To cut down on the redundant threads regarding upcoming update additions, the MD section staff have decided to make a single thread for not only the upcoming update, but all updates yet to come. When a new update comes out, this thread will continue to be used for whatever the new upcoming update is.
• If the thread is out of date, message me as I do not actively keep track of the snapshot news. I merely take over if no one else is doing it. I will try keeping the thread up to date as much as I can but please send me a message if a snapshot is missing and I will try to see to it.
• Villagers will now only breed when willing.
Villagers become willing when traded with.
• All baby animal growth can now slowly be accelerated using the animal's breeding item
• Improved /testfor
Can now also check for dataTags
Example: /testfor @p {foodLevel:20}
No longer is exclusively usable in command blocks
• Minor things
New splash text: "That's Numberwang!"
Carrots and baked potatoes now restore 1 less hunger point restore 3 hunger points instead of 4
When a furnace runs out of fuel, the smelting progress will pause instead of resetting - Bug.
• Swamp trees are less dull now
• Improved chat communication
Messages are now either chat, system or action bar messages
Action bar messages are always shown, chat and system messages are only shown if chat settings are configured that way
• Water source blocks no longer spread towards the nearest drop, they now spread in all directions - confirmed bug
• Some instances of usernames in the chat will now show the player's UUID when hovered on when debug tooltips are enabled
• The F3 menu now shows which axis you are facing after the cardinal direction
• /clear can now be used to clear only a specific number of items and can be restricted to certain NBT data
Example: /clear @p 383 120 34 {display:{Name:Michael}} will remove up to 34 villager spawn eggs named Michael from yourself; Note: Maximum removal item count is not working correctly at this time
• "A whole bunch of optimizing for both the client and server […] and lots more work towards the Plugin API in the background"
• Entity Selectors: Use @e in certain commands to target entities. Limitable with [type=Chicken] or [type=!Skeleton]
• /kill can now be followed by a selector, example: /kill @e[type=!Player]
• A few new crafting recipes
Mossy stone bricks - One stone brick and one vine, shapeless
Chiseled stone bricks - Two stone brick slabs on top of each other
• Made relative teleports much smoother
• Added CanDestroy NBT tag for tools
Mostly for use in adventure mode
Example: CanDestroy:["minecraft:sand","minecraft:grass"]
• Rebalanced villager trading
Offers will be less random and probably more useful
Existing villagers will not be affected
Trading now gives experience
Villager profession is now displayed in trade GUI
Villagers start out with 2 trades unlocked
There are now more villager professions (only notable trade changes and additions listed)
White robe: Librarian (now buys stacked written books, can now offer different enchanted books)
Purple robe: Cleric (now only sells a single piece of redstone, sells lapis, buys ender pearls and rotten flesh)
Default skin: Fisherman (buys string, coal, cooks normal fish, sells enchanted fishing rods), Farmer (no longer sells melons, buys melon blocks, pumpkins, potatoes, carrots, sells cake and pumpkin pie), Fletcher (buys string, sells bows, converts 10 gravel into 10 flint), Shepherd (sells colored wool)
White apron: Butcher, Leatherworker (buys leather, sells leather armor and enchanted leather armor)
Black apron: Armorer (Sells enchanted diamond armor, iron armor, chain armor), Tool Smith (sells enchanted iron shovel/pick and enchanted diamond pick), Weapon Smith (sells enchanted iron sword, enchanted diamond sword, enchanted diamond axe, iron axe)
The disabled trade arrow now has a descriptive tooltip
Trades are now unlocked more freely
• Added a bouncy block with fancy graphics
Walking on it is slower than walking on soulsand
When fell on, mobs will bounce up to 60% up again
Prevents fall damage
Crafting recipe: 9 slime balls, can also be crafted back into 9 slime balls
• More stone variants
Only for decoration
Granite
Smooth/Polished Granite
Will be craftable, likely from cobblestone and quartz
Some also generate naturally
Granite, Diorite, Andesite and polished variants
Polished variants are crafted by putting 4 of the normal variant in a 2x2 square
Normal variants generate in deposits like dirt pockets
Crafting recipes, 2 nether quartz pieces and 2 blocks of cobblestone placed diagonally in a 2x2 grid for 2 diorite, one block of cobblestone and one block of diorite for 2 andesite, one piece of nether quartz and one diorite for one granite
• Updated the enchanting system
Enchanting will now cost 1 to 3 levels, but you still need the same minimum total levels
Additionally, there is now a material cost - Enchanting also costs 1 to 3 pieces of lapis lazuli or gold now
The actual enchantment calculation is the same
One of the enchantments will be displayed in the tooltip
The enchantments you would get on a tool will not change until you enchant something - This enchantment seed is stored per player
Leveling up now takes longer
Reduced anvil costs to adjust to this change - Notable: renaming items will now only cost 1 level, repairing will now start out with 2 to 5 levels and tools can be repaired longer and with better enchantments, repairing costs can no longer be kept down by renaming items
• World difficulty can now be locked per world to prevent accidentally changing it when joining the world
Locking can not be undone
• Improved doors
Now stack to 64
Crafting recipes changed to give 3 doors instead of 1
• Block hitboxes no longer appear in Adventure mode if interaction with the block is impossible
Block interaction is now impossible by default
• Adventure Mode no longer lets players place/destroy blocks
• A way to change chest contents using commands
/blockdata will merge the existing and the supplied data tags
• A way to lock containers from being opened using NBT tags
Mostly useful for adventure maps in adventure mode
NBT Tag in JSON format: {Lock:"Secret"}, containers can be unlocked by clearing their String for Lock
Locked containers can only be opened while holding an item renamed to the given string, item is not removed on use
• Fixed some bugs
• Fixed some transparency issues with blocks
• Fixed villagers ignoring NBT tags on trades
• Fixed zombies sometimes killing villagers completely on hard difficulty
• Fixed mobs tending to move north-west
• Fixed used up villager trades not disabling visually right away
• Fixed hotkeying item stacks into enchantment tables destroying all but one item of that stack
14w02b
• Fixed some bugs
• Fixed interacting with the top part of doors crashing the game
• Fixed a crash with faulty trades
• Fixed giant mushrooms generating incorrectly
• Fixed the end crashing the game
• Fixed /giveing items to dead players creating ghost items
14w02c
• Fixed interacting with invalid villagers crashing the game
• Fixed a NPE when generating new chunks
• Fixed items dropped on farmland destroying the farmland
• Fixed /kill @e not killing arrows
• Fixed a NPE when ticking the world
• Fixed a NPE with Invalid Biome id
• Fixed a NPE while getting the biome
• Fixed leaves not changing color depending on biome
• Fixed @a not working with all commands
• Fixed an IndexOutOfBoundsException when rendering
• Fixed /clear not respecting "max count" argument
• Fixed /blockdata not updating visually
• Fixed liquids flowing in all directions
• Fixed lakes generating too many flowers
• Fixed using @a with /scoreboard assigning things per UUID instead of name
14w03a
• Villager trading changes
Librarians will now sell nametags
Clerics no longer buy ender pearls
• Iron golems will now only drop iron when killed by players, zombie pigmen will now only drop gold when killed by players
• Desert temples now use clay instead of wool
• New gamerule: logAdminCommands
• Player heads are no longer only one layer
• Debug tooltips now also show named item ids
• Player selectors (@p, @e, etc) now support cubic areas
Example: @e[x=0,y=0,z=0,dx=10,dy=10,dz=10]
• /clone to copy large areas to other areas
Up to 4096 blocks can be copied
Example: /clone 1001 3 1002 1011 3 992 1001 5 992 masked
mode can be masked or replace - replace will copy every block, masked will only copy non-air blocks
• /fill to fill a large area with a block
Up to 4096 blocks can be filled
Example: /fill 1001 3 1002 1011 5 992 wool 6 replace
oldBlockHandling works like with, but with additional options: hollow to only fill the outer layer of blocks and fill the inner part with air, outline to fill the outer layer of blocks and ignore the inner part
• A long requested feature
Skin improvements! - New skin layout
The hat layer is now full-body, can be transparent
Legs and arms can now be different between left and right
Backward-compatible
• Skin customization options found in imgame menu
• The radius value in selectors is now based on the block center
A radius of 0 works for exact block positions
• NBT data in commands can now use block/item names in place of numerical ids
Old ids still work, but are being phased out slowly
Other occurences of blocks/items now need to be named ids
• /tp can now be used to change players' rotation
Relative changes also supported
Example: /tp @a ~ ~ ~ ~180 ~
• Villagers will now become witches when struck by lightning
• Village roads will now generate with cobblestone underneath
• Fixed chicken jockeys causing lag and clogging up the mob cap - The chickens no longer lay eggs and despawn with their riders
• Fixed /setworldspawn not update the compass
• Fixedleaves not changing colour depending on biome
• Fixed /clear not affecting armor slots and throwing an NPE
• Fixed /spawnpoint not working with @a/@p/@r
• Fixed endermen teleporting more slowly and rarely
• Fixed command block @ selectors being off center
• Fixed r=65536 in command blocks behaving weirdly
• Fixed an NPE when rendering block entity
• Fixed two NPEs with "Unexpected error"
• Fixed an NPE when rendering screen
• Fixed command blocks not allowing cubic radius
14w03b
• Fixed some bugs
• Fixed iron Bars, regular glass panes and cauldrons not being transparent
• Fixed custom player heads being messed up
• Fixed placing flower pots crashing the game
• Fixed invited player skins in Realms being messed up
• Fixed being killed making skins lose their hat
• Fixed an NPE when rendering screen
• Fixed a graphical issue with the sky
14w04a
• Item frames can give off a signal detected by Comparators.
• Lots of changes to villager AI. Some of them now actually do stuff!
• Looting now gives 1% chance of rare loot per level
• I ron Golems/Zombie Pigmen now drop items on normal kills
• You can now spawn Iron Golems/Snow Golems/Withers with dispensers + pumpkin/skulls respectively
• Bushes can now catch fire
• Buttons can now be placed on ceiling/floors
• Seecret Changes
• Balancing tweaks!
Notable additions for mapmakers:
• New command /particle to show particle effects in the world. It can also be relative to entities. Example: /particle lava ~ ~1 ~ 1 1 1 0.5 2 @e[type=Chicken]
• Added the ability to filter block types in the /fill command, but only if it’s used to fill in replace mode with “normal” blocks. It does not work when filling with block entities. Syntax: /fill replace [filterBlockName] [filterData]
• Fixed most of the remaining issues with the /clone command, for example chest orientation.
Bugs fixed in this snapshot:
• [Bug MC-1253] – Ladder, Sign, Fence, Gate, Trapdoor causes block it is placed in to darken
• [Bug MC-2399] – Transparent blocks raise the light level of the block they're in visually by one
• [Bug MC-9582] – Whole-word selection behaves erratically in chat
• [Bug MC-16457] – Pumpkin texture flips when made into snowman
• [Bug MC-18284] – New AI mobs see through invisibility
• [Bug MC-18984] – Dead bushes and Saplings do not burn
• [Bug MC-24336] – Withers are harmed by the explosions of their Wither Skulls
• [Bug MC-25370] – Mouse is centered when going to previous menu with ESC
• [Bug MC-31081] – Stone monster eggs Spawn 2 Silverfish
• [Bug MC-31203] – Furnace Progress Remains After Changing Ingredient
• [Bug MC-32301] – Lava fizz sound plays whenever a flowing lava block destroys an air block
• [Bug MC-36847] – No Colon after Game Mode in World Options
• [Bug MC-37355] – server-icon.png alpha channel display
• [Bug MC-43984] – Normal players can use player selectors
• [Bug MC-44551] – Silverfish can infest Granite/Andesite/Diorite
• [Bug MC-44592] – Lava spreads further than it should
• [Bug MC-44805] – /difficulty doesn't update on singleplayer
• [Bug MC-44890] – Doors get added to the list of village doors over and over again
• [Bug MC-44893] – /kill Not Killing Invulnerable Entity
• [Bug MC-45011] – /clone doesn't clone TileEntity orientation
• [Bug MC-45056] – Hopper: java.lang.NullPointerException: Loading entity NBT
• [Bug MC-45063] – Tripwire is invisible
• [Bug MC-45071] – The world freezes if an Enderman is being hit.
• [Bug MC-45082] – Skin Layers Appear to be Off when Travelling through Portals
• [Bug MC-45084] – Skin's Second Layers Invisible in First Person
• [Bug MC-45087] – Id for cooked fish is "minecraft:cooked_fished"
• [Bug MC-45172] – New skin layer jacket acts enchanted when enchanted pants equipped
• [Bug MC-45235] – Double Shift = Sprint
• [Bug MC-45448] – Problem with auto-completion of commands
14w04b
• [Bug MC-45082] – Skin Layers Appear to be Off when Travelling through Portals
• [Bug MC-45453] – Items & Blocks placed in item frames are rendered incorrectly
• [Bug MC-45470] – Items don't render on the ground properly
• [Bug MC-45482] – Killing a mob always gives you a rare loot (100% chance).
• [Bug MC-45496] – Server disconnects player when player takes damage from mob
• [Bug MC-45506] – Can not /setblock air on tile entities
• [Bug MC-45516] – Furnaces Stop Operating Between Launches
• [Bug MC-45528] – Grass under snow doesn't have the snowy texture
• [Bug MC-45552] – Item frames duplicate on (re)loading
• [Bug MC-45628] – Monster dungeons not spawning
• [Bug MC-45689] – Clock not showing in item frame
14w05a
Notable additions for survival:
• Book copying mechanics has been altered to differentiate the original & copies of books
• Activator rails can eject entities from Minecarts
Notable additions for mapmakers:
• Added a spectator gamemode (/gamemode spectator). Not 100% finished.
• Spectators cannot be seen by anybody but other spectators
• Spectators can view inventories/etc, but not modify them
• Spectators can go through any entity or block without interfering with it
• Spectators can click on entities to take their camera
• Spectators cannot use items, place blocks, destroy blocks or interact with blocks in any way
• Spectators are only slightly buggy maybe sometimes
• Please report any and all bugs you find in Minecraft to bugs.mojang.com. If nobody reports a bug, we can’t fix it!
Bugs fixed in this snapshot:
• [Bug MC-38944] – Joining Realms World "Cancel" Button Mis-Placed
• [Bug MC-44521] – @a, @e, and any UUID references work incorrectly after a player dies.
• [Bug MC-45050] – /fill … skull | Hitbox Bug
• [Bug MC-45159] – Blocks with tile entities don't get removed when you clone / fill an airblock to their position.
• [Bug MC-45453] – Items & Blocks placed in item frames are rendered incorrectly
• [Bug MC-45470] – Items don't render on the ground properly
• [Bug MC-45478] – Pre-snapshot14w04a villagers break crops but don't replant them
• [Bug MC-45492] – Transparent blocks are much darker
• [Bug MC-45554] – Two tall flowers variants are not generating.
• [Bug MC-45763] – Some blocks are facing the wrong way if placed in an Item Frame
• [Bug MC-45764] – Map will not show in item frame
• [Bug MC-45795] – Villagers can not place or pick up any crops
• [Bug MC-45847] – /summon Villager Farmer NBT tag canPickUpLoot will default to 0
And many more that weren't on the bug tracker so we couldn't mark them as fixed! Did I mention please report bugs? Thanks.
14w05b
• MC-1607 – Ghost End Portal in The End / Missing layer with AMD/ATI graphics cards
• MC-45763 – Some blocks are facing the wrong way if placed in an Item Frame
• MC-45826 – Item frames pop off / rendered on wrong side of block when upgrading to 14w04b
• MC-46402 – Flying in Spectator Mode counts as Flying in Survival Mode and kicks you off the server
• MC-46416 – Hopper: java.lang.NullPointerException: Unexpected error
• MC-46420 – Hopper: java.lang.ArrayIndexOutOfBoundsException: 44339
• MC-46422 – Barriers have shadows
• MC-46427 – Breaking barriers create lava and water particles
• MC-46435 – Reticle Appears on Tile Entities In Spectator Mode
• MC-46442 – Hopper: java.lang.ArrayIndexOutOfBoundsException: -1
• MC-46444 – You can't pass through entities when you disconnect/reconnect while in spectator mode
• MC-46447 – Repairing Tools No Longer Works
• MC-46465 – Changing the language breaks the shader when looking through an entity's camera
• MC-46467 – Hopper: java.lang.RuntimeException: Already decorating
• MC-46472 – Spectator mode - speeding up/down works only first time
• MC-46485 – 'Flip' shader pack shows black screen
• MC-46489 – Summoning Barrier as FallingSand Entity crashes the game
• MC-46563 – When spectating mob in F5 mode, perspective effect remains.
• MC-46576 – Crash when inside a barrier block
• MC-46594 – Debug menu not updating shader description correctly
14w06a
• Commands
/trigger
(more info needed)
• Scoreboards
The ability to reset a single score on a player
Usage: /scoreboard players reset [objective]
New objective criteria for team-specific kills, e.g.: teamkill.red, killedByTeam.blue
New objective criteria 'trigger
Mostly for use with /tellraw links
(more info needed)
The ability to iterate over every scoreboard player with *
• Data Tags
CanPlaceOn
Allows placing of certain blocks against other blocks in adventure mode
Example: /give @p stone 16 0 {CanPlaceOn:["minecraft:diamond_block"]}
HideFlags
Allows hiding of certain parts of the tooltip
Bit field of 1/enchantments, 2/modifiers, 4/unbreakable, 8/candestroy, 16/canplace
PickupDelay
The number of ticks before an item entity can be picked up.
Set to 32768 for officially unlimited duration.
ShowParticles
Option to show or hide all particles for a potion effect, while the 'Ambient' tag only shows fewer particles. Set to 1 to show, 0 to hide.
• Achievements
New achievement Overpowered
Obtained by crafting an enchanted golden apple
Requires first obtaining Getting an Upgrade
• Mobs
All mobs now use the 'new' AI[1]
Slimes now swim
Commands
/effect
An optional hotkey to show outlines on players whilst spectating
Spectator gamemode
An optional hotkey to toggle outlines around players
Can be color coded to teams
Can be set/cancelled in Controls option
• ItemEntities
Possible to spawn entities that won't expire: Age=-32768
BlockIDs
Statistics for items/blocks can now be referenced per name, instead of ID
• Fixes
• MC-19886 – Plants don't cause an update when the block beneath is broken/light level changed
• MC-39139 – walkOneCm stat doesn't accurately measure distance
• MC-44688 – /clear fails on strings containing spaces
• MC-46223 – @a, @p, @e or @r doesn't include dead player
• MC-46404 – Hearts, food, armor and crosshair are the wrong color (overlay) when holding certain items.
• MC-46424 – Chunks not loading for mob camera view
• MC-46427 – Breaking barriers create lava and water particles
• MC-46435 – Reticle (Now Hitbox) Appears on Tile Entities In Spectator Mode
• MC-46473 – Cannot open minecart with chest in spectator mode
• MC-46492 – Texture Issues With Invisible Slime
• MC-46535 – Can control minecarts in Spectator Mode
• MC-46550 – The head of the sheep is bugged
• MC-46560 – When certain mobs take damage, the red damage indicator is not displayed properly.
• MC-46579 – Tools and swords are to high up on the arm in 3rd person mode
• MC-46599 – Trapped chests display triple chests in spectator mode.
• MC-46694 – Item Frames, Knots and Paintings displaying void particle
• MC-46695 – "flyingSpeed" flood in the dev console when flying in gamemode 1 and 3
• MC-46711 – Spectating baby zombies has wrong eye level
• MC-46715 – Item Repair Duplicating Item
• MC-46751 – Cardinal direction in debug screen change with mouse while spectating a mob
• MC-46761 – Zombies and Zombie Pigmen do not show holding items
• MC-46838 – testfor NBT parsing error
• MC-46950 – Can see the item name when pressing hotbar shortcut key in spectator mode
• MC-47268 – Attempting to use a post-processing effect crashes on old Mac hardware
14w06b
• [Bug MC-19886] – Plants don't cause an update when the block beneath is broken/light level changed
• [Bug MC-46579] – Tools and swords are to high up on the arm in 3rd person mode
• [Bug MC-47427] – Game crashes when breaking some blocks
• [Bug MC-47428] – Weird slimeblock texture
• [Bug MC-47429] – I don't get what happened, i was in my test world flying around and it crashed, for two times
• [Bug MC-47430] – When i click on a previous 1.8 snapshot world it crashes
• [Bug MC-47434] – Wrong dirt texture
• [Bug MC-47438] – Game crash while killing slimes
• [Bug MC-47440] – Hopper: java.lang.IllegalArgumentException: n must be positive
• [Bug MC-47442] – Shadow in Inventory
• [Bug MC-47448] – Standing in minecarts
• [Bug MC-47457] – Mining blocks causes crash
• [Bug MC-47459] – Pistons not placing correctly
• [Bug MC-47464] – Block side shading not being applied in Fast with no smooth lighting
• [Bug MC-47466] – Crash "Tesselating block in world" with following world seed
• [Bug MC-47468] – Constant Crash back to MC Launcher Screen
• [Bug MC-47469] – Cactus in pot shows incorrect texture
• [Bug MC-47470] – Two tall flowers variants are not generating.
• [Bug MC-47471] – Weird visual flash bug when mining Glowstone / Block mine crash
• [Bug MC-47477] – Smooth Lighting OFF
• [Bug MC-47482] – Signs display Redstone Block particle when broken
• [Bug MC-47489] – Fishing rod does not cast
• [Bug MC-47492] – The Brightness.. or shading.. broken..
• [Bug MC-47505] – Slimes shadow
• [Bug MC-47542] – Capes doesn't display correctly when crouched
• We’ve been rewriting a lot of internal stuff this week, so this snapshot may not be super fantastic featureful but trust me it’ll be worth it in the end.
• Notable changes for survival:
• A lot of mob AI has changed. This should mean nothing, but may actually mean something. Don’t sit on slimes.
• Notable changes for mapmakers:
• Added an optional hotkey to show outlines on players whilst spectating
• It’s now possible to spawn in ItemEntities that can’t be picked up (PickupDelay=32767)
• It’s now possible to spawn in ItemEntities that won’t expire (Age=-32768)
• Added an extra argument to /effect that will hide particles
• Statistics for items/blocks can now be referenced per name, instead of ID
• Added new objective criteria ‘trigger’, and a command /trigger to use with them (intended for tellraw links)
• Added the ability to reset a single score on a player through /scoreboard
• Added new objective criteria for team-specific kills (teamkill.red, killedByTeam.blue)
• Added the ability to iterate over every scoreboard player with * in /scoreboard commands
• Added data tag to items to allow placing of certain blocks against other blocks in adventure mode (/give @p stone 16 0 {CanPlaceOn:["minecraft:diamond_block"]})
• Added data tag to items to hide certain parts of the tooltip (HideFlags, bit field of 1/enchantments, 2/modifiers, 4/unbreakable, 8/candestroy, 16/canplace)
• Bugs fixed in this snapshot:
• [Bug MC-19886] – Plants don't cause an update when the block beneath is broken/light level changed
• [Bug MC-39139] – walkOneCm stat doesn't accurately measure distance
• [Bug MC-44688] – /clear fails on strings containing spaces
• [Bug MC-46223] – @a, @p, @e or @r doesn't include dead player
• [Bug MC-46404] – Hearts, food, armor and crosshair are the wrong color (overlay) when holding certain items.
• [Bug MC-46424] – Chunks not loading for mob camera view
• [Bug MC-46427] – Breaking barriers create lava and water particles
• [Bug MC-46435] – Reticle (Now Hitbox) Appears on Tile Entities In Spectator Mode
• [Bug MC-46473] – Cannot open minecart with chest in spectator mode
• [Bug MC-46492] – Texture Issues With Invisible Slime
• [Bug MC-46535] – Can control minecarts in Spectator Mode
• [Bug MC-46550] – The head of the sheep is bugged
• [Bug MC-46560] – When certain mobs take damage, the red damage indicator is not displayed properly.
• [Bug MC-46579] – Tools and swords are to high up on the arm in 3rd person mode
• [Bug MC-46599] – Trapped chests display triple chests in spectator mode.
• [Bug MC-46694] – Item Frames, Knots and Paintings displaying void particle
• [Bug MC-46695] – "flyingSpeed" flood in the dev console when flying in gamemode 1 and 3
• [Bug MC-46711] – Spectating baby zombies has wrong eye level
• [Bug MC-46715] – Item Repair Duplicating Item
• [Bug MC-46751] – Cardinal direction in debug screen change with mouse while spectating a mob
• [Bug MC-46761] – Zombies and Zombie Pigmen do not show holding items
• [Bug MC-46838] – testfor NBT parsing error
• [Bug MC-46950] – Can see the item name when pressing hotbar shortcut key in spectator mode
• [Bug MC-47268] – Attempting to use a post-processing effect crashes on old Mac hardware
14w07a
Notable changes for everybody:
• Added iron trapdoors
• You can now share to lan for spectator mode only
Notable changes for mapmakers:
• A resourcepack can now be bundled with a map, put it in the map save directory and name it “resources.zip”
Example: ".minecraft/saves/TheMapWithTheThing/resources.zip"
• The commands /testfor, /testforblock and /clear can now test for partial matches of NBT lists
Example: /testfor @p {Inventory:[{Slot:6b,id:"minecraft:diamond_sword"}],SelectedItemSlot:6}
• Scoreboard objectives for fake players with a name starting with # will never show up on the sidebar
• New /scoreboard subcommands /scoreboard operation and /scoreboard test
• The command /scoreboard operation can apply arithmetic operation to scores (+ – * / %) and accumulate player scores
Example: /scoreboard players operation #teamscores redScore += @a[team=red] blueKills
• The command /scoreboard test can be used to test if a scoreboard value is between a min and a max value
Example: /scoreboard players test #global anObjective 12 19
• New command /execute to execute commands in the context and at the position of other entities or players
Example: /execute @e[type=Chicken] ~ ~ ~ fill ~-1 ~-1 ~-1 ~1 ~1 ~1 minecraft:glass
• New selector parameters for entity selectors to detect entity rotations with rxm – x rot min, rx – x rot max, rym – y rot min, ry . y rot max
Example: @a[rxm=-15,rx=15,rym=-45,ry=45]
• Players in team can now have a team based objective shown on the sidebar, depending on the team color
Example: /scoreboard objectives setdisplay team.yellow anotherObjective
• While debug overlay is on (press F3 to turn it on and off), looking at a block in the world will show the coordinates of that block
• BlockItem instances can now hold a custom NBT tag that is merged into a block entity when it’s placed
Example: /give @p command_block 1 0 {BlockEntityTag:{Command:"setblock ~ ~ ~ minecraft:diamond_block"}}
• In creative mode, players can create a copy of a BlockEntity in their hotbar, including all NBT data, with ctrl+[PICK_KEY] (usually ctrl+middle mouse button)
• The /tellraw command can now insert values from scoreboards into messages
Example: /tellraw @p {text:"Have ",extra:[{score:{name:"Searge",objective:"reward"}},{text:" diamonds"}]}
• New command /testforblocks to compare two areas of a map
Example: /testforblocks 100 64 100 107 69 107 0 64 0 masked
• Dispensers will place a commandblock instead of shooting it out
• Nametags for players in other teams can now be hidden with a team option
Example: /scoreboard teams option red nametagVisibility hideForOtherTeam
Bugs fixed in this snapshot:
• [Bug MC-36947] – /weather clear doesn't clear weather for anywhere near the amount given
• [Bug MC-44489] – /kill @e doesn't kill ender dragons
• [Bug MC-45773] – Chest not spawning in Monster dungeons
• [Bug MC-46559] – Spectating a mob leaves you at two blocks tall view
• [Bug MC-46838] – testfor NBT parsing error
• [Bug MC-47520] – Standing under block with water / lava on top will apply blue / red filter.
• [Bug MC-47543] – Items stacked with Items that have PickupDelay set to 32767 can no longer be picked up
• [Bug MC-47545] – CanPlaceOn does not work with wooden doors
• [Bug MC-47555] – Cannot place boats
• [Bug MC-47596] – Items of the same type (IE, stone and stone) ignore datavalues and stack anyway
• [Bug MC-47598] – The color of sugar canes doesn't change depending on the biome
• [Bug MC-47636] – Boats appear to be sunken in water
• [Bug MC-47642] – Hopper: java.lang.ArrayIndexOutOfBoundsException: 4
• [Bug MC-47653] – torch causing missing texture when placed on bottom side of block
• [Bug MC-47685] – Hopper: java.lang.ArrayIndexOutOfBoundsException: 3
• [Bug MC-47817] – Baby Zombie Pigman Running with Strange Speed
• [Bug MC-47821] – Ghasts do not despawn in Peaceful Mode
• [Bug MC-48043] – Held Blaze Rod not in hand
14w08a
• [Bug MC-45114] – Superflat Customization still uses Block IDs
• [Bug MC-48386] – Iron Trapdoor has the name "tile.ironTrapdoor.name"
• [Bug MC-48395] – When swimming in water, you do not drown.
• [Bug MC-48399] – /execute not obeying the gamerule commandBlockOutput false rule
• [Bug MC-48408] – Hopper: java.lang.NullPointerException: Handling packet
• [Bug MC-48411] – java.lang.NullPointerException: Exception in server tick loop
• [Bug MC-48414] – Nametag shown in inventory screen
• [Bug MC-48449] – Commands in the form /execute testforblock do not update comparators correctly
• [Bug MC-48464] – "/scoreboard players test playername" will not tab-complete the objective argument
• [Bug MC-48507] – testforblock command not working with execute command.
• [Bug MC-48509] – No way to hide Commands executed by Entities for OPs
14w10a
• Additions
• Statistics
stat.crouchedOneCm
Detects how many cm the player has moved while crouching
stat.sprintedOneCm
Detects how many cm the player has moved while sprinting
stat.timeSinceDeath
Detects how much time has passed (in ticks) since the player's last death
• Gamerule
showDeathMessages
Toggles whether or not death messages are visible (in chat)
Changes
• Scoreboard
Testing for scores now also works in @e entity selector
Scoreboard team property to disable death messages: deathMessageVisibility
Command /scoreboard players can now filter by NBT data
• Skeletons
Will now run from wolves
• Wolves
Are now aggressive towards skeletons, and will chase them
• Creative Mode
Players in creative mode can now damage entities even if they are flagged invulnerable
• Paintings & Item Frames
Improved position handling of item frames and paintings
• Commands
/clone
Minor tweaks to make it more reliable
• Block Models
Various blocks updated to the new block model format
A big step to the Plugin API
• Fixes
• Fixed stat.useItem for many items
Foods, milk, potions, bows, carrots on a stick, fishing rods work with stat.useItem
Empty buckets augment stat.useItem when used to pick up water or lava, but not when milking a cow.
Armors, leads, saddles, taming, breeding, lava and water buckets, and wooden bowls still don't work with stat.useItem.
• Fixed bounding boxes of item frames and paintings, they can't overlap anymore
• Fixed debug rendering of bounding boxes for many entities
• Fixed potential "infinite" recursion issue with the /blockdata command in commandblocks
• MC-2053 – Inconsistent door texture
• MC-3450 – While lying in bed nearby mobs will look above the player
• MC-11681 – Players' nameplates are too low while sleeping in beds
• MC-31047 – Use Item Stat Corresponds to Left-click, Not Right-click
• MC-44851 – Wither cant be killed with /kill while invulnerable
• MC-45375 – Improper Cake Texture
• MC-46207 – Phantom floating mobs are generated by any spawner (including natural dungeon spawners)
• MC-46223 – @a, @p, @e or @r doesn't include dead player
• MC-46428 – Armor Doesn't Hide for the player himself In Spectator
• MC-46430 – Spectator mode can throw item in every place, but can't take them
• MC-46596 – In spectator mode, mobs can still follow the player
• MC-47028 – @e selector does not accept scoreboard parameters in non-player entities.
• MC-47431 – Hand shifts to the side when crouching/sneaking
• MC-47571 – Fishing line casts below the Player
• MC-47646 – Player 2 blocks higher when sleeping in bed and noclip
• MC-47656 – Other Player's arms aren't moving when watching them mining/placing blocks
• MC-47696 – Block sounds are distorted if walking with left and right keys
• MC-47744 – Cannot disable experience from villager trades
• MC-48160 – Cannot hide potion effect tooltips using HideFlags
• MC-48372 – Crash when using /clone on complex structure (command block and pulser)
• MC-48476 – Falling sand doesn't display when summoned
• MC-48503 – Placing a Sign with NBT Tags doesn't apply the tags to sign
• MC-48512 – Vines no longer have a back face texture
• MC-48544 – Baby cow eye height is misplaced and causes them to suffocate in 1-high areas
• MC-49057 – command block T flip flop (command crash game)
• MC-49142 – /fill wrong comparator output
• MC-49305 – Server Scoreboard "36>16" Bug
• MC-49375 – Brewing Stand CTRL+Middle Click Copy Derp
14w10b
• MC-2349 – Behavior of a Cobblestone Wall
• MC-4410 – Floating in 3rd Person while sneaking
• MC-4527 – Pressure Plates are Thick in 3rd Person
• MC-48461 – Brewing stands do not copy their NBT
• MC-50155 – Crops Float Above Farmland!
• MC-50220 – "Nether Brick Fence" is not rendered correctly in inventory
• MC-50221 – Crash report on a server
• MC-50222 – Dirt texture on Grass Blocks is green
• MC-50223 – 14w10a dedicated server crash at startup
• MC-50226 – Jukebox is missing the textures when disc is inside
• MC-50229 – /scoreboard team option deathMessageVisibility error message lists wrong options when ran without option parameter
• MC-50232 – Wheat appears as purple and black checkerbox
• MC-50233 – Double Stone Slabs have the "missing texture" texture
• MC-50235 – End Portal Frame Texture Bug
• MC-50239 – Middle-clicking hydrated farmland gives the player a weird 2D dirt block
• MC-50241 – Cannot add or set scores of offline or "fake" players
• MC-50242 – Powered Repeater
• MC-50246 – Bed Bug
• MC-50250 – texture of nether wart is broken
• MC-50254 – full snowlayer block has a missing model/texture
• MC-50259 – Upward facing dispenser texture bug
• MC-50267 – Hopper: java.lang.ClassCastException: atf cannot be cast to aoc
• MC-50270 – Hopper: java.lang.ClassCastException: atf cannot be cast to arj
• MC-50273 – Hopper: java.lang.ArrayIndexOutOfBoundsException: -1
• MC-50284 – /scoreboard players set FAKEPLAYER not working (14w10A, not
14w10c
• MC-3151 – New Mob AI doesn't take world limit/Void into account for pathing
• MC-45346 – Cake's Hitbox is Off
• MC-46432 – Fences connects to Barrier block
• MC-47650 – Block drops appear in wrong location or behind walls
• MC-48284 – Dropped items also have red lines
• MC-48831 – "Cross" and "Flower" Models Display Incorrectly
• MC-50219 – "Slightly Damaged Anvil" Faces the wrong way in Inventory
• MC-50221 – Exception on server start "Name and ID cannot both be blank" when started with online-mode=false
• MC-50276 – Planted Nether Wart appears as purple and black checkerbox .
• MC-50280 – Missing cauldron inner side
• MC-50288 – Player data cleared after switching to 14w10b
• MC-50296 – Cobblestone wall not stacking correctly / Missing Post / Floating Torch
• MC-50309 – Pressure Plates use the "pressed down" graphic for their inventory icon
• MC-50322 – Z-fighting in iron bars
• MC-50335 – Fences partialy lose texture when connected to stonebrick
• MC-50349 – Iron Bars are rendered wrong when connected
• MC-50351 – Double Sandstone Slab texture broken
• MC-50367 – Bad HitBoxes and Eyes positions.
• MC-50370 – Model Warning Console Spam When Switching Resource Packs
• MC-50373 – Cactus Rendered Too Bright
• MC-50396 – Can't model top and bottom half of doors separately
• MC-50432 – Tile Entities in a CLONE … REPLACE FORCE region are replaced by barrier blocks on the second clone operation
• MC-50448 – Rails are floating above the ground
• MC-50453 – Server crashing
• MC-50460 – Cobblestone wall connecting with Barrier blocks
14w11a
• Mobs
• Endermite
Has a chance of spawning when an Enderman teleports
Similar to a silverfish, but purple, without scales and emits "portal" particles
Can move (as of 14w11b)
Enderman can attack them
• Changes
• Minecarts
Changed minecart physics
Minecarts can now go a lot faster
Minecarts can derail at corners if going too fast, as well as refuse to go uphill
• Minecart with Furnace
Made furnace minecart actually useful (?)
• Mob AI
Mobs no longer attack a player in creative mode
Silverfish will stop occasionally before moving again (similarly to most mobs)
Slimes seem to jump a bit more randomly
• F3 debug screen
On the right hand side, a display shows up if you are looking at a block, giving various pieces of information and NBT data about it.
Example: looking at a door will say which way is facing, if it is open, which half you are looking at, if it is powered, and what side the hinge is
14w11b
• Fixes
From the 1.8 Snapshots
• MC-50572 - Upward facing droppers/dispensers only shoot items west
• From the Previous Snapshot
• MC-50948 - Tripwire hook Texture Messed up
• MC-50950 - Hopper: java.lang.NullPointerException: Ticking entity
• MC-50951 - Flickering world menu
• MC-50958 - Name and ID cannot both be blank
• MC-50964 - Endermite Spawn Egg has the wrong name
• MC-50975 - When ironbars are placed on a block, the lower part is black.
• MC-50984 - Dark Oak Sapling name is missing.
• MC-50996 - Existing player heads only show the default Steve head
• MC-51009 - No podzol in creative inventory
• MC-51014 - Hopper: java.lang.ArrayIndexOutOfBoundsException: 7
• MC-51016 - EnderMites doesn't move
• MC-51045 - Brewing stand graphic shows different things depending on which angle you look at it
14w17a
Customized world type
• Highly customisable terrain generation.
• To use, select the new 'customized' world type, and then press the 'customize' button beneath.
• There are 4 pages to customize the world:
• Page 1: customizes generation of structures, chance of lake generation, size of certain structures, and biome type and size, and sea level. There are 17 customization options which affect whether generated structures will spawn in, as well as other environmental factors. Some of these presets are Yes/No inputs or sliders. Sea level height, toggles for cave, village, temple, dungeon, water lake, lava lake, stronghold, mineshaft and ravine generation, sliders to control water lake, lava lake and dungeon rarity, toggle to turn oceans into lava oceans, biome selection, biome and river size sliders.
• Page 2: customizes the ore distribution for dirt, gravel, granite, diorite, andesite, coal, iron, gold, redstone, diamond and lapis.
Rarity, height range and vein size.
• Pages 3 & 4: expert customization of the terrain generation.
There are 16 customization options which can be used to affect various aspects of Minecraft's terrain generator. These can be changed by moving sliders or by typing in values directly.
Main noise scale X/Y/Z to smooth out terrain, larger values for smoother terrain.
Biome scale/depth weight and biome scale/depth offset to stretch/squash terrain vertically based on the biomes default height settings.
Upper/lower limit scale to make terrain more solid/riddled with holes, depending on how close the values are to each other.
Height stretch to pull terrain upward, with smaller values causing more extreme stretching.
Height scale, coordinate scale, depth base size, depth noise exponent, depth noise scale.
• There are seven presets:
Water world, isle land, caver's delight, mountain madness, drought, caves of chaos, good luck
• There is a button for most pages to randomize the various values.
• Uses the 'generator-settings' string known from superflat presets for server.properties and world data.
• Generate structures button disappears when selected.
• Commands
/worldborder <set|center>
/worldborder set [timeInSeconds]
Used to set size of border, the first argument sets the size of the border and the second sets the speed of the border to expand or shrink
/worldborder center
Sets the center of where the border will be placed
• Gamerules
randomTickSpeed [value]
A new gamerule that controls how often a random tick occurs. Influences how fast plants and crops grow, how fast zombie pigmen spawn from portals, how fast farmland updates, how fast grass and mycelium grow and decay and more.
If set to 0, random ticks never occur.
Set to 3 by default.
• Splash
"Now with multiplayer!"
"Very influential in its circle!"
Changes
• World borders
The default world border is now an animated texture rather than an invisible bedrock barrier.
There is now nothing beyond the world border.
Can be changed with /worldborder to prevent players from leaving the specified area.
Is set at 60 million by default (+30 million to -30 million), divided by 8 for the nether.
Mobs and players can't pass through it and take damage when outside, however, in the future you will be able to go back inside if you accidentally find yourself outside.[1]
• Servers
New server icons, displayed with 3 buttons.
Up and down arrows to move the servers' order.
Third button is to join the server.
There is now a default server icon.
Resembles the unknown resource pack icon.
When editing and adding servers, you can now set how it handles resource packs: Prompt, Enabled or Disabled
• Endermites
New model (currently bugged).
Endermen are no longer aggressive against endermites
• F3 debug screen
All blocks now have their info displayed on the right hand side of the F3 debug screen.
Removed the "Facing negative/positive x/z" from the F3 menu
• Block states
Converted the remaining blocks to use BlockStates.
Improves performance.
Some block id/metadata combinations might be broken by this, though all-sided logs will be kept.
List of block states.
• Minecarts
Reverted to the way they were before 14w11a.
• Biomes
The End's biome name is now "The End" instead of "Sky".
• Model format improvements
Converted most of the remaining static blocks to the model format.
Added "rotateVariantTextures": to preserve uv details through rotation.
Fixes
From released versions before 1.8
MC-9177 – Tripwire doesn't have two sided Faces
MC-11023 – Retracting Piston Arm Incorrect Lighting
MC-11607 – Right click with undyed Leather armor part on cauldron with water still lower water layer
MC-13485 – Tripwire hook texture looks weird
MC-17868 – Zombies in Water A.I. Glitch
MC-29475 – Arrow sound plays twice when shot into blocks
MC-30527 – Achievement "Adventuring Time" does not work right
MC-31468 – Holes in bedrock and Replaced any block using Arbitrary tnt and flame bows
MC-33086 – Save-all causes lagspikes on larger maps
MC-33109 – scrolling with mouse wheel in server list is unresponsive
MC-40615 – Child animals obsessed about their parents, even after growing up
MC-48826 – "replace" directive in sounds.json does not work
MC-49656 – Cobblestone walls texture glitch
MC-51953 – Almost instant motion sickness due to distorted rendering
From the 1.8 snapshots
MC-45160 – When holding a map you have two right arms
MC-47455 – When hitting a mob, the mob becomes lighter for short
MC-47585 – Derailed minecarts sink into the ground
MC-47723 – Broadcast settings - report to Mojang, links to previous bug reporting facility
MC-49150 – "/scoreboard players reset *" Produces Error If Tracking Multiple Players
MC-50528 – cloning trees with decay-able leaves changes the data values on the cloned products leaves
MC-50588 – East/West Pillars have shading error
MC-50974 – Furnaces cause minecarts to fly off of the track
MC-51125 – Minecarts are shooting off of the corners of rails
MC-51131 – Placing minecart on powered tracks sinks the minecart
MC-51155 – Minecart going up an incline of Powered Rail reverses direction at 5-15 vertical blocks
MC-51182 – Endermite rides below minecart
MC-51216 – Stacked minecarts glitch through rails
MC-51338 – Endermen AI problem: Walking into water to kill Endermites
MC-51368 – Minecarts travelling at full speed on diagonal track don't slow down
MC-52852 – setting negative variable in the /particle effect crashes the game
MC-53503 – Furnace minecarts interact with normal minecarts in glitchy and unexpected ways
From the previous snapshot
MC-51206 – Hopper: java.lang.NullPointerException: Can't place skulls in multiplayer
MC-51241 – When loading a resource pack weird dev concole message
MC-51364 – Slabs lighting bug in 14w11b (new one)
14w18a
Changes
Pistons & Slime Blocks
Slime blocks will now push and pull blocks adjacent when connected to sticky pistons.
Connected to normal pistons, slime blocks will only push blocks, but not pull them
Coded by KaboPC and Panda4994[1][2]
Up to 12 slime blocks connected to a piston in any arrangement can be moved as long as the following conditions are met: blocks do not disrupt the chain, non-moveable blocks are not in the way or slime blocks are not attached to the piston itself
Follows all the rules that pistons follow, for example blocks which can normally be moved by pistons can be moved if attached to slime blocks
Allows for more contraptions, from new redstone clocks, moving devices, farming etc
Extending a piston with a slime block on top of it will launch the entity (mobs, players, items, launched arrows etc) into the air[3]
Fixes
From released versions before 1.8
MC-2346 – Hitbox of Anvil not proportional
MC-3631 – Creepers float one-eighth of a block above the ground.
MC-9553 – Wrong rendering order of particles, hitboxes, clouds, transparent blocks and breaking animations
partial fix: particles only
MC-31728 – Resource Pack Glitch on Shaders
MC-32017 – Maps Issue + Super Secret Settings
MC-34648 – Torch not placeable on stained glass
MC-36103 – Nether portal block invisible in front of another nether portal block
MC-47811 – The bottom texture of non-full blocks is flipped vertically
From the 1.8 snapshots
MC-46776 – When only a Spectator stays near mobs, they don't despawn
MC-48831 – "Reeds" Model Displays Incorrectly
MC-48954 – When you kill invisible horse variants, the screen will turn red/black
MC-50073 – It is possible to change the missing block model
MC-50201 – Minecart glitch on rails
MC-50239 – Pick block on hydrated farmland gives dirt block with invalid data value (missing texture)
MC-50510 – Burning Furnace (Block 62) Has Wrong Inventory Image
MC-51379 – Rails render from below, but not correctly
MC-51934 – Lapis-Lazuli Ore Pick Block
MC-52814 – dropper spawns items inside of itself with no velocity causing them to fly everywhere
From the previous snapshot
MC-53370 – Any stone slabs ontop of one another creates a double stone block
MC-53371 – Respawn button does not work if spawnpoint is outside of the worldborder
MC-53375 – Sheep give other color when sheared
MC-53390 – Maximum value for the /worldborder command too low (30 million instead of 60 million)
MC-53381 – Player takes damage when world border is nearer than 179 blocks
MC-53401 – redstone overlay gets tinted
MC-53405 – Singleplayer menu: only one click loads world
MC-53412 – The worldborder stops the player one block further away from the center in south/east direction
MC-53419 – Unable to create/load new heavily customized world
MC-53434 – Can place blocks outside world border.
MC-53442 – /worldborder missing string: commands.worldborder.setSlowly.success
MC-53460 – Redstone gives off no particles when being broken
MC-53464 – Scrollbar in all lists act weird/unresponsively
MC-53493 – Minecraft crashes when setting FixedBiome to hell
MC-53514 – Lava Oceans setting does not work in customized world type
MC-53570 – Barrier particles fight for attention
MC-53580 – Crafting wool/clay/glass/dog collars results in the wrong colour.
MC-53616 – River generation dramatically increased in default world generation.
MC-53773 – Cannot Respawn Outside Worldborder
MC-53918 – Double-clicking server in server list no longer does anything
14w18b
Changes
• Endermen and Endermites no longer attack each other.
Fixes
From the 1.8 snapshots
MC-48899 – TNT produce damage when triggered in water
MC-50533 – You can see names the names of invisible players
MC-51168 – Downward facing droppers and dispensers only shoot items west
From the previous snapshot
MC-54008 – Minecraft crashes when loading world with item frames / placing item frames
14w19a
Changes
• World border
The warning, a red-colored aura seen when within a certain distance of the world border
Only visible on Fancy graphics
Outside the border, the warning is at full strength
Inside the border, the warning gradually gets stronger as the player approaches the border
If the border is stationary, the warning is first seen as the player passes the warning distance, default 5 blocks from the player's location
If the border is shrinking quickly enough, the warning will be first visible at the warning time, default 15 seconds from the player's location
New options
/worldborder damage <buffer|amount>
buffer (default 5) is the distance (in blocks) into the barrier before a player starts to become damaged
amount (default 0.2) is the amount (per block) of damage a player will take, for each block-distance the player is past the barrier's buffer
/worldborder warning <time|distance>
time (default 15) is the advance notice given (in seconds) to a player, using the red warning, that a shrinking world border is approaching their location
distance (default 5) is the distance (in blocks) at which the red warning will start to appear, as a player approaches the barrier
The border in the Nether is now the same size as that of the Overworld
Portals
Traveling to the Nether will now not create new portals outside the boundary
It is still possible to emerge at an existing portal outside the boundary
• Spectator mode
Spectators now have a UI to teleport to other players
Activated by mouse middle-click, or pressing a number key
When more than 8 players are available to choose, the sides will be replaced by arrows
When teams are set up, teams can be selected individually to only display that team's players
Both number keys and the 'pick block'-button together with the scroll wheel can be used to control the interface
Teleportation works across dimensions
"Far from complete"
• Pistons & Slime blocks
Slime blocks can now push entities sideways and downwards when attached to a piston
When they are on the ground, entities are pushed less
Fixes
From the 1.8 snapshots
MC-51109 – mob_spawner.json is missing
MC-53555 – Portal in Nether was set outside the border
MC-53557 – World Border stops growing / shrinking when you exit and re-enter a world
MC-54125 – /worldborder set 100 10 says "10000 seconds" instead of 10
MC-54358 – Sticky piston break unmovable blocks, such as saplings, crops, leaves, liquids, melons and pumpkins when pulled.
14w20a
Additions
• Commands
/title
Can make text display on a players screen in the form of a title and/or subtitle
/title times
Set the fade in time, the stay on screen time and the fade out time for the title
/title title
Set and start showing the title
/title subtitle
Set and start the subtitle
/title clear
Clear titles immediately
/title reset
Reset all title parameters to defaults (fade times)
[edit]Changes
• Commands
/tellraw
Now has a selector argument
Allows to print player's names
Example: /tellraw @a {selector:"@a[team=TeamRed]"} will print everyone who is on TeamRed
Also works with /title
• Caverns
Now generate on the surface of desert, mesa, mega taiga and mushroom biomes
• Tab list
Made tab-list more consistent and a little prettier when using health display objective.
Now groups together teams
Now sorts players by name
• Spectator mode
Adjusting fly speed in spectator mode now works vertically too.
• World borders
If you’re stuck outside the world border, it is possible to freely fly/walk around (not possible to freely walk through the border from the inside though)
• F3 debug screen
The 'Towards Positive/Negative X/Z' is back
• Block meta data
Blocks no longer have bits for meta data, the freed up bits are now used for block ids (dynamically)
• Slimes
"Slime sizing was moved to a post-spawn method, so the slime's canSpawn() method would report spawnability based on the initial size, not the final size. There is an added secondary check which fixes the issue."
• Splash
"Run, coward! I hunger!"
"Blue warrior shot the food!"
"Warning! A huge battleship "STEVE" is approaching fast!"
"Rise from your grave!"
Fixes
From released versions before 1.8
MC-8881 – Mobs treat any layered snow as non-solid
MC-26203 – Scoreboard: player does not appear in sidebar after setting initial score to zero
MC-33084 – /give command at dead players
MC-41234 – "/summon"ed or spawned LeashKnots always spawn at 0, 0, 0
MC-51776 – 32000 Command block character limit only works as a 16000 character limit within Minecraft
MC-52881 – Knockback distance incorrect, depends on login order
From the 1.8 snapshots
MC-44331 – Interacting with invalid villagers crashes the game
MC-45303 – Surface dungeons generating without spawner, chests, and most of floor
MC-46765 – Leaves, Block of Redstone, TNT and Glowstone cause suffocation damage
MC-47052 – Wither destroying barrier block
MC-48442 – Mob Dungeon spawning without floor / with broken chests / overwritten spawner
MC-48535 – Creeper explosion animation missing if mobGriefing set to false
MC-49577 – Slime spawning
MC-50275 – Leads don't show knot on fence posts and cannot be right clicked
MC-50323 – Chest not openable with item frame on, standing too close
MC-50852 – /scoreboard players reset * objective clears sidebar for other scoreboard objectives
MC-50974 – Renamed items not displaying name in item frames after respawn
MC-53380 – Staying outside border makes you unable to move at all
MC-53435 – Debug screen: Facing towards negative/Positive X/Z removed
MC-53469 – Sliders have incorrect values causing world to never be created (java.lang.IllegalArgumentException: n must be positive)
MC-54164 – footstep, hugeexplosion and largeexplode particles don't appear
MC-54228 – Respawning after death outside of worldborder places player at Y=256
MC-54381 – /scoreboard players operation doesn't work on a player that's not on a scoreboard, but also does work
14w20b
Fixes
From released versions before 1.8
MC-51758 – Some users have multiple UUID records for agent:minecraft
From the previous snapshot
MC-55204 – Mob entities appear to spawn then despawn rapidly.
MC-55220 – Scoreboard objectives no longer show in list
14w21a
Changes
• Commands
/clone
Mode now can additionally be move or force
move will move the selection from the first location to the second location, which may overlap
force will force the cloning operation, even if the areas overlap; to use this option, either replace or masked must be specified
• Entities
Tags CustomName and CustomNameVisible now work on all entities.
Fixes
From released versions before 1.8
MC-99 – Skins Sometimes Disappear After Death
MC-30192 – stat.useItem.<item#> glitching with scoreboard
MC-30877 – Crops (Wheat/Carrots/Potatoes) not popping off in light level 0
MC-51238 – Tamed Ocelots (cats) Run away from Player
MC-51970 – Players sleep outside of bed
From the 1.8 snapshots
MC-48376 – Baby chicken hitbox taller than 1/2 block
MC-48739 – Killing zombie villager aggravates zombie pigmen
MC-50046 – Mobs not responsive after player death
MC-50678 – Summoning Items creates substantial frame rate drop
MC-50821 – Cats and dogs teleporting into transparent-solid blocks (redstone_block, glowstone, TNT), causing them to suffocate
MC-54858 – You suffocate 1/2 heart when pushed sideways by slimeblocks/piston
MC-55333 – "selector" Tag Not Usable in "translate" Arguments for /tellraw and /title
14w21b
Fixes
From the previous snapshot
MC-55627 – Hopper: java.lang.IllegalArgumentException: Duplicate id value for 3!
14w25a
Additions
• Guardian
Spawns in ocean monuments
Attacks squid and players with a web/beam
When on land, it flops around and doesn't suffocate, unlike squids
Drops Prismarine Shards, Prismarine Crystals and raw fish
• Elder Guardian
Is a boss-like variant of Guardians
There are 3 elders in each monument
A flashing Elder Guardian will appear on screen when close to the Elder Guardian, and Mining Fatigue III will be inflicted on the player for 5 minutes
Mining Fatigue III makes mining really hard, but not impossible. Even with aqua affinity, efficiency V and Haste II, it takes about 10 seconds to mine something under water. (a milk bucket is recommended)
Drops wet sponge
• Guardian Spawn Egg
Spawns the new Guardian mob
• Ocean monuments
New underwater generated structure made out of Prismarine, Prismarine Bricks, Dark Prismarine and sea lanterns
8 gold blocks can be found at the center of the monument
Will also generate in old worlds
• Prismarine
Generates in ocean monuments
Can be crafted with Prismarine Shards
The cracks in Prismarine appear to slowly change color between brown, blue, gray and purple.
• Prismarine Bricks
Generate in ocean monuments
Can be crafted with Prismarine Shards
• Dark Prismarine
Generate in ocean monuments
Can be crafted with Prismarine Shards and an ink sac
• Sea Lanterns
Generate in ocean monuments
Can be crafted with Prismarine Shards and Prismarine Crystals
Emit light at a light level of 15 and have an animated texture
• Prismarine Shard
Drop from Guardians
Can be crafted into all three kinds of Prismarine blocks and sea lanterns
• Prismarine Crystals
Drop from Guardians and sea lanterns
Can be crafted into sea lanterns
• Enchantment
"Depth Strider"
Allows the player to move faster in water
Can be applied only to boots
Can go up to level III
• Coarse Dirt
Replacement for grassless dirt
Slightly darker texture than regular dirt
Can be crafted with two dirt and two gravel in a checker-board pattern
• Wet Sponge
Obtained when a sponge soaks up water
Smelt wet sponge to remove water and get sponge
wet sponge emits water dripping particles
Dropped by Elder Guardians when killed
• Splashes
"Flavor with no seasoning!"
"Strange, but not a stranger!"
"Tougher than diamonds, rich like cream!"
"Getting ready to show!"
"Getting ready to know!"
"Getting ready to drop!"
"Getting ready to shock!"
"Getting ready to freak!"
"Getting ready to speak!"
"It swings, it jives!"
"Cruising streets for gold!"
"Take an eggbeater and beat it against a skillet!"
"Make me a table, a funky table!"
"Take the elevator to the mezzanine!"
Changes
• Sponge
Introduced sponge to survival mode, with new behaviour and looks
Sponge turns into wet sponge when it soaks up water
Water particles appear around the sponge when this happens
Sponge destroys water blocks from 5 blocks away in a kind of sphere
Sponge soaks up water only when water is touching it
• Cracked Stone Bricks
Smelt stone bricks to get cracked stone bricks
• Commands
/scoreboard operation
Added three scoreboard operators: <, >, =
Can be tested with a comparator to see if two scores are greater than, smaller than or equal to each other
• Player list
Player list shows the faces of players
• Debug screen
F3 + B now also shows which direction entities are looking in using a blue line
• Signs
Use the JSON text components Text1, Text2, Text3, Text4 instead of plain text
Can be used to show scores towards players by using the selector and score tags
Previously, text formatting could only be accomplished using the section symbol via Formatting codes
Character limit is based on character width
Might need some time before it can work in survival
• Written Books
Use JSON text components instead of plain text with the new pages tag
Capable of using the clickEvent and hoverEvent tags
Previously, text formatting could only be accomplished using the section symbol via Formatting codes
Might need some time before it can work in survival
• Huge Mushrooms
When harvested with Silk Touch enchantment they drop blocks with corresponding mushroom texture (red or brown) on all sides rather than the one with spores
• Stairs
All icons for stairs in the inventory are now viewed at a different angle
• Model format improvements
New tag "textures" to specify the textures used by the model.
Removed the directional attribute from the uv definition and replaced it with explicit texture references
"textureFacing" renamed to "texture", it is prepended with the hash symbol (#)
"useAmbientOcclusion" renamed to "ambientocclusion"
"rotateVariantTextures" renamed to "UV lock"
"cull" renamed to "cullface", specifies the opposite of which neighboring face causes culling to occur
Example: if you have an east-facing face but want it to be culled along a different axis (let's say Z), you would specify "cullface": "north" or "cullface": "south".
Rotation made more verbose, it is now more clear that it can only occur on a single axis
Example, the rotation for one of the two faces of the "cross" model is now: "rotation": { "origin": [ 8, 8, 8 ], "axis": "y", "angle": 45, "rescale": true },
The folder models/blocks/meshes was removed and model files are now stored in models/blocks.
The folder blockstates was added and stores the model selection files previously found in models/blocks.
• Rendering
Items
All items are models, some are still generated from item icons
Resource packs can make models for all items
Blocks
Rewrote how blocks are rendered
Rewrote how block data is handled
• Withers, Iron Golems & Snow Golems
Can be spawned by arranging the blocks in any orientation
This does not affect the orientation of the spawned mob
• Arrows
Work differently underwater
They will lose all velocity after a few blocks and slowly fall
Fire Arrows will be extinguished
• Slabs
Removed double stone and wooden slabs' item form
• Potion effects
You now see better with night vision and water breathing at the same time under water.[2]
Fixes
From released versions before 1.8
MC-92 – Slab & stairs lighting incorrect
MC-1298 – Slightly damaged and Very damaged anvils lose broken texture when falling
MC-1499 – Can see the water lighter in a certain position
MC-3615 – Seeing through Lava
MC-4239 – Redstone and string in a cobble generator turn into obsidian
MC-7432 – Real zombie sieges fail to start (fix included)
MC-7488 – Village siege's spawn location is calculated incorrectly (fix included)
MC-9173 – Side of dropped items and items in item frames don't appear enchanted
MC-11524 – Slime & Minecart
MC-19205 – Tall Grass particles are gray when destroyed by placing water through another tall grass
MC-29777 – Grass Block's sides use fast version of texture when held in hand regardless of graphical settings
MC-30484 – Giving items with unknown (high) data value crashes and leaves the world unusable
MC-30897 – Nether portal doesn't fully break when one or more blocks are destroyed
MC-31615 – Mipmapping: Seeing green and brown "blocks" at the horizon
MC-37612 – Mycelium/Podzol Glitch
MC-44363 – Anvil rendering glitch in inventory
MC-45264 – Item textures with overlays cause potion display box to turn invisible in a 16x16 pixel area.
MC-56541 – Redstone torches (and other redstone components) have inconsistent timings
From the 1.8 snapshots
MC-46591 – Ender dragon destroys barriers when it flies through them
MC-47437 – Endermen do not teleport out of water, lava or when on fire
MC-47475 – Floating mushrooms on mooshrooms
MC-48089 – When destroyed, end portal giving lava particles
MC-48435 – Beacon is not transparent like before in inventory
MC-48688 – Anosotropic filtering?
MC-49110 – Arrow's inGround NBT tag does not update when fired into some blocks
MC-50322 – Z-fighting in iron bars with Glass blocks
MC-50509 – Item hitbox in frame is displayed incorrectly
MC-50598 – Unlit Redstone Comparator Gives Off Lit Redstone Torch Particles
MC-50729 – Vines orienting improperly in inside corners
MC-50732 – Anvil, beacons, pistons, end portal frames etc. are incorrectly shadowed in inventory
MC-51003 – Custom player skulls show as the default skin's head on mobs or players
MC-51134 – Anvil texture doesn't change in hand
MC-51198 – When your head is inside a full block, you see the texture of the block below your feet.
MC-51236 – Same door model on mirrored doors.
MC-51717 – Brewing stand bottles model error
MC-52076 – End portal frame (falling sand) texture render glitch
MC-53374 – Piston, end portal frame, beacon and anvil items are darker than the block form
MC-53478 – "Round Trip Different" Error With Stained Glass, Ender chests, Quartz
MC-53587 – When powering a piston, the piston head quickly appears as a full block
MC-53675 – Non-full blocks occupy a full block when moved by piston
MC-54039 – Sugar cane next to a block turns black
MC-54053 – Blocks moved by pistons / slime block have their textures temporarily rotated 180° or 90°
MC-54075 – The side face of a piston arm doesn't renders when a block is placed next to it.
MC-55145 – Pumpkin top textures don't rotate depending on direction
From the previous snapshot
MC-55684 – /clone with move on structure with dispensers vomits dispenser contents onto ground
MC-56689 – /move Command with containers on positive axis deletes items
MC-55702 – /clone command move: NBT containing blocks drop item
14w25b
Changes
• Wet Sponges
Wet sponges, when smelted, will fill empty buckets in the 'fuel' slot with water if possible
• Commands
/clone
Added new filtered mode
Filters out unnecessary blocks
Added new normal mode
• Debug screen
Removed the line on the right-hand side which had displayed the name of the block model the player was looking at
Fixes
From released versions before 1.8
MC-44649 – Minecraft on Mac is called java
MC-58557 – Hopper: fs: Invalid index 0 requested for TranslatableComponent{key='multiplayer.player.left', args=[], siblings=[], style=Style{hasParent=true, color=null, b
From the 1.8 snapshots
MC-47513 – Black line at the horizon when using shaders
MC-51235 – Various blocks don't display their metadata in the F3 screen
MC-54131 – Model names of tall flowers are mixed up
MC-54485 – Models names of coloured wool wrong
MC-55260 – Slimes despawn instantly
From the previous snapshot
MC-56852 – Placeholder texture showing for burning player instead of fire
MC-56853 – F3 hovering over grass and log model: IDUNNOMYNAME:*C
MC-56858 – Water and Lava textures messed up after changing resource pack
MC-56865 – Stairs place the wrong way
MC-56868 – Missing map texture
MC-56880 – Thrown splash potions have missing texture
MC-56887 – Jungle leaves have oak leaves texture
MC-56893 – Crash When Placing Log
MC-56898 – Missing texture for Enderman-handled block
MC-56899 – Chickens constantly flap their wings
MC-56905 – When placing a pumpkin, its face does not face the player.
MC-56914 – Fast Graphics leaves texture
MC-56921 – Repeater not rendering delay length correctly
MC-56922 – Bed Doesn't Drop When Broken
MC-56947 – Dragon egg item rendering incorrectly
MC-56951 – Repeaters and comparators are placed in the wrong orientation
MC-56952 – Trapdoor duplication
MC-56957 – Dispenser and dropper direction issue
MC-56981 – Acacia / Dark Oak Wood Log being dropped as Oak Wood with missing texture
MC-56982 – Rendering bug with pistons
MC-56984 – Floating Items Dropped on floor
MC-56990 – Chiselled quartz block turns into regular quartz
MC-57020 – Burning furnaces change orientation
MC-57023 – wrong animation while breaking blocks in survival
MC-57041 – Missing Barrier Texture
MC-57045 – Comparators appear as powered when put into subtraction mode.
MC-57054 – End portal frame hitbox
MC-57075 – customitemnames dont get displayed in itemframes
MC-57079 – Elder Guardian able to apply mining fatigue to someone in spectator mode
MC-57102 – Grass all neatly lined up
MC-57112 – Use damage splash potion to kill guardian crash the game
MC-57121 – Superflat world customization visually replaces water ID with Air ID
MC-57134 – Items in item frames facing wrong way
MC-57178 – Vines are placed on opposite side
MC-57234 – placing ladders causes a crash.
MC-57312 – Minecraft default world generator crashes.
MC-57374 – Stacked "Enchanted" Items Render Incorrectly
MC-57378 – Slimes have no particles, even if all particles are on.
MC-57385 – End portal frames must be placed in reverse to work correctly.
MC-57415 – Scoreboard setdisplay won't show up in tab menu
MC-57429 – Magma cubes rendering wrong
MC-57555 – Blocks are held wrong
MC-57570 – Powered Rail now in powered state in creative inventory
MC-57574 – Mipmapping does not work in Inventory
MC-57603 – Powered rail icon is powered
MC-57689 – Map #1 looks like purple/black cube in inventory
MC-57728 – Blazes missing their black smoke texture
14w26a
Additions
• Commands
/replaceitem <entity|block> ...
Can replace items in any inventory, including the inventories of mobs such as zombies
Full syntax:
/replaceitem entity [amount] [data value]
/replaceitem block [amount] [data value]
Example: /replaceitem entity @e[type=Zombie] slot.weapon minecraft:iron_sword 1 0 will give all the zombies iron swords
Example: /replaceitem entity @p slot.hotbar.0 minecraft:fish 4 2 will put 4 clownfish in the players first hotbar slot
Example: /replaceitem block ~ ~-1 ~ slot.container.5 minecraft:redstone_block 1 0 will put a redstone block in the 6th slot of a container 1 block beneath the player
• Debug Mode world type
Useful for resource pack makers
Hold ⇧ Shift and cycle through "World Type" to select it
Spectator mode recommended to avoid crashes (you can use creative mode too without any effect on some machines)
All possible blocks with all possible data values are generated
They are arranged in a grid across height y=70, with a barrier floor at y=60
Blocks placed are deleted, and blocks destroyed are restored
There is a special generator option preventing this. It is called "debug_all_block_states". If you change this to "flat" or "default" in NBTexplorer, you will be able to interact with the world. Only for a short period though, on most machines there will be lots of lag or the game might crash. (Not recommended to play survival on)
Changes
• Commands
/execute
Now has a detect argument (sub-command, only works when used with execute)
Allows the execute command to run only if a block is detected at a specific location relative to the target
Example: /execute @a ~ ~ ~ detect ~ ~-1 ~ minecraft:grass 0 say You are standing on grass.
/worldborder
Now has an add argument
Similar to the set argument, but can be used to add (or remove) a certain number of blocks to the world border distance
Negative numbers can be used to remove blocks
Example: /worldborder add -75 will shrink the world border width by 75 blocks
/fill
Block limit changed from 4096 to 32768 blocks
• Command Blocks
X/O button next to "Last output" in commandblock to turn off the last output string
• Customized world type
Has an ocean monument toggle
• Resources
Reworked 3D resources, adding the possibility of new blocks with multiple textures
• Swampland
Changed generation of the marsh-like areas[3]
• Furnace
Empty furnaces will now only accept fuel and empty buckets in the fuel slot
• Item Frames
The wood part of the frame now uses the oak texture rather than the birch texture
• BlockStates
Switched to only/mostly using BlockStates in the code, though not all block combinations are BlockStates yet
• Block models
Instead of specifying uvs, you can now choose textures to be projected onto the model
Fixes
From released versions before 1.8
MC-5164 – Strength and Weakness Potions do not work on agressive wolves
MC-8987 – Flame-enchanted bows don't activate TNT minecarts!
MC-22586 – /spreadplayers command doesn't accept relative coords for x and z parameters
MC-35431 – /tellraw commandblockoutput
MC-46634 – Thunder Volume not affected by weather volume settings
From the 1.8 snapshots
MC-46244 – Command block bug - New particle feature
MC-46851 – Potion effect particles stay in spectator mode
MC-51788 – /playsound doesn't work with relative coords
MC-55589 – /particle doesn't work with some entities
MC-55625 – /playsound relative to entity does not work
MC-56294 – "Are you sure you want to open the following website?" buttons are offset
MC-56862 – Guardian doesn't die on land and can swim in lava.
MC-56877 – Snow Golem has a broken head
MC-56884 – Negative Color Crosshair
MC-56941 – Floating torch
MC-57033 – Game crashes when new chunks are loaded
MC-57057 – Guardian mob sound bug
MC-57117 – Item frame backgrounds are black on server
MC-57159 – Darker Grass, Mushrooms, Flowers, and Vines
MC-57188 – Wearing Pumpkins on your head. Pumpkins are huge and upside down.
MC-57256 – Placed anvil is rotated by 90°
MC-57966 – Block icons in statistics and flatland GUI rendering wrong
MC-57670 – The player no longer sinks into the first layer of stacked snow.
MC-57685 – Water dungeons cannot be turned off using world customization
MC-57854 – Stained Glass Panes particles uncolored
MC-58136 – Pumpkin/Melon stems rendering incorrectly
MC-58537 – Supplemental selectors in /scoreboard teams join & leave don't work with the @e selector
MC-58637 – FallingSand - Only top side of block has a texture
From the previous snapshot
MC-57524 – Nether portals don't generate or generate unlit
MC-57822 – Cocoa Beans have wrong orientation
MC-57829 – Lever on Slab is upside down
MC-57841 – /give'ing written book with json data will show "Invalid Item" when hovered on in chat
MC-57843 – Written book with json data not formatting right
MC-57866 – Written books with JSON don't get created correctly (no color and styles)
MC-57868 – stained glass pane are dropping white glass pane
MC-57870 – /testforblocks broken
MC-57882 – Empty line in creative inventory
MC-57883 – The barrier blocks particles for being broken are purple and black checkered.
MC-57916 – Iron Golems don't require air blocks to be besides their head when placing the head block
MC-57917 – Drying a wet sponge in furnace with a STACK of buckets below will cause them to disappear and leave A SINGULAR water bucket
MC-57986 – Stacked buckets bug
MC-58025 – Losing my buckets from sponge
MC-58048 – Acacia and Dark Oak Logs mined with silk touch show the MissingTexture
MC-58060 – Summoning FallingSand with TileID as Chest, Trapped Chest, Ender Chest, Lava and Water crashes game
MC-58066 – Right-click with bow when no arrows in inventory
MC-58140 – Repeater will show Comparator texture when unpowered, delay:4 and locked
MC-58191 – Can walk through snow layer (Block meta 7)
MC-58196 – Fishing rod and carrot on a stick rendering incorrectly in 3rd person
MC-58229 – Scores in written books don't work properly when on a server
MC-58493 – BUD Creates Double Redstone Drops When Activated
14w26b
Additions
• Splashes
"Stop being reasonable, this is the Internet!"
"/give @a hugs 64"
Fixes
From released versions before 1.8
MC-7463 – Mooshrooms need grass to spawn from mob spawners instead of Mycelium
From the previous snapshot
MC-58881 – World not loading - Invisible blocks
MC-58884 – Placing GLASS blocks in creative actually places a GRASS block
MC-58887 – Can walk through fences
14w26c
Changes
• Villagers
Now have a head slot where armor or blocks can be put, using the /replaceitem command
• Hay Bale
Rebalanced how they heal and accelerate the growth of horses
• Block models
Items can now specify rotation and translation in their file
Fixes
From released versions before 1.8
MC-4855 – Mob spawners miss a row on X and Z axis for the spawn range
MC-5270 – Suffocation screen is buggy while standing in lava
MC-7157 – Minecart with Furnace texture shows active furnace without powering it
MC-8255 – TNT Does Not Make Fuse Sound When Dispensed Out Of Dispenser
MC-15370 – Hay Bale: Horses Heal + Speed Growth Mismatch if crafted with 9 Wheat
MC-29559 – 2 block tall grass/fern does not produce seeds when broken
MC-34772 – Efficiency does not work on Packed Ice
From the 1.8 snapshots
MC-46460 – Spectators show burning effect in lava
MC-58920 – Redstone Torch breaks when receiving update
MC-58975 – Nether generates in strips if it doesn't crash
MC-59043 – Using "Pick Block" on Lapis Lazuli Ore creates an untextured block
The command will increase the score based on the number of items/blocks/entities/successes
For example, a command block with this tag running a command which affects items (e.g. /give) will cause it to update the score based on the number of items given
Alternative and more featureful way of interacting with CommandStats
Will update a scoreboard objective based on the number of entities/blocks which has been affecting the command, it updates the objective for the entity that ran the command, fake players can be used when run in a command block
After the mode there are currently 4 possible stats that can be updated: SuccessCount, AffectedBlocks, AffectedEntities and AffectedItems
For example: /stats entity @a set AffectedBlocks @a Test will update a scoreboard objective named 'Test' for all players whenever a command is performed relative to them, the objective will update by the number of blocks affected by the command since the stat was set to AffectedBlocks
MC-48471 – Stained glass and other tinted objects turn completely transparent while pushed by a piston
MC-56599 – On the /help menu it shows /clear <player> <item> <data-value>, but just "/clear" works, so it should be /clear [player] <item> <data-value>
From the 1.8 snapshots
MC-46626 – Spectators are affected by vines and ladders
MC-47647 – Blocks worn as heads float at standing height when sneaking
MC-48563 – /tellraw score Function in Multiplayer Displays Last-Loaded Singleplayer Score
MC-50045 – No block updates when deleting a command block with the /setblock command
MC-52261 – /setblock'ed "Half Door" Modifies Damage Value of Block Below
MC-53277 – Fence gates, when powered, do not show correct texture (showing it is open while it is closed)
MC-55510 – @p not targetting closest player correctly
MC-61354 – Hopper: java.lang.IllegalArgumentException: Cannot get property bci{name=extended, clazz=class java.lang.Boolean, values=[true, false]} as it does not exist!
MC-61355 – Hopper: java.lang.IllegalArgumentException: Cannot get property bci{name=north, clazz=class java.lang.Boolean, values=[true, false]} as it does not exist!
MC-61357 – Hopper: java.lang.IllegalArgumentException: Cannot get property bci{name=open, clazz=class java.lang.Boolean, values=[true, false]} as it does not exist!
MC-61358 – Hopper: java.lang.IllegalArgumentException: Cannot get property bci{name=occupied, clazz=class java.lang.Boolean, values=[true, false]} as it does not exist!
MC-61359 – Hopper: java.lang.IllegalArgumentException: Cannot get property bcj{name=half, clazz=class auu, values=[top, bottom]} as it does not exist!
MC-61360 – Hopper: java.lang.IllegalArgumentException: Cannot get property bcj{name=variant, clazz=class ati, values=[dirt, coarse_dirt, podzol]} as it does not exist!
MC-61371 – Hopper: java.lang.IllegalArgumentException: Cannot set property bck{name=facing, clazz=class ei, values=[down, up, north, south, west, east]} to null on block
Really? that seems annoying to me....
I mean, you wouldn't be able to press "d" and "e" at the same time, seems inconvenient.
I didn't even think about the possibility of sprinting in a direction other than forward. I may indeed have to rethink this, but I'll wait and see if you can sprint in other directions first.
Need a friend to play Minecraft with? Click me! Lots of players are looking for someone to play with as well!
Need a way to make survival more fun? Click me!
Don't know what to build? Here is a "What should I build?" generator!
that will make for some interesting running if you have optifine...
ahh, crap lol. I forgot about that. Hm...the ctr key is a key I can reach comfortable while playing...hmm...this is hard lol. I will have to think about this. But i'm leaning more towards assigning the zoom key to something else.
Nice catch haha
Rollback Post to RevisionRollBack
Need a friend to play Minecraft with? Click me! Lots of players are looking for someone to play with as well!
Need a way to make survival more fun? Click me!
Don't know what to build? Here is a "What should I build?" generator!
with the whole 1.6 adding dr zhark's horses and all from mo' creatures (arguably the awesomest mod of all time),
@oCrapaCreeper they should add the Cubic Chunks Mod http://www.minecraftforum.net/topic/310298-100robintons-mods/#CubicChunks to:
Reduce Lag
Infinite Build Height
Better Redstone Support
And EPIC Mountains!
Also, The Biome Update at first sounds too boring. unless...
Can someone give me a quick summary of what chunk borders are?
Chunk borders are an area where different world generation codes meet. This happens when you generate new land in an already existing world. A good example of this would be during 1.8 where the terrain generation code was changed almost completely. There's usually a seperation line.
This would be an example of what most chunk borders look like.
I atleast hope it's better than 1.6 that only added HOERS
Only? What about leads, hardened clay, stained clay, carpets, name tags, hay bales, coal blocks, the hunger/heal revamp, maximum health effects, and resource packs?
You guys should check http://www.minecraftwiki.net/wiki/Upcoming_Features. It has a list about the upcoming features. But I'm not saying that this list is true. Some features listed on this page might not be added in 1.7. But only check the Near Future section. That has everything about what might be in Minecraft 1.7.
The default that I saw from the pic Dinnerbone posted, it was set to ctr for default (the sprinting). I think that will be a nice key to use for me:D
really? i dont like control its like shift its to acward to do and i really like the dubble tapping the W i hope they change it to H if they do change it i like H
really? i dont like control its like shift its to acward to do and i really like the dubble tapping the W i hope they change it to H if they do change it i like H
You are SERIOUSLY missing the point of these changes. Bind it to H yourself. BAM! Problem solved, your life is now back in order, that was hard!
• If the thread is out of date, message me as I do not actively keep track of the snapshot news. I merely take over if no one else is doing it. I will try keeping the thread up to date as much as I can but please send me a message if a snapshot is missing and I will try to see to it.
Due to post character limitation no further notes can be listed in this thread. Please visit the following link for information about further developmental versions: http://minecraft.gamepedia.com/Version_history/Development_versions#Snapshots_.26_Pre-releases
14w02a
http://www.minecraft...-14w02c/
• Villagers will now only breed when willing.
Villagers become willing when traded with.
• All baby animal growth can now slowly be accelerated using the animal's breeding item
• Improved /testfor
Can now also check for dataTags
Example: /testfor @p {foodLevel:20}
No longer is exclusively usable in command blocks
• Minor things
New splash text: "That's Numberwang!"
Carrots and baked potatoes now restore 1 less hunger point restore 3 hunger points instead of 4
When a furnace runs out of fuel, the smelting progress will pause instead of resetting - Bug.
• Swamp trees are less dull now
• Improved chat communication
Messages are now either chat, system or action bar messages
Action bar messages are always shown, chat and system messages are only shown if chat settings are configured that way
• Water source blocks no longer spread towards the nearest drop, they now spread in all directions - confirmed bug
• Some instances of usernames in the chat will now show the player's UUID when hovered on when debug tooltips are enabled
• The F3 menu now shows which axis you are facing after the cardinal direction
• /clear can now be used to clear only a specific number of items and can be restricted to certain NBT data
Example: /clear @p 383 120 34 {display:{Name:Michael}} will remove up to 34 villager spawn eggs named Michael from yourself; Note: Maximum removal item count is not working correctly at this time
• "A whole bunch of optimizing for both the client and server […] and lots more work towards the Plugin API in the background"
• Entity Selectors: Use @e in certain commands to target entities. Limitable with [type=Chicken] or [type=!Skeleton]
• /kill can now be followed by a selector, example: /kill @e[type=!Player]
• A few new crafting recipes
Mossy stone bricks - One stone brick and one vine, shapeless
Chiseled stone bricks - Two stone brick slabs on top of each other
• Made relative teleports much smoother
• Added CanDestroy NBT tag for tools
Mostly for use in adventure mode
Example: CanDestroy:["minecraft:sand","minecraft:grass"]
• Rebalanced villager trading
Offers will be less random and probably more useful
Existing villagers will not be affected
Trading now gives experience
Villager profession is now displayed in trade GUI
Villagers start out with 2 trades unlocked
There are now more villager professions (only notable trade changes and additions listed)
White robe: Librarian (now buys stacked written books, can now offer different enchanted books)
Purple robe: Cleric (now only sells a single piece of redstone, sells lapis, buys ender pearls and rotten flesh)
Default skin: Fisherman (buys string, coal, cooks normal fish, sells enchanted fishing rods), Farmer (no longer sells melons, buys melon blocks, pumpkins, potatoes, carrots, sells cake and pumpkin pie), Fletcher (buys string, sells bows, converts 10 gravel into 10 flint), Shepherd (sells colored wool)
White apron: Butcher, Leatherworker (buys leather, sells leather armor and enchanted leather armor)
Black apron: Armorer (Sells enchanted diamond armor, iron armor, chain armor), Tool Smith (sells enchanted iron shovel/pick and enchanted diamond pick), Weapon Smith (sells enchanted iron sword, enchanted diamond sword, enchanted diamond axe, iron axe)
The disabled trade arrow now has a descriptive tooltip
Trades are now unlocked more freely
• Added a bouncy block with fancy graphics
Walking on it is slower than walking on soulsand
When fell on, mobs will bounce up to 60% up again
Prevents fall damage
Crafting recipe: 9 slime balls, can also be crafted back into 9 slime balls
• More stone variants
Only for decoration
Granite
Smooth/Polished Granite
Will be craftable, likely from cobblestone and quartz
Some also generate naturally
Granite, Diorite, Andesite and polished variants
Polished variants are crafted by putting 4 of the normal variant in a 2x2 square
Normal variants generate in deposits like dirt pockets
Crafting recipes, 2 nether quartz pieces and 2 blocks of cobblestone placed diagonally in a 2x2 grid for 2 diorite, one block of cobblestone and one block of diorite for 2 andesite, one piece of nether quartz and one diorite for one granite
• Updated the enchanting system
Enchanting will now cost 1 to 3 levels, but you still need the same minimum total levels
Additionally, there is now a material cost - Enchanting also costs 1 to 3 pieces of lapis lazuli or gold now
The actual enchantment calculation is the same
One of the enchantments will be displayed in the tooltip
The enchantments you would get on a tool will not change until you enchant something - This enchantment seed is stored per player
Leveling up now takes longer
Reduced anvil costs to adjust to this change - Notable: renaming items will now only cost 1 level, repairing will now start out with 2 to 5 levels and tools can be repaired longer and with better enchantments, repairing costs can no longer be kept down by renaming items
• World difficulty can now be locked per world to prevent accidentally changing it when joining the world
Locking can not be undone
• Improved doors
Now stack to 64
Crafting recipes changed to give 3 doors instead of 1
• Block hitboxes no longer appear in Adventure mode if interaction with the block is impossible
Block interaction is now impossible by default
• Adventure Mode no longer lets players place/destroy blocks
• A way to change chest contents using commands
/blockdata will merge the existing and the supplied data tags
• A way to lock containers from being opened using NBT tags
Mostly useful for adventure maps in adventure mode
NBT Tag in JSON format: {Lock:"Secret"}, containers can be unlocked by clearing their String for Lock
Locked containers can only be opened while holding an item renamed to the given string, item is not removed on use
• Fixed some bugs
• Fixed some transparency issues with blocks
• Fixed villagers ignoring NBT tags on trades
• Fixed zombies sometimes killing villagers completely on hard difficulty
• Fixed mobs tending to move north-west
• Fixed used up villager trades not disabling visually right away
• Fixed hotkeying item stacks into enchantment tables destroying all but one item of that stack
14w02b
• Fixed interacting with the top part of doors crashing the game
• Fixed a crash with faulty trades
• Fixed giant mushrooms generating incorrectly
• Fixed the end crashing the game
• Fixed /giveing items to dead players creating ghost items
14w02c
• Fixed a NPE when generating new chunks
• Fixed items dropped on farmland destroying the farmland
• Fixed /kill @e not killing arrows
• Fixed a NPE when ticking the world
• Fixed a NPE with Invalid Biome id
• Fixed a NPE while getting the biome
• Fixed leaves not changing color depending on biome
• Fixed @a not working with all commands
• Fixed an IndexOutOfBoundsException when rendering
• Fixed /clear not respecting "max count" argument
• Fixed /blockdata not updating visually
• Fixed liquids flowing in all directions
• Fixed lakes generating too many flowers
• Fixed using @a with /scoreboard assigning things per UUID instead of name
14w03a
Librarians will now sell nametags
Clerics no longer buy ender pearls
• Iron golems will now only drop iron when killed by players, zombie pigmen will now only drop gold when killed by players
• Desert temples now use clay instead of wool
• New gamerule: logAdminCommands
• Player heads are no longer only one layer
• Debug tooltips now also show named item ids
• Player selectors (@p, @e, etc) now support cubic areas
Example: @e[x=0,y=0,z=0,dx=10,dy=10,dz=10]
• /clone to copy large areas to other areas
Up to 4096 blocks can be copied
Example: /clone 1001 3 1002 1011 3 992 1001 5 992 masked
mode can be masked or replace - replace will copy every block, masked will only copy non-air blocks
• /fill to fill a large area with a block
Up to 4096 blocks can be filled
Example: /fill 1001 3 1002 1011 5 992 wool 6 replace
oldBlockHandling works like with, but with additional options: hollow to only fill the outer layer of blocks and fill the inner part with air, outline to fill the outer layer of blocks and ignore the inner part
• A long requested feature
Skin improvements! - New skin layout
The hat layer is now full-body, can be transparent
Legs and arms can now be different between left and right
Backward-compatible
• Skin customization options found in imgame menu
• The radius value in selectors is now based on the block center
A radius of 0 works for exact block positions
• NBT data in commands can now use block/item names in place of numerical ids
Old ids still work, but are being phased out slowly
Other occurences of blocks/items now need to be named ids
• /tp can now be used to change players' rotation
Relative changes also supported
Example: /tp @a ~ ~ ~ ~180 ~
• Villagers will now become witches when struck by lightning
• Village roads will now generate with cobblestone underneath
• Fixed chicken jockeys causing lag and clogging up the mob cap - The chickens no longer lay eggs and despawn with their riders
• Fixed /setworldspawn not update the compass
• Fixedleaves not changing colour depending on biome
• Fixed /clear not affecting armor slots and throwing an NPE
• Fixed /spawnpoint not working with @a/@p/@r
• Fixed endermen teleporting more slowly and rarely
• Fixed command block @ selectors being off center
• Fixed r=65536 in command blocks behaving weirdly
• Fixed an NPE when rendering block entity
• Fixed two NPEs with "Unexpected error"
• Fixed an NPE when rendering screen
• Fixed command blocks not allowing cubic radius
14w03b
• Fixed iron Bars, regular glass panes and cauldrons not being transparent
• Fixed custom player heads being messed up
• Fixed placing flower pots crashing the game
• Fixed invited player skins in Realms being messed up
• Fixed being killed making skins lose their hat
• Fixed an NPE when rendering screen
• Fixed a graphical issue with the sky
14w04a
• Lots of changes to villager AI. Some of them now actually do stuff!
• Looting now gives 1% chance of rare loot per level
• I ron Golems/Zombie Pigmen now drop items on normal kills
• You can now spawn Iron Golems/Snow Golems/Withers with dispensers + pumpkin/skulls respectively
• Bushes can now catch fire
• Buttons can now be placed on ceiling/floors
• Seecret Changes
• Balancing tweaks!
Notable additions for mapmakers:
• New command /particle to show particle effects in the world. It can also be relative to entities. Example: /particle lava ~ ~1 ~ 1 1 1 0.5 2 @e[type=Chicken]
• Added the ability to filter block types in the /fill command, but only if it’s used to fill in replace mode with “normal” blocks. It does not work when filling with block entities. Syntax: /fill replace [filterBlockName] [filterData]
• Fixed most of the remaining issues with the /clone command, for example chest orientation.
Bugs fixed in this snapshot:
• [Bug MC-1253] – Ladder, Sign, Fence, Gate, Trapdoor causes block it is placed in to darken
• [Bug MC-2399] – Transparent blocks raise the light level of the block they're in visually by one
• [Bug MC-9582] – Whole-word selection behaves erratically in chat
• [Bug MC-16457] – Pumpkin texture flips when made into snowman
• [Bug MC-18284] – New AI mobs see through invisibility
• [Bug MC-18984] – Dead bushes and Saplings do not burn
• [Bug MC-24336] – Withers are harmed by the explosions of their Wither Skulls
• [Bug MC-25370] – Mouse is centered when going to previous menu with ESC
• [Bug MC-31081] – Stone monster eggs Spawn 2 Silverfish
• [Bug MC-31203] – Furnace Progress Remains After Changing Ingredient
• [Bug MC-32301] – Lava fizz sound plays whenever a flowing lava block destroys an air block
• [Bug MC-36847] – No Colon after Game Mode in World Options
• [Bug MC-37355] – server-icon.png alpha channel display
• [Bug MC-43984] – Normal players can use player selectors
• [Bug MC-44551] – Silverfish can infest Granite/Andesite/Diorite
• [Bug MC-44592] – Lava spreads further than it should
• [Bug MC-44805] – /difficulty doesn't update on singleplayer
• [Bug MC-44890] – Doors get added to the list of village doors over and over again
• [Bug MC-44893] – /kill Not Killing Invulnerable Entity
• [Bug MC-45011] – /clone doesn't clone TileEntity orientation
• [Bug MC-45056] – Hopper: java.lang.NullPointerException: Loading entity NBT
• [Bug MC-45063] – Tripwire is invisible
• [Bug MC-45071] – The world freezes if an Enderman is being hit.
• [Bug MC-45082] – Skin Layers Appear to be Off when Travelling through Portals
• [Bug MC-45084] – Skin's Second Layers Invisible in First Person
• [Bug MC-45087] – Id for cooked fish is "minecraft:cooked_fished"
• [Bug MC-45172] – New skin layer jacket acts enchanted when enchanted pants equipped
• [Bug MC-45235] – Double Shift = Sprint
• [Bug MC-45448] – Problem with auto-completion of commands
14w04b
• [Bug MC-45453] – Items & Blocks placed in item frames are rendered incorrectly
• [Bug MC-45470] – Items don't render on the ground properly
• [Bug MC-45482] – Killing a mob always gives you a rare loot (100% chance).
• [Bug MC-45496] – Server disconnects player when player takes damage from mob
• [Bug MC-45506] – Can not /setblock air on tile entities
• [Bug MC-45516] – Furnaces Stop Operating Between Launches
• [Bug MC-45528] – Grass under snow doesn't have the snowy texture
• [Bug MC-45552] – Item frames duplicate on (re)loading
• [Bug MC-45628] – Monster dungeons not spawning
• [Bug MC-45689] – Clock not showing in item frame
14w05a
Notable additions for survival:
• Book copying mechanics has been altered to differentiate the original & copies of books
• Activator rails can eject entities from Minecarts
Notable additions for mapmakers:
• Added a spectator gamemode (/gamemode spectator). Not 100% finished.
• Spectators cannot be seen by anybody but other spectators
• Spectators can view inventories/etc, but not modify them
• Spectators can go through any entity or block without interfering with it
• Spectators can click on entities to take their camera
• Spectators cannot use items, place blocks, destroy blocks or interact with blocks in any way
• Spectators are only slightly buggy maybe sometimes
• Please report any and all bugs you find in Minecraft to bugs.mojang.com. If nobody reports a bug, we can’t fix it!
Bugs fixed in this snapshot:
• [Bug MC-38944] – Joining Realms World "Cancel" Button Mis-Placed
• [Bug MC-44521] – @a, @e, and any UUID references work incorrectly after a player dies.
• [Bug MC-45050] – /fill … skull | Hitbox Bug
• [Bug MC-45159] – Blocks with tile entities don't get removed when you clone / fill an airblock to their position.
• [Bug MC-45453] – Items & Blocks placed in item frames are rendered incorrectly
• [Bug MC-45470] – Items don't render on the ground properly
• [Bug MC-45478] – Pre-snapshot14w04a villagers break crops but don't replant them
• [Bug MC-45492] – Transparent blocks are much darker
• [Bug MC-45554] – Two tall flowers variants are not generating.
• [Bug MC-45763] – Some blocks are facing the wrong way if placed in an Item Frame
• [Bug MC-45764] – Map will not show in item frame
• [Bug MC-45795] – Villagers can not place or pick up any crops
• [Bug MC-45847] – /summon Villager Farmer NBT tag canPickUpLoot will default to 0
And many more that weren't on the bug tracker so we couldn't mark them as fixed! Did I mention please report bugs? Thanks.
14w05b
• MC-45763 – Some blocks are facing the wrong way if placed in an Item Frame
• MC-45826 – Item frames pop off / rendered on wrong side of block when upgrading to 14w04b
• MC-46402 – Flying in Spectator Mode counts as Flying in Survival Mode and kicks you off the server
• MC-46416 – Hopper: java.lang.NullPointerException: Unexpected error
• MC-46420 – Hopper: java.lang.ArrayIndexOutOfBoundsException: 44339
• MC-46422 – Barriers have shadows
• MC-46427 – Breaking barriers create lava and water particles
• MC-46435 – Reticle Appears on Tile Entities In Spectator Mode
• MC-46442 – Hopper: java.lang.ArrayIndexOutOfBoundsException: -1
• MC-46444 – You can't pass through entities when you disconnect/reconnect while in spectator mode
• MC-46447 – Repairing Tools No Longer Works
• MC-46465 – Changing the language breaks the shader when looking through an entity's camera
• MC-46467 – Hopper: java.lang.RuntimeException: Already decorating
• MC-46472 – Spectator mode - speeding up/down works only first time
• MC-46485 – 'Flip' shader pack shows black screen
• MC-46489 – Summoning Barrier as FallingSand Entity crashes the game
• MC-46563 – When spectating mob in F5 mode, perspective effect remains.
• MC-46576 – Crash when inside a barrier block
• MC-46594 – Debug menu not updating shader description correctly
14w06a
/trigger
(more info needed)
• Scoreboards
The ability to reset a single score on a player
Usage: /scoreboard players reset [objective]
New objective criteria for team-specific kills, e.g.: teamkill.red, killedByTeam.blue
New objective criteria 'trigger
Mostly for use with /tellraw links
(more info needed)
The ability to iterate over every scoreboard player with *
• Data Tags
CanPlaceOn
Allows placing of certain blocks against other blocks in adventure mode
Example: /give @p stone 16 0 {CanPlaceOn:["minecraft:diamond_block"]}
HideFlags
Allows hiding of certain parts of the tooltip
Bit field of 1/enchantments, 2/modifiers, 4/unbreakable, 8/candestroy, 16/canplace
PickupDelay
The number of ticks before an item entity can be picked up.
Set to 32768 for officially unlimited duration.
ShowParticles
Option to show or hide all particles for a potion effect, while the 'Ambient' tag only shows fewer particles. Set to 1 to show, 0 to hide.
• Achievements
New achievement Overpowered
Obtained by crafting an enchanted golden apple
Requires first obtaining Getting an Upgrade
• Mobs
All mobs now use the 'new' AI[1]
Slimes now swim
Commands
/effect
An optional hotkey to show outlines on players whilst spectating
Spectator gamemode
An optional hotkey to toggle outlines around players
Can be color coded to teams
Can be set/cancelled in Controls option
• ItemEntities
Possible to spawn entities that won't expire: Age=-32768
BlockIDs
Statistics for items/blocks can now be referenced per name, instead of ID
• Fixes
• MC-19886 – Plants don't cause an update when the block beneath is broken/light level changed
• MC-39139 – walkOneCm stat doesn't accurately measure distance
• MC-44688 – /clear fails on strings containing spaces
• MC-46223 – @a, @p, @e or @r doesn't include dead player
• MC-46404 – Hearts, food, armor and crosshair are the wrong color (overlay) when holding certain items.
• MC-46424 – Chunks not loading for mob camera view
• MC-46427 – Breaking barriers create lava and water particles
• MC-46435 – Reticle (Now Hitbox) Appears on Tile Entities In Spectator Mode
• MC-46473 – Cannot open minecart with chest in spectator mode
• MC-46492 – Texture Issues With Invisible Slime
• MC-46535 – Can control minecarts in Spectator Mode
• MC-46550 – The head of the sheep is bugged
• MC-46560 – When certain mobs take damage, the red damage indicator is not displayed properly.
• MC-46579 – Tools and swords are to high up on the arm in 3rd person mode
• MC-46599 – Trapped chests display triple chests in spectator mode.
• MC-46694 – Item Frames, Knots and Paintings displaying void particle
• MC-46695 – "flyingSpeed" flood in the dev console when flying in gamemode 1 and 3
• MC-46711 – Spectating baby zombies has wrong eye level
• MC-46715 – Item Repair Duplicating Item
• MC-46751 – Cardinal direction in debug screen change with mouse while spectating a mob
• MC-46761 – Zombies and Zombie Pigmen do not show holding items
• MC-46838 – testfor NBT parsing error
• MC-46950 – Can see the item name when pressing hotbar shortcut key in spectator mode
• MC-47268 – Attempting to use a post-processing effect crashes on old Mac hardware
14w06b
• [Bug MC-46579] – Tools and swords are to high up on the arm in 3rd person mode
• [Bug MC-47427] – Game crashes when breaking some blocks
• [Bug MC-47428] – Weird slimeblock texture
• [Bug MC-47429] – I don't get what happened, i was in my test world flying around and it crashed, for two times
• [Bug MC-47430] – When i click on a previous 1.8 snapshot world it crashes
• [Bug MC-47434] – Wrong dirt texture
• [Bug MC-47438] – Game crash while killing slimes
• [Bug MC-47440] – Hopper: java.lang.IllegalArgumentException: n must be positive
• [Bug MC-47442] – Shadow in Inventory
• [Bug MC-47448] – Standing in minecarts
• [Bug MC-47457] – Mining blocks causes crash
• [Bug MC-47459] – Pistons not placing correctly
• [Bug MC-47464] – Block side shading not being applied in Fast with no smooth lighting
• [Bug MC-47466] – Crash "Tesselating block in world" with following world seed
• [Bug MC-47468] – Constant Crash back to MC Launcher Screen
• [Bug MC-47469] – Cactus in pot shows incorrect texture
• [Bug MC-47470] – Two tall flowers variants are not generating.
• [Bug MC-47471] – Weird visual flash bug when mining Glowstone / Block mine crash
• [Bug MC-47477] – Smooth Lighting OFF
• [Bug MC-47482] – Signs display Redstone Block particle when broken
• [Bug MC-47489] – Fishing rod does not cast
• [Bug MC-47492] – The Brightness.. or shading.. broken..
• [Bug MC-47505] – Slimes shadow
• [Bug MC-47542] – Capes doesn't display correctly when crouched
• We’ve been rewriting a lot of internal stuff this week, so this snapshot may not be super fantastic featureful but trust me it’ll be worth it in the end.
• Notable changes for survival:
• A lot of mob AI has changed. This should mean nothing, but may actually mean something. Don’t sit on slimes.
• Notable changes for mapmakers:
• Added an optional hotkey to show outlines on players whilst spectating
• It’s now possible to spawn in ItemEntities that can’t be picked up (PickupDelay=32767)
• It’s now possible to spawn in ItemEntities that won’t expire (Age=-32768)
• Added an extra argument to /effect that will hide particles
• Statistics for items/blocks can now be referenced per name, instead of ID
• Added new objective criteria ‘trigger’, and a command /trigger to use with them (intended for tellraw links)
• Added the ability to reset a single score on a player through /scoreboard
• Added new objective criteria for team-specific kills (teamkill.red, killedByTeam.blue)
• Added the ability to iterate over every scoreboard player with * in /scoreboard commands
• Added data tag to items to allow placing of certain blocks against other blocks in adventure mode (/give @p stone 16 0 {CanPlaceOn:["minecraft:diamond_block"]})
• Added data tag to items to hide certain parts of the tooltip (HideFlags, bit field of 1/enchantments, 2/modifiers, 4/unbreakable, 8/candestroy, 16/canplace)
• Bugs fixed in this snapshot:
• [Bug MC-19886] – Plants don't cause an update when the block beneath is broken/light level changed
• [Bug MC-39139] – walkOneCm stat doesn't accurately measure distance
• [Bug MC-44688] – /clear fails on strings containing spaces
• [Bug MC-46223] – @a, @p, @e or @r doesn't include dead player
• [Bug MC-46404] – Hearts, food, armor and crosshair are the wrong color (overlay) when holding certain items.
• [Bug MC-46424] – Chunks not loading for mob camera view
• [Bug MC-46427] – Breaking barriers create lava and water particles
• [Bug MC-46435] – Reticle (Now Hitbox) Appears on Tile Entities In Spectator Mode
• [Bug MC-46473] – Cannot open minecart with chest in spectator mode
• [Bug MC-46492] – Texture Issues With Invisible Slime
• [Bug MC-46535] – Can control minecarts in Spectator Mode
• [Bug MC-46550] – The head of the sheep is bugged
• [Bug MC-46560] – When certain mobs take damage, the red damage indicator is not displayed properly.
• [Bug MC-46579] – Tools and swords are to high up on the arm in 3rd person mode
• [Bug MC-46599] – Trapped chests display triple chests in spectator mode.
• [Bug MC-46694] – Item Frames, Knots and Paintings displaying void particle
• [Bug MC-46695] – "flyingSpeed" flood in the dev console when flying in gamemode 1 and 3
• [Bug MC-46711] – Spectating baby zombies has wrong eye level
• [Bug MC-46715] – Item Repair Duplicating Item
• [Bug MC-46751] – Cardinal direction in debug screen change with mouse while spectating a mob
• [Bug MC-46761] – Zombies and Zombie Pigmen do not show holding items
• [Bug MC-46838] – testfor NBT parsing error
• [Bug MC-46950] – Can see the item name when pressing hotbar shortcut key in spectator mode
• [Bug MC-47268] – Attempting to use a post-processing effect crashes on old Mac hardware
14w07a
• Added iron trapdoors
• You can now share to lan for spectator mode only
Notable changes for mapmakers:
• A resourcepack can now be bundled with a map, put it in the map save directory and name it “resources.zip”
Example: ".minecraft/saves/TheMapWithTheThing/resources.zip"
• The commands /testfor, /testforblock and /clear can now test for partial matches of NBT lists
Example: /testfor @p {Inventory:[{Slot:6b,id:"minecraft:diamond_sword"}],SelectedItemSlot:6}
• Scoreboard objectives for fake players with a name starting with # will never show up on the sidebar
• New /scoreboard subcommands /scoreboard operation and /scoreboard test
• The command /scoreboard operation can apply arithmetic operation to scores (+ – * / %) and accumulate player scores
Example: /scoreboard players operation #teamscores redScore += @a[team=red] blueKills
• The command /scoreboard test can be used to test if a scoreboard value is between a min and a max value
Example: /scoreboard players test #global anObjective 12 19
• New command /execute to execute commands in the context and at the position of other entities or players
Example: /execute @e[type=Chicken] ~ ~ ~ fill ~-1 ~-1 ~-1 ~1 ~1 ~1 minecraft:glass
• New selector parameters for entity selectors to detect entity rotations with rxm – x rot min, rx – x rot max, rym – y rot min, ry . y rot max
Example: @a[rxm=-15,rx=15,rym=-45,ry=45]
• Players in team can now have a team based objective shown on the sidebar, depending on the team color
Example: /scoreboard objectives setdisplay team.yellow anotherObjective
• While debug overlay is on (press F3 to turn it on and off), looking at a block in the world will show the coordinates of that block
• BlockItem instances can now hold a custom NBT tag that is merged into a block entity when it’s placed
Example: /give @p command_block 1 0 {BlockEntityTag:{Command:"setblock ~ ~ ~ minecraft:diamond_block"}}
• In creative mode, players can create a copy of a BlockEntity in their hotbar, including all NBT data, with ctrl+[PICK_KEY] (usually ctrl+middle mouse button)
• The /tellraw command can now insert values from scoreboards into messages
Example: /tellraw @p {text:"Have ",extra:[{score:{name:"Searge",objective:"reward"}},{text:" diamonds"}]}
• New command /testforblocks to compare two areas of a map
Example: /testforblocks 100 64 100 107 69 107 0 64 0 masked
• Dispensers will place a commandblock instead of shooting it out
• Nametags for players in other teams can now be hidden with a team option
Example: /scoreboard teams option red nametagVisibility hideForOtherTeam
Bugs fixed in this snapshot:
• [Bug MC-36947] – /weather clear doesn't clear weather for anywhere near the amount given
• [Bug MC-44489] – /kill @e doesn't kill ender dragons
• [Bug MC-45773] – Chest not spawning in Monster dungeons
• [Bug MC-46559] – Spectating a mob leaves you at two blocks tall view
• [Bug MC-46838] – testfor NBT parsing error
• [Bug MC-47520] – Standing under block with water / lava on top will apply blue / red filter.
• [Bug MC-47543] – Items stacked with Items that have PickupDelay set to 32767 can no longer be picked up
• [Bug MC-47545] – CanPlaceOn does not work with wooden doors
• [Bug MC-47555] – Cannot place boats
• [Bug MC-47596] – Items of the same type (IE, stone and stone) ignore datavalues and stack anyway
• [Bug MC-47598] – The color of sugar canes doesn't change depending on the biome
• [Bug MC-47636] – Boats appear to be sunken in water
• [Bug MC-47642] – Hopper: java.lang.ArrayIndexOutOfBoundsException: 4
• [Bug MC-47653] – torch causing missing texture when placed on bottom side of block
• [Bug MC-47685] – Hopper: java.lang.ArrayIndexOutOfBoundsException: 3
• [Bug MC-47817] – Baby Zombie Pigman Running with Strange Speed
• [Bug MC-47821] – Ghasts do not despawn in Peaceful Mode
• [Bug MC-48043] – Held Blaze Rod not in hand
14w08a
• [Bug MC-48386] – Iron Trapdoor has the name "tile.ironTrapdoor.name"
• [Bug MC-48395] – When swimming in water, you do not drown.
• [Bug MC-48399] – /execute not obeying the gamerule commandBlockOutput false rule
• [Bug MC-48408] – Hopper: java.lang.NullPointerException: Handling packet
• [Bug MC-48411] – java.lang.NullPointerException: Exception in server tick loop
• [Bug MC-48414] – Nametag shown in inventory screen
• [Bug MC-48449] – Commands in the form /execute testforblock do not update comparators correctly
• [Bug MC-48464] – "/scoreboard players test playername" will not tab-complete the objective argument
• [Bug MC-48507] – testforblock command not working with execute command.
• [Bug MC-48509] – No way to hide Commands executed by Entities for OPs
14w10a
• Statistics
stat.crouchedOneCm
Detects how many cm the player has moved while crouching
stat.sprintedOneCm
Detects how many cm the player has moved while sprinting
stat.timeSinceDeath
Detects how much time has passed (in ticks) since the player's last death
• Gamerule
showDeathMessages
Toggles whether or not death messages are visible (in chat)
Changes
• Scoreboard
Testing for scores now also works in @e entity selector
Scoreboard team property to disable death messages: deathMessageVisibility
Command /scoreboard players can now filter by NBT data
• Skeletons
Will now run from wolves
• Wolves
Are now aggressive towards skeletons, and will chase them
• Creative Mode
Players in creative mode can now damage entities even if they are flagged invulnerable
• Paintings & Item Frames
Improved position handling of item frames and paintings
• Commands
/clone
Minor tweaks to make it more reliable
• Block Models
Various blocks updated to the new block model format
A big step to the Plugin API
• Fixes
• Fixed stat.useItem for many items
Foods, milk, potions, bows, carrots on a stick, fishing rods work with stat.useItem
Empty buckets augment stat.useItem when used to pick up water or lava, but not when milking a cow.
Armors, leads, saddles, taming, breeding, lava and water buckets, and wooden bowls still don't work with stat.useItem.
• Fixed bounding boxes of item frames and paintings, they can't overlap anymore
• Fixed debug rendering of bounding boxes for many entities
• Fixed potential "infinite" recursion issue with the /blockdata command in commandblocks
• MC-2053 – Inconsistent door texture
• MC-3450 – While lying in bed nearby mobs will look above the player
• MC-11681 – Players' nameplates are too low while sleeping in beds
• MC-31047 – Use Item Stat Corresponds to Left-click, Not Right-click
• MC-44851 – Wither cant be killed with /kill while invulnerable
• MC-45375 – Improper Cake Texture
• MC-46207 – Phantom floating mobs are generated by any spawner (including natural dungeon spawners)
• MC-46223 – @a, @p, @e or @r doesn't include dead player
• MC-46428 – Armor Doesn't Hide for the player himself In Spectator
• MC-46430 – Spectator mode can throw item in every place, but can't take them
• MC-46596 – In spectator mode, mobs can still follow the player
• MC-47028 – @e selector does not accept scoreboard parameters in non-player entities.
• MC-47431 – Hand shifts to the side when crouching/sneaking
• MC-47571 – Fishing line casts below the Player
• MC-47646 – Player 2 blocks higher when sleeping in bed and noclip
• MC-47656 – Other Player's arms aren't moving when watching them mining/placing blocks
• MC-47696 – Block sounds are distorted if walking with left and right keys
• MC-47744 – Cannot disable experience from villager trades
• MC-48160 – Cannot hide potion effect tooltips using HideFlags
• MC-48372 – Crash when using /clone on complex structure (command block and pulser)
• MC-48476 – Falling sand doesn't display when summoned
• MC-48503 – Placing a Sign with NBT Tags doesn't apply the tags to sign
• MC-48512 – Vines no longer have a back face texture
• MC-48544 – Baby cow eye height is misplaced and causes them to suffocate in 1-high areas
• MC-49057 – command block T flip flop (command crash game)
• MC-49142 – /fill wrong comparator output
• MC-49305 – Server Scoreboard "36>16" Bug
• MC-49375 – Brewing Stand CTRL+Middle Click Copy Derp
14w10b
• MC-4410 – Floating in 3rd Person while sneaking
• MC-4527 – Pressure Plates are Thick in 3rd Person
• MC-48461 – Brewing stands do not copy their NBT
• MC-50155 – Crops Float Above Farmland!
• MC-50220 – "Nether Brick Fence" is not rendered correctly in inventory
• MC-50221 – Crash report on a server
• MC-50222 – Dirt texture on Grass Blocks is green
• MC-50223 – 14w10a dedicated server crash at startup
• MC-50226 – Jukebox is missing the textures when disc is inside
• MC-50229 – /scoreboard team option deathMessageVisibility error message lists wrong options when ran without option parameter
• MC-50232 – Wheat appears as purple and black checkerbox
• MC-50233 – Double Stone Slabs have the "missing texture" texture
• MC-50235 – End Portal Frame Texture Bug
• MC-50239 – Middle-clicking hydrated farmland gives the player a weird 2D dirt block
• MC-50241 – Cannot add or set scores of offline or "fake" players
• MC-50242 – Powered Repeater
• MC-50246 – Bed Bug
• MC-50250 – texture of nether wart is broken
• MC-50254 – full snowlayer block has a missing model/texture
• MC-50259 – Upward facing dispenser texture bug
• MC-50267 – Hopper: java.lang.ClassCastException: atf cannot be cast to aoc
• MC-50270 – Hopper: java.lang.ClassCastException: atf cannot be cast to arj
• MC-50273 – Hopper: java.lang.ArrayIndexOutOfBoundsException: -1
• MC-50284 – /scoreboard players set FAKEPLAYER not working (14w10A, not
14w10c
• MC-45346 – Cake's Hitbox is Off
• MC-46432 – Fences connects to Barrier block
• MC-47650 – Block drops appear in wrong location or behind walls
• MC-48284 – Dropped items also have red lines
• MC-48831 – "Cross" and "Flower" Models Display Incorrectly
• MC-50219 – "Slightly Damaged Anvil" Faces the wrong way in Inventory
• MC-50221 – Exception on server start "Name and ID cannot both be blank" when started with online-mode=false
• MC-50276 – Planted Nether Wart appears as purple and black checkerbox .
• MC-50280 – Missing cauldron inner side
• MC-50288 – Player data cleared after switching to 14w10b
• MC-50296 – Cobblestone wall not stacking correctly / Missing Post / Floating Torch
• MC-50309 – Pressure Plates use the "pressed down" graphic for their inventory icon
• MC-50322 – Z-fighting in iron bars
• MC-50335 – Fences partialy lose texture when connected to stonebrick
• MC-50349 – Iron Bars are rendered wrong when connected
• MC-50351 – Double Sandstone Slab texture broken
• MC-50367 – Bad HitBoxes and Eyes positions.
• MC-50370 – Model Warning Console Spam When Switching Resource Packs
• MC-50373 – Cactus Rendered Too Bright
• MC-50396 – Can't model top and bottom half of doors separately
• MC-50432 – Tile Entities in a CLONE … REPLACE FORCE region are replaced by barrier blocks on the second clone operation
• MC-50448 – Rails are floating above the ground
• MC-50453 – Server crashing
• MC-50460 – Cobblestone wall connecting with Barrier blocks
14w11a
• Endermite
Has a chance of spawning when an Enderman teleports
Similar to a silverfish, but purple, without scales and emits "portal" particles
Can move (as of 14w11b)
Enderman can attack them
• Changes
• Minecarts
Changed minecart physics
Minecarts can now go a lot faster
Minecarts can derail at corners if going too fast, as well as refuse to go uphill
• Minecart with Furnace
Made furnace minecart actually useful (?)
• Mob AI
Mobs no longer attack a player in creative mode
Silverfish will stop occasionally before moving again (similarly to most mobs)
Slimes seem to jump a bit more randomly
• F3 debug screen
On the right hand side, a display shows up if you are looking at a block, giving various pieces of information and NBT data about it.
Example: looking at a door will say which way is facing, if it is open, which half you are looking at, if it is powered, and what side the hinge is
14w11b
From the 1.8 Snapshots
• MC-50572 - Upward facing droppers/dispensers only shoot items west
• From the Previous Snapshot
• MC-50948 - Tripwire hook Texture Messed up
• MC-50950 - Hopper: java.lang.NullPointerException: Ticking entity
• MC-50951 - Flickering world menu
• MC-50958 - Name and ID cannot both be blank
• MC-50964 - Endermite Spawn Egg has the wrong name
• MC-50975 - When ironbars are placed on a block, the lower part is black.
• MC-50984 - Dark Oak Sapling name is missing.
• MC-50996 - Existing player heads only show the default Steve head
• MC-51009 - No podzol in creative inventory
• MC-51014 - Hopper: java.lang.ArrayIndexOutOfBoundsException: 7
• MC-51016 - EnderMites doesn't move
• MC-51045 - Brewing stand graphic shows different things depending on which angle you look at it
14w17a
• Highly customisable terrain generation.
• To use, select the new 'customized' world type, and then press the 'customize' button beneath.
• There are 4 pages to customize the world:
• Page 1: customizes generation of structures, chance of lake generation, size of certain structures, and biome type and size, and sea level. There are 17 customization options which affect whether generated structures will spawn in, as well as other environmental factors. Some of these presets are Yes/No inputs or sliders. Sea level height, toggles for cave, village, temple, dungeon, water lake, lava lake, stronghold, mineshaft and ravine generation, sliders to control water lake, lava lake and dungeon rarity, toggle to turn oceans into lava oceans, biome selection, biome and river size sliders.
• Page 2: customizes the ore distribution for dirt, gravel, granite, diorite, andesite, coal, iron, gold, redstone, diamond and lapis.
Rarity, height range and vein size.
• Pages 3 & 4: expert customization of the terrain generation.
There are 16 customization options which can be used to affect various aspects of Minecraft's terrain generator. These can be changed by moving sliders or by typing in values directly.
Main noise scale X/Y/Z to smooth out terrain, larger values for smoother terrain.
Biome scale/depth weight and biome scale/depth offset to stretch/squash terrain vertically based on the biomes default height settings.
Upper/lower limit scale to make terrain more solid/riddled with holes, depending on how close the values are to each other.
Height stretch to pull terrain upward, with smaller values causing more extreme stretching.
Height scale, coordinate scale, depth base size, depth noise exponent, depth noise scale.
• There are seven presets:
Water world, isle land, caver's delight, mountain madness, drought, caves of chaos, good luck
• There is a button for most pages to randomize the various values.
• Uses the 'generator-settings' string known from superflat presets for server.properties and world data.
• Generate structures button disappears when selected.
• Commands
/worldborder <set|center>
/worldborder set [timeInSeconds]
Used to set size of border, the first argument sets the size of the border and the second sets the speed of the border to expand or shrink
/worldborder center
Sets the center of where the border will be placed
• Gamerules
randomTickSpeed [value]
A new gamerule that controls how often a random tick occurs. Influences how fast plants and crops grow, how fast zombie pigmen spawn from portals, how fast farmland updates, how fast grass and mycelium grow and decay and more.
If set to 0, random ticks never occur.
Set to 3 by default.
• Splash
"Now with multiplayer!"
"Very influential in its circle!"
Changes
• World borders
The default world border is now an animated texture rather than an invisible bedrock barrier.
There is now nothing beyond the world border.
Can be changed with /worldborder to prevent players from leaving the specified area.
Is set at 60 million by default (+30 million to -30 million), divided by 8 for the nether.
Mobs and players can't pass through it and take damage when outside, however, in the future you will be able to go back inside if you accidentally find yourself outside.[1]
• Servers
New server icons, displayed with 3 buttons.
Up and down arrows to move the servers' order.
Third button is to join the server.
There is now a default server icon.
Resembles the unknown resource pack icon.
When editing and adding servers, you can now set how it handles resource packs: Prompt, Enabled or Disabled
• Endermites
New model (currently bugged).
Endermen are no longer aggressive against endermites
• F3 debug screen
All blocks now have their info displayed on the right hand side of the F3 debug screen.
Removed the "Facing negative/positive x/z" from the F3 menu
• Block states
Converted the remaining blocks to use BlockStates.
Improves performance.
Some block id/metadata combinations might be broken by this, though all-sided logs will be kept.
List of block states.
• Minecarts
Reverted to the way they were before 14w11a.
• Biomes
The End's biome name is now "The End" instead of "Sky".
• Model format improvements
Converted most of the remaining static blocks to the model format.
Added "rotateVariantTextures": to preserve uv details through rotation.
Fixes
From released versions before 1.8
MC-9177 – Tripwire doesn't have two sided Faces
MC-11023 – Retracting Piston Arm Incorrect Lighting
MC-11607 – Right click with undyed Leather armor part on cauldron with water still lower water layer
MC-13485 – Tripwire hook texture looks weird
MC-17868 – Zombies in Water A.I. Glitch
MC-29475 – Arrow sound plays twice when shot into blocks
MC-30527 – Achievement "Adventuring Time" does not work right
MC-31468 – Holes in bedrock and Replaced any block using Arbitrary tnt and flame bows
MC-33086 – Save-all causes lagspikes on larger maps
MC-33109 – scrolling with mouse wheel in server list is unresponsive
MC-40615 – Child animals obsessed about their parents, even after growing up
MC-48826 – "replace" directive in sounds.json does not work
MC-49656 – Cobblestone walls texture glitch
MC-51953 – Almost instant motion sickness due to distorted rendering
From the 1.8 snapshots
MC-45160 – When holding a map you have two right arms
MC-47455 – When hitting a mob, the mob becomes lighter for short
MC-47585 – Derailed minecarts sink into the ground
MC-47723 – Broadcast settings - report to Mojang, links to previous bug reporting facility
MC-49150 – "/scoreboard players reset *" Produces Error If Tracking Multiple Players
MC-50528 – cloning trees with decay-able leaves changes the data values on the cloned products leaves
MC-50588 – East/West Pillars have shading error
MC-50974 – Furnaces cause minecarts to fly off of the track
MC-51125 – Minecarts are shooting off of the corners of rails
MC-51131 – Placing minecart on powered tracks sinks the minecart
MC-51155 – Minecart going up an incline of Powered Rail reverses direction at 5-15 vertical blocks
MC-51182 – Endermite rides below minecart
MC-51216 – Stacked minecarts glitch through rails
MC-51338 – Endermen AI problem: Walking into water to kill Endermites
MC-51368 – Minecarts travelling at full speed on diagonal track don't slow down
MC-52852 – setting negative variable in the /particle effect crashes the game
MC-53503 – Furnace minecarts interact with normal minecarts in glitchy and unexpected ways
From the previous snapshot
MC-51206 – Hopper: java.lang.NullPointerException: Can't place skulls in multiplayer
MC-51241 – When loading a resource pack weird dev concole message
MC-51364 – Slabs lighting bug in 14w11b (new one)
14w18a
Pistons & Slime Blocks
Slime blocks will now push and pull blocks adjacent when connected to sticky pistons.
Connected to normal pistons, slime blocks will only push blocks, but not pull them
Coded by KaboPC and Panda4994[1][2]
Up to 12 slime blocks connected to a piston in any arrangement can be moved as long as the following conditions are met: blocks do not disrupt the chain, non-moveable blocks are not in the way or slime blocks are not attached to the piston itself
Follows all the rules that pistons follow, for example blocks which can normally be moved by pistons can be moved if attached to slime blocks
Allows for more contraptions, from new redstone clocks, moving devices, farming etc
Extending a piston with a slime block on top of it will launch the entity (mobs, players, items, launched arrows etc) into the air[3]
Fixes
From released versions before 1.8
MC-2346 – Hitbox of Anvil not proportional
MC-3631 – Creepers float one-eighth of a block above the ground.
MC-9553 – Wrong rendering order of particles, hitboxes, clouds, transparent blocks and breaking animations
partial fix: particles only
MC-31728 – Resource Pack Glitch on Shaders
MC-32017 – Maps Issue + Super Secret Settings
MC-34648 – Torch not placeable on stained glass
MC-36103 – Nether portal block invisible in front of another nether portal block
MC-47811 – The bottom texture of non-full blocks is flipped vertically
From the 1.8 snapshots
MC-46776 – When only a Spectator stays near mobs, they don't despawn
MC-48831 – "Reeds" Model Displays Incorrectly
MC-48954 – When you kill invisible horse variants, the screen will turn red/black
MC-50073 – It is possible to change the missing block model
MC-50201 – Minecart glitch on rails
MC-50239 – Pick block on hydrated farmland gives dirt block with invalid data value (missing texture)
MC-50510 – Burning Furnace (Block 62) Has Wrong Inventory Image
MC-51379 – Rails render from below, but not correctly
MC-51934 – Lapis-Lazuli Ore Pick Block
MC-52814 – dropper spawns items inside of itself with no velocity causing them to fly everywhere
From the previous snapshot
MC-53370 – Any stone slabs ontop of one another creates a double stone block
MC-53371 – Respawn button does not work if spawnpoint is outside of the worldborder
MC-53375 – Sheep give other color when sheared
MC-53390 – Maximum value for the /worldborder command too low (30 million instead of 60 million)
MC-53381 – Player takes damage when world border is nearer than 179 blocks
MC-53401 – redstone overlay gets tinted
MC-53405 – Singleplayer menu: only one click loads world
MC-53412 – The worldborder stops the player one block further away from the center in south/east direction
MC-53419 – Unable to create/load new heavily customized world
MC-53434 – Can place blocks outside world border.
MC-53442 – /worldborder missing string: commands.worldborder.setSlowly.success
MC-53460 – Redstone gives off no particles when being broken
MC-53464 – Scrollbar in all lists act weird/unresponsively
MC-53493 – Minecraft crashes when setting FixedBiome to hell
MC-53514 – Lava Oceans setting does not work in customized world type
MC-53570 – Barrier particles fight for attention
MC-53580 – Crafting wool/clay/glass/dog collars results in the wrong colour.
MC-53616 – River generation dramatically increased in default world generation.
MC-53773 – Cannot Respawn Outside Worldborder
MC-53918 – Double-clicking server in server list no longer does anything
14w18b
• Endermen and Endermites no longer attack each other.
Fixes
From the 1.8 snapshots
MC-48899 – TNT produce damage when triggered in water
MC-50533 – You can see names the names of invisible players
MC-51168 – Downward facing droppers and dispensers only shoot items west
From the previous snapshot
MC-54008 – Minecraft crashes when loading world with item frames / placing item frames
14w19a
• World border
The warning, a red-colored aura seen when within a certain distance of the world border
Only visible on Fancy graphics
Outside the border, the warning is at full strength
Inside the border, the warning gradually gets stronger as the player approaches the border
If the border is stationary, the warning is first seen as the player passes the warning distance, default 5 blocks from the player's location
If the border is shrinking quickly enough, the warning will be first visible at the warning time, default 15 seconds from the player's location
New options
/worldborder damage <buffer|amount>
buffer (default 5) is the distance (in blocks) into the barrier before a player starts to become damaged
amount (default 0.2) is the amount (per block) of damage a player will take, for each block-distance the player is past the barrier's buffer
/worldborder warning <time|distance>
time (default 15) is the advance notice given (in seconds) to a player, using the red warning, that a shrinking world border is approaching their location
distance (default 5) is the distance (in blocks) at which the red warning will start to appear, as a player approaches the barrier
The border in the Nether is now the same size as that of the Overworld
Portals
Traveling to the Nether will now not create new portals outside the boundary
It is still possible to emerge at an existing portal outside the boundary
• Spectator mode
Spectators now have a UI to teleport to other players
Activated by mouse middle-click, or pressing a number key
When more than 8 players are available to choose, the sides will be replaced by arrows
When teams are set up, teams can be selected individually to only display that team's players
Both number keys and the 'pick block'-button together with the scroll wheel can be used to control the interface
Teleportation works across dimensions
"Far from complete"
• Pistons & Slime blocks
Slime blocks can now push entities sideways and downwards when attached to a piston
When they are on the ground, entities are pushed less
Fixes
From the 1.8 snapshots
MC-51109 – mob_spawner.json is missing
MC-53555 – Portal in Nether was set outside the border
MC-53557 – World Border stops growing / shrinking when you exit and re-enter a world
MC-54125 – /worldborder set 100 10 says "10000 seconds" instead of 10
MC-54358 – Sticky piston break unmovable blocks, such as saplings, crops, leaves, liquids, melons and pumpkins when pulled.
14w20a
• Commands
/title
Can make text display on a players screen in the form of a title and/or subtitle
/title times
Set the fade in time, the stay on screen time and the fade out time for the title
/title title
Set and start showing the title
/title subtitle
Set and start the subtitle
/title clear
Clear titles immediately
/title reset
Reset all title parameters to defaults (fade times)
[edit]Changes
• Commands
/tellraw
Now has a selector argument
Allows to print player's names
Example: /tellraw @a {selector:"@a[team=TeamRed]"} will print everyone who is on TeamRed
Also works with /title
• Caverns
Now generate on the surface of desert, mesa, mega taiga and mushroom biomes
• Tab list
Made tab-list more consistent and a little prettier when using health display objective.
Now groups together teams
Now sorts players by name
• Spectator mode
Adjusting fly speed in spectator mode now works vertically too.
• World borders
If you’re stuck outside the world border, it is possible to freely fly/walk around (not possible to freely walk through the border from the inside though)
• F3 debug screen
The 'Towards Positive/Negative X/Z' is back
• Block meta data
Blocks no longer have bits for meta data, the freed up bits are now used for block ids (dynamically)
• Slimes
"Slime sizing was moved to a post-spawn method, so the slime's canSpawn() method would report spawnability based on the initial size, not the final size. There is an added secondary check which fixes the issue."
• Splash
"Run, coward! I hunger!"
"Blue warrior shot the food!"
"Warning! A huge battleship "STEVE" is approaching fast!"
"Rise from your grave!"
Fixes
From released versions before 1.8
MC-8881 – Mobs treat any layered snow as non-solid
MC-26203 – Scoreboard: player does not appear in sidebar after setting initial score to zero
MC-33084 – /give command at dead players
MC-41234 – "/summon"ed or spawned LeashKnots always spawn at 0, 0, 0
MC-51776 – 32000 Command block character limit only works as a 16000 character limit within Minecraft
MC-52881 – Knockback distance incorrect, depends on login order
From the 1.8 snapshots
MC-44331 – Interacting with invalid villagers crashes the game
MC-45303 – Surface dungeons generating without spawner, chests, and most of floor
MC-46765 – Leaves, Block of Redstone, TNT and Glowstone cause suffocation damage
MC-47052 – Wither destroying barrier block
MC-48442 – Mob Dungeon spawning without floor / with broken chests / overwritten spawner
MC-48535 – Creeper explosion animation missing if mobGriefing set to false
MC-49577 – Slime spawning
MC-50275 – Leads don't show knot on fence posts and cannot be right clicked
MC-50323 – Chest not openable with item frame on, standing too close
MC-50852 – /scoreboard players reset * objective clears sidebar for other scoreboard objectives
MC-50974 – Renamed items not displaying name in item frames after respawn
MC-53380 – Staying outside border makes you unable to move at all
MC-53435 – Debug screen: Facing towards negative/Positive X/Z removed
MC-53469 – Sliders have incorrect values causing world to never be created (java.lang.IllegalArgumentException: n must be positive)
MC-54164 – footstep, hugeexplosion and largeexplode particles don't appear
MC-54228 – Respawning after death outside of worldborder places player at Y=256
MC-54381 – /scoreboard players operation doesn't work on a player that's not on a scoreboard, but also does work
14w20b
From released versions before 1.8
MC-51758 – Some users have multiple UUID records for agent:minecraft
From the previous snapshot
MC-55204 – Mob entities appear to spawn then despawn rapidly.
MC-55220 – Scoreboard objectives no longer show in list
14w21a
• Commands
/clone
Mode now can additionally be move or force
move will move the selection from the first location to the second location, which may overlap
force will force the cloning operation, even if the areas overlap; to use this option, either replace or masked must be specified
• Entities
Tags CustomName and CustomNameVisible now work on all entities.
Fixes
From released versions before 1.8
MC-99 – Skins Sometimes Disappear After Death
MC-30192 – stat.useItem.<item#> glitching with scoreboard
MC-30877 – Crops (Wheat/Carrots/Potatoes) not popping off in light level 0
MC-51238 – Tamed Ocelots (cats) Run away from Player
MC-51970 – Players sleep outside of bed
From the 1.8 snapshots
MC-48376 – Baby chicken hitbox taller than 1/2 block
MC-48739 – Killing zombie villager aggravates zombie pigmen
MC-50046 – Mobs not responsive after player death
MC-50678 – Summoning Items creates substantial frame rate drop
MC-50821 – Cats and dogs teleporting into transparent-solid blocks (redstone_block, glowstone, TNT), causing them to suffocate
MC-54858 – You suffocate 1/2 heart when pushed sideways by slimeblocks/piston
MC-55333 – "selector" Tag Not Usable in "translate" Arguments for /tellraw and /title
14w21b
From the previous snapshot
MC-55627 – Hopper: java.lang.IllegalArgumentException: Duplicate id value for 3!
14w25a
• Guardian
Spawns in ocean monuments
Attacks squid and players with a web/beam
When on land, it flops around and doesn't suffocate, unlike squids
Drops Prismarine Shards, Prismarine Crystals and raw fish
• Elder Guardian
Is a boss-like variant of Guardians
There are 3 elders in each monument
A flashing Elder Guardian will appear on screen when close to the Elder Guardian, and Mining Fatigue III will be inflicted on the player for 5 minutes
Mining Fatigue III makes mining really hard, but not impossible. Even with aqua affinity, efficiency V and Haste II, it takes about 10 seconds to mine something under water. (a milk bucket is recommended)
Drops wet sponge
• Guardian Spawn Egg
Spawns the new Guardian mob
• Ocean monuments
New underwater generated structure made out of Prismarine, Prismarine Bricks, Dark Prismarine and sea lanterns
8 gold blocks can be found at the center of the monument
Will also generate in old worlds
• Prismarine
Generates in ocean monuments
Can be crafted with Prismarine Shards
The cracks in Prismarine appear to slowly change color between brown, blue, gray and purple.
• Prismarine Bricks
Generate in ocean monuments
Can be crafted with Prismarine Shards
• Dark Prismarine
Generate in ocean monuments
Can be crafted with Prismarine Shards and an ink sac
• Sea Lanterns
Generate in ocean monuments
Can be crafted with Prismarine Shards and Prismarine Crystals
Emit light at a light level of 15 and have an animated texture
• Prismarine Shard
Drop from Guardians
Can be crafted into all three kinds of Prismarine blocks and sea lanterns
• Prismarine Crystals
Drop from Guardians and sea lanterns
Can be crafted into sea lanterns
• Enchantment
"Depth Strider"
Allows the player to move faster in water
Can be applied only to boots
Can go up to level III
• Coarse Dirt
Replacement for grassless dirt
Slightly darker texture than regular dirt
Can be crafted with two dirt and two gravel in a checker-board pattern
• Wet Sponge
Obtained when a sponge soaks up water
Smelt wet sponge to remove water and get sponge
wet sponge emits water dripping particles
Dropped by Elder Guardians when killed
• Splashes
"Flavor with no seasoning!"
"Strange, but not a stranger!"
"Tougher than diamonds, rich like cream!"
"Getting ready to show!"
"Getting ready to know!"
"Getting ready to drop!"
"Getting ready to shock!"
"Getting ready to freak!"
"Getting ready to speak!"
"It swings, it jives!"
"Cruising streets for gold!"
"Take an eggbeater and beat it against a skillet!"
"Make me a table, a funky table!"
"Take the elevator to the mezzanine!"
Changes
• Sponge
Introduced sponge to survival mode, with new behaviour and looks
Sponge turns into wet sponge when it soaks up water
Water particles appear around the sponge when this happens
Sponge destroys water blocks from 5 blocks away in a kind of sphere
Sponge soaks up water only when water is touching it
• Cracked Stone Bricks
Smelt stone bricks to get cracked stone bricks
• Commands
/scoreboard operation
Added three scoreboard operators: <, >, =
Can be tested with a comparator to see if two scores are greater than, smaller than or equal to each other
• Player list
Player list shows the faces of players
• Debug screen
F3 + B now also shows which direction entities are looking in using a blue line
• Signs
Use the JSON text components Text1, Text2, Text3, Text4 instead of plain text
Can be used to show scores towards players by using the selector and score tags
Previously, text formatting could only be accomplished using the section symbol via Formatting codes
Character limit is based on character width
Might need some time before it can work in survival
• Written Books
Use JSON text components instead of plain text with the new pages tag
Capable of using the clickEvent and hoverEvent tags
Previously, text formatting could only be accomplished using the section symbol via Formatting codes
Might need some time before it can work in survival
• Huge Mushrooms
When harvested with Silk Touch enchantment they drop blocks with corresponding mushroom texture (red or brown) on all sides rather than the one with spores
• Stairs
All icons for stairs in the inventory are now viewed at a different angle
• Model format improvements
New tag "textures" to specify the textures used by the model.
Removed the directional attribute from the uv definition and replaced it with explicit texture references
"textureFacing" renamed to "texture", it is prepended with the hash symbol (#)
"useAmbientOcclusion" renamed to "ambientocclusion"
"rotateVariantTextures" renamed to "UV lock"
"cull" renamed to "cullface", specifies the opposite of which neighboring face causes culling to occur
Example: if you have an east-facing face but want it to be culled along a different axis (let's say Z), you would specify "cullface": "north" or "cullface": "south".
Rotation made more verbose, it is now more clear that it can only occur on a single axis
Example, the rotation for one of the two faces of the "cross" model is now: "rotation": { "origin": [ 8, 8, 8 ], "axis": "y", "angle": 45, "rescale": true },
The folder models/blocks/meshes was removed and model files are now stored in models/blocks.
The folder blockstates was added and stores the model selection files previously found in models/blocks.
• Rendering
Items
All items are models, some are still generated from item icons
Resource packs can make models for all items
Blocks
Rewrote how blocks are rendered
Rewrote how block data is handled
• Withers, Iron Golems & Snow Golems
Can be spawned by arranging the blocks in any orientation
This does not affect the orientation of the spawned mob
• Arrows
Work differently underwater
They will lose all velocity after a few blocks and slowly fall
Fire Arrows will be extinguished
• Slabs
Removed double stone and wooden slabs' item form
• Potion effects
You now see better with night vision and water breathing at the same time under water.[2]
Fixes
From released versions before 1.8
MC-92 – Slab & stairs lighting incorrect
MC-1298 – Slightly damaged and Very damaged anvils lose broken texture when falling
MC-1499 – Can see the water lighter in a certain position
MC-3615 – Seeing through Lava
MC-4239 – Redstone and string in a cobble generator turn into obsidian
MC-7432 – Real zombie sieges fail to start (fix included)
MC-7488 – Village siege's spawn location is calculated incorrectly (fix included)
MC-9173 – Side of dropped items and items in item frames don't appear enchanted
MC-11524 – Slime & Minecart
MC-19205 – Tall Grass particles are gray when destroyed by placing water through another tall grass
MC-29777 – Grass Block's sides use fast version of texture when held in hand regardless of graphical settings
MC-30484 – Giving items with unknown (high) data value crashes and leaves the world unusable
MC-30897 – Nether portal doesn't fully break when one or more blocks are destroyed
MC-31615 – Mipmapping: Seeing green and brown "blocks" at the horizon
MC-37612 – Mycelium/Podzol Glitch
MC-44363 – Anvil rendering glitch in inventory
MC-45264 – Item textures with overlays cause potion display box to turn invisible in a 16x16 pixel area.
MC-56541 – Redstone torches (and other redstone components) have inconsistent timings
From the 1.8 snapshots
MC-46591 – Ender dragon destroys barriers when it flies through them
MC-47437 – Endermen do not teleport out of water, lava or when on fire
MC-47475 – Floating mushrooms on mooshrooms
MC-48089 – When destroyed, end portal giving lava particles
MC-48435 – Beacon is not transparent like before in inventory
MC-48688 – Anosotropic filtering?
MC-49110 – Arrow's inGround NBT tag does not update when fired into some blocks
MC-50322 – Z-fighting in iron bars with Glass blocks
MC-50509 – Item hitbox in frame is displayed incorrectly
MC-50598 – Unlit Redstone Comparator Gives Off Lit Redstone Torch Particles
MC-50729 – Vines orienting improperly in inside corners
MC-50732 – Anvil, beacons, pistons, end portal frames etc. are incorrectly shadowed in inventory
MC-51003 – Custom player skulls show as the default skin's head on mobs or players
MC-51134 – Anvil texture doesn't change in hand
MC-51198 – When your head is inside a full block, you see the texture of the block below your feet.
MC-51236 – Same door model on mirrored doors.
MC-51717 – Brewing stand bottles model error
MC-52076 – End portal frame (falling sand) texture render glitch
MC-53374 – Piston, end portal frame, beacon and anvil items are darker than the block form
MC-53478 – "Round Trip Different" Error With Stained Glass, Ender chests, Quartz
MC-53587 – When powering a piston, the piston head quickly appears as a full block
MC-53675 – Non-full blocks occupy a full block when moved by piston
MC-54039 – Sugar cane next to a block turns black
MC-54053 – Blocks moved by pistons / slime block have their textures temporarily rotated 180° or 90°
MC-54075 – The side face of a piston arm doesn't renders when a block is placed next to it.
MC-55145 – Pumpkin top textures don't rotate depending on direction
From the previous snapshot
MC-55684 – /clone with move on structure with dispensers vomits dispenser contents onto ground
MC-56689 – /move Command with containers on positive axis deletes items
MC-55702 – /clone command move: NBT containing blocks drop item
14w25b
• Wet Sponges
Wet sponges, when smelted, will fill empty buckets in the 'fuel' slot with water if possible
• Commands
/clone
Added new filtered mode
Filters out unnecessary blocks
Added new normal mode
• Debug screen
Removed the line on the right-hand side which had displayed the name of the block model the player was looking at
Fixes
From released versions before 1.8
MC-44649 – Minecraft on Mac is called java
MC-58557 – Hopper: fs: Invalid index 0 requested for TranslatableComponent{key='multiplayer.player.left', args=[], siblings=[], style=Style{hasParent=true, color=null, b
From the 1.8 snapshots
MC-47513 – Black line at the horizon when using shaders
MC-51235 – Various blocks don't display their metadata in the F3 screen
MC-54131 – Model names of tall flowers are mixed up
MC-54485 – Models names of coloured wool wrong
MC-55260 – Slimes despawn instantly
From the previous snapshot
MC-56852 – Placeholder texture showing for burning player instead of fire
MC-56853 – F3 hovering over grass and log model: IDUNNOMYNAME:*C
MC-56858 – Water and Lava textures messed up after changing resource pack
MC-56865 – Stairs place the wrong way
MC-56868 – Missing map texture
MC-56880 – Thrown splash potions have missing texture
MC-56887 – Jungle leaves have oak leaves texture
MC-56893 – Crash When Placing Log
MC-56898 – Missing texture for Enderman-handled block
MC-56899 – Chickens constantly flap their wings
MC-56905 – When placing a pumpkin, its face does not face the player.
MC-56914 – Fast Graphics leaves texture
MC-56921 – Repeater not rendering delay length correctly
MC-56922 – Bed Doesn't Drop When Broken
MC-56947 – Dragon egg item rendering incorrectly
MC-56951 – Repeaters and comparators are placed in the wrong orientation
MC-56952 – Trapdoor duplication
MC-56957 – Dispenser and dropper direction issue
MC-56981 – Acacia / Dark Oak Wood Log being dropped as Oak Wood with missing texture
MC-56982 – Rendering bug with pistons
MC-56984 – Floating Items Dropped on floor
MC-56990 – Chiselled quartz block turns into regular quartz
MC-57020 – Burning furnaces change orientation
MC-57023 – wrong animation while breaking blocks in survival
MC-57041 – Missing Barrier Texture
MC-57045 – Comparators appear as powered when put into subtraction mode.
MC-57054 – End portal frame hitbox
MC-57075 – customitemnames dont get displayed in itemframes
MC-57079 – Elder Guardian able to apply mining fatigue to someone in spectator mode
MC-57102 – Grass all neatly lined up
MC-57112 – Use damage splash potion to kill guardian crash the game
MC-57121 – Superflat world customization visually replaces water ID with Air ID
MC-57134 – Items in item frames facing wrong way
MC-57178 – Vines are placed on opposite side
MC-57234 – placing ladders causes a crash.
MC-57312 – Minecraft default world generator crashes.
MC-57374 – Stacked "Enchanted" Items Render Incorrectly
MC-57378 – Slimes have no particles, even if all particles are on.
MC-57385 – End portal frames must be placed in reverse to work correctly.
MC-57415 – Scoreboard setdisplay won't show up in tab menu
MC-57429 – Magma cubes rendering wrong
MC-57555 – Blocks are held wrong
MC-57570 – Powered Rail now in powered state in creative inventory
MC-57574 – Mipmapping does not work in Inventory
MC-57603 – Powered rail icon is powered
MC-57689 – Map #1 looks like purple/black cube in inventory
MC-57728 – Blazes missing their black smoke texture
14w26a
• Commands
/replaceitem <entity|block> ...
Can replace items in any inventory, including the inventories of mobs such as zombies
Full syntax:
/replaceitem entity [amount] [data value]
/replaceitem block [amount] [data value]
Example: /replaceitem entity @e[type=Zombie] slot.weapon minecraft:iron_sword 1 0 will give all the zombies iron swords
Example: /replaceitem entity @p slot.hotbar.0 minecraft:fish 4 2 will put 4 clownfish in the players first hotbar slot
Example: /replaceitem block ~ ~-1 ~ slot.container.5 minecraft:redstone_block 1 0 will put a redstone block in the 6th slot of a container 1 block beneath the player
• Debug Mode world type
Useful for resource pack makers
Hold ⇧ Shift and cycle through "World Type" to select it
Spectator mode recommended to avoid crashes (you can use creative mode too without any effect on some machines)
All possible blocks with all possible data values are generated
They are arranged in a grid across height y=70, with a barrier floor at y=60
Blocks placed are deleted, and blocks destroyed are restored
There is a special generator option preventing this. It is called "debug_all_block_states". If you change this to "flat" or "default" in NBTexplorer, you will be able to interact with the world. Only for a short period though, on most machines there will be lots of lag or the game might crash. (Not recommended to play survival on)
Changes
• Commands
/execute
Now has a detect argument (sub-command, only works when used with execute)
Allows the execute command to run only if a block is detected at a specific location relative to the target
Example: /execute @a ~ ~ ~ detect ~ ~-1 ~ minecraft:grass 0 say You are standing on grass.
/worldborder
Now has an add argument
Similar to the set argument, but can be used to add (or remove) a certain number of blocks to the world border distance
Negative numbers can be used to remove blocks
Example: /worldborder add -75 will shrink the world border width by 75 blocks
/fill
Block limit changed from 4096 to 32768 blocks
• Command Blocks
X/O button next to "Last output" in commandblock to turn off the last output string
• Customized world type
Has an ocean monument toggle
• Resources
Reworked 3D resources, adding the possibility of new blocks with multiple textures
• Swampland
Changed generation of the marsh-like areas[3]
• Furnace
Empty furnaces will now only accept fuel and empty buckets in the fuel slot
• Item Frames
The wood part of the frame now uses the oak texture rather than the birch texture
• BlockStates
Switched to only/mostly using BlockStates in the code, though not all block combinations are BlockStates yet
• Block models
Instead of specifying uvs, you can now choose textures to be projected onto the model
Fixes
From released versions before 1.8
MC-5164 – Strength and Weakness Potions do not work on agressive wolves
MC-8987 – Flame-enchanted bows don't activate TNT minecarts!
MC-22586 – /spreadplayers command doesn't accept relative coords for x and z parameters
MC-35431 – /tellraw commandblockoutput
MC-46634 – Thunder Volume not affected by weather volume settings
From the 1.8 snapshots
MC-46244 – Command block bug - New particle feature
MC-46851 – Potion effect particles stay in spectator mode
MC-51788 – /playsound doesn't work with relative coords
MC-55589 – /particle doesn't work with some entities
MC-55625 – /playsound relative to entity does not work
MC-56294 – "Are you sure you want to open the following website?" buttons are offset
MC-56862 – Guardian doesn't die on land and can swim in lava.
MC-56877 – Snow Golem has a broken head
MC-56884 – Negative Color Crosshair
MC-56941 – Floating torch
MC-57033 – Game crashes when new chunks are loaded
MC-57057 – Guardian mob sound bug
MC-57117 – Item frame backgrounds are black on server
MC-57159 – Darker Grass, Mushrooms, Flowers, and Vines
MC-57188 – Wearing Pumpkins on your head. Pumpkins are huge and upside down.
MC-57256 – Placed anvil is rotated by 90°
MC-57966 – Block icons in statistics and flatland GUI rendering wrong
MC-57670 – The player no longer sinks into the first layer of stacked snow.
MC-57685 – Water dungeons cannot be turned off using world customization
MC-57854 – Stained Glass Panes particles uncolored
MC-58136 – Pumpkin/Melon stems rendering incorrectly
MC-58537 – Supplemental selectors in /scoreboard teams join & leave don't work with the @e selector
MC-58637 – FallingSand - Only top side of block has a texture
From the previous snapshot
MC-57524 – Nether portals don't generate or generate unlit
MC-57822 – Cocoa Beans have wrong orientation
MC-57829 – Lever on Slab is upside down
MC-57841 – /give'ing written book with json data will show "Invalid Item" when hovered on in chat
MC-57843 – Written book with json data not formatting right
MC-57866 – Written books with JSON don't get created correctly (no color and styles)
MC-57868 – stained glass pane are dropping white glass pane
MC-57870 – /testforblocks broken
MC-57882 – Empty line in creative inventory
MC-57883 – The barrier blocks particles for being broken are purple and black checkered.
MC-57916 – Iron Golems don't require air blocks to be besides their head when placing the head block
MC-57917 – Drying a wet sponge in furnace with a STACK of buckets below will cause them to disappear and leave A SINGULAR water bucket
MC-57986 – Stacked buckets bug
MC-58025 – Losing my buckets from sponge
MC-58048 – Acacia and Dark Oak Logs mined with silk touch show the MissingTexture
MC-58060 – Summoning FallingSand with TileID as Chest, Trapped Chest, Ender Chest, Lava and Water crashes game
MC-58066 – Right-click with bow when no arrows in inventory
MC-58140 – Repeater will show Comparator texture when unpowered, delay:4 and locked
MC-58191 – Can walk through snow layer (Block meta 7)
MC-58196 – Fishing rod and carrot on a stick rendering incorrectly in 3rd person
MC-58229 – Scores in written books don't work properly when on a server
MC-58493 – BUD Creates Double Redstone Drops When Activated
14w26b
• Splashes
"Stop being reasonable, this is the Internet!"
"/give @a hugs 64"
Fixes
From released versions before 1.8
MC-7463 – Mooshrooms need grass to spawn from mob spawners instead of Mycelium
From the previous snapshot
MC-58881 – World not loading - Invisible blocks
MC-58884 – Placing GLASS blocks in creative actually places a GRASS block
MC-58887 – Can walk through fences
14w26c
• Villagers
Now have a head slot where armor or blocks can be put, using the /replaceitem command
• Hay Bale
Rebalanced how they heal and accelerate the growth of horses
• Block models
Items can now specify rotation and translation in their file
Fixes
From released versions before 1.8
MC-4855 – Mob spawners miss a row on X and Z axis for the spawn range
MC-5270 – Suffocation screen is buggy while standing in lava
MC-7157 – Minecart with Furnace texture shows active furnace without powering it
MC-8255 – TNT Does Not Make Fuse Sound When Dispensed Out Of Dispenser
MC-15370 – Hay Bale: Horses Heal + Speed Growth Mismatch if crafted with 9 Wheat
MC-29559 – 2 block tall grass/fern does not produce seeds when broken
MC-34772 – Efficiency does not work on Packed Ice
From the 1.8 snapshots
MC-46460 – Spectators show burning effect in lava
MC-58920 – Redstone Torch breaks when receiving update
MC-58975 – Nether generates in strips if it doesn't crash
MC-59043 – Using "Pick Block" on Lapis Lazuli Ore creates an untextured block
14w27a
Additions
Mobs
Have 8 skins including black, white, brown, gold, black & white, salt & pepper, toast, and the killer rabbit of Caerbannog
Naming a
spawn egg or
"Toast" will give
a special skin as a memorial to user xyzen420's girlfriend's lost rabbit 'Toast'
1/1000 chance of spawning; it is hostile and deals 5 (
) on easy, 8 (
) on normal difficulty and 12 (
) on hard
cannot be bred unless tamed
Items
Spawns
Can be put in a 2 x 2 arrangement to receive 1
Restores 3 (
)
Restores 5 (
)
Used to brew potion of leaping
Restores 2 (
)
Restores 6 (
)
Restores 10 (
)
This makes it the best food in the game other than
Adds effect jump boost, for "I" and "II" levels
Gameplay
New {CommandStats:} tag for
and
Allows a
or
to increase a certain score in the
when it runs successfully
The command will increase the score based on the number of items/blocks/entities/successes
Changes
Tweaked world creation
Other world options are not available
This includes all possible states of
wire,
,
,
, etc.
Now shows variant states after the item (ex. minecraft:cauldron[level=1])
Changed the particle effect when landing on a block, looks a lot more scattered
Replaced block state names with the actual block state data, separated by commas.
Fixes
From released versions before 1.814w27b
Changes
The block state files now support an array of models allowing for random models.
As a result of this,
,
,
,
,
,
,
, and
all have their top texture randomly rotated
Fixes
11 bugs fixedFrom the 1.8 snapshots
14w28a
Additions
/
<entity|block> ...
Usage:
/
entity <selector> <mode>
Will update a scoreboard objective based on the number of entities/blocks which has been affecting the command, it updates the objective for the entity that ran the command, fake players can be used when run in a command block
Changes
Servers can now customize network compression in server.properties
Enchantments and effects now accept named IDs as well as numerical IDs
Added Alternative Block option to disable (or enable) weighted alternative block models
When turned off, the least complex highest priority model will always be used for each block
Chunks now use block states instead of metadata
Improved performance with rendering
Fixes
44 bugs fixedFrom released versions before 1.8
14w28b
Changes
Can be right-clicked with a
in hand, to change what the spawner produces
Fixes
67 bugs fixedFrom released versions before 1.8
I'll probably use 'E' since I have my inventory bound to 'I' and it's right next to 'W'.
I didn't even think about the possibility of sprinting in a direction other than forward. I may indeed have to rethink this, but I'll wait and see if you can sprint in other directions first.
Need a friend to play Minecraft with? Click me! Lots of players are looking for someone to play with as well!
Need a way to make survival more fun? Click me!
Don't know what to build? Here is a "What should I build?" generator!
that will make for some interesting running if you have optifine...
ahh, crap lol. I forgot about that. Hm...the ctr key is a key I can reach comfortable while playing...hmm...this is hard lol. I will have to think about this. But i'm leaning more towards assigning the zoom key to something else.
Nice catch haha
Need a friend to play Minecraft with? Click me! Lots of players are looking for someone to play with as well!
Need a way to make survival more fun? Click me!
Don't know what to build? Here is a "What should I build?" generator!
Not officially. I'm not going to jump to any conclusions.
Jeb said he did fiddle a lot with the biomes and it will cause chunk borders, so there's no question that there will be biome changes. It is questionable on whether that's the main focus of the update or not, so we'll have to wait.
That was what I meant.
@oCrapaCreeper they should add the Cubic Chunks Mod
http://www.minecraftforum.net/topic/310298-100robintons-mods/#CubicChunks to:
Reduce Lag
Infinite Build Height
Better Redstone Support
And EPIC Mountains!
Also, The Biome Update at first sounds too boring. unless...
BRING BACK THE BETA 1.8 TERRAIN GENERATION!
Can someone give me a quick summary of what chunk borders are?
Sadly, snapshots come at 7 AM where I am and it's 9:30.
Chunk borders are an area where different world generation codes meet. This happens when you generate new land in an already existing world. A good example of this would be during 1.8 where the terrain generation code was changed almost completely. There's usually a seperation line.
This would be an example of what most chunk borders look like.
no one said there would be a snapshot.
Only? What about leads, hardened clay, stained clay, carpets, name tags, hay bales, coal blocks, the hunger/heal revamp, maximum health effects, and resource packs?
You are SERIOUSLY missing the point of these changes. Bind it to H yourself. BAM! Problem solved, your life is now back in order, that was hard!