Hey what's up people? today i have come to share MY OWN opinion about new enchanting system, i think this new system really sucks or makes enchanting very boring... I mean, you spend time look up for diamonds, then mining obsidian and then making bookcases, then you get happy cuz you think you'll finally get an amazing diamond pickaxe with Fortune III - Efficiency IV - Unbreaking III but no, the enchanting table says "No, no good enchants for you > " and gives you Efficiency I - II and that's all, even when you have level 30 and 15+ bookcases and that's when i say it sucks, i mean no matter if you remove the item and put it back again you will get, no matter what, the same enchantings.
So i think there would be some solutions:
1. Going back to the random enchanting system but still using lapiz to enchant (make lapiz usefull).
2. Letting players choose their enchants and make them cost max 30 lvl like before (still using lapiz).
3. Letting players transfer enchants from enchanted items to books, (Item get destroyed and the books get the enchant) this way you can enchant cheap tools then transfer its enchant to a book then mix more books to get the enchants you want. (sorry if you don't understand this idea, english isn't my native language)
4. Keep using this actual system but when you remove the item and put it back you get new enchatings.
That's what i think about this new enchanting system, i been playing since beta 1.2 and i have to say that the way it was before was the best way, this new one makes enchanting very boring.
I don't know man, it's a shame that you "work" so hard for a diamond pickaxe to get Fortune I, even if you're level 30+ with 15 bookcases, honestly i prefer the 2. option.
The enchantment system sucks in other ways as well, I'll explain why below:
a) The Levels don't stack in a sensible way. Take a pile of say Power I enchanted books, 1 + 1 = 2, but 2 + 2 = 3, and so on.
So making a Power V bow requires 8 bows, and 16 Power I enchanted books. Or just use mod drop bows with the enchant already on, same problem.
b ) Repair, if I want to fix my level 30 enchanted iron pick, it shouldn't take 30 levels to fix 1 iron worth of damage, and even more when it need 3 ingots.
c) Random enchants, in some ways they are good, in some ways it's stupid. The level you get should be based on what you used to make it.
d) Loot chest enchanted books, in 1.7.2 the books suddenly have a random mix of enchants. Stuff like Protection III, Looting I, Lure I, eg you can only use one of the 3 enchants.
e) The 15 bookshelves, I understand the reasoning, but my rows of pistons and levers under the bookcases only change 2 levels at a time now.
f) Mojang's 'fix' for enchantment orb lag, which robs you of most of your levels. Go kill the Ender Dragon for an example of what the problem was.
The whole system is screaming out for a mod to rework it into a fairer system.
The enchantment system sucks in other ways as well, I'll explain why below:
a) The Levels don't stack in a sensible way. Take a pile of say Power I enchanted books, 1 + 1 = 2, but 2 + 2 = 3, and so on.
So making a Power V bow requires 8 bows, and 16 Power I enchanted books. Or just use mod drop bows with the enchant already on, same problem.
b ) Repair, if I want to fix my level 30 enchanted iron pick, it shouldn't take 30 levels to fix 1 iron worth of damage, and even more when it need 3 ingots.
c) Random enchants, in some ways they are good, in some ways it's stupid. The level you get should be based on what you used to make it.
d) Loot chest enchanted books, in 1.7.2 the books suddenly have a random mix of enchants. Stuff like Protection III, Looting I, Lure I, eg you can only use one of the 3 enchants.
e) The 15 bookshelves, I understand the reasoning, but my rows of pistons and levers under the bookcases only change 2 levels at a time now.
f) Mojang's 'fix' for enchantment orb lag, which robs you of most of your levels. Go kill the Ender Dragon for an example of what the problem was.
The whole system is screaming out for a mod to rework it into a fairer system.
Yeh making enchanted books sucks, you spend a lot of levels trying to get the right enchantments for a perfect diamond pickaxe and while doing it you may get Fortune II with Power I, just 1 of them is usefull for you and i highly doubt one will have a lot of enchanted diamond pickaxes to mix their enchantments to get the ones you wanted in a single pickaxe.
It gets rid of a bunch of unnecessary grinding and there are multiple ways of getting around the problem in the OP.
1. Enchant a book with a level 1 enchantment. This resets the system.
2. Try a different kind of item, like armor instead of a sword. One kind of item is bound to have a good enchantment.
3. Get rid of a bookcase and try the level 29 enchantment instead.
It gets rid of a bunch of unnecessary grinding and there are multiple ways of getting around the problem in the OP.
1. Enchant a book with a level 1 enchantment. This resets the system.
2. Try a different kind of item, like armor instead of a sword. One kind of item is bound to have a good enchantment.
3. Get rid of a bookcase and try the level 29 enchantment instead.
Kinda what I was going to say. I just pop a temporary torch or two between the table and bookcases. Saves breaking bookcases, and needing to replace them.
It gets rid of a bunch of unnecessary grinding and there are multiple ways of getting around the problem in the OP.
1. Enchant a book with a level 1 enchantment. This resets the system.
2. Try a different kind of item, like armor instead of a sword. One kind of item is bound to have a good enchantment.
3. Get rid of a bookcase and try the level 29 enchantment instead.
What Chameleonred5 said. You don't have to enchant a diamond pick if you see no good enchantments for it, try a different type of enchantable item until you see something nice, and if there is nothing nice, do a level 1 enchant on a book. With the new system I have gotten more Fortunes, Silk Touches, Sharpnesses, Infinities and what-have-you than I know what to do with, I even have a Fortune 3, Efficiency 5 and Silk Touch variants of every tool (pickaxe, axe and shovel), would have been an order of magnitude less likely to accomplish with the old system.
On a side note I have never seen a level 30 enchant give Efficiency 1 or 2 before, the absolute lowest I have seen / gotten is 3, and it's a lot rarer than Efficiency 4. I dare say the OP got extremely "lucky" to get such an unlikely level 30 enchant.
It gets rid of a bunch of unnecessary grinding and there are multiple ways of getting around the problem in the OP.
1. Enchant a book with a level 1 enchantment. This resets the system.
2. Try a different kind of item, like armor instead of a sword. One kind of item is bound to have a good enchantment.
3. Get rid of a bookcase and try the level 29 enchantment instead.
Thank you. Seriously people see something new for 10 seconds and make up their minds before they know how to work it.
The new repair system is also extremely well-done now too. I can name, enchant and repair my weapons and such for a smaller amount of XP, drastically smaller. Before anvils were completely useless, now they are probably one of my go-to blocks. Paired with the books and now enchanting is completely under your control. Randomization is now a thing of the past or for when you don't care.
The new system is way better than the old one. Oh and in case if yo think you are gaining less XP now, you are. They lowered the amount of XP you receive to keep balance to the new system so you aren't chugging out enough books to replace the Ancient Library of Alexandria.
Note to self: Rebuild Ancient Library of Alexandria.
It gets rid of a bunch of unnecessary grinding and there are multiple ways of getting around the problem in the OP.1. Enchant a book with a level 1 enchantment. This resets the system.2. Try a different kind of item, like armor instead of a sword. One kind of item is bound to have a good enchantment.3. Get rid of a bookcase and try the level 29 enchantment instead.
I have tried everything you said and you know what i got? books with Lure - Sharpness - Efficiency, only one of them is usefull for whatever the tool you need, in this case a pickaxe, and it was VERY hard to get Fortune, i gave my self like 200 levels, 2 stacks of books, a lot of lapiz and an anvil and many tools and i never got Silk Touch and never got Fortune again, spent all the levels and lapiz and the most common enchantmens were Effciency III - Sharpness III - Unbreaking III, they're good of course but not as good as Fortune, and the worst part is if the book has Lure - Sharpness - Efficiency and you apply it to a pickaxe it will still cost you more, the system still charges you with the other 2 useless enchants. That's why you should have read my 3. solution because that way you are sure you will get usefull enchants for the tool you want... but wait there's more! if you use the anvil to mix 2 books with Efficiency II you won't get Efficiency IV, you will get Efficiency III, Minecraft knows math just like Fabricator 77 said:
a) The Levels don't stack in a sensible way. Take a pile of say Power I enchanted books, 1 + 1 = 2, but 2 + 2 = 3, and so on. So making a Power V bow requires 8 bows, and 16 Power I enchanted books. Or just use mod drop bows with the enchant already on, same problem.
i gave my self like 200 levels, 2 stacks of books, a lot of lapiz and an anvil and many tools and i never got Silk Touch and never got Fortune again, spent all the levels and lapiz
Either you are extraordinarily unlucky or you still don't understand how to work the new system.
1. Going back to the random enchanting system but still using lapiz to enchant (make lapiz usefull).
2. Letting players choose their enchants and make them cost max 30 lvl like before (still using lapiz).
3. Letting players transfer enchants from enchanted items to books, (Item get destroyed and the books get the enchant) this way you can enchant cheap tools then transfer its enchant to a book then mix more books to get the enchants you want. (sorry if you don't understand this idea, english isn't my native language)
4. Keep using this actual system but when you remove the item and put it back you get new enchatings.
1.The new enchanting system does select enchantments randomly, but you only get to see one of them.
2.The new system gives much more control over enchantments than the last one. The new version gives you a sneaky preview of what you can get, and if you don't like anything, just use the lowest enchantment on a wood pick-axe or something and start again. In the old version, if you got a bad enchantment, too bad because you did not know it was coming and you used it on your diamond sword.
3.If you want to transfer enchantments from tool to tool, you can use an anvil. Putting on a book and then on a new tool would waste exp.
4.This would make the system too OP because as soon as you got 30 levels, you can keep taking the item in and out until you got exactly the enchantment you want. Considering you only lose 3 exp for a max enchantment, you could soon have a perfect set of armour and tools.
You can instead look for the enchantments by fishing and exploring dungeons instead of mining coal, redstone, emerald, diamonds, and Lapis Lazuli and get nothing.
The new repair system is also extremely well-done now too. I can name, enchant and repair my weapons and such for a smaller amount of XP, drastically smaller. Before anvils were completely useless, now they are probably one of my go-to blocks. Paired with the books and now enchanting is completely under your control. Randomization is now a thing of the past or for when you don't care.
Except that you can no longer indefinitely repair items... renaming even increases the repair cost rendering it more than useless... I consider this to be a totally game-breaking "feature", enough to warrant NBT editing the Unbreakable tag to true or modding the game to prevent the repair cost from increasing or reverting to the old repair system (which I have no problems with, I easily get plenty of XP from regular gameplay to repair my Efficiency V, Fortune III, Unbreaking III pickaxe one unit at a time for 37 levels (anvils are far from "useless" for me; I've gone though 8 so far in my current world, not that all the iron needed is a problem either with half a chest filled with iron blocks), though with XP being harder to come by I'd also mod the XP system to the old one or reduce the repair costs. Assuming I ever play on 1.8 as I have modded my 1.6.4 game beyond any recognition, including new biomes and such (57 base class edits/new classes added at last count); in other words, "updating" the game myself)
Thank you. Seriously people see something new for 10 seconds and make up their minds before they know how to work it.
The new repair system is also extremely well-done now too. I can name, enchant and repair my weapons and such for a smaller amount of XP, drastically smaller. Before anvils were completely useless, now they are probably one of my go-to blocks. Paired with the books and now enchanting is completely under your control. Randomization is now a thing of the past or for when you don't care.
The new system is way better than the old one. Oh and in case if yo think you are gaining less XP now, you are. They lowered the amount of XP you receive to keep balance to the new system so you aren't chugging out enough books to replace the Ancient Library of Alexandria.
Note to self: Rebuild Ancient Library of Alexandria.
Oh anvils were far from useless... Basicall here is the summary
Pre-change : Anvils could produce fairly enchanted items that could potentially last forever if you did the combination right
Post-change : Anvils can produce highly enchanted items that can't last forever but in exchange are more powerful and last longer due to cheaper repair scale.
Hey what's up people? today i have come to share MY OWN opinion about new enchanting system, i think this new system really sucks or makes enchanting very boring... I mean, you spend time look up for diamonds, then mining obsidian and then making bookcases, then you get happy cuz you think you'll finally get an amazing diamond pickaxe with Fortune III - Efficiency IV - Unbreaking III but no, the enchanting table says "No, no good enchants for you > " and gives you Efficiency I - II and that's all, even when you have level 30 and 15+ bookcases and that's when i say it sucks, i mean no matter if you remove the item and put it back again you will get, no matter what, the same enchantings.
You prefer it to be about seven times as hard to get your uberpick? Because that's how much harder it was to get it. And you were just as stuck with junk enchants before, you just didn't know it.
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Seems like a lot of people didn't like my OPINION, anyways, after some test and thinking i think the best could be to add refreshing back, i mean, taking the item and putting it back again and there would be different enchantments, cuz this ACTUAL way you will end up with a lot of cheap tools with cheap enchantments (i know nobody will risk their first diamond pickaxe to get Efficiency III, maybe more enchantments if you're lucky) and MAYBE transfering enchantments from tools to books with a higher price than from books to tools.
So i think there would be some solutions:
1. Going back to the random enchanting system but still using lapiz to enchant (make lapiz usefull).
2. Letting players choose their enchants and make them cost max 30 lvl like before (still using lapiz).
3. Letting players transfer enchants from enchanted items to books, (Item get destroyed and the books get the enchant) this way you can enchant cheap tools then transfer its enchant to a book then mix more books to get the enchants you want. (sorry if you don't understand this idea, english isn't my native language)
4. Keep using this actual system but when you remove the item and put it back you get new enchatings.
That's what i think about this new enchanting system, i been playing since beta 1.2 and i have to say that the way it was before was the best way, this new one makes enchanting very boring.
a) The Levels don't stack in a sensible way. Take a pile of say Power I enchanted books, 1 + 1 = 2, but 2 + 2 = 3, and so on.
So making a Power V bow requires 8 bows, and 16 Power I enchanted books. Or just use mod drop bows with the enchant already on, same problem.
b ) Repair, if I want to fix my level 30 enchanted iron pick, it shouldn't take 30 levels to fix 1 iron worth of damage, and even more when it need 3 ingots.
c) Random enchants, in some ways they are good, in some ways it's stupid. The level you get should be based on what you used to make it.
d) Loot chest enchanted books, in 1.7.2 the books suddenly have a random mix of enchants. Stuff like Protection III, Looting I, Lure I, eg you can only use one of the 3 enchants.
e) The 15 bookshelves, I understand the reasoning, but my rows of pistons and levers under the bookcases only change 2 levels at a time now.
f) Mojang's 'fix' for enchantment orb lag, which robs you of most of your levels. Go kill the Ender Dragon for an example of what the problem was.
The whole system is screaming out for a mod to rework it into a fairer system.
Yeh making enchanted books sucks, you spend a lot of levels trying to get the right enchantments for a perfect diamond pickaxe and while doing it you may get Fortune II with Power I, just 1 of them is usefull for you and i highly doubt one will have a lot of enchanted diamond pickaxes to mix their enchantments to get the ones you wanted in a single pickaxe.
1. Enchant a book with a level 1 enchantment. This resets the system.
2. Try a different kind of item, like armor instead of a sword. One kind of item is bound to have a good enchantment.
3. Get rid of a bookcase and try the level 29 enchantment instead.
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Kinda what I was going to say. I just pop a temporary torch or two between the table and bookcases. Saves breaking bookcases, and needing to replace them.
Congratulations you have won this thread.
On a side note I have never seen a level 30 enchant give Efficiency 1 or 2 before, the absolute lowest I have seen / gotten is 3, and it's a lot rarer than Efficiency 4. I dare say the OP got extremely "lucky" to get such an unlikely level 30 enchant.
Thank you. Seriously people see something new for 10 seconds and make up their minds before they know how to work it.
The new repair system is also extremely well-done now too. I can name, enchant and repair my weapons and such for a smaller amount of XP, drastically smaller. Before anvils were completely useless, now they are probably one of my go-to blocks. Paired with the books and now enchanting is completely under your control. Randomization is now a thing of the past or for when you don't care.
The new system is way better than the old one. Oh and in case if yo think you are gaining less XP now, you are. They lowered the amount of XP you receive to keep balance to the new system so you aren't chugging out enough books to replace the Ancient Library of Alexandria.
Note to self: Rebuild Ancient Library of Alexandria.
a) The Levels don't stack in a sensible way. Take a pile of say Power I enchanted books, 1 + 1 = 2, but 2 + 2 = 3, and so on.
So making a Power V bow requires 8 bows, and 16 Power I enchanted books. Or just use mod drop bows with the enchant already on, same problem.
Either you are extraordinarily unlucky or you still don't understand how to work the new system.
1.The new enchanting system does select enchantments randomly, but you only get to see one of them.
2.The new system gives much more control over enchantments than the last one. The new version gives you a sneaky preview of what you can get, and if you don't like anything, just use the lowest enchantment on a wood pick-axe or something and start again. In the old version, if you got a bad enchantment, too bad because you did not know it was coming and you used it on your diamond sword.
3.If you want to transfer enchantments from tool to tool, you can use an anvil. Putting on a book and then on a new tool would waste exp.
4.This would make the system too OP because as soon as you got 30 levels, you can keep taking the item in and out until you got exactly the enchantment you want. Considering you only lose 3 exp for a max enchantment, you could soon have a perfect set of armour and tools.
Except that you can no longer indefinitely repair items... renaming even increases the repair cost rendering it more than useless... I consider this to be a totally game-breaking "feature", enough to warrant NBT editing the Unbreakable tag to true or modding the game to prevent the repair cost from increasing or reverting to the old repair system (which I have no problems with, I easily get plenty of XP from regular gameplay to repair my Efficiency V, Fortune III, Unbreaking III pickaxe one unit at a time for 37 levels (anvils are far from "useless" for me; I've gone though 8 so far in my current world, not that all the iron needed is a problem either with half a chest filled with iron blocks), though with XP being harder to come by I'd also mod the XP system to the old one or reduce the repair costs. Assuming I ever play on 1.8 as I have modded my 1.6.4 game beyond any recognition, including new biomes and such (57 base class edits/new classes added at last count); in other words, "updating" the game myself)
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Why do I still play in 1.6.4?
Oh anvils were far from useless... Basicall here is the summary
Pre-change : Anvils could produce fairly enchanted items that could potentially last forever if you did the combination right
Post-change : Anvils can produce highly enchanted items that can't last forever but in exchange are more powerful and last longer due to cheaper repair scale.
You prefer it to be about seven times as hard to get your uberpick? Because that's how much harder it was to get it. And you were just as stuck with junk enchants before, you just didn't know it.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.