If there are villages there they will probably not be regular villagers. They would just jump into lava and fire and die. Or in end they just fall off or get killed by Enderdragon.
I had about 20 villagers wonder through my nether portal and I still find them, hundreds of blocks away from it in the nether... granted most of them did wonder off and die in lava, but some have traveled a very long way safely.
But thanks to IronMagus I learned something today and I really like it when I learn something new.
I wish I kept all my random test worlds; the information IronMagus shared reminded me of a bug with the Zombie Pigmen when Zombies could first be converted into Villagers. I had two Priests and a baby librarian in the Nether, and I wasn't sure how the priests had managed to conceive. I'd completely forgotten all about it until this topic was posted.
I'd say that the change is likely to be one for modders though, unless Mojang are planning some entirely new mobs, or maybe even adding civilisation to Zombie Pigmen. Who knows, I'm probably way off the mark...
wasn't zombie pigmen suposta be to be the nether villagers anyway? Would be cool if they give them villages in the nether... they should spawn gold golems, and gold golems should attack over world villagers the same way iron golems do with pigmen now. - would also be cool if you could establish artifical zombie pigmen villages in the over world and over world villages in the nether.
The Meaning of Life, the Universe, and Everything.
Join Date:
10/5/2013
Posts:
46
Minecraft:
Dragon29_29
Member Details
I saw this too and was confused, and then I checked here. Probably is the separated dimension thingy. I don't thinkI would like Nether and End villages naturally generating. The End is small, so a village would probably fill up 1/4 of the island at least.
I had about 20 villagers wonder through my nether portal and I still find them, hundreds of blocks away from it in the nether... granted most of them did wonder off and die in lava, but some have traveled a very long way safely.
That's horrendous, it really presents the realization that the overworld is a much more dangerous place than the Nether. The villagers that wondered off wouldn't have survived the first night in the overworld. Tis' a shame.
How true. in overworld any zombie in 120 blocks will hunt down the villager. In the nether. no one cares.
But then you also have fire, and gasts making holes anywhere you stand for any length of time.
it says"Since the dimension of a village is not stored, it is not possible to have villages in any dimension other than the overworld prior to 1.8. Since 1.8, additional files villages_nether.dat and villages_end.dat are stored."
Is it possible to make a self-sustained village underground in 1.8's overworld dimension? This is one of few things that have been an issue with village mechanics (other issues being zombie sieges and villages being generally helpless and doomed without player intervention, but that is not really relevant to this topic). Before arbitrary villages in arbitrary dimensions can be fully supported, village mechanics need to be made independent of dimension-specific variables, that is, a village should be fully operable regardless of where it is, as long as villagers are given access to what they need to survive and thrive (houses, farmland, protection, etc.).
At least in the past, villager breeding and general behavioural patterns depended on the day / night cycle and day light levels, because of the way houses are detected as well as how villagers behave during the night (run to their houses and hide inside). I don't know about villager breeding now but I'm pretty sure villages still depend on the day light level to function normally, which is a limitation if the goal is to support arbitrary villages in arbitrrary dimensions. Of course things like running into the houses at night should be supported, but the villager AI should detect when that is appropriate.
I had about 20 villagers wonder through my nether portal and I still find them, hundreds of blocks away from it in the nether... granted most of them did wonder off and die in lava, but some have traveled a very long way safely.
My Island Adventure - http://www.minecraft...brief-tutorial/
me(red) playing UT2K4 - http://www.youtube.c...h?v=Wz0DnP7wXnU
I wish I kept all my random test worlds; the information IronMagus shared reminded me of a bug with the Zombie Pigmen when Zombies could first be converted into Villagers. I had two Priests and a baby librarian in the Nether, and I wasn't sure how the priests had managed to conceive. I'd completely forgotten all about it until this topic was posted.
I'd say that the change is likely to be one for modders though, unless Mojang are planning some entirely new mobs, or maybe even adding civilisation to Zombie Pigmen. Who knows, I'm probably way off the mark...
My Island Adventure - http://www.minecraft...brief-tutorial/
me(red) playing UT2K4 - http://www.youtube.c...h?v=Wz0DnP7wXnU
or sell you 10 Quartz shards for an emerald
That's horrendous, it really presents the realization that the overworld is a much more dangerous place than the Nether. The villagers that wondered off wouldn't have survived the first night in the overworld. Tis' a shame.
But then you also have fire, and gasts making holes anywhere you stand for any length of time.
http://minecraft.gamepedia.com/Villages.dat_format
it says"Since the dimension of a village is not stored, it is not possible to have villages in any dimension other than the overworld prior to 1.8. Since 1.8, additional files villages_nether.dat and villages_end.dat are stored."
At least in the past, villager breeding and general behavioural patterns depended on the day / night cycle and day light levels, because of the way houses are detected as well as how villagers behave during the night (run to their houses and hide inside). I don't know about villager breeding now but I'm pretty sure villages still depend on the day light level to function normally, which is a limitation if the goal is to support arbitrary villages in arbitrrary dimensions. Of course things like running into the houses at night should be supported, but the villager AI should detect when that is appropriate.