I am trying to create a redstone circuit that when powered will give a single pulse of power of similar duration to the pulse produced by a button and then not give power again until the circuit is no longer powered.
I'm not sure what you mean exactly by pulse. The game updates 20 times a second, each of these updates are called ticks. Redstone updates with the tick system too, but each redstone tick takes two game ticks. So your minimum "pulse" length without using zero tick technology (thats a different animal) is a tenth of a second. Theoretically if you flip a lever fast enough I gues that might be possible, but whenever i need exactly one tick I use the circuit below. Its a common circuit that I found on this thread a few years ago:
Firstly thank you for trying to help I mean that sincerely. I am genuinely grateful that people on this forum are trying to help.
Unfortunatly that is not what I am looking for. I will rephrase what I want in the hopes of being clearer. I am looking for a circuit that when powered will deliver power for a short amount of time and then stop delivering power then and not deliver power again until then circuit has stopped receiving power and then been powered again.
If the circuit was connected to a level when the level was switched on the circuit would deliver power for a short amount of time then stop delivering power until the level was switched off then when the lever was switched on again it would again deliver power for a short amount of time again
I typically use an observer to generate a short pulse from a state change, and attach it to a sticky piston if I need to condition on the state change. In the screenshot, the left circuit generates a 1.5s pulse whenever the lever state changes. The right circuit generates the same pulse but only if the lever is switched on, not if it's switched off. A pulse extender can lengthen the pulse to whatever I need.
Maybe not the most compact solution, but extremely flexible as observers/pistons can be used on any flying machine, making things more flexible.
I am trying to create a redstone circuit that when powered will give a single pulse of power of similar duration to the pulse produced by a button and then not give power again until the circuit is no longer powered.
Is this possible and if it is how do I do it?
I hope what I have written makes sense
I'm not sure what you mean exactly by pulse. The game updates 20 times a second, each of these updates are called ticks. Redstone updates with the tick system too, but each redstone tick takes two game ticks. So your minimum "pulse" length without using zero tick technology (thats a different animal) is a tenth of a second. Theoretically if you flip a lever fast enough I gues that might be possible, but whenever i need exactly one tick I use the circuit below. Its a common circuit that I found on this thread a few years ago:
https://www.reddit.com/r/Minecraft/comments/1goanr/easy_one_tick_pulse_generator/
Firstly thank you for trying to help I mean that sincerely. I am genuinely grateful that people on this forum are trying to help.
Unfortunatly that is not what I am looking for. I will rephrase what I want in the hopes of being clearer. I am looking for a circuit that when powered will deliver power for a short amount of time and then stop delivering power then and not deliver power again until then circuit has stopped receiving power and then been powered again.
If the circuit was connected to a level when the level was switched on the circuit would deliver power for a short amount of time then stop delivering power until the level was switched off then when the lever was switched on again it would again deliver power for a short amount of time again
edit: I have figured out how to do this myself
So? What was your solution?
I typically use an observer to generate a short pulse from a state change, and attach it to a sticky piston if I need to condition on the state change. In the screenshot, the left circuit generates a 1.5s pulse whenever the lever state changes. The right circuit generates the same pulse but only if the lever is switched on, not if it's switched off. A pulse extender can lengthen the pulse to whatever I need.
Maybe not the most compact solution, but extremely flexible as observers/pistons can be used on any flying machine, making things more flexible.