So, hello everyone I have stumbled onto an obsticle. I have a redstone pulse in the first image, because I want to make a binary system with redstone in Minecraft I want to perserve this sequence over long distances, in my case the sequence in question is 10101010 (On/Off/On/Off etc..) but when i turn corner the signal fuses into a single larger one(second pic). How to prevent it from doing this?
I'm not getting exactly the same result but it certainly is acting oddly.
I don't have a solution or even an explanation but perhaps a cause.
I find that when I pulse it "too fast" the last repeater in a string stays on, whether the string ends in a block, with redstone dust or just stops.
So, if your pulses are a bit shorter than mine then perhaps the repeater at the corner is staying on for too long but not permanently like mine?
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I tried extending the line of repeaters past the corner and using an observer pointed at the next to last repeater but that extended the off pulse instead.
The difference in our screenshots could be due to my sequence continuing "forever" while you only have a short sequence and don't actually show it going around the corner.
First of all thanks Hexalobular, your insight helped me determine the problem.
So first of all i do believe this is in fact a bug with redstone but when you have alterating redstone/repeater sequence this does not seem to be a problem but if you have 2 reapeaters next to each other and then redstone dust(and then more reapeater i guess) the signals merge into one. I used observers to create 1 tick pulses though the method at which you create them is insignificant. The point is that if there is a line of 2 or more reapeaters the exit of them will be 1 higher pulse then it should be. I dont know the reason behind this. I tried it on 1.15 but the problem is still there I even went to 1.0 to find out that in 1.0 version of Minecraft this does not seem to be the problem. Here are photos of those:
PS:
Oh and btw, changing directions is not a problem, here is the example of Will work and Not, the only problem is the 2-3 repaters that then go into redstone dust
So, hello everyone I have stumbled onto an obsticle. I have a redstone pulse in the first image, because I want to make a binary system with redstone in Minecraft I want to perserve this sequence over long distances, in my case the sequence in question is 10101010 (On/Off/On/Off etc..) but when i turn corner the signal fuses into a single larger one(second pic). How to prevent it from doing this?
How are you generating the sequence?
I'm not getting exactly the same result but it certainly is acting oddly.
I don't have a solution or even an explanation but perhaps a cause.
I find that when I pulse it "too fast" the last repeater in a string stays on, whether the string ends in a block, with redstone dust or just stops.
So, if your pulses are a bit shorter than mine then perhaps the repeater at the corner is staying on for too long but not permanently like mine?
--
I tried extending the line of repeaters past the corner and using an observer pointed at the next to last repeater but that extended the off pulse instead.
Just testing.
Maybe our systems are acting the same after all?
The difference in our screenshots could be due to my sequence continuing "forever" while you only have a short sequence and don't actually show it going around the corner.
Just testing.
First of all thanks Hexalobular, your insight helped me determine the problem.
So first of all i do believe this is in fact a bug with redstone but when you have alterating redstone/repeater sequence this does not seem to be a problem but if you have 2 reapeaters next to each other and then redstone dust(and then more reapeater i guess) the signals merge into one. I used observers to create 1 tick pulses though the method at which you create them is insignificant. The point is that if there is a line of 2 or more reapeaters the exit of them will be 1 higher pulse then it should be. I dont know the reason behind this. I tried it on 1.15 but the problem is still there I even went to 1.0 to find out that in 1.0 version of Minecraft this does not seem to be the problem. Here are photos of those:
PS:
Oh and btw, changing directions is not a problem, here is the example of Will work and Not, the only problem is the 2-3 repaters that then go into redstone dust
Interesting, do you suppose it has to do with the strength of the signal?
With 2 repeaters in a row the second gets the full signal strength, with anything in between it would be lower.
So, can you redo your system to keep the repeaters separate or would you have to lower the pulse rate to keep the pulses separate?
Just testing.