Couldn't you make preset places (redstone wire attached to a clock) for the towers and make them shoot automatically with a clock? the "towers" could set delay for some of the designs, like the crushing towers, so they wouldn't crush everything at the same speed with, for example, basic attack towers. The only problem I can think of is that you could just put crushing pistons without extra delay so you could just put a few of them in a row. But cheating is (nearly) always possible though. Just an idea.
Pretty much everything (or 99%) is already implemented :smile.gif:
As for the cheating, it is always, sadly, an option for minecraft mini-games.
When it comes to slow towers, the water is indeed already used.
The ultimate tower isn't using lava though, as it would turn the water current into cobblestone.
It consists instead of pistons trapping the monsters inside and completely destroying them with arrows,
until they all die. If this isn't "ultimate" enough for you, what is!
More pics coming soon.
As for the loss system, I am going to implement a binary adder that counts the number of mobs that go through,
and if this number exceeds the number of lives (for example, 10) then the game is lost and displayed either on a segment
screen, or something else.
And now what you have been waiting all... More pictures!
I included a view from the outside of the front of the shop (modifications have been done since then), and 3 parts of the redstone.
Please note that not even half the redstone circuits are completed yet. I might make a video showing my progress soon on my
youtube channel : wasssail. Please disregard old videos.
Other big news : shop is now complete and fully functional. Paying for an item gives credits and pressing on a button gives the player the said item, and resets the number of credits to 0. Credits are currently not shown, but this may come.
How are you going to control the mobs?
How are you going to count the mobs? (They could keep standing on a pressure plate, and spiders might be a problem?
Also, you should hook up towers to clocks, and have upgrades make the clocks faster.
Only thing i was wondering was how are the mobs going to move.Maybe make a walkway next to the area for the mobs to see the player and the player walks along the track.
That's not going to work. He needs to use either water or minecarts, which both have their limits.
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Feel free if you to ^ my posts if you find them helpful.
I think you should maybe use snow golems as the very first defense, so the first few rounds are mostly up to the player. Have the snow golems roaming freely though at the beginning of the game. Maybe have pistons place pumpkins on the bodies to activate them?. Then once you get enough gold you can start activating the better towers. or you can have a few wolves run around in the first round. So the game can start out with easy good guys and easy bad guys. Then as the game progresses there are more mobs but you have also progressed with your towers :happy.gif:
I'm not sure if this is where you got the idea from, but it might give you some ideas:
I think you should maybe use snow golems as the very first defense, so the first few rounds are mostly up to the player. Have the snow golems roaming freely though at the beginning of the game. Maybe have pistons place pumpkins on the bodies to activate them?. Then once you get enough gold you can start activating the better towers. or you can have a few wolves run around in the first round. So the game can start out with easy good guys and easy bad guys. Then as the game progresses there are more mobs but you have also progressed with your towers :happy.gif:
I'm not sure if this is where you got the idea from, but it might give you some ideas:
Snow golems are pretty weak, so I don't think I'll implement them.
Also, FVDisco is indeed a pretty awesome guy, and I must say his replica of PvZ inspired me.
To answer to you Zomber, I am thinking about finishing in about a week if everything goes well. I am working on it with a friend,
but two people isn't much when you compare it to massive projects done by teams of 10 or more.
Download please! i want this so bad, it is awesome the way it is right now, make it 1.0!
Wow there cowboy, the beta version will come soon. The redstone isn't finished yet. I will release the beta version when
the interface for the towers is done, the spawner is corrected, the wave system works and when the environment is complete.
Until then, talk about it! Make as much noise as possible, and if you wish, visit my youtube channel : Wasssail.
Mainly redstone, and some videos are old, but I have some ok stuff going on.
lol I was in the middle of making this came here for a true wave technique and I see this, oh well... if you need help message me
Sorry if my project brings shade to yours :sad.gif:
It's always the problem when someone makes something cool, the others who made something similar but maybe
not as big always feel like meh. I know it happened to me when I made my first wood shack, then watched youtube to
see that people had done 1:1 replicas of Minas Tirith.
All I can say is : there's no such thing as too much TD, so don't give up !
Other updates : the wiring is coming to an end. I am working on wiring the abilities right now, just done the control pannel interface
linking the player to the bombardment tower (which is, in my opinion, the main attraction).
The beta version MIGHT come out tomorrow. Don't hope too much though, if I get lazy it won't come out 'til this weekend (or it might mean I
took an arrow to the knee).
P.S. : Sorry for the joke, I haven't even bought Skyrim yet, but I felt like it was the occasion to do it.
Wow, I am quite confused on how this will all work, but I can't wait to see this finished. I've never tried to do anything like this before, good luck to you.
Rollback Post to RevisionRollBack
"I'm learning real skills that I can apply throughout the rest of my life ... Procrastinating and rationalizing.
I understand my tests are popular reading in the teachers' lounge." -Watterson
Wow, I am quite confused on how this will all work, but I can't wait to see this finished. I've never tried to do anything like this before, good luck to you.
Update :
The control panel is done. Abilities are wired and work properly.
Details :
Ability - Lockdown :
Blocks the end of the lane to prevent mobs from stealing your diamonds (losing a life) for 30 seconds, cooldown of 5 minutes (cooldown starts at activation, NOT at the end of the 30 seconds timer). Lockdown is a Tier 1 ability.
Ability - Arrow rain :
Rapidly fires arrows from 14 dispensers during 22 seconds dispatched across the middle of the lane, effectively killing most (if not all) the mobs in it. Cooldown of 5 minutes as well, working the same way as for lockdown. Arrow rain is a Tier 2 ability.
Left to do :
Improve the spawning system and implement a wave system (counting the waves, giving cash at the end of the waves, spawning different mobs for each waves, etc.
Isn't 30 seconds maybe a bit too long time for a lockdown ability? I mean, I can't think of anything, that couldn't be annihilated in that time. Or perhaps longer cooldown. Just my opinion
The thing is, at the place where the Lockdown ability blocks the mobs there is not towers, so the player has to kill every single mob with his bow. It's basically a
desperate move or to prevent 1 or 2 mobs to steal a life.
How the HELL are you going to do this?
Pretty much everything (or 99%) is already implemented :smile.gif:
As for the cheating, it is always, sadly, an option for minecraft mini-games.
When it comes to slow towers, the water is indeed already used.
The ultimate tower isn't using lava though, as it would turn the water current into cobblestone.
It consists instead of pistons trapping the monsters inside and completely destroying them with arrows,
until they all die. If this isn't "ultimate" enough for you, what is!
More pics coming soon.
As for the loss system, I am going to implement a binary adder that counts the number of mobs that go through,
and if this number exceeds the number of lives (for example, 10) then the game is lost and displayed either on a segment
screen, or something else.
Magic and bubble gum can do it all :biggrin.gif:
I included a view from the outside of the front of the shop (modifications have been done since then), and 3 parts of the redstone.
Please note that not even half the redstone circuits are completed yet. I might make a video showing my progress soon on my
youtube channel : wasssail. Please disregard old videos.
Other big news : shop is now complete and fully functional. Paying for an item gives credits and pressing on a button gives the player the said item, and resets the number of credits to 0. Credits are currently not shown, but this may come.
http://www.youtube.com/user/StephennJF
How are you going to count the mobs? (They could keep standing on a pressure plate, and spiders might be a problem?
Also, you should hook up towers to clocks, and have upgrades make the clocks faster.
That's not going to work. He needs to use either water or minecarts, which both have their limits.
I'm not sure if this is where you got the idea from, but it might give you some ideas:
Snow golems are pretty weak, so I don't think I'll implement them.
Also, FVDisco is indeed a pretty awesome guy, and I must say his replica of PvZ inspired me.
To answer to you Zomber, I am thinking about finishing in about a week if everything goes well. I am working on it with a friend,
but two people isn't much when you compare it to massive projects done by teams of 10 or more.
I'll post the shots on the original post!
Wow there cowboy, the beta version will come soon. The redstone isn't finished yet. I will release the beta version when
the interface for the towers is done, the spawner is corrected, the wave system works and when the environment is complete.
Until then, talk about it! Make as much noise as possible, and if you wish, visit my youtube channel : Wasssail.
Mainly redstone, and some videos are old, but I have some ok stuff going on.
Sorry if my project brings shade to yours :sad.gif:
It's always the problem when someone makes something cool, the others who made something similar but maybe
not as big always feel like meh. I know it happened to me when I made my first wood shack, then watched youtube to
see that people had done 1:1 replicas of Minas Tirith.
All I can say is : there's no such thing as too much TD, so don't give up !
Other updates : the wiring is coming to an end. I am working on wiring the abilities right now, just done the control pannel interface
linking the player to the bombardment tower (which is, in my opinion, the main attraction).
The beta version MIGHT come out tomorrow. Don't hope too much though, if I get lazy it won't come out 'til this weekend (or it might mean I
took an arrow to the knee).
P.S. : Sorry for the joke, I haven't even bought Skyrim yet, but I felt like it was the occasion to do it.
I understand my tests are popular reading in the teachers' lounge." -Watterson
Update :
The control panel is done. Abilities are wired and work properly.
Details :
Ability - Lockdown :
Blocks the end of the lane to prevent mobs from stealing your diamonds (losing a life) for 30 seconds, cooldown of 5 minutes (cooldown starts at activation, NOT at the end of the 30 seconds timer). Lockdown is a Tier 1 ability.
Ability - Arrow rain :
Rapidly fires arrows from 14 dispensers during 22 seconds dispatched across the middle of the lane, effectively killing most (if not all) the mobs in it. Cooldown of 5 minutes as well, working the same way as for lockdown. Arrow rain is a Tier 2 ability.
Left to do :
Improve the spawning system and implement a wave system (counting the waves, giving cash at the end of the waves, spawning different mobs for each waves, etc.
The thing is, at the place where the Lockdown ability blocks the mobs there is not towers, so the player has to kill every single mob with his bow. It's basically a
desperate move or to prevent 1 or 2 mobs to steal a life.