit blocks. Would definitely be nice, not so much for the sake of compressing them (though that's always a bonus) but more for the sake of having them available as official, non-glitch-based tools. There's just something off-putting about intentionally using glitches, even if Mojang has outright stated that they're cool enough to not be fixed. A glitch is still a glitch.
Instant repeaters: As with BUDs and light sensors.. people are using glitches to make instant redstone anyway. If its here to stay, it may as well be made official.
Redstone blocks: Yes. To all suggested uses! Combining the idea of being a power source with the vertical transmission (or better yet, 6-way transmission) is easy enough if you just treat them like redstone torches -- on by default, but inverts if it gets powered. Stacking them would work very similar to the current vertical method of repeated inverters, except could go up or down (or N/S/E/W if you wanted.) There is one problem though: How to determine whether a piece of redstone next to one of these should be powered by the block, or should (potentially) be powering it. My simple suggestion is that its given a specific input side, and the user can rotate it how they desire. It would prevent the thing from powering all 6 sides at once (one would be an input instead of an output) but oh well.
Screens and keyboards: While these might be useful, the interface requirements would be horrendous. Even a single-character screen would require 6-8 bits of input (a minimal character set, ASCII, extended ASCII) which would either have to be sent serially (implying a serial protocol built into the game, rather than designed by the redstone crafter) or parallel (requiring 6-8 separate inputs to the block.) Heck even a basic 7-segment display would take at least 4 bits of input. All of the same argument applies to a keyboard entry as well (just with the signals moving the other direction.) Not that such a serial protocol couldn't be made, but its one of those things that seems like its a little more than the game should be giving you (on the other hand, if it WAS made.. imagine the possibilities of say, an RSS reader block..)
Let's put an OR gate in one block! Oh wait...
Please explain to me why they would make too much lag.
2)Wireless signal transmitter and recievers
3)Timers- Like a clock but the size of a repeater and adjustable like one
This ^
I think this would be good, also how about having two different blocks, one that measures BlockLight, and one for SkyLight.
Wireless Redstone(w/transmitters and receivers that is able to set to a number of channels..or unlimited?)
Furnace powers redstone once smelting is done(for a definite time)
Insulated wire(works on its own, doesn't connect to other normal redstone wires)
I think redstone radio with many might be a little too powerful/high tech, and if it operates over long distances then it runs into the problem that most of the world isnt loaded, so many signals won't be received.
I'm in favor of wireless redstone through things like light sensors, that help you convert redstone signals into other forms and then back into redstone.
Maybe the answer is a BUD block, like people have suggested? Instead of making furnaces special.
And when it comes to insulated wiring, I can see the need. But I'd rather than add a new material like "bluestone" I think we should just get "insulated redstone", basically redstone encased in stone like a repeater so it only connects in two directions. Except it wouldn't refresh the signal or add a delay, and it would work in both directions. It's just a wire that doesn't connect at the sides.
well... my thoughts on redstone are: add working cars that that require redstone to move/work! add Tv's!
^Falling over 100 blox and then die