If you want to sort multiple items into the same chest that Tango Tek design (or various minor variants) is state-of-the-art…
You could combine hopper lines from a conventional "1-item-per-chest" sorter, but the result would be bigger and not have the easy flexibility to change what went were….
Basically one either uses stacking mechanics as items enter a container (as in the design linked), or those same stacking mechanics along with hopper mechanics & comparator output changes (as in "1-item-per-chest" designs).
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"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
This is likely the easiest and most compact design for systems where you want multiple items in same chest.
However you kinda have to plan ahead as to how much stuff of a given type you are going to store. If you set aside a chest for cobble, and 'prime' each slot in chest, and then chest fills up, you are kinda screwed unless chest down the line is being undeutilized. And you cannot take out full stacks, always must leave one item per slot.
A typical hopper filtering system just lets you chain additional hopper/chest combos as needed for more items - or even reroute specific item to a disposal without worry of having valuable stuff destroyed.
Best system would likely be a combo. First down from input you have hopper based sorters for large volume common items that allow for chest downchains, from there it feeds to a system like this that will sort small volume odds and ends.
Does anyone know of a good item sorter design that can sort multiple types of items into one chest and that's decently easy to make?
I was trying to do this one, but it seems a bit complicated and slow.
If you want to sort multiple items into the same chest that Tango Tek design (or various minor variants) is state-of-the-art…
You could combine hopper lines from a conventional "1-item-per-chest" sorter, but the result would be bigger and not have the easy flexibility to change what went were….
Basically one either uses stacking mechanics as items enter a container (as in the design linked), or those same stacking mechanics along with hopper mechanics & comparator output changes (as in "1-item-per-chest" designs).
Huh, so this is the best design I'm gonna find?
This is likely the easiest and most compact design for systems where you want multiple items in same chest.
However you kinda have to plan ahead as to how much stuff of a given type you are going to store. If you set aside a chest for cobble, and 'prime' each slot in chest, and then chest fills up, you are kinda screwed unless chest down the line is being undeutilized. And you cannot take out full stacks, always must leave one item per slot.
A typical hopper filtering system just lets you chain additional hopper/chest combos as needed for more items - or even reroute specific item to a disposal without worry of having valuable stuff destroyed.
Best system would likely be a combo. First down from input you have hopper based sorters for large volume common items that allow for chest downchains, from there it feeds to a system like this that will sort small volume odds and ends.