GreyZap's 4 bit programmable command module! I did make this on my own and no you can't copy it.
OK, Honestly I have no idea what this could be used for. If anyone has any ideas other than my example thing let me know in a reply. Also, please reply anyway, I hate it when I spend half an hour on a post and then I get 2 replies.
This mechanism works by converting binary combinations into 16 different outputs that can be accessed by any desired redstone related thing in the vicinity. Also, the control room is in a separate location from the actual effect.
*I'm working on making a video so don't get all up in my junk about not understanding. If you want to understand go to the download at the bottom of the page.
So we'll start off with an introduction pic:
This is the, let's call it "The House of Redstonage". The house is where all the stuff is wired up to, and the hill is just there to conceal the control room that I will show you now:
Pretty cool huh? So in picture one you can see 4 switches on the closest wall. These are the binary inputs, meaning the one on the far right is 1=1 going left is 2=2, 3=4, and 4=8. In the second picture you can see my display (the four torches above) and my "embed" button. The embed button saves your choice of binary and makes it available to the deobfuscator. Also, back to the first picture, the lonely lever on the wall furthest from you is the switch that connects the command unit to the deobfuscator. So getting on with the demonstration*, here is my key to remembering the numbers for the different controls (I will only be demonstrating the lights because of imageshack's inability to upload at a decent speed) :
In case you can't see it says (right-left) door=14, stand=8, lights=5, windows=11. These are the numbers or outputs I assigned these different features. Here is the house with lights in the off state:
And lights on:
How I do this is as follows; the lights are wired or "set" to 5. So in the control room I would flip all four switches to equal 1010. I don't know what I was thinking at the time, so when you're doing it it would look like 0101, but it corresponds with the opposite wire outputs on the wall behind you. Anyways, after I do this I hit the button in the middle to save or embed the signals. The last step is to flip the lonely switch on the far wall to on.
If you don't already know how binary works you're either a n00b or completely hopeless.
WARNING! The next part is technical, if you aren't willing to read this than you shouldn't be on the redstone forum.
This is all the guts and crap that makes it work:
This is the deobfuscator^
This is on top of the control room and inside the hill^
Here is the deobfuscator and all of it's parts:
In the purple outline you can see the display on the right and the input on the left, pretty straight forward as you can see 0 is on. In the yellow I have the deobfuscator, this is the most important part, in that it is the component that defines what binary input turns on what. This section is primarily a bunch of and gates, each one built to detect a certain combination. In the red highlight is just all the wire being put into order (from wire 1-16). Last but not least, the green section defines what is the actual true input, it is the false factor eliminator or FFE (cool name eh?). I'll explain how it works later.
This is the control room before I inserted it into the ground and threw dirt on top of it and such:
Front view^
Back view^
The control room is comprised of four RS-NOR latches, a reset wire, a button/lever hub, a set of set wires, and a set of display wires, not much really.
K! Back to the FFE! I'm going to give you an instance: You put in the binary equivalent to 15 (1111) and all you get is a 32 block long row full of restone torches in the on state. WHY?: Well, this is because every wire is on and this turns on every and gate in the deobfuscator. FIX: The FFE simply takes every output and loops it around to a piston that cuts off the output previous to it. By implementing a line of repeaters the FFE achieves the effect of turning off every other output previous to it leaving only the highest activated output in the on state. This way if one is on and another one is on that is of greater value the lower one will be deactivated. Still don't get it? Just download the schematic.
What it does:
Beats the hell out of me.
What it doesn't do:
-You can not have two things running at the same time (like the door open and the lights on).
-You can not save commands and instantly reactivate them when ever.
-It does not feed your pet, make toaster strudels, or alert you if it's raining.
Future plans:
I plan to add a 16 bit memory to it so that saving commands is possible (up to 4 commands). I also hope to add some RAM so that it can do more than one thing at a time.
Thanks for reading! Please leave feedback! Your trusty fellow redstoner: GreyZap
GreyZap's 4 bit programmable command module!
I did make this on my own and no you can't copy it.
*I'm working on making a video so don't get all up in my junk about not understanding. If you want to understand go to the download at the bottom of the page.
This is the, let's call it "The House of Redstonage". The house is where all the stuff is wired up to, and the hill is just there to conceal the control room that I will show you now:
Pretty cool huh? So in picture one you can see 4 switches on the closest wall. These are the binary inputs, meaning the one on the far right is 1=1 going left is 2=2, 3=4, and 4=8. In the second picture you can see my display (the four torches above) and my "embed" button. The embed button saves your choice of binary and makes it available to the deobfuscator. Also, back to the first picture, the lonely lever on the wall furthest from you is the switch that connects the command unit to the deobfuscator. So getting on with the demonstration*, here is my key to remembering the numbers for the different controls (I will only be demonstrating the lights because of imageshack's inability to upload at a decent speed) :
In case you can't see it says (right-left) door=14, stand=8, lights=5, windows=11. These are the numbers or outputs I assigned these different features. Here is the house with lights in the off state:
And lights on:
How I do this is as follows; the lights are wired or "set" to 5. So in the control room I would flip all four switches to equal 1010. I don't know what I was thinking at the time, so when you're doing it it would look like 0101, but it corresponds with the opposite wire outputs on the wall behind you. Anyways, after I do this I hit the button in the middle to save or embed the signals. The last step is to flip the lonely switch on the far wall to on.
If you don't already know how binary works you're either a n00b or completely hopeless.
WARNING! The next part is technical, if you aren't willing to read this than you shouldn't be on the redstone forum.
This is all the guts and crap that makes it work:
This is the deobfuscator^
This is on top of the control room and inside the hill^
Here is the deobfuscator and all of it's parts:
In the purple outline you can see the display on the right and the input on the left, pretty straight forward as you can see 0 is on. In the yellow I have the deobfuscator, this is the most important part, in that it is the component that defines what binary input turns on what. This section is primarily a bunch of and gates, each one built to detect a certain combination. In the red highlight is just all the wire being put into order (from wire 1-16). Last but not least, the green section defines what is the actual true input, it is the false factor eliminator or FFE (cool name eh?). I'll explain how it works later.
This is the control room before I inserted it into the ground and threw dirt on top of it and such:
Front view^
Back view^
The control room is comprised of four RS-NOR latches, a reset wire, a button/lever hub, a set of set wires, and a set of display wires, not much really.
K! Back to the FFE! I'm going to give you an instance: You put in the binary equivalent to 15 (1111) and all you get is a 32 block long row full of restone torches in the on state. WHY?: Well, this is because every wire is on and this turns on every and gate in the deobfuscator. FIX: The FFE simply takes every output and loops it around to a piston that cuts off the output previous to it. By implementing a line of repeaters the FFE achieves the effect of turning off every other output previous to it leaving only the highest activated output in the on state. This way if one is on and another one is on that is of greater value the lower one will be deactivated. Still don't get it? Just download the schematic.
What it does:
Beats the hell out of me.
What it doesn't do:
-You can not have two things running at the same time (like the door open and the lights on).
-You can not save commands and instantly reactivate them when ever.
-It does not feed your pet, make toaster strudels, or alert you if it's raining.
Future plans:
I plan to add a 16 bit memory to it so that saving commands is possible (up to 4 commands). I also hope to add some RAM so that it can do more than one thing at a time.
Thanks for reading! Please leave feedback! Your trusty fellow redstoner: GreyZap
This looks like a random device some one made, and forgot to include a users guide.
GET SCHEMATIC