The Meaning of Life, the Universe, and Everything.
Join Date:
7/4/2020
Posts:
62
Member Details
Hi.
Is there a way of creating rocket boosters controlled by redstone that can be installed in different objects? For instance, could you install supposed rocket boosters in the back of a steampunk airship to make it go faster? Building the hull of a large airship to coincide with the new Plato's Transporters mod and the thought about boosters came to me.
I made this a few years back on the 1.9 snapshot release that makes a rocket using the falling sand block entity and others to create an explosion to where the entities effected by gravity are propelled upwards by the explosions caused by fireballs. It may be however that this also works with TnT.
The volume of the explosions is a bit loud if you've got something else or something going on that way:
There are problems potentially to this that way though.
Because if you execute at an entity travelling the same speed theoretically on a horizontal plane then not all block spaces are filled if the entities executed at travel outwards that way from a center in a spiral fashion or occurence that way:
So, if you were to execute at a falling entity the command for summon falling_block for example, you would have to execute these entities with the idea or along the line of thought that way as to where the falling_block is falling downwards instead of the existence of being completely or almost completely recognized as a separate entity or completely could be another occurrence logically that way for that matter.
Although this is not actually the definition for falling_block based on having the syntax for having no gravity.
Although in game the entity is named falling_block.
By definition falling_block beginning with an f would therefor be summoned from a center and spiral in an outwards fashion.
Instead of the center block disappearing or not placing however is another one of those occurrences that way considering that every world that's made as a void world has a piece of cobblestone in it's center.
However the entity version of the same block does not actually reflect that in it's behavior similarly based on the corner blocks not placing when executing falling_block at an entity.
It is completely possible to build a rocket or something similar though that way, although you can not build anything that has "non-intersecting corners" due to the inability to summon the falling block by executing it at an entity that's invisible if there is not gravity.
So all builds that are horizontal and vertical logically have to have gravity. If the blocks do not have gravity then there is intersecting lines therefor the falling_block with a time of 40 or so would not actually spawn with the repeating command block.
I also made a mod for to fly a Minecart or any rideable entity such as if you built something with the falling_block entity or so on and so forth if that's what you're looking for.
Which gives you a set of 8 executable entities for each direction.
For example a command that way or somethin':
/summon go.north_projectile ~ ~ ~ {Fuse:140}
You can execute at them any falling block or entity to build moving parts in your build.
It is open source and in the .jar you can change the textures of the entities by looking in the textures folder, although the version it is coded for it 1.11.2.
I also made a mod for to fly a Minecart or any rideable entity such as if you built something with the falling_block entity or so on and so forth if that's what you're looking for.
Which gives you a set of 8 executable entities for each direction.
For example a command that way or somethin':
/summon go.north_projectile ~ ~ ~ {Fuse:140}
You can execute at them any falling block or entity to build moving parts in your build.
It is open source and in the .jar you can change the textures of the entities by looking in the textures folder, although the version it is coded for it 1.11.2.
Sorry, my pc had a catastrophic failure from what I am guessing was a overheating issue caused by dust. No components were damaged but it did utterly devastate my windows installation. I cleaned out my system and had to reinstall windows. I didn't have a recovery usb or windows cd so I had to scramble to get what I needed. I am back up and running though. Luckily I was able to save my files using command prompt commands.
Anyways, I think I like your minecart method better. I like the levitating affect and noise seems to be more controlled. First off I need to finish the hull of my airship and more crucially, I need to build the balloon structure using the blocks from the new Plato's Transporters mod. I need to experiment with that first and get that working and find out what speed the ships are rated for. I could use your mod if it is re-coded for 1.16.1 as well as compatible with fabric. Plato's Transporters is supposed to work for either forge or fabric. So that may be another thought.
Assuming Plato's Transporters flying craft aren't very fast it would be awesome if I could run that mod in conjunction with yours for periodic speed boosts when the situation calls for it.
The only internet I have is 4GB of free internet on a cell phone.
Using Windows 10 and a Wi-Fi adapter my personal experience is that the cell phone internet doesn't work to set up any version of a forge past 1.11.2. I had got it to setup for 1.12.2 and completely do everything successful using command prompt and I had to reinstall Windows 10 completely. It didn't open up in eclipse ether.
I had to go buy a USB and install this Windows thing on it because I ran a command.
Fortunately not having written my key for Windows down somewhere I didn't have to enter it to reinstall which I guess is the difference.
It's an open source project and I haven't done anything with fabric so I'm not sure if you could port it to that or not.
The only internet I have is 4GB of free internet on a cell phone.
Using Windows 10 and a Wi-Fi adapter my personal experience is that the cell phone internet doesn't work to set up any version of a forge past 1.11.2. I had got it to setup for 1.12.2 and completely do everything successful using command prompt and I had to reinstall Windows 10 completely. It didn't open up in eclipse ether.
I had to go buy a USB and install this Windows thing on it because I ran a command.
Fortunately not having written my key for Windows down somewhere I didn't have to enter it to reinstall which I guess is the difference.
It's an open source project and I haven't done anything with fabric so I'm not sure if you could port it to that or not.
What was the technique you used to create your boosters with command blocks? I need to learn this stuff. Also, do you know what modders use to create .jar files?
What was the technique you used to create your boosters with command blocks? I need to learn this stuff. Also, do you know what modders use to create .jar files?
The command blocks use the summon command to summon explosive entities in an upwards motion.
That collides with the falling_block and propels it upwards.
Although the answer to your other question is forge, the mccoderpack, or some people use the fabric thing to code mods with.
The command blocks use the summon command to summon explosive entities in an upwards motion.
That collides with the falling_block and propels it upwards.
Although the answer to your other question is forge, the mccoderpack, or some people use the fabric thing to code mods with.
Hello. How have you been?
I haven't had time to revisit this because I have been too busy with other things as well as working on the hull of my airship. The main hull is basically done except for a few touch ups I have to make. Getting ready for the balloon part as well as monitoring the progress of the new Plato's Transporters mod. It seems buggy and a work in progress. In any case, I'm still building. I was wondering. Is it possible for you to increase the rate of the explosive entities to a much greater number of explosions per minute?
Hi.
Is there a way of creating rocket boosters controlled by redstone that can be installed in different objects? For instance, could you install supposed rocket boosters in the back of a steampunk airship to make it go faster? Building the hull of a large airship to coincide with the new Plato's Transporters mod and the thought about boosters came to me.
I'm open to any improvised solutions.
Thanks.
I made this a few years back on the 1.9 snapshot release that makes a rocket using the falling sand block entity and others to create an explosion to where the entities effected by gravity are propelled upwards by the explosions caused by fireballs. It may be however that this also works with TnT.
The volume of the explosions is a bit loud if you've got something else or something going on that way:
There are problems potentially to this that way though.
Because if you execute at an entity travelling the same speed theoretically on a horizontal plane then not all block spaces are filled if the entities executed at travel outwards that way from a center in a spiral fashion or occurence that way:
So, if you were to execute at a falling entity the command for summon falling_block for example, you would have to execute these entities with the idea or along the line of thought that way as to where the falling_block is falling downwards instead of the existence of being completely or almost completely recognized as a separate entity or completely could be another occurrence logically that way for that matter.
Although this is not actually the definition for falling_block based on having the syntax for having no gravity.
Although in game the entity is named falling_block.
By definition falling_block beginning with an f would therefor be summoned from a center and spiral in an outwards fashion.
Instead of the center block disappearing or not placing however is another one of those occurrences that way considering that every world that's made as a void world has a piece of cobblestone in it's center.
However the entity version of the same block does not actually reflect that in it's behavior similarly based on the corner blocks not placing when executing falling_block at an entity.
It is completely possible to build a rocket or something similar though that way, although you can not build anything that has "non-intersecting corners" due to the inability to summon the falling block by executing it at an entity that's invisible if there is not gravity.
So all builds that are horizontal and vertical logically have to have gravity. If the blocks do not have gravity then there is intersecting lines therefor the falling_block with a time of 40 or so would not actually spawn with the repeating command block.
I also made a mod for to fly a Minecart or any rideable entity such as if you built something with the falling_block entity or so on and so forth if that's what you're looking for.
Which gives you a set of 8 executable entities for each direction.
For example a command that way or somethin':
/summon go.north_projectile ~ ~ ~ {Fuse:140}
You can execute at them any falling block or entity to build moving parts in your build.
The link is here:
https://www.curseforge.com/minecraft/mc-mods/changing-velocity
It is open source and in the .jar you can change the textures of the entities by looking in the textures folder, although the version it is coded for it 1.11.2.
Sorry, my pc had a catastrophic failure from what I am guessing was a overheating issue caused by dust. No components were damaged but it did utterly devastate my windows installation. I cleaned out my system and had to reinstall windows. I didn't have a recovery usb or windows cd so I had to scramble to get what I needed. I am back up and running though. Luckily I was able to save my files using command prompt commands.
Anyways, I think I like your minecart method better. I like the levitating affect and noise seems to be more controlled. First off I need to finish the hull of my airship and more crucially, I need to build the balloon structure using the blocks from the new Plato's Transporters mod. I need to experiment with that first and get that working and find out what speed the ships are rated for. I could use your mod if it is re-coded for 1.16.1 as well as compatible with fabric. Plato's Transporters is supposed to work for either forge or fabric. So that may be another thought.
Assuming Plato's Transporters flying craft aren't very fast it would be awesome if I could run that mod in conjunction with yours for periodic speed boosts when the situation calls for it.
The only internet I have is 4GB of free internet on a cell phone.
Using Windows 10 and a Wi-Fi adapter my personal experience is that the cell phone internet doesn't work to set up any version of a forge past 1.11.2. I had got it to setup for 1.12.2 and completely do everything successful using command prompt and I had to reinstall Windows 10 completely. It didn't open up in eclipse ether.
I had to go buy a USB and install this Windows thing on it because I ran a command.
Fortunately not having written my key for Windows down somewhere I didn't have to enter it to reinstall which I guess is the difference.
It's an open source project and I haven't done anything with fabric so I'm not sure if you could port it to that or not.
What was the technique you used to create your boosters with command blocks? I need to learn this stuff. Also, do you know what modders use to create .jar files?
The command blocks use the summon command to summon explosive entities in an upwards motion.
That collides with the falling_block and propels it upwards.
Although the answer to your other question is forge, the mccoderpack, or some people use the fabric thing to code mods with.
Hello. How have you been?
I haven't had time to revisit this because I have been too busy with other things as well as working on the hull of my airship. The main hull is basically done except for a few touch ups I have to make. Getting ready for the balloon part as well as monitoring the progress of the new Plato's Transporters mod. It seems buggy and a work in progress. In any case, I'm still building. I was wondering. Is it possible for you to increase the rate of the explosive entities to a much greater number of explosions per minute?