The people crying about iron farms abusing game mechanics needs to shut the hell up. Everyone is allowed to play the game THEIR OWN WAY! If someone wants to use a mob farm, YOU HAVE NO RIGHT TO CRY AND MOAN ABOUT IT! No one is forcing you to use a mob farm, and the people who do use one certainly aren't hurting you any.
Also, last time I checked, Mojang is all for mob farms, hence why they added hoppers to begin with.
It's ironic that we have people who think that mining iron is too hard and needs to be "farmed" while on the other hand we have people who think that iron is too common. Myself, I mined over 18,000 iron ore in about a month. Eighteen thousand; that's enough iron to make 2,000 iron blocks.
Some people even think that (char)coal needs to be farmed, but just check out these stats to see why I disagree even more there, or lapis for enchanting being too hard to get; I got enough lapis to enchant over 1,600 times at level 3 even if it had been mined without Fortune III, which gives you 2.2x as much (same for coal and everything else except redstone); and while that was in a month of playing several hours a day, mostly caving, you can still get a lot in one play session, enough to last for a long time, just have to find a good cave, although that is harder in 1.7+, compared to the obscenely huge caves in my worlds or pre-1.7, unless you mod them (I mostly just explore caves for the exploration aspect, mining out whatever ores I find).
That is your opinion, and I understand where you are coming from. However, many people have different playing styles in this game. Some would rather produce resources in mass quantities, while others would rather prefer to obtain their materials more legitimately. The problem with this change though, is that now people like myself who are more interested in building all types of farms cannot play this way, whereas before, those who opposed farming could just choose to not participate, and both sides could play however they wanted to. Minecraft is a sandbox game, after all.
What I meant is, once you make the farm, you don't have to actually mine any iron anymore, just sit back and let the chests fill up, why ever mine iron again when you have this contraption?
What I meant is, once you make the farm, you don't have to actually mine any iron anymore, just sit back and let the chests fill up, why ever mine iron again when you have this contraption?
Because normal iron farms actually aren't enough on their own. They supplement your mining expeditions instead of replacing them entirely, taking the edge off the dullness and slog that goes with grinding in any video game. Only insane farms like the Iron Trench or Iron Foundry are the sort where you actually can sit back, let the chests fill up, and never mine for iron again, and you'd have to be insane to build one of those because the former requires ridiculously complex redstone and the later requires meticulous placement of blocks and doors. If you're even one block off, you have to start all over from the beginning.
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Author of , Minecraft's most noteworthy Mega Man-themed resource pack!
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
In a game with the title Minecraft, I believe is more fair if you were able to receive your precious metals through mining only, or as a rare drop which you can already receive from zombies. Mojang made the right choice in nerfing these farms. Iron is way to common to be farmed, and it's not like Mojang completely got rid of iron farms altogether anyways.
Why do you say that? Does it bother you how others play the game?
Man, people here as so angry when there little thingys get nerfed. I am fine with monster farms, iron farms are rediculous because its already simple to get.
You sound paranoid as heck that your lovely iron farms and so on disapear, hah.
Ah, but if that's the case, then what's the harm in building a farm to harvest a common material? It's not like it's cloning diamonds, and throughout history, mankind has never been able to start building civilizations until it's found easy and consistent ways to generate resources, like food and building material. Some people in Minecraft simply want to move on to the civilization phase sooner rather than later so they don't have to spend the whole game running from Creepers, so why not let them play that way?
...actually, that's a bad example. Running from Creepers is something everyone ends up doing no matter how much they think they've broken the game.
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Author of , Minecraft's most noteworthy Mega Man-themed resource pack!
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
Ah, but if that's the case, then what's the harm in building a farm to harvest a common material? It's not like it's cloning diamonds, and throughout history, mankind has never been able to start building civilizations until it's found easy and consistent ways to generate resources, like food and building material. Some people in Minecraft simply want to move on to the civilization phase sooner rather than later so they don't have to spend the whole game running from Creepers, so why not let them play that way?
...actually, that's a bad example. Running from Creepers is something everyone ends up doing no matter how much they think they've broken the game.
You can say that, but the same question that is relevant arises as well. Why build the farm, when the material is just so common? There is no harm done in mining these ores, so instead of sitting around in a farm, why not invest your time and explore the unexplored?
You can say that, but the same question that is relevant arises as well. Why build the farm, when the material is just so common? There is no harm done in mining these ores, so instead of sitting around in a farm, why not invest your time and explore the unexplored?
Because that's gonna happen anyway, even if I have an iron farm running. It's not like there isn't other stuff worth going mining for. There's the ever elusive emerald, diamond, and lapis, plus gold and redstone is still worth collecting because Witch and Zombie Pigman farms can be especially difficult to get running efficiently. Actually, if iron is more of a neat bonus than a necessity, then that leaves my inventory space much more open for amassing all those rarer ores, meaning I won't have to make so many long treks back to my house to unload my inventory so I'll be able to stay underground longer and explore even more! Everyone wins that way!
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Author of , Minecraft's most noteworthy Mega Man-themed resource pack!
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
Man, people here as so angry when there little thingys get nerfed. I am fine with monster farms, iron farms are rediculous because its already simple to get.
You sound paranoid as heck that your lovely iron farms and so on disapear, hah.
I simply asked a question, which wasn't aimed at you, yet you still felt the need to reply? "hah"
If you read my original post you would notice that I am actually not bothered at all.
I am just interested to know why a player that plays in a certain way is happy when a player that plays in a different way has to change tact.
Think it is a bunch of crap.... Mojang needs to fix the load errors and all the lag...instead of breaking the game for thousand of fans....
While I agree the lag and loading errors are a larger concern for most players, I disagree with your assertion that Mojang is breaking the game. The farms that were nerfed were in fact breaking the game. Obviously Mojang never intended the collection of iron, gold, xp, etc as easily as it can be done through grinders. This change is their effort to correct that imbalance within the game, and they didn't break existing farms, they just altered how they work. Now the player must be there to manually deliver the final blow, they just nerfed the automated system, which is an obvious exploit within the game. I have no complaint about this aspect of the snapshots
I'm a bit confused by those stating the ability needed to be nerfed. HUH? While I've never created one of these famrs, i dont' understand why anyone outside the players world would care. Nothing we do or create in our worlds has any effect on or in anyone elses world. We don't compete with each other in anything. When we show or post our creations, there isn't any stats on how it was made. partly because no one would care. Heck, the game has a creative mode which givves a player anything in any amount. No one cares if you create someing using creative mode.
So . . . Why do others, or Mojang care how players acquire stuff in their private worlds? Why care?
They also just added some new commands tht allow duplication, and fill areas with blocks. I don't see any cries for these new commands to be nerfed, or considering them OP.
Is there a requirement in my sandbox game to collect resources (when on survival) only a certain way?
The sandbox isn't so open sandbox as you'd think it seems.
While I agree the lag and loading errors are a larger concern for most players, I disagree with your assertion that Mojang is breaking the game. The farms that were nerfed were in fact breaking the game. Obviously Mojang never intended the collection of iron, gold, xp, etc as easily as it can be done through grinders. This change is their effort to correct that imbalance within the game, and they didn't break existing farms, they just altered how they work. Now the player must be there to manually deliver the final blow, they just nerfed the automated system, which is an obvious exploit within the game. I have no complaint about this aspect of the snapshots
Why did they add Hoppers if they didnt want people to exploit the automation of certain farms?
I'm a bit confused by those stating the ability needed to be nerfed. HUH? While I've never created one of these famrs, i dont' understand why anyone outside the players world would care. Nothing we do or create in our worlds has any effect on or in anyone elses world. We don't compete with each other in anything.
Is there a requirement in my sandbox game to collect resources (when on survival) only a certain way?
The sandbox isn't so open sandbox as you'd think it seems.
Just found the arguments against kind of odd.
The thing is, Minecraft isn't just a single-player game. While you and I are playing in private worlds, others are playing on shared servers, often with dozens of players -- and not always cooperatively. With full-auto farms, anyone who has an iron farm has unlimited iron, period -- they can hang out anywhere within chunk range, and just drop by every so often to empty out the chests. (Or, by the same token, so can a thief.) Likewise for gold (ZPs), just a bit slower.
The nerf hasn't completely destroyed farms, but they're now harder to make on at least two counts:
The villager changes mean you can't just drop in a few pairs of villagers and let them breed, now you need more effort to get enough villagers in there.
And the kicker, which is what we're discussing here: They can't run unattended. A player can probably (see below) still build such a farm, but now they need to end it with a crusher (or for iron, a lava blade) -- and they need to actually hang out and finish the golems/ZPs off themselves to collect their loot, rather than a quick pickup and running off to lord it over the other players.
There is a third issue, which may or may not be for keeps: I've been seeing reports that iron farms produce huge amounts of lag. It remains to be seen if that will be a permanent condition, or if it can be worked around by our happy crew of optimizers..
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Also, last time I checked, Mojang is all for mob farms, hence why they added hoppers to begin with.
what was wrong with the current system??
Mojang just needs to stop there before they go and screw up everything
And yes, I am still the Master of Disaster.
Enderdragon Roar in the Overworld
Rollercoaster
Why do you say that? Does it bother you how others play the game?
Sugar Cane Farm Alternatives: http://www.minecraftforum.net/topic/2162971-sugar-cane-farm-alternatives/page__hl__+sugar +cane +farm
Because normal iron farms actually aren't enough on their own. They supplement your mining expeditions instead of replacing them entirely, taking the edge off the dullness and slog that goes with grinding in any video game. Only insane farms like the Iron Trench or Iron Foundry are the sort where you actually can sit back, let the chests fill up, and never mine for iron again, and you'd have to be insane to build one of those because the former requires ridiculously complex redstone and the later requires meticulous placement of blocks and doors. If you're even one block off, you have to start all over from the beginning.
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
Ever build a large mob farm? Depending on what you're trying to accomplish its not exactly easy and requires a ton of resources.
Man, people here as so angry when there little thingys get nerfed. I am fine with monster farms, iron farms are rediculous because its already simple to get.
You sound paranoid as heck that your lovely iron farms and so on disapear, hah.
Ah, but if that's the case, then what's the harm in building a farm to harvest a common material? It's not like it's cloning diamonds, and throughout history, mankind has never been able to start building civilizations until it's found easy and consistent ways to generate resources, like food and building material. Some people in Minecraft simply want to move on to the civilization phase sooner rather than later so they don't have to spend the whole game running from Creepers, so why not let them play that way?
...actually, that's a bad example. Running from Creepers is something everyone ends up doing no matter how much they think they've broken the game.
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
You can say that, but the same question that is relevant arises as well. Why build the farm, when the material is just so common? There is no harm done in mining these ores, so instead of sitting around in a farm, why not invest your time and explore the unexplored?
Because that's gonna happen anyway, even if I have an iron farm running. It's not like there isn't other stuff worth going mining for. There's the ever elusive emerald, diamond, and lapis, plus gold and redstone is still worth collecting because Witch and Zombie Pigman farms can be especially difficult to get running efficiently. Actually, if iron is more of a neat bonus than a necessity, then that leaves my inventory space much more open for amassing all those rarer ores, meaning I won't have to make so many long treks back to my house to unload my inventory so I'll be able to stay underground longer and explore even more! Everyone wins that way!
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
I simply asked a question, which wasn't aimed at you, yet you still felt the need to reply? "hah"
If you read my original post you would notice that I am actually not bothered at all.
I am just interested to know why a player that plays in a certain way is happy when a player that plays in a different way has to change tact.
All seems a bit childish to me.
Sugar Cane Farm Alternatives: http://www.minecraftforum.net/topic/2162971-sugar-cane-farm-alternatives/page__hl__+sugar +cane +farm
- Lord Tywin Lannister
While I agree the lag and loading errors are a larger concern for most players, I disagree with your assertion that Mojang is breaking the game. The farms that were nerfed were in fact breaking the game. Obviously Mojang never intended the collection of iron, gold, xp, etc as easily as it can be done through grinders. This change is their effort to correct that imbalance within the game, and they didn't break existing farms, they just altered how they work. Now the player must be there to manually deliver the final blow, they just nerfed the automated system, which is an obvious exploit within the game. I have no complaint about this aspect of the snapshots
So . . . Why do others, or Mojang care how players acquire stuff in their private worlds? Why care?
They also just added some new commands tht allow duplication, and fill areas with blocks. I don't see any cries for these new commands to be nerfed, or considering them OP.
Is there a requirement in my sandbox game to collect resources (when on survival) only a certain way?
The sandbox isn't so open sandbox as you'd think it seems.
Just found the arguments against kind of odd.
http://www.midworldmc.com/members/
The thing is, Minecraft isn't just a single-player game. While you and I are playing in private worlds, others are playing on shared servers, often with dozens of players -- and not always cooperatively. With full-auto farms, anyone who has an iron farm has unlimited iron, period -- they can hang out anywhere within chunk range, and just drop by every so often to empty out the chests. (Or, by the same token, so can a thief.) Likewise for gold (ZPs), just a bit slower.
The nerf hasn't completely destroyed farms, but they're now harder to make on at least two counts: