I was looking through the data folder of one of my saves and I found a villages nether and end files. As far as I know this is knew. Could this be a precursor to zombie pigman villages or (maybe) enderman villages? Or maybe just a side effect of the villager AI changes. Ideas? Thoughts?
I don't know. Maybe something that will be added later,something that was scrapped but never fully removed like giants. Pigman and Enderman villages would be cool.
Plain-old NPC villages in the nether and the end have been possible for some time now, if not since the beginning (when they were added to the game, anyway.) Perhaps they're just finally saving them each to their own .dat files now, instead of sharing the same one for all three?
Could be. But it's very rare (and difficult) to successfully make a nether/end village. Seems like a waste to seperate the villages.dat if they would be barely used.
Alternatively it could be a preparation for the mod api...
Most likely more prep stuff for the API. Having the data saved per-world makes it easier to cleanly add or remove worlds. So basically look at this as a sign that the API will let us define an arbitrary set of worlds/dimensions.
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Since Zombie Sieges are currently bug-disabled (and may not happen in other realms anyways), this would mean that you could build a monster-'free' village in the End. Might be worthwhile for Survival players who've taken out the Ender Dragon. Probably put roofs over the farms to prevent any dirt-tampering in case anything happens to the farmland, but you're guaranteed no Creepers are going to show up and demolish your architecture.
If they're changing the village-mechanics and/or the Nether-mechanics, it might make Nether-villages interesting, too. And, of course, then there's mods...
I have a couple theories about what this could be.
Theory 1: It's possible this is just a new way to store data for villages in different dimensions. I mean, it's POSSIBLE to make villages in the nether and end, they just don't spawn naturally. This one seems more likely, with all the internal changes going on these days.
Theory 2: This could also be prep for villages that generate naturally in new dimensions. I don't think anything is going to change with the existing dimensions unless there's a dimension-focused update, but there has been talk about making some more adventure-y stuff for survival. Villages in new dimensions would fit that role nicely.
I made it but it was my assumption that it would not work since there is no sky (after searching a bit more it apparently works in creative only as I just have done - even with no sun the requirement is just a hole through the bedrock).
Obviously in creative there is little point to breeding or farming but it happens to allow farming and breeding if the condition of a hole is met.
You don't even need to make a hole (which can be done in survival too, by the way, with some dirt blocks and dark oak saplings). Besides nether brick, quartz ore, glowstone, and soul sand, all naturally-generated blocks in the nether (that leaves netherrack, lava, gravel, and bedrock) are essentially "invisible" for purposes of beacons and identifying valid village houses. If you put a door with a "roof block" in the nether, and a villager nearby, it will count as a village, even though the whole ceiling is covered:
If you put down a beacon and power it, you will get the boost even though there are solid blocks above it. Note that the beacon effect is still active, even though the beam doesn't show:
If there's nothing above the beacon save for a single bedrock block at the top-most layer (it doesn't work though if you bust out the top-most block and leave only the second one), the beacon beam will even shine (I don't have a picture of this one.) If you update the "lc" value of the chunk (place a block above the bedrock ceiling, for example, or place a light source where it can shine through a hole and illuminate the top) then a beacon will no longer work in that chunk unless you actually do make a hole; I haven't tested how this affects village house recognition though.
In all cases, any block placed by a player will act normally, deactivating beacons, and counting as "roof blocks" for house recognition as usual.
Bonus: This is less surprising, since there is no ceiling to worry about, but it all works fine in the end, as well. I did spawn in a bunch of the villagers, just because I didn't want to have to wait so long, but they were breeding at the same time (baby villager, and love-mode hearts in the background):
Besides nether brick, quartz ore, glowstone, and soul sand, all naturally-generated blocks in the nether (that leaves netherrack, lava, gravel, and bedrock) are essentially "invisible" for purposes of beacons and identifying valid village houses.
....
If you put down a beacon and power it, you will get the boost even though there are solid blocks above it.
...
If there's nothing above the beacon save for a single bedrock block at the top-most layer (it doesn't work though if you bust out the top-most block and leave only the second one), the beacon beam will even shine (I don't have a picture of this one.) If you update the "lc" value of the chunk (place a block above the bedrock ceiling, for example, or place a light source where it can shine through a hole and illuminate the top) then a beacon will no longer work in that chunk unless you actually do make a hole; I haven't tested how this affects village house recognition though.
In all cases, any block placed by a player will act normally, deactivating beacons, and counting as "roof blocks" for house recognition as usual.
It seems that all of this is simply the lighting values for the blocks in virgin generated terrain, before anything is updated. If things are updated then the values are re-calculated and beacons/doors fail. However it seems the beacon beam verses the beacon buff are calculated using two completely different techniques.
I remember using Rie's minimap (sorry not available in latest releases of MC). In the nether it only shows what is on the nether ceiling, not what is actually around you in terms of caves. But what it did show a pattern of different colored chunks, with about 1 in 6 chunks a different color.
This puzzled me for a very long time, but eventually I figured it out.
The areas just happened to be chunks in which mushrooms had spawned (and were growing), thus updating the chunks lc value and its light levels). When you go up to the ceiling, and place any block, The lc and light levels also get adjusted. You can see the lighting effects for the chunk actually change.
I would thus think that even in a 'virgin nether', any specific spot would be hit or miss with regards to beacons or villagers working.
The only real way to guarantee they work, is to punch a hole in the nether ceiling bedrock.
The areas just happened to be chunks in which mushrooms had spawned (and were growing), thus updating the chunks lc value and its light levels). When you go up to the ceiling, and place any block, The lc and light levels also get adjusted. You can see the lighting effects for the chunk actually change.
I would thus think that even in a 'virgin nether', any specific spot would be hit or miss with regards to beacons or villagers working.
The only real way to guarantee they work, is to punch a hole in the nether ceiling bedrock.
Some quick testing indicates that beacons don't work in chunks with mushrooms above the ceiling (and therefore LC values above 127), but village doors appear to be unaffected.
So we now know there are 3 completely different mechanics involved for each of the 3 sky requirement items beacon buff, beacon beam, and village house doors.
I personally think that this is another step towards the Plugin API, allowing people to put their own coding into the space so they can make their own "Nether" and "End" Villages.
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If there are villages there they will probably not be regular villagers. They would just jump into lava and fire and die. Or in end they just fall off or get killed by Enderdragon.
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.
Alternatively it could be a preparation for the mod api...
Did you build that or is it actually a legit generated structure?
If they're changing the village-mechanics and/or the Nether-mechanics, it might make Nether-villages interesting, too. And, of course, then there's mods...
Theory 1: It's possible this is just a new way to store data for villages in different dimensions. I mean, it's POSSIBLE to make villages in the nether and end, they just don't spawn naturally. This one seems more likely, with all the internal changes going on these days.
Theory 2: This could also be prep for villages that generate naturally in new dimensions. I don't think anything is going to change with the existing dimensions unless there's a dimension-focused update, but there has been talk about making some more adventure-y stuff for survival. Villages in new dimensions would fit that role nicely.
You don't even need to make a hole (which can be done in survival too, by the way, with some dirt blocks and dark oak saplings). Besides nether brick, quartz ore, glowstone, and soul sand, all naturally-generated blocks in the nether (that leaves netherrack, lava, gravel, and bedrock) are essentially "invisible" for purposes of beacons and identifying valid village houses. If you put a door with a "roof block" in the nether, and a villager nearby, it will count as a village, even though the whole ceiling is covered:
If you put down a beacon and power it, you will get the boost even though there are solid blocks above it. Note that the beacon effect is still active, even though the beam doesn't show:
If there's nothing above the beacon save for a single bedrock block at the top-most layer (it doesn't work though if you bust out the top-most block and leave only the second one), the beacon beam will even shine (I don't have a picture of this one.) If you update the "lc" value of the chunk (place a block above the bedrock ceiling, for example, or place a light source where it can shine through a hole and illuminate the top) then a beacon will no longer work in that chunk unless you actually do make a hole; I haven't tested how this affects village house recognition though.
In all cases, any block placed by a player will act normally, deactivating beacons, and counting as "roof blocks" for house recognition as usual.
Bonus: This is less surprising, since there is no ceiling to worry about, but it all works fine in the end, as well. I did spawn in a bunch of the villagers, just because I didn't want to have to wait so long, but they were breeding at the same time (baby villager, and love-mode hearts in the background):
...and I sure didn't build this iron golem:
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.
If that were the case I would be so screwed, the evils I have visited on Villagers in the past.
Excellent research as always though.
Pigmen villages in the Nether with odd crazy looking buildings.
It seems that all of this is simply the lighting values for the blocks in virgin generated terrain, before anything is updated. If things are updated then the values are re-calculated and beacons/doors fail. However it seems the beacon beam verses the beacon buff are calculated using two completely different techniques.
I remember using Rie's minimap (sorry not available in latest releases of MC). In the nether it only shows what is on the nether ceiling, not what is actually around you in terms of caves. But what it did show a pattern of different colored chunks, with about 1 in 6 chunks a different color.
This puzzled me for a very long time, but eventually I figured it out.
The areas just happened to be chunks in which mushrooms had spawned (and were growing), thus updating the chunks lc value and its light levels). When you go up to the ceiling, and place any block, The lc and light levels also get adjusted. You can see the lighting effects for the chunk actually change.
I would thus think that even in a 'virgin nether', any specific spot would be hit or miss with regards to beacons or villagers working.
The only real way to guarantee they work, is to punch a hole in the nether ceiling bedrock.
Some quick testing indicates that beacons don't work in chunks with mushrooms above the ceiling (and therefore LC values above 127), but village doors appear to be unaffected.
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.