Im transporting wool from my sheep farm to a common collection point using a water stream, that has been designed to be in a specific area aesthetically. I don’t have much height directly above or behind where the droppers will spit out the wool (see diagrams), but I do have a couple of blocks space either side to work with, and basically as much space as necessary below, so long as it doesn’t interfere with the water stream. Playing in survival on Bedrock.
there is already an observer for the wool farm, which I was considering taking the output from with delay, but I think it does need to be a clock as there’s a small chance more than one wool will enter the dropper at a time. It doesn’t need to be a fast clock, as it is a relatively slow farm, but it does need to be sideways tileable.
Birdseye view, (B)lock, (H)opper (M)ine(C)art, (D)ropper, (W)aterstream, (A)ir. Hope this makes sense.
Trying to work out the restrictions. Not sure if I understand it. Which blocks are available?
I often use two hoppers facing each others, comparator facing into whatever I want to pulse. That's essentially 1x1x3 or 1x2x2.
I think you can read the dropper and power it at the same time. I know it works for a hopper, but dropper may be more difficult due to quasi connectivity. Shouldn't take more than 2 spaces, so you can tile a 3-wide build. Is this what you're looking for?
But if the dropper is wedged in such that you can't power it from the side, I don't think there is a way to do it.
Trying to work out the restrictions. Not sure if I understand it. Which blocks are available?
I often use two hoppers facing each others, comparator facing into whatever I want to pulse. That's essentially 1x1x3 or 1x2x2.
I think you can read the dropper and power it at the same time. I know it works for a hopper, but dropper may be more difficult due to quasi connectivity. Shouldn't take more than 2 spaces, so you can tile a 3-wide build. Is this what you're looking for?
But if the dropper is wedged in such that you can't power it from the side, I don't think there is a way to do it.
I don't think there's any quasi connectivity in Bedrock. (Which is what Kabinator says they are playing in.)
Thanks Hexa, that clock works fine and fits the space, the only thing I’d like to add if at all possible is the ability to read when the dropper (or hopper) is empty, and turn it off. 16 of these constantly running nearby each other as well as the sheep may get a bit loud real quick.
It may may still be suitable with the delay though if nothing else is possible.
Fruno, I don’t know much about quasi connectivity, but I don’t think it’s a thing in bedrock.
I've got a design here that turns off but it makes the farm 1 block wider as well as 2 blocks longer.
It _can_ be tiled as 3X5, putting the farms right next to each other but they do interfere so if one setup is processing wool then the one next to it locks up until the first is empty, so I think it would work if the wool is coming slow enough but it could cause problems.
I've got one clock for all farms, that's the green circuit, just continue the redstone line, adding a repeater every now and again, and hook it up to all the farms (or add more clocks.)
The upper redstone torch can be moved to lower down if you want to preserve the edges of the farms as much as possible.
Im transporting wool from my sheep farm to a common collection point using a water stream, that has been designed to be in a specific area aesthetically. I don’t have much height directly above or behind where the droppers will spit out the wool (see diagrams), but I do have a couple of blocks space either side to work with, and basically as much space as necessary below, so long as it doesn’t interfere with the water stream. Playing in survival on Bedrock.
there is already an observer for the wool farm, which I was considering taking the output from with delay, but I think it does need to be a clock as there’s a small chance more than one wool will enter the dropper at a time. It doesn’t need to be a fast clock, as it is a relatively slow farm, but it does need to be sideways tileable.
Birdseye view, (B)lock, (H)opper (M)ine(C)art, (D)ropper, (W)aterstream, (A)ir. Hope this makes sense.
Farm layer:
Unusable
Top layer:
B/HMC/B
B/A/B
B/A/B
Bottom layer:
B/H/B
B/D/B
B/W/B
Trying to work out the restrictions. Not sure if I understand it. Which blocks are available?
I often use two hoppers facing each others, comparator facing into whatever I want to pulse. That's essentially 1x1x3 or 1x2x2.
I think you can read the dropper and power it at the same time. I know it works for a hopper, but dropper may be more difficult due to quasi connectivity. Shouldn't take more than 2 spaces, so you can tile a 3-wide build. Is this what you're looking for?
But if the dropper is wedged in such that you can't power it from the side, I don't think there is a way to do it.
How about this?
It adds 2 blocks down and1 block on the side where the hoppers are but the farms can be tiled left-right.
It only needs one of the repeaters, I added the second to slow it down a bit.
Or did you want something that stopped when the hoppers were empty?
I'm not sure why my redstone turned grey, probably because I took the screenshot just as it turned off.
I don't think there's any quasi connectivity in Bedrock. (Which is what Kabinator says they are playing in.)
Just testing.
Thanks Hexa, that clock works fine and fits the space, the only thing I’d like to add if at all possible is the ability to read when the dropper (or hopper) is empty, and turn it off. 16 of these constantly running nearby each other as well as the sheep may get a bit loud real quick.
It may may still be suitable with the delay though if nothing else is possible.
Fruno, I don’t know much about quasi connectivity, but I don’t think it’s a thing in bedrock.
I've got a design here that turns off but it makes the farm 1 block wider as well as 2 blocks longer.
It _can_ be tiled as 3X5, putting the farms right next to each other but they do interfere so if one setup is processing wool then the one next to it locks up until the first is empty, so I think it would work if the wool is coming slow enough but it could cause problems.
I've got one clock for all farms, that's the green circuit, just continue the redstone line, adding a repeater every now and again, and hook it up to all the farms (or add more clocks.)
The upper redstone torch can be moved to lower down if you want to preserve the edges of the farms as much as possible.
Just testing.