I hope 1.8's out before May, I want to start a new world with the new features...
I think you may not need to make a new world, I tried the snapshots of 1.8 with granite and then I came back in 1.7 and all the geanite, diorite, and andesite turned to stone.
I Would Like A New Snapshot To Have More Mobs Like Lions And Such In The Savanah
And It Would Be A Lot More Cooler If They Add Name changing support
I think they've started implementing the support for name changes, but Mojang is trying to do it gradually enough so that modders and server owners have enough time to adapt to the changes before name changes are officially released.
I'm getting super stoked for this update. I made a deal with my wife a month or so ago that I'd stop playing till 1.8 comes out. I'm going through withdrawals.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/27/2013
Posts:
43
Minecraft:
wackedmind
Member Details
Hmmmm I think there is more bugs and all so here is all the info of 1.8.
Splashes
"OpenGL 1.2!" changed to "OpenGL 2.1 (if supported)!"
F3 debug screen
Text now has a background
Replaced x, y, z, b, bl and other labels with more understandable labels
"Light" is now the light levels at feet, not eyes
Player rotation is now displayed for the vertical angle as well as the horizontal one
The crosshair displays 3 short colored lines to indicate the direction of each axis: x/red, y/green, z/blue
Day counter added
Increases by 1 every dawn
Now displays difficulty
Peaceful - 0.00, Easy - 0.75, Normal - 1.50, Hard - 2.25
Looking at a block in the world will show the coordinates of that block on the debug screen
On the right hand side, a display shows up if you are looking at a block, giving various pieces of information and NBT data about it.
Looking at all blocks shows you the state of the block
Now shows whether you are facing the positive or negative x/z axis
Currently missing LC value
Block IDs
Occurences of blocks/items now need to be named ids; old ids slowly being phased out
NBT data in commands can now use block/item names in place of numerical ids
Example: id:"minecraft:stone"
In scoreboards, the format is minecraft.block.stone
Superflat presets also use the new named id format
Superflat world type
Block ID/number of layers format changed from NumberxID to Number*ID.
Preset code version number changed to "3".
Internal block handling
Now internally use states instead of metadata
Metadata will still be used for a while
Block states of the block being looked at will now be displayed on the F3 menu - Examples: redstone, door
Internally, metadata no longer needs to be calculated out of the 4 bit data value, instead the values of specified properties can now be easily gotten and set
Chat
Improved chat communication
Messages are now either chat, system or action bar messages
Action bar messages are always shown, chat and system messages are only shown if chat settings are configured that way
Entities now have tooltips in certain chat instances when hovered over
These appear when hovered over an entity's name in chat (e.g. the success message for /kill)
Shows the name of the entity (e.g. Bob), the Id of the entity (e.g. Creeper (50)) and the entity UUID
Shift+Left click while hovering over the entity's name inserts its UUID into your chat bar. They also work in commands like /tp so you can teleport to entities.
F3 + D clears the chat history (including previously typed commands)
UUID
All player lists will now be converted to be UUID-based automatically
Performance
All dimensions are now stored differently, increasing performance
Rendering
Only transparent blocks will now render as transparent (eliminates the use of x-ray texture packs)
Item Animation
When items are collected, rather than "zooming" into the player's chest, it appears to move to the player's feet instead.
Resource packs
Block models in resource packs can now be customized
Replaces the files in /assets/minecraft/models/
Block format: UV has to be [0,1] (Textures cannot "borrowed" from neighbouring block textures), planes need to have 1 axis 'identical' (so aligned to either x,y,z), plane rotation can only be -45/45 on a single axis, from/to and uv coordinates are in 'pixelspace' (multiples of 1/16th of a block)
Rotation is in increments of 22.5 degrees on a single axis
Being able to override not just a model, not just a block's model, but an individual block variant's model
F3+T and F3+S now reload models
Resource packs can now be bundled with a world, put it in the map save directory and name it "resources.zip"
Example: .minecraft/saves/TheMapWithTheThing/resources.zip
GUI code
Improvements to allow for "cooler things"[6]
Skin
Right and left arms and legs are now editable independently
Uses a steve.png file with new layout and new dimensions
Dimensions for the file are now 64×64
Overlay now includes the whole body
Overlays are called hat, jacket, sleeves and pants legs
New "Skin Customization" button in the options menu
Cape visibility is now toggled from here
You can toggle the visibility of overlays, independent for each limb/body part
Backward-compatible
Pre-1.8 skins still work, but won't have the new features.
Servers
New server icons, displayed with 3 buttons.
Up and down arrows to move the servers' order.
Third button is to join the server.
There is now a default server icon.
Resembles the unknown resource pack icon.
Graphics
Dropped items now face the player in all three directions on fast graphics
Entity hitboxes
Entity hitboxes now display entity eye level in F3 + B mode
Realms
A log of all player activity in the Realm can be seen in the Player Activity section [7]
Now allows players to upload and use their own maps[8]
Tech notes[9]
Fixed server referencing Entities by origin, client referencing by eyes (!!)
Fixed ray-casting differences between server & client
Added RenderLayer ability to get colored on damage
Added basic BlockModel asset
Cleanup GUI rendering
Added big optimization Noisegen
Added generic face-render method in BlockRenderer
Added RenderLayers to entities, moved armor/items/* to it.
Extracted Vec3i from BlockPos
Lots of BlockPos usage-optimizations (generation/pathfinder/features)
Serialize BlockPos as long over network
Improvements in memory limits for NBT reading
Cleanup around old Direction usage
Split BlockRenderer in subclasses
Added BlockLayer (SOLID, CUTOUT, CUTOUT_MIPPED, TRANSLUCENT) for renderpasses
Removed Direction, get rid of magic numbers, now in Facing
Fixed unreleased ByteBuf leaking mem
Cleanup around BlockPos usage
Removed AABB pools
Changed AABB, now immutable
Removed Vec3 pools
Changed Vec3, now immutable
Changed TextureAtlas, names can have slashes
Changed LWJGL to 2.9.1
Changed Entity, now unique by UUID
Added BlockPos (instead of int x, y, z)
Added Facing enum, get rid of magic numbers
Gameplay
Enchanting
Enchanting will now cost 1 to 3 levels, but you still need the same minimum total levels
For example, an enchantment may only become available for enchanting after reaching 13 levels of experience, but will only cost 2 XP levels and 2 of Lapis Lazuli
Additionally, there is now a material cost - enchanting also costs 1 to 3 pieces of Lapis Lazuli now (seen above)
The actual enchantment calculation is the same
One of the enchantments will be displayed in the tooltip
The enchantments you would get on a tool will not change until you enchant something - this enchantment seed is stored per player
Leveling up now takes longer
Level V enchantments can now appear on an item without the use of an Anvil
Looting now gives an extra 1% chance of getting rare loot per level
Villager Trading
Rebalanced Villager trades, see Trading.
Offers will be less random and probably more useful
Villagers start out with 2-4 trades unlocked
Trades are now unlocked more freely
Trading any offer will unlock up to 3 new trades or reactivate old ones
Existing villagers will not be affected
Trading now gives experience
Villagers no longer trade Flint and Steel.
There are now more villager professions
White robe: Librarian
Purple robe: Cleric
Brown robe: Fisherman, Farmer, Fletcher, Shepherd
White apron: Butcher, Leatherworker
Black apron: Armorer, Tool Smith, Weapon Smith
Villager profession is now displayed in trade GUI
The disabled trade arrow now appears without closing and reopening the trading GUI, and now has a descriptive tooltip
Anvil repairing
Costs reduced to balance out with the new enchanting system
Renaming items will now only cost 1 level
Repairing will costs from 2 to 5 levels and tools can be repaired longer and with better enchantments
Repairing costs can no longer be kept down by renaming items
Adventure mode
Block hitboxes no longer appear in Adventure mode if interaction with the block is impossible
Block interaction is now impossible by default
The CanDestroy NBT tag can be used to determine which blocks can be allowed to be broken (see above for usage)
Commands
/clear
Can now be used to clear only a specific number of items and can be restricted to certain NBT data
Example: /clear @p minecraft:spawn_egg 120 34 {display:{Name:Michael}} <item> <data-value> will remove up to 34 villager spawn eggs named Michael from yourself
Can now test for partial matches of NBT lists
/effect
Can now also specify whether particles are to be shown:
Usage: /effect <player> <effect> [seconds] [amplifier] [hideParticles]
Use 'true' to hide particles and 'false' to show; if value not given, defaults to false
/kill
Can now be followed by a target selector
Example: /kill @e[type=!Player]
/say
Now lists all entity using @e.
Example: /say @e[r=500] will list all the entities in your world within a 500 block radius.
/tellraw
A new tag called "insertion" allows text to be inserted into the chat that, when shift-clicked, will insert more text into the players' chat input
Example: /tellraw @a {text:"CLICK",insertion:"This is a test"}
Can now insert values from scoreboards into messages
Example: /tellraw @p {text:"Have ",extra:[{score:{name:"Searge",objective:"reward"}},{text:" diamonds"}]}
Now has a selector argument
Allows to print player's names
Example: /tellraw @a {selector:"@a[team=TeamRed]"} will print everyone who is on TeamRed
Also works with /title
/testfor
Can now also check for dataTags
Example: /testfor @p {foodLevel:20}
No longer is exclusively usable in command blocks
Can now check for inventory specific items
Example: /testfor @p {Inventory:[{Slot:6b,id:"minecraft:diamond_sword"}],SelectedItemSlot:6}
/testforblock
Can now test for partial matches of NBT lists
/tp
Now supports rotation arguments
Example: /tp @p ~ ~ ~ ~20 ~40 teleports the player so that he faces 20 degrees to the right and 40 degrees downwards
Target Selectors
Now supports cubic areas
Example: @e[x=0,y=0,z=0,dx=10,dy=10,dz=10] gets all entities between 0,0,0 and 10,10,10
New radius value usable in target selectors, based on the block centre
A radius of 0 works for exact block positions
New selector parameters for entity selectors to detect entity rotations with rxm – x rot min, rx – x rot max, rym – y rot min, ry . y rot max
Example: @a[rxm=-15,rx=15,rym=-45,ry=45], /say @a[rx=30], don't look down!
NBT Tags
Age
Can now be set to -32768 for items that never despawn
CustomName and CustomNameVisible
Now work on all entities.
Teleporting
Relative teleporting is smoother and no longer brings players to a stop; it preserves their velocity from before the teleport
Item tooltips
Now show the internal name for use in commands (F3+H mode)
Village mechanics
Doors are now added to the closest village
This will not break iron farms, but change them a little, enough to make them "practically pointless"[10]
Creative mode
In creative mode, players can create a copy of a block entity in their hotbar, including all NBT data, with ctrl+Pick Block key (ctrl+middle mouse button by default)
Players in creative mode can now damage entities even if they are flagged invulnerable
Inventory system
Rewrote the inventory system
Fixes some bugs, improves performance and allows easier improvements
Allows custom NBT that isn't handled by the game to be added onto items
Custom tags will remain even if the items NBT is changed in-game. (i.e. by renaming)
Player list
Improved the health objective display on the player list
Will fall back to textual display if space is scarce, with colors (green/yellow/red) to show different health levels
Additional health will squash the display together to fit
Now groups together teams
Now sorts players by name
Entity hitboxes
Entity hitboxes now display entity eye level in red
World Generation
Villages
Gravel roads in villages have cobblestone underneath, to prevent them from collapsing into caves
Desert Temples
Now spawn with stained clay instead of dyed wool
Caverns
Now generate on the surface of desert, mesa, mega taiga and mushroom biomes
World border
The default world border is now an animated texture rather than an invisible bedrock barrier
There is now nothing beyond the world border
Is set at a diameter of 60 million by default, for both the Overworld and the Nether
Mobs and players can't pass through it and take damage when outside
If you’re stuck outside the world border, it is possible to freely fly/walk around (not possible to freely walk through the border from the inside though)
When you get within a certain distance of the world border, a red-aura-like warning will activate
Only visible on Fancy graphics
Outside the border, the warning is at full strength
Inside the border, the warning gradually gets stronger as the player approaches the border
If the border is stationary, the warning is first seen as the player passes the warning distance, default 5 blocks from the player's location
If the border is shrinking quickly enough, the warning will be first visible at the warning time, default 15 seconds from the player's location
The /worldborder command allows one to customise various aspects of world borders like their size, centre, damage and warning
Blocks and Items
Chiseled Stone Bricks
Now craftable from two stone brick slabs on top of each other
Moss Stone
Now craftable from one cobblestone and one vine
Mossy Stone Bricks
Now craftable from one stone brick and one vine
Doors
Stackable up to 64
The crafting recipe for doors now gives 3 doors instead of one
Furnaces
When a furnace runs out of fuel, the smelting progress will rewind at 2x speed
Carrots
Restore 3 hunger points instead of 4
Baked Potatoes
Restore 5 hunger points instead of 6
Mob heads
Player heads now show the skin's hat layer
Buttons
Can now be placed on ceiling and on the ground
Redstone Comparators
Can now detect what way an item frame is rotated
Item Frames
Items in item frames can now face eight different directions
As long as the frame remains placed, it remembers the orientation of the last item it held, and uses it for the next item it holds
Item frames can give off a signal detected by comparators, based on the direction the item is facing
Signal strength is as follows: 0: empty; 1: item; 2: item rotated once; 3: item rotated twice; ...; 8: item rotated 7 times
Improved position handling of item frames
Paintings
Improved position handling of paintings
Dispensers
Can now place pumpkins or Wither Skeleton Skulls to spawn golems and withers respectively
Will only place them if the body of the golem or wither is already built
Can now place command blocks with pre-configured commands, rather than dispensing it
Dead Bushes & Saplings
Can now catch fire
Written Books
Copying written books will now mark them as copies/copies of copies
The copying status of a book (ie. original, copy of original or copy of a copy) is denoted in a separate line in the tooltip, beneath the author's name
Copies of copies can not be copied
Activator Rails
Powered activator rails will now shake minecarts, causing riders (players and entities) to dismount
Torches and Redstone Torches
Torches and redstone torches placed on walls now have an angled top side
Blaze Rods
Are now held similarly to tools
Command blocks
Now show the entity (@e) parameter
End Portal
Inventory image is now the Missing Texture block instead of the Nether Portal.
Trapdoors
Trapdoors are now called "Wooden Trapdoor" [11]
Minecart with TNT
Minecart with TNT explosions no longer stack.
Armor
Armor no longer gets colored when mobs/players are hurt
Mobs
All mobs
Updated to the new AI
Mobs now show a glow of a slightly different color when hurt
Villagers
When struck by lightning, villagers turn into witches
Villagers will now only breed when willing
The first time a specific trade is done, the villager will become willing, any other time there's a 1 in 5 chance the villager will become willing
When a baby villager is born, both parents lose their willingness
Villagers become willing to breed by consuming food: 3 bread or 12 potatoes or 12 carrots
Finding out a villager's willingness in survival is difficult: The only tell is the amount of xp they give when trading; Normal trading yields 3-6 experience points, trading and making a villager willing yields 8-11 experience points
Changes to villager AI
Villagers will now harvest, collect and replant grown potatoes, wheat and carrots
Villagers will craft wheat into bread
Villagers will share food with fellow villagers
Baby animals (sheep, pig, cow, chicken, cat, dog, horse)
Baby animal growth can now slowly be accelerated using the animal's breeding item
It appears holding the right mouse button speeds up this process
Iron Golems
Now attack the player as soon it is attacked, but only if the player is in survival
Wolves
Tamed and untamed wolves now attack skeletons without provocation, similar to how untamed wolves attack sheep in the wild.
Tamed Ocelots and Tamed Wolves
Now display a death message if named with a name tag.
Skeletons
Now run away from wolves instead of fighting back.
Now run away from creepers that are about to explode
Slimes and Magma Cubes
Now swim as a result of the update to the new AI
Randomly change direction every so often, reducing the chance of them getting stuck at walls or corners
Slimes will now randomly despawn over time if no player is within a 32 meter range
Appear to jump a bit more randomly
Zombie Pigmen
Angry zombie pigmen now pathfind as a result of the update to the new AI
Now run away from creepers that are about to explode
Endermen
Now pathfind as a result of the update to the new AI
Now walk slightly faster
Spiders and Cave Spiders
Can no longer draw line of sight through opaque blocks.
Blazes
Blazes will now shoot the player even if there are solid blocks between them
Giants
Armor on Giants is now rendered
Silverfish
Silverfish will stop occasionally before moving again (similarly to most mobs)
Creepers
Now run away from other creepers that are about to explode
Zombies
Now run away from creepers that are about to explode
Witches
Now run away from creepers that are about to explode
HideFixes
144 bugs fixed
MC-19 – Having FOV over 100 and sleeping in bed will cause you to look inside your head
MC-107 – Potion of night vision: total blackout
MC-208 – Paintings & item frames can overlap / Z-fighting when overlapping
MC-816 – 'Drowning' meter doesn't reset when there's a block overhead, in running water
MC-888 – /difficulty command doesn't change the default difficulty in the options menu (singleplayer)
MC-1178 – Invalid biome ID in Superflat crashes Minecraft
MC-1253 – Ladder, Sign, Fence, Gate, Trapdoor causes block it is placed in to darken
MC-1305 – Iron Bar hit-boxes misaligned
MC-1451 – Sideways placed blocks (quartz, hay bales, wood logs) textures are not rotated properly
MC-1458 – Zombie / Skeleton chestplate not displaying the sleeves of the chestplate properly
MC-1580 – Ghost items from trading with Shift-click
MC-1607 – Ghost End Portal in The End / Missing layer with AMD/ATI graphics cards
MC-1769 – X-Ray by standing inside TNT/Glowstone/Block of Redstone/Leaves (fast)
MC-1818 – SkullOwner is lost when "picking" the skull in creative
MC-1893 – If you sneak, buckets will place water/lava/lily pads at the position you would point at if you wouldn't sneak.
MC-2053 – Inconsistent door texture
MC-2367 – Players can place and remove arbitrary blocks in Adventure mode, breaking pre-1.4.2 maps
MC-2487 – Lighting cocoa | glowing when hit
MC-2789 – Unbreakable blocks in adventure mode: Hay Block, TNT, Silverfish, Piston, Cactus, Bed, Fire, Sponge
MC-3066 – Adventure Mode breaking transparent blocks
MC-3084 – Models improperly shaded at certain angles.
MC-3151 – New mob AI doesn't take world limit/Void into account for pathing
MC-3230 – Black squares on 3rd person view
MC-3450 – While lying in bed nearby mobs will look above the player
MC-3493 – Item frames "jumping"
MC-3583 – java.lang.NullPointerException: Exception ticking world (at ml.c(SourceFile:199)) (Corrupted Nether chunks)
MC-3599 – Sleeping in beds above layer 128 in multiplayer causes the player to fall into the void (visually only)
MC-3631 – Creepers float one-eighth of a block above the ground.
MC-4077 – Player hitboxes in debug mode are rendered too high
MC-4402 – Brewing Stand becomes bright upon punch
MC-4410 – Floating in 3rd person while sneaking
MC-4476 – Endermen don't teleport when battling other mobs up close
MC-4546 – Sheep spawn eggs have wrong texture when thrown on the ground (fast graphics)
MC-4767 – Shadow on the block above your head
MC-4837 – Zombie/Player held Beacon experience Z-fighting
MC-5506 – Villagers offer Enchanted Book trades you can't possibly do
MC-5653 – Enchanted Book offers will only ever get worse with villager trades
MC-7001 – Items in item frame get dark when rotated (fast graphics)
MC-7133 – Texture of burning Furnace(ID 62) shows no face in Inventory.
MC-7896 – TNT minecarts that are set on fire drop TNT and a minecart.
MC-8201 – Lit TNT falls into floor on reload
MC-8509 – Iron bars texture gap
MC-8648 – Upon naming an item, it no longer grows in base value after being repaired on an anvil.
MC-8662 – Items are not centered correctly within frames
MC-8881 – Mobs treat any layered snow as non-solid
MC-8898 – Player hitbox is rendered in inventory
MC-9177 – Tripwire doesn't have two sided faces
MC-9539 – "kill" command still doesn't work from multiplayer server console
MC-9562 – Double clicking in creative inventory doesn't auto stack the items.
MC-9582 – Whole-word selection behaves erratically in chat
MC-9752 – The command block will detect players who are dead, but have not yet hit re spawn.
MC-9787 – the game crashes when trading with villagers
MC-9866 – Upper part of a Door does not open when placing a Block of Redstone beside it
MC-9998 – Breaking blocks in Creative can produce particles from blocks behind the broken block
MC-10046 – Random destination routine has a small statistical tendency to move more north west (fix included)
MC-10099 – Angry Zombie Pigmen usually won't jump over 1-high transparent blocks to get to enemies.
MC-10206 – Breaking animation displayed on top of cauldron and hopper
MC-10209 – More World Options menus for bonus chest and hardcore aren't blacked out
MC-10387 – The bottom of a Hopper becomes dark while being broken
MC-11170 – F3 pie graph bug
MC-11207 – Clicking hotbar hotkey (1-9) to move a stack of items / blocks to enchanting table deletes all but one of a stack
MC-11270 – Scoreboard doesn't work with offline / non-existent players
MC-11607 – Right click with undyed leather armor part on cauldron with water still lower water layer
MC-11681 – Players' nameplates are too low while sleeping in beds
MC-12640 – Scoreboard disappears when there are too many entries.
MC-13381 – Spawner shows activity when eyes pos in range, but actually only produces mobs when feet pos in range
MC-13485 – Tripwire hook texture looks weird
MC-13799 – Selection Box of Fence is Hidden When a Leash/Lead is Tied to it.
MC-14617 – Difficulty settings from one single player world carry over into others.
MC-14861 – Teleporting using commands resets the velocity
MC-15093 – Named Mobs Names Not visible through glass
MC-16457 – Pumpkin texture flips when made into snowman
MC-16587 – Glass Pane / Iron Bar Graphical Bug
MC-17156 – "Give" Command throws ArrayIndexOutOfBoundsException on high Item ID values
MC-17624 – Breaking stairs graphical glitch
MC-18245 – Renaming + enchanting cost bug
MC-18284 – New AI mobs see through invisibility
MC-18984 – Dead bushes and Saplings do not burn
MC-19313 – Wet tamed and wet hostile untamed wolves use texture from untamed, unhostile wolves
MC-19886 – Plants don't cause an update when the block beneath is broken/light level changed
MC-22395 – You can place block inside yourself by placing blocks next to fences
MC-24336 – Withers are harmed by the explosions of their Wither Skulls
MC-25370 – Mouse is centered when going to previous menu with Esc
MC-25378 – Back of ladder missing - stronghold generation
MC-26203 – Scoreboard: player does not appear in sidebar after setting initial score to zero
MC-29375 – Entities do not despawn when you're dead.
MC-29475 – Arrow sound plays twice when shot into blocks
MC-29515 – When tracking stat.craftItem, shift-clicking counts 2
MC-29588 – Hopper: java.lang.NullPointerException - Invalid Biome id
MC-30135 – Hopper: java.lang.NullPointerException: Getting biome
MC-30350 – Superflat Swampland doesn't generate lily pads
MC-30450 – /give command creates crash-inducing items with incomplete [dataTag]
MC-30527 – Achievement "Adventuring Time" does not work right
MC-30995 – /setblock replace doesn't replace same block with different tile entity / NBT data
MC-31047 – Use Item Stat Corresponds to Left-click, Not Right-click
MC-31203 – Furnace Progress Remains After Changing Ingredient
MC-31382 – /Summon command (with enchantment IDs higher than 255) crashed Minecraft
MC-31574 – tellraw translate on string with arguments without a with argument crashes server.
MC-32284 – Placing an enchanted item with a non-existent ench ID will crash when placing it in the first slot of an anvil
MC-32301 – Lava fizz sound plays whenever a flowing lava block destroys an air block
MC-32579 – Attribute "followRange" Not Working Thoroughly
MC-32867 – Stained clay blocks act as wood if a fence is underneath
MC-33030 – Mobs (Endermen) don't flash red when hit in the End
MC-33071 – "Data tag parsing failed: Unbalanced quotation" when parsing strings with semicolons.
MC-33109 – Scrolling with mouse wheel in server list is unresponsive
MC-33246 – Multicolor fireworks crash game when given using /give, or summoned using /summon
MC-33467 – Summoning a firework crash when using non-decimal color values
MC-34648 – Torch not placeable on stained glass
MC-36151 – stat.leaveGame does not increment when game is closed
MC-36494 – /setworldspawn does not update compass
MC-36822 – Minecart with command block merging
MC-36847 – No colon after Game Mode in world options
MC-36947 – /weather clear doesn't clear weather for anywhere near the amount given
MC-37075 – Hopper: java.lang.NullPointerException: Exception generating new chunk
MC-37215 – You are able to place a glass pane where you should not be able to...
MC-37355 – server-icon.png alpha channel display
MC-37398 – Clicking super secret settings in the main menu throws an exception (but does not crash)
MC-38014 – When /setblock oldblockHandling is set to replace, it still drops container items
MC-38637 – Maps framed on east or west sides of blocks are darker than north or south sides
MC-38915 – You can place blocks on top of cauldrons when standing inside or on top of them
MC-38944 – Joining Realms world "Cancel" button misplaced
MC-39139 – walkOneCm stat doesn't accurately measure distance
MC-39228 – Zombies kill villagers instead of transform them (Hard difficulty)
MC-40367 – /tellraw @a throwing NPE when no players online
MC-40420 – Major texture/rendering glitch
MC-40484 – Game crash after summoning MinecartRideable riding Villager
MC-40615 – Child animals obsessed about their parents, even after growing up
MC-40986 – Tellraw command crash (stat.entityKilledBy)
MC-41594 – Game crashes when Ender Crystal is stacked on top of Horse
MC-41839 – Chicken Jockeys with Baby Zombie Pigmen do not work
MC-41917 – Unable to play sound: "minecraft.damage" (When attacking other players) (SMP and in Singleplayer)
MC-41962 – Water (texture?) bug!
MC-42475 – Not able to pick up item if given to a dead player
MC-43012 – glass pane z-fighting with itself
MC-44166 – Scoreboard objectives inaccurate in smelting objectives
MC-44727 – Block IDs that don't exist as an item crash Superflat customization GUI.
MC-44829 – Unable to load Twitch libraries
MC-44881 – Command Block custom radius
MC-45254 – Bold text is not correctly (right/center) aligned (invalid string length)
MC-45375 – Improper cake texture (And Glass Panes. And Doors. And Trapdoors)
MC-46431 – Iron Golem breaks lead
MC-47705 – Blaze Mobs attack Creative Mode Player
MC-47811 – The bottom texture of non-full blocks is flipped vertically
MC-50916 – Zombie pigmen villagers are missing their inner head when spawned with {IsVillager:1}
MC-51214 – Fireworks given with empty FadeColors crashes the client when hovered
MC-51776 – 32000 Command block character limit only works as a 16000 character limit within Minecraft
MC-52357 – Setworldspawn changes thrown ender pearl target
MC-52881 – Knockback distance incorrect, depends on login order
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Just a regular Minecraft designer
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IGN: wackedmind
The Meaning of Life, the Universe, and Everything.
Join Date:
4/23/2013
Posts:
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Member Details
I take it that, as of the latest snapshot, minecarts still have trouble going uphill and derail, correct? Also, does anybody know if Mojang intends to keep it that way for 1.8?
Rollback Post to RevisionRollBack
"I do not judge, only chronicle"
-John Singer Sargent
I take it that, as of the latest snapshot, minecarts still have trouble going uphill and derail, correct? Also, does anybody know if Mojang intends to keep it that way for 1.8?
All of the Minecart physics were reverted a few snapshots ago, the game can't handle them quite yet.
I was eyeing the custom world type for a possible realms thing I was planning. I was considering a sort of water world, with sea level at like 100 and have the map be a series of small islands. The biome selector is either everything or only one thing, but there are several biomes that would be useful for this and several I couldn't have in it (mostly the snow ones). Anyone know if the biome selection is going to be made more flexiblie? the current setup looks kind of strange and not so useful in general
OOOH they must make the far lands to start at X/Z 32,000,000 cuz people can build too much buildings in one world...oh how can it happen they will get to the farlands too fast...
The Farlands were a "bug" that used to be in Beta of Minecraft, to border the world. They were removed in the full release, and just now they added the /worldborder command to replace it. The World Border now looks like a force field at the edge of 32,000,000 blocks. But also, no one has, or will, build and fill up all the 32*32 million blocks.
Bionic lenses in my eyes, the metallic circuits in my mind,
The gears that twist and turn inside, my memories corrupted over time,
Overload in progress... Self-Awareness protocols disengaged...
All systems reaching critical levels... Meltdown in 3, 2...
I think you may not need to make a new world, I tried the snapshots of 1.8 with granite and then I came back in 1.7 and all the geanite, diorite, and andesite turned to stone.
I'll finally be able to change my username soon.
I think they've started implementing the support for name changes, but Mojang is trying to do it gradually enough so that modders and server owners have enough time to adapt to the changes before name changes are officially released.
I'll leave it at that
Hit Counter(Included in all of my media sources a.k.a forum sigs and ect): Since 2nd of May 2015
Yeah, I find it inconvenient to use that. The sprint binding key (I think) should be something like Q. That would work super convenient for me.
i use alt as its next to my jump button(space) and therefore easy to press
Splashes
"OpenGL 1.2!" changed to "OpenGL 2.1 (if supported)!"
F3 debug screen
Text now has a background
Replaced x, y, z, b, bl and other labels with more understandable labels
"Light" is now the light levels at feet, not eyes
Player rotation is now displayed for the vertical angle as well as the horizontal one
The crosshair displays 3 short colored lines to indicate the direction of each axis: x/red, y/green, z/blue
Day counter added
Increases by 1 every dawn
Now displays difficulty
Peaceful - 0.00, Easy - 0.75, Normal - 1.50, Hard - 2.25
Looking at a block in the world will show the coordinates of that block on the debug screen
On the right hand side, a display shows up if you are looking at a block, giving various pieces of information and NBT data about it.
Looking at all blocks shows you the state of the block
Now shows whether you are facing the positive or negative x/z axis
Currently missing LC value
Block IDs
Occurences of blocks/items now need to be named ids; old ids slowly being phased out
NBT data in commands can now use block/item names in place of numerical ids
Example: id:"minecraft:stone"
In scoreboards, the format is minecraft.block.stone
Superflat presets also use the new named id format
Superflat world type
Block ID/number of layers format changed from NumberxID to Number*ID.
Preset code version number changed to "3".
Internal block handling
Now internally use states instead of metadata
Metadata will still be used for a while
Block states of the block being looked at will now be displayed on the F3 menu - Examples: redstone, door
Internally, metadata no longer needs to be calculated out of the 4 bit data value, instead the values of specified properties can now be easily gotten and set
Chat
Improved chat communication
Messages are now either chat, system or action bar messages
Action bar messages are always shown, chat and system messages are only shown if chat settings are configured that way
Entities now have tooltips in certain chat instances when hovered over
These appear when hovered over an entity's name in chat (e.g. the success message for /kill)
Shows the name of the entity (e.g. Bob), the Id of the entity (e.g. Creeper (50)) and the entity UUID
Shift+Left click while hovering over the entity's name inserts its UUID into your chat bar. They also work in commands like /tp so you can teleport to entities.
F3 + D clears the chat history (including previously typed commands)
UUID
All player lists will now be converted to be UUID-based automatically
Performance
All dimensions are now stored differently, increasing performance
Rendering
Only transparent blocks will now render as transparent (eliminates the use of x-ray texture packs)
Item Animation
When items are collected, rather than "zooming" into the player's chest, it appears to move to the player's feet instead.
Resource packs
Block models in resource packs can now be customized
Replaces the files in /assets/minecraft/models/
Block format: UV has to be [0,1] (Textures cannot "borrowed" from neighbouring block textures), planes need to have 1 axis 'identical' (so aligned to either x,y,z), plane rotation can only be -45/45 on a single axis, from/to and uv coordinates are in 'pixelspace' (multiples of 1/16th of a block)
Rotation is in increments of 22.5 degrees on a single axis
Being able to override not just a model, not just a block's model, but an individual block variant's model
F3+T and F3+S now reload models
Resource packs can now be bundled with a world, put it in the map save directory and name it "resources.zip"
Example: .minecraft/saves/TheMapWithTheThing/resources.zip
GUI code
Improvements to allow for "cooler things"[6]
Skin
Right and left arms and legs are now editable independently
Uses a steve.png file with new layout and new dimensions
Dimensions for the file are now 64×64
Overlay now includes the whole body
Overlays are called hat, jacket, sleeves and pants legs
New "Skin Customization" button in the options menu
Cape visibility is now toggled from here
You can toggle the visibility of overlays, independent for each limb/body part
Backward-compatible
Pre-1.8 skins still work, but won't have the new features.
Servers
New server icons, displayed with 3 buttons.
Up and down arrows to move the servers' order.
Third button is to join the server.
There is now a default server icon.
Resembles the unknown resource pack icon.
Graphics
Dropped items now face the player in all three directions on fast graphics
Entity hitboxes
Entity hitboxes now display entity eye level in F3 + B mode
Realms
A log of all player activity in the Realm can be seen in the Player Activity section [7]
Now allows players to upload and use their own maps[8]
Tech notes[9]
Fixed server referencing Entities by origin, client referencing by eyes (!!)
Fixed ray-casting differences between server & client
Added RenderLayer ability to get colored on damage
Added basic BlockModel asset
Cleanup GUI rendering
Added big optimization Noisegen
Added generic face-render method in BlockRenderer
Added RenderLayers to entities, moved armor/items/* to it.
Extracted Vec3i from BlockPos
Lots of BlockPos usage-optimizations (generation/pathfinder/features)
Serialize BlockPos as long over network
Improvements in memory limits for NBT reading
Cleanup around old Direction usage
Split BlockRenderer in subclasses
Added BlockLayer (SOLID, CUTOUT, CUTOUT_MIPPED, TRANSLUCENT) for renderpasses
Removed Direction, get rid of magic numbers, now in Facing
Fixed unreleased ByteBuf leaking mem
Cleanup around BlockPos usage
Removed AABB pools
Changed AABB, now immutable
Removed Vec3 pools
Changed Vec3, now immutable
Changed TextureAtlas, names can have slashes
Changed LWJGL to 2.9.1
Changed Entity, now unique by UUID
Added BlockPos (instead of int x, y, z)
Added Facing enum, get rid of magic numbers
Gameplay
Enchanting
Enchanting will now cost 1 to 3 levels, but you still need the same minimum total levels
For example, an enchantment may only become available for enchanting after reaching 13 levels of experience, but will only cost 2 XP levels and 2 of Lapis Lazuli
Additionally, there is now a material cost - enchanting also costs 1 to 3 pieces of Lapis Lazuli now (seen above)
The actual enchantment calculation is the same
One of the enchantments will be displayed in the tooltip
The enchantments you would get on a tool will not change until you enchant something - this enchantment seed is stored per player
Leveling up now takes longer
Level V enchantments can now appear on an item without the use of an Anvil
Looting now gives an extra 1% chance of getting rare loot per level
Villager Trading
Rebalanced Villager trades, see Trading.
Offers will be less random and probably more useful
Villagers start out with 2-4 trades unlocked
Trades are now unlocked more freely
Trading any offer will unlock up to 3 new trades or reactivate old ones
Existing villagers will not be affected
Trading now gives experience
Villagers no longer trade Flint and Steel.
There are now more villager professions
White robe: Librarian
Purple robe: Cleric
Brown robe: Fisherman, Farmer, Fletcher, Shepherd
White apron: Butcher, Leatherworker
Black apron: Armorer, Tool Smith, Weapon Smith
Villager profession is now displayed in trade GUI
The disabled trade arrow now appears without closing and reopening the trading GUI, and now has a descriptive tooltip
Anvil repairing
Costs reduced to balance out with the new enchanting system
Renaming items will now only cost 1 level
Repairing will costs from 2 to 5 levels and tools can be repaired longer and with better enchantments
Repairing costs can no longer be kept down by renaming items
Adventure mode
Block hitboxes no longer appear in Adventure mode if interaction with the block is impossible
Block interaction is now impossible by default
The CanDestroy NBT tag can be used to determine which blocks can be allowed to be broken (see above for usage)
Commands
/clear
Can now be used to clear only a specific number of items and can be restricted to certain NBT data
Example: /clear @p minecraft:spawn_egg 120 34 {display:{Name:Michael}} <item> <data-value> will remove up to 34 villager spawn eggs named Michael from yourself
Can now test for partial matches of NBT lists
/effect
Can now also specify whether particles are to be shown:
Usage: /effect <player> <effect> [seconds] [amplifier] [hideParticles]
Use 'true' to hide particles and 'false' to show; if value not given, defaults to false
/kill
Can now be followed by a target selector
Example: /kill @e[type=!Player]
/say
Now lists all entity using @e.
Example: /say @e[r=500] will list all the entities in your world within a 500 block radius.
/tellraw
A new tag called "insertion" allows text to be inserted into the chat that, when shift-clicked, will insert more text into the players' chat input
Example: /tellraw @a {text:"CLICK",insertion:"This is a test"}
Can now insert values from scoreboards into messages
Example: /tellraw @p {text:"Have ",extra:[{score:{name:"Searge",objective:"reward"}},{text:" diamonds"}]}
Now has a selector argument
Allows to print player's names
Example: /tellraw @a {selector:"@a[team=TeamRed]"} will print everyone who is on TeamRed
Also works with /title
/testfor
Can now also check for dataTags
Example: /testfor @p {foodLevel:20}
No longer is exclusively usable in command blocks
Can now check for inventory specific items
Example: /testfor @p {Inventory:[{Slot:6b,id:"minecraft:diamond_sword"}],SelectedItemSlot:6}
/testforblock
Can now test for partial matches of NBT lists
/tp
Now supports rotation arguments
Example: /tp @p ~ ~ ~ ~20 ~40 teleports the player so that he faces 20 degrees to the right and 40 degrees downwards
Target Selectors
Now supports cubic areas
Example: @e[x=0,y=0,z=0,dx=10,dy=10,dz=10] gets all entities between 0,0,0 and 10,10,10
New radius value usable in target selectors, based on the block centre
A radius of 0 works for exact block positions
New selector parameters for entity selectors to detect entity rotations with rxm – x rot min, rx – x rot max, rym – y rot min, ry . y rot max
Example: @a[rxm=-15,rx=15,rym=-45,ry=45], /say @a[rx=30], don't look down!
NBT Tags
Age
Can now be set to -32768 for items that never despawn
CustomName and CustomNameVisible
Now work on all entities.
Teleporting
Relative teleporting is smoother and no longer brings players to a stop; it preserves their velocity from before the teleport
Item tooltips
Now show the internal name for use in commands (F3+H mode)
Village mechanics
Doors are now added to the closest village
This will not break iron farms, but change them a little, enough to make them "practically pointless"[10]
Creative mode
In creative mode, players can create a copy of a block entity in their hotbar, including all NBT data, with ctrl+Pick Block key (ctrl+middle mouse button by default)
Players in creative mode can now damage entities even if they are flagged invulnerable
Inventory system
Rewrote the inventory system
Fixes some bugs, improves performance and allows easier improvements
Allows custom NBT that isn't handled by the game to be added onto items
Custom tags will remain even if the items NBT is changed in-game. (i.e. by renaming)
Player list
Improved the health objective display on the player list
Will fall back to textual display if space is scarce, with colors (green/yellow/red) to show different health levels
Additional health will squash the display together to fit
Now groups together teams
Now sorts players by name
Entity hitboxes
Entity hitboxes now display entity eye level in red
World Generation
Villages
Gravel roads in villages have cobblestone underneath, to prevent them from collapsing into caves
Desert Temples
Now spawn with stained clay instead of dyed wool
Caverns
Now generate on the surface of desert, mesa, mega taiga and mushroom biomes
World border
The default world border is now an animated texture rather than an invisible bedrock barrier
There is now nothing beyond the world border
Is set at a diameter of 60 million by default, for both the Overworld and the Nether
Mobs and players can't pass through it and take damage when outside
If you’re stuck outside the world border, it is possible to freely fly/walk around (not possible to freely walk through the border from the inside though)
When you get within a certain distance of the world border, a red-aura-like warning will activate
Only visible on Fancy graphics
Outside the border, the warning is at full strength
Inside the border, the warning gradually gets stronger as the player approaches the border
If the border is stationary, the warning is first seen as the player passes the warning distance, default 5 blocks from the player's location
If the border is shrinking quickly enough, the warning will be first visible at the warning time, default 15 seconds from the player's location
The /worldborder command allows one to customise various aspects of world borders like their size, centre, damage and warning
Blocks and Items
Chiseled Stone Bricks
Now craftable from two stone brick slabs on top of each other
Moss Stone
Now craftable from one cobblestone and one vine
Mossy Stone Bricks
Now craftable from one stone brick and one vine
Doors
Stackable up to 64
The crafting recipe for doors now gives 3 doors instead of one
Furnaces
When a furnace runs out of fuel, the smelting progress will rewind at 2x speed
Carrots
Restore 3 hunger points instead of 4
Baked Potatoes
Restore 5 hunger points instead of 6
Mob heads
Player heads now show the skin's hat layer
Buttons
Can now be placed on ceiling and on the ground
Redstone Comparators
Can now detect what way an item frame is rotated
Item Frames
Items in item frames can now face eight different directions
As long as the frame remains placed, it remembers the orientation of the last item it held, and uses it for the next item it holds
Item frames can give off a signal detected by comparators, based on the direction the item is facing
Signal strength is as follows: 0: empty; 1: item; 2: item rotated once; 3: item rotated twice; ...; 8: item rotated 7 times
Improved position handling of item frames
Paintings
Improved position handling of paintings
Dispensers
Can now place pumpkins or Wither Skeleton Skulls to spawn golems and withers respectively
Will only place them if the body of the golem or wither is already built
Can now place command blocks with pre-configured commands, rather than dispensing it
Dead Bushes & Saplings
Can now catch fire
Written Books
Copying written books will now mark them as copies/copies of copies
The copying status of a book (ie. original, copy of original or copy of a copy) is denoted in a separate line in the tooltip, beneath the author's name
Copies of copies can not be copied
Activator Rails
Powered activator rails will now shake minecarts, causing riders (players and entities) to dismount
Torches and Redstone Torches
Torches and redstone torches placed on walls now have an angled top side
Blaze Rods
Are now held similarly to tools
Command blocks
Now show the entity (@e) parameter
End Portal
Inventory image is now the Missing Texture block instead of the Nether Portal.
Trapdoors
Trapdoors are now called "Wooden Trapdoor" [11]
Minecart with TNT
Minecart with TNT explosions no longer stack.
Armor
Armor no longer gets colored when mobs/players are hurt
Mobs
All mobs
Updated to the new AI
Mobs now show a glow of a slightly different color when hurt
Villagers
When struck by lightning, villagers turn into witches
Villagers will now only breed when willing
The first time a specific trade is done, the villager will become willing, any other time there's a 1 in 5 chance the villager will become willing
When a baby villager is born, both parents lose their willingness
Villagers become willing to breed by consuming food: 3 bread or 12 potatoes or 12 carrots
Finding out a villager's willingness in survival is difficult: The only tell is the amount of xp they give when trading; Normal trading yields 3-6 experience points, trading and making a villager willing yields 8-11 experience points
Changes to villager AI
Villagers will now harvest, collect and replant grown potatoes, wheat and carrots
Villagers will craft wheat into bread
Villagers will share food with fellow villagers
Baby animals (sheep, pig, cow, chicken, cat, dog, horse)
Baby animal growth can now slowly be accelerated using the animal's breeding item
It appears holding the right mouse button speeds up this process
Iron Golems
Now attack the player as soon it is attacked, but only if the player is in survival
Wolves
Tamed and untamed wolves now attack skeletons without provocation, similar to how untamed wolves attack sheep in the wild.
Tamed Ocelots and Tamed Wolves
Now display a death message if named with a name tag.
Skeletons
Now run away from wolves instead of fighting back.
Now run away from creepers that are about to explode
Slimes and Magma Cubes
Now swim as a result of the update to the new AI
Randomly change direction every so often, reducing the chance of them getting stuck at walls or corners
Slimes will now randomly despawn over time if no player is within a 32 meter range
Appear to jump a bit more randomly
Zombie Pigmen
Angry zombie pigmen now pathfind as a result of the update to the new AI
Now run away from creepers that are about to explode
Endermen
Now pathfind as a result of the update to the new AI
Now walk slightly faster
Spiders and Cave Spiders
Can no longer draw line of sight through opaque blocks.
Blazes
Blazes will now shoot the player even if there are solid blocks between them
Giants
Armor on Giants is now rendered
Silverfish
Silverfish will stop occasionally before moving again (similarly to most mobs)
Creepers
Now run away from other creepers that are about to explode
Zombies
Now run away from creepers that are about to explode
Witches
Now run away from creepers that are about to explode
HideFixes
144 bugs fixed
MC-19 – Having FOV over 100 and sleeping in bed will cause you to look inside your head
MC-107 – Potion of night vision: total blackout
MC-208 – Paintings & item frames can overlap / Z-fighting when overlapping
MC-816 – 'Drowning' meter doesn't reset when there's a block overhead, in running water
MC-888 – /difficulty command doesn't change the default difficulty in the options menu (singleplayer)
MC-1178 – Invalid biome ID in Superflat crashes Minecraft
MC-1253 – Ladder, Sign, Fence, Gate, Trapdoor causes block it is placed in to darken
MC-1305 – Iron Bar hit-boxes misaligned
MC-1451 – Sideways placed blocks (quartz, hay bales, wood logs) textures are not rotated properly
MC-1458 – Zombie / Skeleton chestplate not displaying the sleeves of the chestplate properly
MC-1580 – Ghost items from trading with Shift-click
MC-1607 – Ghost End Portal in The End / Missing layer with AMD/ATI graphics cards
MC-1769 – X-Ray by standing inside TNT/Glowstone/Block of Redstone/Leaves (fast)
MC-1818 – SkullOwner is lost when "picking" the skull in creative
MC-1893 – If you sneak, buckets will place water/lava/lily pads at the position you would point at if you wouldn't sneak.
MC-2053 – Inconsistent door texture
MC-2367 – Players can place and remove arbitrary blocks in Adventure mode, breaking pre-1.4.2 maps
MC-2487 – Lighting cocoa | glowing when hit
MC-2789 – Unbreakable blocks in adventure mode: Hay Block, TNT, Silverfish, Piston, Cactus, Bed, Fire, Sponge
MC-3066 – Adventure Mode breaking transparent blocks
MC-3084 – Models improperly shaded at certain angles.
MC-3151 – New mob AI doesn't take world limit/Void into account for pathing
MC-3230 – Black squares on 3rd person view
MC-3450 – While lying in bed nearby mobs will look above the player
MC-3493 – Item frames "jumping"
MC-3583 – java.lang.NullPointerException: Exception ticking world (at ml.c(SourceFile:199)) (Corrupted Nether chunks)
MC-3599 – Sleeping in beds above layer 128 in multiplayer causes the player to fall into the void (visually only)
MC-3631 – Creepers float one-eighth of a block above the ground.
MC-4077 – Player hitboxes in debug mode are rendered too high
MC-4402 – Brewing Stand becomes bright upon punch
MC-4410 – Floating in 3rd person while sneaking
MC-4476 – Endermen don't teleport when battling other mobs up close
MC-4546 – Sheep spawn eggs have wrong texture when thrown on the ground (fast graphics)
MC-4767 – Shadow on the block above your head
MC-4837 – Zombie/Player held Beacon experience Z-fighting
MC-5506 – Villagers offer Enchanted Book trades you can't possibly do
MC-5653 – Enchanted Book offers will only ever get worse with villager trades
MC-7001 – Items in item frame get dark when rotated (fast graphics)
MC-7133 – Texture of burning Furnace(ID 62) shows no face in Inventory.
MC-7896 – TNT minecarts that are set on fire drop TNT and a minecart.
MC-8201 – Lit TNT falls into floor on reload
MC-8509 – Iron bars texture gap
MC-8648 – Upon naming an item, it no longer grows in base value after being repaired on an anvil.
MC-8662 – Items are not centered correctly within frames
MC-8881 – Mobs treat any layered snow as non-solid
MC-8898 – Player hitbox is rendered in inventory
MC-9177 – Tripwire doesn't have two sided faces
MC-9539 – "kill" command still doesn't work from multiplayer server console
MC-9562 – Double clicking in creative inventory doesn't auto stack the items.
MC-9582 – Whole-word selection behaves erratically in chat
MC-9752 – The command block will detect players who are dead, but have not yet hit re spawn.
MC-9787 – the game crashes when trading with villagers
MC-9866 – Upper part of a Door does not open when placing a Block of Redstone beside it
MC-9998 – Breaking blocks in Creative can produce particles from blocks behind the broken block
MC-10046 – Random destination routine has a small statistical tendency to move more north west (fix included)
MC-10099 – Angry Zombie Pigmen usually won't jump over 1-high transparent blocks to get to enemies.
MC-10206 – Breaking animation displayed on top of cauldron and hopper
MC-10209 – More World Options menus for bonus chest and hardcore aren't blacked out
MC-10387 – The bottom of a Hopper becomes dark while being broken
MC-11170 – F3 pie graph bug
MC-11207 – Clicking hotbar hotkey (1-9) to move a stack of items / blocks to enchanting table deletes all but one of a stack
MC-11270 – Scoreboard doesn't work with offline / non-existent players
MC-11607 – Right click with undyed leather armor part on cauldron with water still lower water layer
MC-11681 – Players' nameplates are too low while sleeping in beds
MC-12640 – Scoreboard disappears when there are too many entries.
MC-13381 – Spawner shows activity when eyes pos in range, but actually only produces mobs when feet pos in range
MC-13485 – Tripwire hook texture looks weird
MC-13799 – Selection Box of Fence is Hidden When a Leash/Lead is Tied to it.
MC-14617 – Difficulty settings from one single player world carry over into others.
MC-14861 – Teleporting using commands resets the velocity
MC-15093 – Named Mobs Names Not visible through glass
MC-16457 – Pumpkin texture flips when made into snowman
MC-16587 – Glass Pane / Iron Bar Graphical Bug
MC-17156 – "Give" Command throws ArrayIndexOutOfBoundsException on high Item ID values
MC-17624 – Breaking stairs graphical glitch
MC-18245 – Renaming + enchanting cost bug
MC-18284 – New AI mobs see through invisibility
MC-18984 – Dead bushes and Saplings do not burn
MC-19313 – Wet tamed and wet hostile untamed wolves use texture from untamed, unhostile wolves
MC-19886 – Plants don't cause an update when the block beneath is broken/light level changed
MC-22395 – You can place block inside yourself by placing blocks next to fences
MC-24336 – Withers are harmed by the explosions of their Wither Skulls
MC-25370 – Mouse is centered when going to previous menu with Esc
MC-25378 – Back of ladder missing - stronghold generation
MC-26203 – Scoreboard: player does not appear in sidebar after setting initial score to zero
MC-29375 – Entities do not despawn when you're dead.
MC-29475 – Arrow sound plays twice when shot into blocks
MC-29515 – When tracking stat.craftItem, shift-clicking counts 2
MC-29588 – Hopper: java.lang.NullPointerException - Invalid Biome id
MC-30135 – Hopper: java.lang.NullPointerException: Getting biome
MC-30350 – Superflat Swampland doesn't generate lily pads
MC-30450 – /give command creates crash-inducing items with incomplete [dataTag]
MC-30527 – Achievement "Adventuring Time" does not work right
MC-30995 – /setblock replace doesn't replace same block with different tile entity / NBT data
MC-31047 – Use Item Stat Corresponds to Left-click, Not Right-click
MC-31203 – Furnace Progress Remains After Changing Ingredient
MC-31382 – /Summon command (with enchantment IDs higher than 255) crashed Minecraft
MC-31574 – tellraw translate on string with arguments without a with argument crashes server.
MC-32284 – Placing an enchanted item with a non-existent ench ID will crash when placing it in the first slot of an anvil
MC-32301 – Lava fizz sound plays whenever a flowing lava block destroys an air block
MC-32579 – Attribute "followRange" Not Working Thoroughly
MC-32867 – Stained clay blocks act as wood if a fence is underneath
MC-33030 – Mobs (Endermen) don't flash red when hit in the End
MC-33071 – "Data tag parsing failed: Unbalanced quotation" when parsing strings with semicolons.
MC-33109 – Scrolling with mouse wheel in server list is unresponsive
MC-33246 – Multicolor fireworks crash game when given using /give, or summoned using /summon
MC-33467 – Summoning a firework crash when using non-decimal color values
MC-34648 – Torch not placeable on stained glass
MC-36151 – stat.leaveGame does not increment when game is closed
MC-36494 – /setworldspawn does not update compass
MC-36822 – Minecart with command block merging
MC-36847 – No colon after Game Mode in world options
MC-36947 – /weather clear doesn't clear weather for anywhere near the amount given
MC-37075 – Hopper: java.lang.NullPointerException: Exception generating new chunk
MC-37215 – You are able to place a glass pane where you should not be able to...
MC-37355 – server-icon.png alpha channel display
MC-37398 – Clicking super secret settings in the main menu throws an exception (but does not crash)
MC-38014 – When /setblock oldblockHandling is set to replace, it still drops container items
MC-38637 – Maps framed on east or west sides of blocks are darker than north or south sides
MC-38915 – You can place blocks on top of cauldrons when standing inside or on top of them
MC-38944 – Joining Realms world "Cancel" button misplaced
MC-39139 – walkOneCm stat doesn't accurately measure distance
MC-39228 – Zombies kill villagers instead of transform them (Hard difficulty)
MC-40367 – /tellraw @a throwing NPE when no players online
MC-40420 – Major texture/rendering glitch
MC-40484 – Game crash after summoning MinecartRideable riding Villager
MC-40615 – Child animals obsessed about their parents, even after growing up
MC-40986 – Tellraw command crash (stat.entityKilledBy)
MC-41594 – Game crashes when Ender Crystal is stacked on top of Horse
MC-41839 – Chicken Jockeys with Baby Zombie Pigmen do not work
MC-41917 – Unable to play sound: "minecraft.damage" (When attacking other players) (SMP and in Singleplayer)
MC-41962 – Water (texture?) bug!
MC-42475 – Not able to pick up item if given to a dead player
MC-43012 – glass pane z-fighting with itself
MC-44166 – Scoreboard objectives inaccurate in smelting objectives
MC-44727 – Block IDs that don't exist as an item crash Superflat customization GUI.
MC-44829 – Unable to load Twitch libraries
MC-44881 – Command Block custom radius
MC-45254 – Bold text is not correctly (right/center) aligned (invalid string length)
MC-45375 – Improper cake texture (And Glass Panes. And Doors. And Trapdoors)
MC-46431 – Iron Golem breaks lead
MC-47705 – Blaze Mobs attack Creative Mode Player
MC-47811 – The bottom texture of non-full blocks is flipped vertically
MC-50916 – Zombie pigmen villagers are missing their inner head when spawned with {IsVillager:1}
MC-51214 – Fireworks given with empty FadeColors crashes the client when hovered
MC-51776 – 32000 Command block character limit only works as a 16000 character limit within Minecraft
MC-52357 – Setworldspawn changes thrown ender pearl target
MC-52881 – Knockback distance incorrect, depends on login order
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IGN: wackedmind
-John Singer Sargent
All of the Minecart physics were reverted a few snapshots ago, the game can't handle them quite yet.
Thanks.
However, I take it that there's no discussion by Mojang on whether they will add it later on, or have they actually said anything about it?
-John Singer Sargent
what do u mean by that? like it anyway :i approve:
I was eyeing the custom world type for a possible realms thing I was planning. I was considering a sort of water world, with sea level at like 100 and have the map be a series of small islands. The biome selector is either everything or only one thing, but there are several biomes that would be useful for this and several I couldn't have in it (mostly the snow ones). Anyone know if the biome selection is going to be made more flexiblie? the current setup looks kind of strange and not so useful in general
The Farlands were a "bug" that used to be in Beta of Minecraft, to border the world. They were removed in the full release, and just now they added the /worldborder command to replace it. The World Border now looks like a force field at the edge of 32,000,000 blocks. But also, no one has, or will, build and fill up all the 32*32 million blocks.