I can't seem to find the correct way to write it, even with some command generators. I'm sure it's only a matter of a space between 2 things or a "=" that should be a ":". But I think I tried all the possibilities.
I want to give a fishing rod with the name "Grapling" to a player into a specific radius from a point. For now, what I have is that (this part works):
/give @p[x=460,y=70,z=-573] fishing_rod
I'm missing the part that will give the name to the item. What I have is that, that does'nt work:
The number 1 is the quantity. It goes as high as 64, but since 1.8 non-stackable items won't stack if you go higher than 1.
The number 0 is the DV (Damage Value). For items with durability, this will make them broken; for golden apples and skulls, it will determine what type of apple or head.
Hello I’m trying to make a bank where I don’t have to constantly rename paper I need to know the command to name paper $100$ and when I click the command block it will give it to me the help will be very appreciated
Hey I'm testing It but it seems that doesn't even work. (Here Is The Command That I've encode) /give @p[r=3] coal {display:{Name"Help"}}, But When I've stand near the commandblock, Here what it says "Line 1, Column 2 and then Missing '} ' or object member name. Could someone help me?
Hey I'm testing It but it seems that doesn't even work. (Here Is The Command That I've encode) /give @p[r=3] coal {display:{Name"Help"}}, But When I've stand near the commandblock, Here what it says "Line 1, Column 2 and then Missing '} ' or object member name. Could someone help me?
You didn't specify the amount and the damage value.
Hello I’m trying to make a bank where I don’t have to constantly rename paper I need to know the command to name paper $100$ and when I click the command block it will give it to me the help will be very appreciated
/give Gausley minecraft:stick 1 0 {display:{Name:"The Stick of Truth"}}
The above command isn't working for me either. What with the in-game predictive coloured chat, it would seem the syntax for the command might have changed. It won't even accept the DV, ending at the count. Does this sound right? My client is latest snapshot, 19w03c. I never saw anything about this in the change logs.
EDIT: Sorted! Syntax for this has had two changes. The compound tag is appended straight onto the item ID, and also the value of Name has to have its own escape-coded quotes. The command looks like this:
/give Gausley minecraft:stick{display:{Name:"\"The Stick of Truth\""}} 1
Additionally, if the player wants to assign a damage value to the item, it's done with the Damage tag, like "minecraft:iron_axe{Damage:20}"
I can't seem to find the correct way to write it, even with some command generators. I'm sure it's only a matter of a space between 2 things or a "=" that should be a ":". But I think I tried all the possibilities.
I want to give a fishing rod with the name "Grapling" to a player into a specific radius from a point. For now, what I have is that (this part works):
/give @p[x=460,y=70,z=-573] fishing_rod
I'm missing the part that will give the name to the item. What I have is that, that does'nt work:
{display:{Name="Grapling"}}
The trick is to change the equal sign to a colon.
"Are you falling asleep in the middle of my fascinating explanation?" - Qibli
"I can't even dignify that with a snort." - Winter
"This is important and fascinating!" - Starflight
"You're nonagashabibble." - Squid
Before you give an item any NBT tags, you have to define the quantity and DV. The command would be:
The number 1 is the quantity. It goes as high as 64, but since 1.8 non-stackable items won't stack if you go higher than 1.
The number 0 is the DV (Damage Value). For items with durability, this will make them broken; for golden apples and skulls, it will determine what type of apple or head.
Fun fact: You can also do a "Lore" NBT tag!
Hope this helps you!
The signature is a lost art.
Works perfectly! Thank you for your time!
Yeah, this works, a useful feature for map-makers like me!
Contact me on discord! At CannonBall3000#9819
Hello I’m trying to make a bank where I don’t have to constantly rename paper I need to know the command to name paper $100$ and when I click the command block it will give it to me the help will be very appreciated
Hey I'm testing It but it seems that doesn't even work. (Here Is The Command That I've encode) /give @p[r=3] coal {display:{Name"Help"}}, But When I've stand near the commandblock, Here what it says "Line 1, Column 2 and then Missing '} ' or object member name. Could someone help me?
You didn't specify the amount and the damage value.
/give @p[r=3] coal 1 0 {display:{Name"Help"}}
/give @p paper 1 0 {display:{Name:"$100"}}
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==DISCLAIMER!==
Please credit me if you are going to use it in a video or a map!
im so confused, im trying to write a command that gives the nearest player shears and have its display name as Knife
the code i am writing is
/give @p shears 1 0 {display:{Name:"Knife"}}
what it then comes up with is
* line 1 column 2 Missing '}' or object member name
What version of Minecraft are you using?
==Links==
𝐒𝐞𝐜𝐨𝐧𝐝 𝐂𝐡𝐚𝐧𝐧𝐞𝐥- https://www.youtube.com/channel/UCQYroXqdZtYBnyspneetBGA/featured
𝐈𝐧𝐬𝐭𝐚𝐠𝐫𝐚𝐦- https://www.instagram.com/cowsdabest_yt/?hl=en
𝐓𝐰𝐢𝐭𝐭𝐞𝐫- https://twitter.com/cowsdabestyt
𝐃𝐢𝐬𝐜𝐨𝐫𝐝- https://discord.gg/H2NfhpQ
==DISCLAIMER!==
Please credit me if you are going to use it in a video or a map!
The above command isn't working for me either. What with the in-game predictive coloured chat, it would seem the syntax for the command might have changed. It won't even accept the DV, ending at the count. Does this sound right? My client is latest snapshot, 19w03c. I never saw anything about this in the change logs.
EDIT: Sorted! Syntax for this has had two changes. The compound tag is appended straight onto the item ID, and also the value of Name has to have its own escape-coded quotes. The command looks like this:
Additionally, if the player wants to assign a damage value to the item, it's done with the Damage tag, like "minecraft:iron_axe{Damage:20}"