I have an idea, instead of using that 3-item scrolling thingie (For slot 1 it's quite annoying frankly :tongue.gif: ) when you press E for instance, you get an inventory sort of like TooManyItems to put in that slot, but only the items that are eligible in the slot.
Do you understand what I mean? So if you are at the Jack'o'lantern thingie at the bottom and want to get stone at the top, you don't need to scroll through all the blocks, just press E select the block, done.
I know exactly what you mean. I may consider that in a future update, but I have enough on my hands as it is with the upcoming release deadline and miles to go before the selection tools are finished! I'll play around with it after I release v2.0.
The sneak trick worked the first time I tried before you suggested it but now it doesn't. Looking forward to the next release, I can test with levers for now. great work.
Well I'm glad it worked the first time! It's strange that it doesn't work anymore. Don't worry, I'm getting no-fly working!
I need to correct the bug report on the filename, the save doesn't fail, it's just that the app, will save without a file type if none is specified, and will not display
files that don't end in .schematic.
Manually fixing the file name allows the app to display/load the file.
I'm using XP SP3 .
When I play MC, there is "some" random noise from my speakers, but it's not noticeable unless the volume is turned waaaaay up.
With your editor, if sounds are set to 0 (zero) there is LOUD random noise (i.e. it goes from hissing and/or buzzing to louder squealing)
emitted from my speakers.
If i turn the sound up then sound files are played multiple times which each sound generating action.
The sounds will repeat either a few times or for 15 to 20 seconds.
If I break 3 or 4 blocks, i could end up with a dozen or more sound effects effects all stuttering, looping, repeating (not in sync with each other) for long periods.
Very annoying!
But I still love the app, just have to turn my volume down when using it.
I sort of thought that's what you meant about the save failing. Although, I could've sworn I had fixed that in a previous update. In any case, it's fixed now.
It's strange that the sound bug should happen only with my simulator. I've made no changes to anything that plays sound! Did you copy the resources folder to your mcGoesHere folder? If not, I'd suggest trying that. Otherwise, I don't know what to do about it. I couldn't possibly begin to source that error.
In any case, I've set a release deadline for this Sunday night! After that I'll have a little less than a week to 'film' a video and put it on YouTube before I'm on vacation without Internet or computers. I'm still open to suggestions about selection implementation!
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AJ's Thread O' Links! -- A thread of links to my projects, other supported projects, approved ideas, etc.
I sort of thought that's what you meant about the save failing. Although, I could've sworn I had fixed that in a previous update. In any case, it's fixed now.
It's strange that the sound bug should happen only with my simulator. I've made no changes to anything that plays sound! Did you copy the resources folder to your mcGoesHere folder? If not, I'd suggest trying that. Otherwise, I don't know what to do about it. I couldn't possibly begin to source that error.
In any case, I've set a release deadline for this Sunday night! After that I'll have a little less than a week to 'film' a video and put it on YouTube before I'm on vacation without Internet or computers. I'm still open to suggestions about selection implementation!
While browsing the forum I came across DJoslin's post on his next mod.
Watch the first video, he has managed to trigger the sound bug in his video, that posted in here about.
I suspect his bug, and mine may be caused by the mod maxing out the cpu during sound play back.
Why not see if they'll let you use World Edit SSP and World Edit GUI SSP, as the foundation for selection and schematic manipulation?
It would cut down on the amount of coding you'd need to do and would let you, quickly get a chat command version out quickly.
You could worry about a gui for the commands later.
While browsing the forum I came across DJoslin's post on his next mod.
Watch the first video, he has managed to trigger the sound bug in his video, that posted in here about.
I suspect his bug, and mine may be caused by the mod maxing out the cpu during sound play back.
Why not see if they'll let you use World Edit SSP and World Edit GUI SSP, as the foundation for selection and schematic manipulation?
It would cut down on the amount of coding you'd need to do and would let you, quickly get a chat command version out quickly.
You could worry about a gui for the commands later.
I can definitely hear it. CPU maxing sounds like it might be the problem, but I don't know. Try running the simulator with nothing else running on your computer.
As for checking out World Edit, I may try to merge it into the simulator after the next update. I've gotten far enough in that trying to back out and go a different route would probably take longer than sticking with the route I've chosen. Thank you for the suggestion, though!
This appears -beautiful-. I've been missing owning a superb redstone sim actually because Baezon left. I like Simnik's continuation as well, but this just one is practically future-proof. I adore it!
Thank you! :biggrin.gif:
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The new update is out! I should be starting work on the video tomorrow. Does anyone have any suggestions for tools I can use to put it together? e.g. screen video capture, video editors, voice recorders, etc.? I've never done anything like this before, so I couldn't begin to find the right tools. xD
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DaftasBrush, I could've sworn that I fixed the file ending issue! O_o I'll have to look back at my code. I probably forgot a 'not' in there somewhere...
The delay between the first and second breaks and the break delay on switches and buttons might be doable. I've always had a little trouble understanding how Notch actually does that, so it may be interesting. Sorry about the trouble with your levers. I know just how frustrating that can be. xD
About your question... I honestly don't know. I've had that happen to me, too, on occasion. I'm not entirely sure what happens; I think it may have to do with what's actually being paused and what's not. Tile Entities (pistons) and most block functions are not updated during pause mode. Entities (you, falling sand/gravel, TNT), on the other hand are always updated. If they weren't, you wouldn't be able to move or look around while the simulator was paused. I may need to see what else the simulator does during a tick. It may have something to do with quirks like the N/S quirk.
Syncipher, I'm surprised that pressure plates don't activate. I specifically tested pressure plates while I was developing the option, and they worked perfectly; both stone and wooden pressure plates worked as expected. Are you absolutely sure they don't work? (It has nothing to do with the Q button still working; trust me on that one. Q is supposed to work when no-fly's off in case you fall off the schematic. xD )
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I don't know what to tell you, other than make sure that fly is actually off. I just did the absolute minimum for installation (I actually downloaded from the download link and installed it fresh), and pressure plates work perfectly. There should be a message when you turn flying off that says 'Flying is now off.' I don't see any reason why pressure plates should work for me and not for you.
Oh and DaftasBrush, I tested the file ending bug on my fresh installation and the simulator added the file ending just like it should. (I typed 'foo' and it saved it as 'foo.schematic'.)
EDIT:: Syncipher: could you maybe show me some screenshots of the pressure plate not working? A video would be even better. This would allow me to diagnose the problem further.
Well... I posted that just before you'd released the new version.. ( or I'd noticed you'd released it )..
Seems fine now.. was that a fix in this new version or...?
Also the "It works when stepped, but not when played" thing is better now too.. well sort of...
It NEVER works.. ! :sad.gif:
But at least it's consistent! :wink.gif:
Pressure plates not working for me either... it doesn't bother me, don't use them.. but thought I'd check.
Yes, the file extension was a fix in this version. I probably should have included that in the change log. Oh well.
That's really strange! Plates work perfectly for me! O_o I'll have to test them on a different system. Here were my tests:
Well... I posted that just before you'd released the new version.. ( or I'd noticed you'd released it )..
Seems fine now.. was that a fix in this new version or...?
Also the "It works when stepped, but not when played" thing is better now too.. well sort of...
It NEVER works.. ! :sad.gif:
But at least it's consistent! :wink.gif:
Pressure plates not working for me either... it doesn't bother me, don't use them.. but thought I'd check.
In AJ's image, its Stone Pressure Plate maybe they have there differences, I hate to double post but somtimes its worth it!
I didn't save the schematic just started a new one to check then I just quit.
I just repeated the steps but saved and quit the game, Reloaded the save and plates stop working. I have stepped the sim removed\replaced, toggled fly\noclip, attached it to a redstone mech', sneaked on it, jumped on it, Q'd above and dropped on it, turned fly off over it and fell on it. Nothing happens and the steps to achieve this are repeatable as follows, No video required :
1. Load a save created with a previouse version - Don't Work
2. Create a new scematic and place plate - Works
3. Save schematic but dont quit to title (name doesn't matter, I tried you never know) - Works
4. Quit to Title or close via window close button then reload - Don't Work
There is one thing that I may suggest, Is it actually saving correctly and does the sim recognise everything in the save. I ask because the plates stop working after you quit and reload the save. It's as if the simulator placed the plate on reload but didn't give it any properties like the code is missing that tells the sim what it does. Just an idea but it's better than none.
Oh and there is another thing I would like to ask.
Can we spawn in the middle of the map or make sure that on load of the map fly mode is checked and if off from a previous session, to turn it back on because I keep forgetting to turn it back on and keep falling down the map because we spawn a little aways from it.
Now there's something I can work with. Although, I can't see why in the world they should work when you make a new one but not when you load an old one. That's very strange. I can confirm that it doesn't work on my system, though. I'm very sure that it saves correctly and that it recognizes everything in the save because it's a mod of the game; of course it recognizes everything in the save... unless it turns out that pressure plates utilize Tile Entities? Shoot, I think I forgot those. :ohmy.gif: I better go check. EDIT:: Nevermind, I just checked and it doesn't. I don't see any reason that it shouldn't work, after looking at the code. However, I will investigate the problem.
I'll fix that flying bug in the next update. I don't know how I missed that. I just did it when I tested loading. I just went flying downward and barely caught myself. xD At least you have Q and the teleporter to help you.
Minecarts are another thing I'd like to add. Unfortunately, there's the problem that they need to pause just like everything else does, but they're Entities, and you're an Entity, which means I have to add complex code to differentiate between the player and other Entities before I can pause them. :/ I'll work on it. Eventually.
Unfortunately, due to circumstances out of my control, the video was unable to be finished this week. I won't be able to film or code any for the next couple weeks, and then school starts. I may have access to the Internet, though, so I might be able to reply and provide support. Until then, have fun with v2.0! (If anyone else wants to make a video of the simulator, go ahead! You have my full support. :smile.gif: I'd love to see someone else's view of which features in the simulator they like. )
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Not is this only a very great mod, but it also is EXACTLY what I have ALWAYS been looking for since I learned how to use redstone. Furthermore, due to my lack of graphics card, I have not been able to play Minecraft offline. Ever. This kept me from using any mods, because they all require ModLoader, which only works offline. I wish every mod worked like this.
Um, I'm not sure if this is a bug in this or actual Minecraft, but pushing and pulling a fence with a sticky piston causes a crash for me.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT a1dce528 --------
Generated 8/5/11 6:36 PM
Minecraft: Minecraft Beta 1.7.3
OS: Windows XP (x86) version 5.1
Java: 1.6.0_26, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode, sharing), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: Intel Bear Lake B version 1.4.0 - Build 7.14.10.4820, Intel
java.lang.NullPointerException
at ob.b(PlayerController.java:37)
at os.b(PlayerControllerSP.java:39)
at os.a(PlayerControllerSP.java:83)
at net.minecraft.client.Minecraft.a(Minecraft.java:830)
at net.minecraft.client.Minecraft.k(Minecraft.java:1152)
at net.minecraft.client.Minecraft.run(Minecraft.java:483)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT dc193487 ----------
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Quote from ThatDutchIdiot »
Your deleted worlds go straight to Notch where he can lulz at your failing attempt to play Minecraft.
Just wondering but in the case of mine carts and stations\mechanisms etc.. if you step the redstone which includes powered rails they act as brakes etc... they dont need to be stepped they should stop automatically when we step the mechanics.
I'm not sure what you mean. I assure you, however, that stepping will advance everything in the world one tick. This is how the world normally works.
Not is this only a very great mod, but it also is EXACTLY what I have ALWAYS been looking for since I learned how to use redstone. Furthermore, due to my lack of graphics card, I have not been able to play Minecraft offline. Ever. This kept me from using any mods, because they all require ModLoader, which only works offline. I wish every mod worked like this.
Um, I'm not sure if this is a bug in this or actual Minecraft, but pushing and pulling a fence with a sticky piston causes a crash for me.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT a1dce528 --------
Generated 8/5/11 6:36 PM
Minecraft: Minecraft Beta 1.7.3
OS: Windows XP (x86) version 5.1
Java: 1.6.0_26, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode, sharing), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: Intel Bear Lake B version 1.4.0 - Build 7.14.10.4820, Intel
java.lang.NullPointerException
at ob.b(PlayerController.java:37)
at os.b(PlayerControllerSP.java:39)
at os.a(PlayerControllerSP.java:83)
at net.minecraft.client.Minecraft.a(Minecraft.java:830)
at net.minecraft.client.Minecraft.k(Minecraft.java:1152)
at net.minecraft.client.Minecraft.run(Minecraft.java:483)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT dc193487 ----------
I have a feeling that's a problem with my simulator. I'll look into it as soon as I can! I'm sorry for the inconvenience.
Dont work for me. I'm on Snow Leopard, i have downloaded a fresh 1.7.3 Minecraft. I put the bin folder in mcGoesHere, i put modded files in minecraft.jar, i delete META-INF and i have this error message at launch :
I have make all the readme say. But its dont work.
Could you run the simulator from your console and tell me the output before the crash? Specifically the line that starts with something similar to "Libraries at ". I'll look into the problem as soon as I can. I'm sorry for the inconvenience!
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I'll explain further, you said that minecarts are entities just like the player which means to me if you step the redstone, minecarts do what they would normally do move or stop depending on what they are on just like a player can still move about when paused :
A minecart on a track with 2 powered rails both are set to come on with a detector rail.
So you set your minecart off to the first one, It hits the detector rail, Powers the powered rail and off you go.
However if you pause it the minecart stops at the second powered rail because the detector rail is paused and thus doesn't power the powered rail resulting in a braking powered rail and the cart then stops.
How is stepping any different, it just pauses and plays with one button right ? or hold for some erratic behaviour (witnessed with pistons, not sure if this is a problem they go in and out really fast when holding the step key before settling down to a fully stopped position.)
So if you step you are essentially activating\deactivating the redstone and the cart should respond to it as it would in the real world.
I may be completely wrong here, But that's how it seems to work in my mind.
I see. In the next update, Entities will pause with the rest of the world (with the exception of you). Then, minecarts will flow with the rest of the world. And the funny twitching you see is simply a graphical thing I forgot to disable that makes transitions between ticks smoother. I'll see what I can do about it in the next update.
MacBook-de-GilDev:~ gildev$ java /Users/gildev/Desktop/Minecraft/AJRedstoneSimulatorv2.0/startSimulator.jar
Exception in thread "main" java.lang.NoClassDefFoundError: /Users/gildev/Desktop/Minecraft/AJRedstoneSimulatorv2/0/startSimulator/jar
Caused by: java.lang.ClassNotFoundException: .Users.gildev.Desktop.Minecraft.AJRedstoneSimulatorv2.0.startSimulator.jar
at java.net.URLClassLoader$1.run(URLClassLoader.java:202)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
MacBook-de-GilDev:~ gildev$
Do i type the right command ? (java xxx)
Actually, the command is 'java -jar JARNAMEHERE'.
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MacBook-de-GilDev:~ gildev$ java -jar /Users/gildev/Desktop/Minecraft/AJRedstoneSimulatorv2.0/startSimulator.jar
Libraries at /Users/gildev/Desktop/Minecraft/AJRedstoneSimulatorv2.0/mcGoesHere/bin/natives
java.lang.NoClassDefFoundError: net/minecraft/client/Minecraft
at Start.main(Start.java:42)
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.Minecraft
at java.net.URLClassLoader$1.run(URLClassLoader.java:202)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
... 1 more
MacBook-de-GilDev:~ gildev$
I need this simulator... =S
EDIT : Do you have Skype for we can speak about the problem ? If you have it, add me : gillesdevillers
Sorry for the long delay; Internet is patchy where I am. I do have Skype, actually. Unfortunately, I don't have it with me. It is interesting that v1.9 works where v2.0 does not. Did you install them in the same folder? If not, can you tell me any differences you can see between the two folder paths? Significant differences include one having spaces while the other does not and one including non-alphanumeric characters (not a-z, A-Z, 0-9, or _) while the other does not. I think it might be an issue with how the JVM interprets the folder path I gave it to locate Minecraft.
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AJ's Thread O' Links! -- A thread of links to my projects, other supported projects, approved ideas, etc.
Um, I'm not sure if this is a bug in this or actual Minecraft, but pushing and pulling a fence with a sticky piston causes a crash for me.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT a1dce528 --------
Generated 8/5/11 6:36 PM
Minecraft: Minecraft Beta 1.7.3
OS: Windows XP (x86) version 5.1
Java: 1.6.0_26, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode, sharing), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: Intel Bear Lake B version 1.4.0 - Build 7.14.10.4820, Intel
java.lang.NullPointerException
at ob.b(PlayerController.java:37)
at os.b(PlayerControllerSP.java:39)
at os.a(PlayerControllerSP.java:83)
at net.minecraft.client.Minecraft.a(Minecraft.java:830)
at net.minecraft.client.Minecraft.k(Minecraft.java:1152)
at net.minecraft.client.Minecraft.run(Minecraft.java:483)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT dc193487 ----------
Alright, so I finally got to look at my code again. What were you left-clicking? The crash is awfully strange, because it would appear that either you were clicking on air or you weren't in the world at all. In any case, you were most definitely clicking something, just based on the stack trace.
Also, ZombieMob, I need a little help from you if I'm going to figure out why v2.0 doesn't work for you. Would you please reply with the following information?
Did you install the two versions in the same folder? In other words, did you uninstall v2.0 and then install v1.9 in the same place v2.0 had been in?
Were there any spaces or non-alphanumeric (not a,b,c... 1,2,3... or A,B,C...) characters in the folder path? In other words, a path such as "/home/AJ/Redstone Simulator" or "/home/AJ/AJ's Simulator" might cause problems due to the spaces and/or special characters like ', $, # or possibly even ..
Did you place either version in your home folder?
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Is there a way to place signs? It would be really handy to be able to leave myself little reminders on if the wire is input/output, a lock, where it comes from, where is it going, what the plans for it are and/or why it runs this terrible course through the circuit. Should I a this schematic to someone else it I'd use it for instructions.
I've found every other block I could ever need but no signs.
I know exactly what you mean. I may consider that in a future update, but I have enough on my hands as it is with the upcoming release deadline and miles to go before the selection tools are finished! I'll play around with it after I release v2.0.
Well I'm glad it worked the first time! It's strange that it doesn't work anymore. Don't worry, I'm getting no-fly working!
I sort of thought that's what you meant about the save failing. Although, I could've sworn I had fixed that in a previous update. In any case, it's fixed now.
It's strange that the sound bug should happen only with my simulator. I've made no changes to anything that plays sound! Did you copy the resources folder to your mcGoesHere folder? If not, I'd suggest trying that. Otherwise, I don't know what to do about it. I couldn't possibly begin to source that error.
In any case, I've set a release deadline for this Sunday night! After that I'll have a little less than a week to 'film' a video and put it on YouTube before I'm on vacation without Internet or computers. I'm still open to suggestions about selection implementation!
While browsing the forum I came across DJoslin's post on his next mod.
Watch the first video, he has managed to trigger the sound bug in his video, that posted in here about.
I suspect his bug, and mine may be caused by the mod maxing out the cpu during sound play back.
Why not see if they'll let you use World Edit SSP and World Edit GUI SSP, as the foundation for selection and schematic manipulation?
It would cut down on the amount of coding you'd need to do and would let you, quickly get a chat command version out quickly.
You could worry about a gui for the commands later.
I can definitely hear it. CPU maxing sounds like it might be the problem, but I don't know. Try running the simulator with nothing else running on your computer.
As for checking out World Edit, I may try to merge it into the simulator after the next update. I've gotten far enough in that trying to back out and go a different route would probably take longer than sticking with the route I've chosen. Thank you for the suggestion, though!
Thank you! :biggrin.gif:
The delay between the first and second breaks and the break delay on switches and buttons might be doable. I've always had a little trouble understanding how Notch actually does that, so it may be interesting. Sorry about the trouble with your levers. I know just how frustrating that can be. xD
About your question... I honestly don't know. I've had that happen to me, too, on occasion. I'm not entirely sure what happens; I think it may have to do with what's actually being paused and what's not. Tile Entities (pistons) and most block functions are not updated during pause mode. Entities (you, falling sand/gravel, TNT), on the other hand are always updated. If they weren't, you wouldn't be able to move or look around while the simulator was paused. I may need to see what else the simulator does during a tick. It may have something to do with quirks like the N/S quirk.
Syncipher, I'm surprised that pressure plates don't activate. I specifically tested pressure plates while I was developing the option, and they worked perfectly; both stone and wooden pressure plates worked as expected. Are you absolutely sure they don't work? (It has nothing to do with the Q button still working; trust me on that one. Q is supposed to work when no-fly's off in case you fall off the schematic. xD )
Oh and DaftasBrush, I tested the file ending bug on my fresh installation and the simulator added the file ending just like it should. (I typed 'foo' and it saved it as 'foo.schematic'.)
EDIT:: Syncipher: could you maybe show me some screenshots of the pressure plate not working? A video would be even better. This would allow me to diagnose the problem further.
Yes, the file extension was a fix in this version. I probably should have included that in the change log. Oh well.
That's really strange! Plates work perfectly for me! O_o I'll have to test them on a different system. Here were my tests:
It's probably just you. Are you sure you're making it right? you know, the wire-block-torch method?
In AJ's image, its Stone Pressure Plate maybe they have there differences, I hate to double post but somtimes its worth it!
Now there's something I can work with. Although, I can't see why in the world they should work when you make a new one but not when you load an old one. That's very strange. I can confirm that it doesn't work on my system, though. I'm very sure that it saves correctly and that it recognizes everything in the save because it's a mod of the game; of course it recognizes everything in the save...
unless it turns out that pressure plates utilize Tile Entities? Shoot, I think I forgot those. :ohmy.gif: I better go check.EDIT:: Nevermind, I just checked and it doesn't. I don't see any reason that it shouldn't work, after looking at the code. However, I will investigate the problem.I'll fix that flying bug in the next update. I don't know how I missed that. I just did it when I tested loading. I just went flying downward and barely caught myself. xD At least you have Q and the teleporter to help you.
Unfortunately, due to circumstances out of my control, the video was unable to be finished this week. I won't be able to film or code any for the next couple weeks, and then school starts. I may have access to the Internet, though, so I might be able to reply and provide support. Until then, have fun with v2.0! (If anyone else wants to make a video of the simulator, go ahead! You have my full support. :smile.gif: I'd love to see someone else's view of which features in the simulator they like. )
Not is this only a very great mod, but it also is EXACTLY what I have ALWAYS been looking for since I learned how to use redstone. Furthermore, due to my lack of graphics card, I have not been able to play Minecraft offline. Ever. This kept me from using any mods, because they all require ModLoader, which only works offline. I wish every mod worked like this.
for you.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT a1dce528 --------
Generated 8/5/11 6:36 PM
Minecraft: Minecraft Beta 1.7.3
OS: Windows XP (x86) version 5.1
Java: 1.6.0_26, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode, sharing), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: Intel Bear Lake B version 1.4.0 - Build 7.14.10.4820, Intel
java.lang.NullPointerException
at ob.b(PlayerController.java:37)
at os.b(PlayerControllerSP.java:39)
at os.a(PlayerControllerSP.java:83)
at net.minecraft.client.Minecraft.a(Minecraft.java:830)
at net.minecraft.client.Minecraft.k(Minecraft.java:1152)
at net.minecraft.client.Minecraft.run(Minecraft.java:483)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT dc193487 ----------
I'm not sure what you mean. I assure you, however, that stepping will advance everything in the world one tick. This is how the world normally works.
Wonderful! I appreciate your support.
I have a feeling that's a problem with my simulator. I'll look into it as soon as I can! I'm sorry for the inconvenience.
Could you run the simulator from your console and tell me the output before the crash? Specifically the line that starts with something similar to "Libraries at ". I'll look into the problem as soon as I can. I'm sorry for the inconvenience!
I see. In the next update, Entities will pause with the rest of the world (with the exception of you). Then, minecarts will flow with the rest of the world. And the funny twitching you see is simply a graphical thing I forgot to disable that makes transitions between ticks smoother. I'll see what I can do about it in the next update.
Actually, the command is 'java -jar JARNAMEHERE'.
Sorry for the long delay; Internet is patchy where I am. I do have Skype, actually. Unfortunately, I don't have it with me. It is interesting that v1.9 works where v2.0 does not. Did you install them in the same folder? If not, can you tell me any differences you can see between the two folder paths? Significant differences include one having spaces while the other does not and one including non-alphanumeric characters (not a-z, A-Z, 0-9, or _) while the other does not. I think it might be an issue with how the JVM interprets the folder path I gave it to locate Minecraft.
Alright, so I finally got to look at my code again. What were you left-clicking? The crash is awfully strange, because it would appear that either you were clicking on air or you weren't in the world at all. In any case, you were most definitely clicking something, just based on the stack trace.
Also, ZombieMob, I need a little help from you if I'm going to figure out why v2.0 doesn't work for you. Would you please reply with the following information?
I've found every other block I could ever need but no signs.