Say I have an AFK farm. Is there a way to give a time-triggered experience boost to the player in survival mode such that the tool repairs itself, without mods? Of course mods can handle this, for example I use inventory profiles which can exchange tools before they break. But I'd still like a version that works in vanilla survival minecraft.
More precisely, I build an ice farm where I move a player under ice using water streams with an auto clicker that simulates left mouse button. An efficiency 5, unbreaking 3 pickaxe lasts for about an hour. Is there a way to extend this? I think silk touch and repair can be enchanted at the same time, so if we could get some XP to the player...
My best idea right now is to have a dispenser throwing fresh pickaxes when the player passes by, so if the pickaxe broken then the player would get a new one in the same slot. But that takes a lot of enchanting (or pickaxes).
Do you want it to be cheatless? I'm sure that command blocks could either spawn in XP orbs or give XP to the player directly.
How about incorporating a mob farm into the ice farm?
Killing mobs with a pickaxe would probably be slower than breaking ice (and add wear to the pickaxe faster) so you may need to pause the players movement with a piston or something.
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I don't do XP farming so I forgot that the proper fall height would let you instagib the mobs, I don't know if the occasional extra tough mob would gum up the works but as long as you spend some time more than 32 blocks away they should eventually despawn.
Do you want it to be cheatless? I'm sure that command blocks could either spawn in XP orbs or give XP to the player directly.
How about incorporating a mob farm into the ice farm?
Yes, survival vanilla only.
Funny, using a mob farm at some point was also the solution I came up with when I slept a night on this Have one corner without water flow and a piston that launces the player back into the waterstream a certain time after reaching that corner. Might have to look into what is the best XP mob farm, as bamboo/cactus is so efficient I never used mob farms for XP.
You could use bottles of experience to automatically repair your pickaxe you just need to see how many bottles are needed for 1 pickaxe and then make a mechanism that dispenses the xp to the player at the end.
You could use bottles of experience to automatically repair your pickaxe you just need to see how many bottles are needed for 1 pickaxe and then make a mechanism that dispenses the xp to the player at the end.
I'm not sure that this gives enough XP. A bottle drops 7 XP on average, which repair 14 durability. Considering that I need about 3 diamond pickaxes per hour, I would need about 300 bottles per hour (if my math is correct). The same problem occurs with mob farms, I'm not sure how much XP they drop but I think killing a zombie gives roughly the same as a bottle.
There is a very interesting mechanic buried in from gnembon. He uses an auto clicker to hold right and left mouse button at the same time, so he also eats when hungry (food in one hand and the pickaxe in the other). He places an item frame in one corner of the farm, and the tool will be placed there if he passes by. Then a dropper gives him a fresh tool, and I think he uses a snowball to get the item out of the frame and into a second chest. This a great, great idea, even though I haven't tried to build it myself so I'm not sure if it still works in the latest Java version. Partially damaged tools end up in a chest and you can simply have a large scale cactus/bamboo farm distributing XP over a decent number of furnaces and repair all tools after you come back.
I'm not sure that this gives enough XP. A bottle drops 7 XP on average, which repair 14 durability. Considering that I need about 3 diamond pickaxes per hour, I would need about 300 bottles per hour (if my math is correct). The same problem occurs with mob farms, I'm not sure how much XP they drop but I think killing a zombie gives roughly the same as a bottle.
There is a very interesting mechanic buried in from gnembon. He uses an auto clicker to hold right and left mouse button at the same time, so he also eats when hungry (food in one hand and the pickaxe in the other). He places an item frame in one corner of the farm, and the tool will be placed there if he passes by. Then a dropper gives him a fresh tool, and I think he uses a snowball to get the item out of the frame and into a second chest. This a great, great idea, even though I haven't tried to build it myself so I'm not sure if it still works in the latest Java version. Partially damaged tools end up in a chest and you can simply have a large scale cactus/bamboo farm distributing XP over a decent number of furnaces and repair all tools after you come back.
I have seen this video before it is i believe the best ice farm you could make if you want lots of ice and i believe it does work in the latest versions too. Your idea about repairing the pickaxe instead of using a new one is very smart but could be tricky to pull of. First of for this farm there is no need for an auto clicker, you can simply hold down both buttons and put something heavy on top of the mouse to keep them on or press both buttons and press f3+t to reload the resource packs and while the game has the mojang screen release the mouse buttons and it will get stuck like you are still pressing them. Now the thing that you need to keep in mind for this farm is how often will you use it and is it worth to either have multiple pickaxes to be thrown at you before the one you hold breaks and repair them later or make some kind of automatic way to get exp to give your character in order to repair the pickaxe. Personaly i believe that unless your building style uses tons of ice you will not use this farm that often even if you do tons of redstone like i do you only use ice for item transport and even then you can only use ice when you put a new water source block since after 1.13 water mechanics were changed and ice isn't needed to be under the water to make the items travel fast. So if you do not use that much ice but you want to have tons in reserve then maki this farm as gnembon shows and you will be ok. If you do not want to repair the pickaxes or you really want to make it so you only use one pickaxe and it auto repairs then there is only one reliable option i believe and that is as i sujested xp bottles. You could make use of wolfes and a skeleton spawner but you would need to make a very long timer in order for your character to stop in one spot, get more than enough xp to repair the pickaxe and then release him from that spot. This could be a solution but you need to find a spawner inside an ice biome and making the character move with water will be a pain, also if you are on hard witch i asume you are skeletons can have thorn so the wolf will die eventuallly unless you heal him. My idea about using xp bottles would be to have the player stop at the spot where gnembon has the pickaxe switch mechanism and have multiple dispensers throwing the exact number of bottles required to repair the pickaxe. It shouldn't be to dificult to make that all it needs is an etho clock being activated as soon as the player come in that spot then an observer clock or a hopper clock if you want something slower activates the dispensers and the player gets the xp. After that when the timer ends the player gets pushed back in the farm to mine ice again. Most people think that it is not easy to get a large amount of xp bottles but it is actually quite easy all you need is to get multiple clerics at one location and trade with them for the bottles. As for emerald supply make a raid farm there very powerfull to have in your world only the emeralds you get are good enough for you to never sell to villagers again+ hero of the village is quite good to take advantage in that farm. In the end it all comes to what you preffer, you want to repair pickaxes at the end of every afk session, be lucky and find a skeleton spawner in an ice biome and use the wolfs to repair or use the xp bottles to repair and trade enough xp bottles that will last for a very long time.
I have seen this video before it is i believe the best ice farm you could make if you want lots of ice and i believe it does work in the latest versions too.
If I had seen this video before starting on my ice farm I might have just done that Gnembons ice farm is truly beautiful, and requires minimal modifcations to work in 1.16.
However, having started my ice farm I still think it has use. Gnembons farm takes up a lot of space and building time, because the ice patches freeze only from one side. My farm produces much more ice per chunk because ice patches freeze from both sides and additional blocks in the middle, and it creates ice unassisted (if the chunks are loaded). Therefore my farm is suitable both for AFK harvesting (with a player holding right+left mouse butto) and for producing a lot of ice that can be harvested manually on demand. With a few additional flying machines you can produce large compact ice patches that can be harvested easily.
Say I have an AFK farm. Is there a way to give a time-triggered experience boost to the player in survival mode such that the tool repairs itself, without mods? Of course mods can handle this, for example I use inventory profiles which can exchange tools before they break. But I'd still like a version that works in vanilla survival minecraft.
More precisely, I build an ice farm where I move a player under ice using water streams with an auto clicker that simulates left mouse button. An efficiency 5, unbreaking 3 pickaxe lasts for about an hour. Is there a way to extend this? I think silk touch and repair can be enchanted at the same time, so if we could get some XP to the player...
My best idea right now is to have a dispenser throwing fresh pickaxes when the player passes by, so if the pickaxe broken then the player would get a new one in the same slot. But that takes a lot of enchanting (or pickaxes).
Do you want it to be cheatless? I'm sure that command blocks could either spawn in XP orbs or give XP to the player directly.
How about incorporating a mob farm into the ice farm?
Killing mobs with a pickaxe would probably be slower than breaking ice (and add wear to the pickaxe faster) so you may need to pause the players movement with a piston or something.
--
I don't do XP farming so I forgot that the proper fall height would let you instagib the mobs, I don't know if the occasional extra tough mob would gum up the works but as long as you spend some time more than 32 blocks away they should eventually despawn.
Just testing.
Yes, survival vanilla only.
Funny, using a mob farm at some point was also the solution I came up with when I slept a night on this Have one corner without water flow and a piston that launces the player back into the waterstream a certain time after reaching that corner. Might have to look into what is the best XP mob farm, as bamboo/cactus is so efficient I never used mob farms for XP.
You could use bottles of experience to automatically repair your pickaxe you just need to see how many bottles are needed for 1 pickaxe and then make a mechanism that dispenses the xp to the player at the end.
I'm not sure that this gives enough XP. A bottle drops 7 XP on average, which repair 14 durability. Considering that I need about 3 diamond pickaxes per hour, I would need about 300 bottles per hour (if my math is correct). The same problem occurs with mob farms, I'm not sure how much XP they drop but I think killing a zombie gives roughly the same as a bottle.
There is a very interesting mechanic buried in from gnembon. He uses an auto clicker to hold right and left mouse button at the same time, so he also eats when hungry (food in one hand and the pickaxe in the other). He places an item frame in one corner of the farm, and the tool will be placed there if he passes by. Then a dropper gives him a fresh tool, and I think he uses a snowball to get the item out of the frame and into a second chest. This a great, great idea, even though I haven't tried to build it myself so I'm not sure if it still works in the latest Java version. Partially damaged tools end up in a chest and you can simply have a large scale cactus/bamboo farm distributing XP over a decent number of furnaces and repair all tools after you come back.
I have seen this video before it is i believe the best ice farm you could make if you want lots of ice and i believe it does work in the latest versions too. Your idea about repairing the pickaxe instead of using a new one is very smart but could be tricky to pull of. First of for this farm there is no need for an auto clicker, you can simply hold down both buttons and put something heavy on top of the mouse to keep them on or press both buttons and press f3+t to reload the resource packs and while the game has the mojang screen release the mouse buttons and it will get stuck like you are still pressing them. Now the thing that you need to keep in mind for this farm is how often will you use it and is it worth to either have multiple pickaxes to be thrown at you before the one you hold breaks and repair them later or make some kind of automatic way to get exp to give your character in order to repair the pickaxe. Personaly i believe that unless your building style uses tons of ice you will not use this farm that often even if you do tons of redstone like i do you only use ice for item transport and even then you can only use ice when you put a new water source block since after 1.13 water mechanics were changed and ice isn't needed to be under the water to make the items travel fast. So if you do not use that much ice but you want to have tons in reserve then maki this farm as gnembon shows and you will be ok. If you do not want to repair the pickaxes or you really want to make it so you only use one pickaxe and it auto repairs then there is only one reliable option i believe and that is as i sujested xp bottles. You could make use of wolfes and a skeleton spawner but you would need to make a very long timer in order for your character to stop in one spot, get more than enough xp to repair the pickaxe and then release him from that spot. This could be a solution but you need to find a spawner inside an ice biome and making the character move with water will be a pain, also if you are on hard witch i asume you are skeletons can have thorn so the wolf will die eventuallly unless you heal him. My idea about using xp bottles would be to have the player stop at the spot where gnembon has the pickaxe switch mechanism and have multiple dispensers throwing the exact number of bottles required to repair the pickaxe. It shouldn't be to dificult to make that all it needs is an etho clock being activated as soon as the player come in that spot then an observer clock or a hopper clock if you want something slower activates the dispensers and the player gets the xp. After that when the timer ends the player gets pushed back in the farm to mine ice again. Most people think that it is not easy to get a large amount of xp bottles but it is actually quite easy all you need is to get multiple clerics at one location and trade with them for the bottles. As for emerald supply make a raid farm there very powerfull to have in your world only the emeralds you get are good enough for you to never sell to villagers again+ hero of the village is quite good to take advantage in that farm. In the end it all comes to what you preffer, you want to repair pickaxes at the end of every afk session, be lucky and find a skeleton spawner in an ice biome and use the wolfs to repair or use the xp bottles to repair and trade enough xp bottles that will last for a very long time.
If I had seen this video before starting on my ice farm I might have just done that Gnembons ice farm is truly beautiful, and requires minimal modifcations to work in 1.16.
However, having started my ice farm I still think it has use. Gnembons farm takes up a lot of space and building time, because the ice patches freeze only from one side. My farm produces much more ice per chunk because ice patches freeze from both sides and additional blocks in the middle, and it creates ice unassisted (if the chunks are loaded). Therefore my farm is suitable both for AFK harvesting (with a player holding right+left mouse butto) and for producing a lot of ice that can be harvested manually on demand. With a few additional flying machines you can produce large compact ice patches that can be harvested easily.