This update murdered the modding community I'd say 9.7 out of 10 servers are modded and 7 out of those 9.7 most likely used bukkit. Thank the lord bukkit has intellgent people working at it unlike mojang who figured out the solution to their problems.
Do yourself a favor and read this Telerus
January 1st of this year marked a very special day for me. It's hard for me to believe it, but my dear little Bukkit turned two years old. As cheesy as it sounds, I still remember writing that very first commit as if it were yesterday.
I figured now was a fantastic time to give you a history of the project, its impact on my life, and how everything came about to turn into the huge megaproject that it is today. Some of this may be new information to some people, and some of it may be a little out of order, but I'll try to do my best to make this a worthy read. Whilst the Bukkit project was the best thing that has ever happened to me, it didn't come without some big mistakes and sore spots. I may tell you about those, but they're not easy to write about and may involve a handful of politics.
Before we jump straight into Bukkit, let me take you back to late 2010 and introduce you to another server modding platform formally known as "hMod". Minecraft at this point was in Alpha 1.2 and modding wasn't as much of a thing as it is now. hMod was created by a guy known as hey0, and was an attempt to make a more customisable version of the server without having to learn how to code yourself. That may not sound like a modding platform... and that's because it wasn't created to be one; it just kinda ended up that way. It came with a few handy utilities for server owners such as some commands to control the server with (/ban, /give), a whitelist (this was huge!), and a message of the day. These kinds of things you take for granted these days, but they were unthinkable luxuries for the brave and willing modders back then. Somehow hMod picked up speed and people started to extend upon it with plugins, adding yet more functionality to such an already ambitious project.
I loved the concept of this strange and curious project. I wanted to check it out and maybe try my hand at making my own plugin. The chance of customising a game to how I want it? Yes please! I hadn't really played with Java much before, but I'm quick to pick up new programming languages and I was quite familiar with C# so it was easy enough to work with. I knew exactly what I wanted to try to make, and I had a bunch of friends who supported me and were willing to try it out with me. Minecraft multiplayer was an extremely new and broken thing at the time, and things like Minecarts would just be invincible crashing machines at this point (seriously; you couldn't destroy them and rails crashed your server and your clients), so there was a desperate need for getting around quickly on a server. There were already some plugins that let players /teleport between themselves but I didn't like this; commands are no way of interacting with a graphical world! I set out to make a plugin called "Stargate", which I'd like to imagine set the standards for modern portal plugins. There simply weren't any previously, and I went all out trying to get Stargate working how I thought it should; you'd orient and position properly between the portals, kept momentum, and they utilized signs as a means of interacting with them (something that nothing else did at the time - it's now the norm!)
During my time making Stargate, I somehow took burden of maintaining hMod with a few other people who equally just found themselves in such a position without any knowledge of how it happened. Hey0 had vanished, and Minecraft had started to be updated much more frequently than before. We needed to know what to do! Myself and Grum took control and spent our time updating hMod ourselves, which was a scary task and took us a long time, but we got through it. We had very little control over the project, and couldn't even make releases ourselves, so this was an extremely difficult position to work from - but we did it. We spent a few months updating hMod between Grum and myself, and eventually we just grew tired of having to support broken things without being able to even attempt to fix them. I spoke to a few people in private and proposed that we started up a new project from scratch, where we can actually work on the things that need to be worked on and hopefully make something just that much more awesome. Some of the guys I spoke to thought it wasn't worth the time, whilst others (Grum, Tahg, EvilSeph) thought it was a good idea. I figured that any positive reaction was enough to get it started, so I went forwards with my plans.
People often ask me, "why 'Bukkit'?". Well, it's kinda silly, but I have a bot in my home IRC channel called "Scrapbucket", which was a fork of xkcd's IRC bot "Bucket". I proposed "CraftBucket", and people agreed that it was a good name. After we realized that splitting the project into two parts (an API and an implementation), we decided to go for "Bucket" and "CraftBucket" - but then Grum jokingly suggested "Bukkit" for the whimsy name. Needless to say, it stuck
So there we had our group and our plans, and we were ready to take over the world. We drafted up an announcement that we'll no longer be supporting hMod ourselves and will be creating a new project, and this was published on a few sites. The minecraftforum thread is still available for reading, and is worth a few giggles if you're interested. Initial community reaction to the announcement was mostly fantastic, but it did spawn up the usual craze of "one project may die; we need to fill in the void with a new one!". Lots of other projects suddenly popped up to compete with us to replace our own work, but they didn't really take off. I was excited, there was so much to do and I can really get a lot done if I'm focused. Full steam ahead, and the project just grew like nothing else. Over the next couple of months, the initial team that said they'd help create the project kinda fell away, and we were left with just 4 people as the "core". Myself, Grum, EvilSeph, and Tahg. I'd come to learn from my time making this project that people may mean good, and some may even mean bad, you just can't rely on them to be available as much as you are a few months down the line - life gets in the way! It kinda ended up with me doing the API designing + implementing, and Grum helping out with the really difficult tasks as his time away from work allowed.
I think the one thing that I'm most proud of from Bukkit was our updating procedure. It was extremely taxing work, but we developed an awesome 3-step procedure for it. Grum had created some awesome tools to semi-automate the decompilation and deobfuscation process (step 1 and 2), and I would essentially rewrite a portion of CraftBukkit in a matter of hours for step 3. For the average update I would spent 20-30 hours nonstop (save for bathroom breaks. I was dedicated, but not that dedicated) just sat there recreating our now large codebase for the new version of Minecraft. During this time I would also be the one reassuring the community that yes, we know about the update, and yes, we are working on it. It was incredibly difficult work and very thankless too. I am so grateful that my loving fiancee supported me throughout this; Bukkit (and to a lesser extent, maybe even Minecraft) may not have gotten to where it is now without her You may have noticed that I speak about this process in first person, and that's because I did absolutely every update myself up until the day I joined Mojang. Sometimes I would get a little help, but it was rare; it was just quicker and easier to do it myself than wait around for other people to help out, because it wasn't really something that can be done concurrently.
I started Bukkit when I was employed, but I was made redundant soon after. This means that for most of the year (2011), I was unemployed. I was running purely on savings and personal donations to myself (of which probably totalled a few hundred pounds to this day. Almost enough for 1 month of rent!). Towards the end of the year, I had started to run into cash issues, and I wasn't entirely sure what to do. I had put a "please donate!" button on my blog, and tweeted it; I got a few personal direct donations this way, and it happened to be enough to get me through the month (combined with existing funds and borrowings). I asked the others about the donations that "Bukkit" receives; since day 1 we've had a donation form up on our website, and it went to one person to cover the $100~ one-time fee of a forum license. Apparently we received a nice amount of donations at the beginning (a few hundred USD for each of us four, after expenses!) but in the last half a year at that point, we ended up with about $20... Well. Ok. That clearly wasn't an option then! As upsetting as it was
At some point here, Curse had offered to support Bukkit and that couldn't have come at a better time. Our servers were buckling under load, and we couldn't afford to do anything about it on our own. I acquired a job at Curse (in which my role was literally, "keep doing what you do and don't mind us". They were good people!) and they also helped kick off an old dream that we had when we started Bukkit; an easy to search plugin repository! They also offered to fly us all to Blizzcon, of which I was planning to attend anyway, so that we can all meet up and say hi. And so for the first time ever, the Bukkit team was united together in person! A month or two after that, Curse also flew us out to the first Minecon and we did a panel there. That was both incredibly scary but also incredibly awesome.
Some months pass by, and we're now into 2012. Mojang had expressed a desire to acquire us, and so we flew to meet up with them yet again. Needless to say, after much talks to and fro, we accepted their offer and the rest is history! I passed on the keys to some other members, taught them how to do the updating, and went on to developing Minecraft.
It has been such a crazy ride. Looking back, we had made a lot of mistakes in Bukkit, but it was all worth it in the end. It was a fantastic experience for me, and I had never dreamed that it would have ended up anything as big as it is now. Bukkit is by no means a closed chapter though, it's still being developed to this day. I put my heart into the project, and it rewarded me with an awesome job and so much experience. Thank you.
If you dont like it, play the version you do like, or just leave.
dont go on the forums and complain
Don't go to a forum to express yourself.(this is what you just said) Than I kindly ask that you don't go to a forum, to tell other people not to go to a forum to express themselves.
I've not replied because I just realized that the majority of people here are between 8 and 15 years old, who are also don't understand that Adults complain.
One day when you guys and gals all grow up and realize a thing or two about life, than you can come back and talk to me.
Someone posts an opinion, and is upset that the new update delayed modding by 2 months, and all I hear are the most rude things I've ever came to see on minecraft.
I can only hope one day, some of you get a house, have a morgage and than when it goes up, complain about it. and have the bank tell you it's just too bad, no one told you to live there, or I can't believe you're complaining about this when you didn't have to do this or that.
This is exactly what you people are doing here. and I can't wait till life bites you all in the rear.
Don't go to a forum to express yourself.(this is what you just said) Than I kindly ask that you don't go to a forum, to tell other people not to go to a forum to express themselves.
I've not replied because I just realized that the majority of people here are between 8 and 15 years old, who are also don't understand that Adults complain.
It was so nice when the internet was just mostly adults.
Now we have this majority of little pimply faced pis-sants who are bare out of the semen pool thinking they have some right to tell us "don't complain" if we don't like something.
And yet there they are complaining about our complaining.
I don't think people realize how hard it is to make a game and how hard it is to provide updates that the community will enjoy. Mojang is doing an excellent job of keeping up to date with the community requests, so give them a break.
Also there could be no mods at all. If Mojang really wanted to, they could file copyright claims on all the major modding communities, but they don't because they care about mods and modders.
I've not replied because I just realized that the majority of people here are between 8 and 15 years old, who are also don't understand that Adults complain.
Fallacy of chronological snobbery! This is so much fun! For those interested:
chronological snobbery is an argument based merely on the passage of time. You commit this fallacy when you reject (or affirm) a position soley on the basis of how old (or new as in your case) it is.
Example:
"Categorical logic may have worked for Aristotle, but it's outdated now." or you can take the example that Telerus gladly presented us with.
Fallacy of chronological snobbery! This is so much fun! For those interested:
chronological snobbery is an argument based merely on the passage of time. You commit this fallacy when you reject (or affirm) a position soley on the basis of how old (or new as in your case) it is.
Example:
"Categorical logic may have worked for Aristotle, but it's outdated now." or you can take the example that Telerus gladly presented us with.
This is funny because, I am noting that it's not worth my time posting because of the age group I'm speaking with. Once you become an adult and hit my age range. you will look back and realize that they are always wrong.
...
This is funny because, I am noting that it's not worth my time posting because of the age group I'm speaking with. Once you become an adult and hit my age range. you will look back and realize that they are always wrong.
... as an adult, you need to look back and realize you are complaining about a 20 bucks game.
You sir, are like the costumer who bought a cheap car with a free life time service contract, and complaining about a russian radio (yea sure a fancy one) doesnt fit in the new freshly installed cockpit.
This is funny because, I am noting that it's not worth my time posting because of the age group I'm speaking with. Once you become an adult and hit my age range. you will look back and realize that they are always wrong.
How is it that we (8 - 15 years old) are always wrong? Now you are committing another fallacy. Ad hominem.
Ad hominem means "to the man" and is a verbal attack (or in text like we have here) on a person rather than his argument.
I'm starting to think that adults like you are not worth my time. On account of your I'm-better-than-all-of-you tone.
There are no performance upgrades that you as a player will even notice, they're obligated to supply new content to the game for "Free" we've already paid for the game, this company has made over 500million in sales don't tell me it's for "FREE" They keep updating the game so they can draw in more players, it's all about $$$.
This update murdered the modding community I'd say 9.7 out of 10 servers are modded and 7 out of those 9.7 most likely used bukkit. Thank the lord bukkit has intellgent people working at it unlike mojang who figured out the solution to their problems.
Mojang didn't care about the modding community when they re-wrote huge parts of the code, they knew it would take months possibly for the modding community to catch up. They didn't care, why ? Because they don't care about you, they only care about new players that will buy the game and play single player.
I have modded servers, and I just stayed in 1.6.4.
Close this top per OP original request. Too many kids think they can speak to Adults in the way that they do and it's wrong. Go to bed kids, go to bed.
I've not replied because I just realized that the majority of people here are between 8 and 15 years old, who are also don't understand that Adults complain.
One day when you guys and gals all grow up and realize a thing or two about life, than you can come back and talk to me.
Someone posts an opinion, and is upset that the new update delayed modding by 2 months, and all I hear are the most rude things I've ever came to see on minecraft.
I can only hope one day, some of you get a house, have a morgage and than when it goes up, complain about it. and have the bank tell you it's just too bad, no one told you to live there, or I can't believe you're complaining about this when you didn't have to do this or that.
This is exactly what you people are doing here. and I can't wait till life bites you all in the rear.
Well then I guess I am not the majority then. Your right, adults complain. To add to that, children whine.
From this post I take it you are trying to say that you were simply venting about the recent update. If that is true, why the heck did you not say that in the first place?! Venting can be totally appropriate, but the difference between children and adults (in terms of maturity not age) is that adults will start off by saying they are venting, not use it as an excuse 4 pages later. If an adult forgets to preface their post saying they were just venting, they would then post an apology for not saying earlier that they were just venting. Make sense?
I do have a home mortgage, but sorry, I still disagree with your original post. Just my opinion.
Close this top per OP original request. Too many kids think they can speak to Adults in the way that they do and it's wrong. Go to bed kids, go to bed.
Gosh! Even partially agreeing with your initial post, I can't help but notice the fool you are making of yourself. I wish you'd just shut up. You are becoming too embarrassing.
I prefer other kind of behavior when feeling the need to criticize the game. Yours just too immature.
Rollback Post to RevisionRollBack
I was trying to think of a signature and this is what came up.
Close this top per OP original request. Too many kids think they can speak to Adults in the way that they do and it's wrong. Go to bed kids, go to bed.
I really doubt that you are an adult. You are being really disrespectful to the community and to Mojang. If you don't like how every single update requires mods to update, you can leave. This has been happening for a long time and you should get used to it. If you are really an adult, I pity your immaturity and I advise you to grow up.
Everyone here is having a 'nothing fight' and you know how that goes, it's arguing about arguing, which turns into even more arguing.
I really hope mcp updates soon, because it will really give me something to do. They should have atleast given us a heads up that it would take a while though.
Thank the lord bukkit has intellgent people working at it unlike mojang who figured out the solution to their problems.
Mojang hired the Bukkit guys some time ago. You're talking about the same people.
You can choose to play whatever version of the game you want in the game launcher. So if your favorite server hasn't updated yet, you can still play on the older version with a click of the mouse and have all your mods working just like normal.
I really doubt that you are an adult. You are being really disrespectful to the community and to Mojang. If you don't like how every single update requires mods to update, you can leave. This has been happening for a long time and you should get used to it. If you are really an adult, I pity your immaturity and I advise you to grow up.
I agree with you that he's being really disrespectful.
Close this top per OP original request. Too many kids think they can speak to Adults in the way that they do and it's wrong. Go to bed kids, go to bed.
How rude and ugly that sounds. You are posting on a forum and wanting people to talk to you. When you don't get the results you want you do what little children do. Namely COMPLAIN. Any doubt that you are a mature adult has now been removed from my mind.
I know you don't know how to code. But tell me, can you code a game as successful as Minecraft? I think not. They have spent years building upon a once "Whoever makes the better build takes the trophy" into "One of the most successful PC games in history". You want to complain? Your lucky you even have the game. I may be getting a little off topic when I say this, but you at least have the game. Some people don't get games. You don't know what it's like to not get something your way. Your acting like a 6 year old, spoiled to the core, brat. You can think that the update sucks, but you shouldn't say it. It's disrespectful and rude. We don't need to know that you don't like the game. Honestly, we don't care. Mojang doesn't care if a few people don't like the game. They're getting millions of dollars and millions of happy people playing their game. Can't use mods in 1.7? Who cares? Go back to 1.6 and play it that way. Don't be so lazy as to sit there and whine. It's pitiful that you can complain about something and not do anything about it. Here's a hint: You can complain all you want. You can sit there and wail. But while you act like a stuck up nuisance and then go all postal on the age because you know your losing the argument, people are looking at you with disgusted faces. Your behavior is not funny. This thread is not funny. Nothing about this is funny. Anyone of any age (13+ of course) can say what they think. You can complain but it doesn't mean you should. If you are going to sit there and do nothing about it, that's your problem not ours. Get over it and play on 1.6 or play vanilla. Minecraft was not made for mods. It was made for playing and you know it. Everyone who has posted on this thread has made an overwhelming amount of valid points that combat your statement. Just stop then. Stop the argument. You've already lost.
Do yourself a favor and read this Telerus
January 1st of this year marked a very special day for me. It's hard for me to believe it, but my dear little Bukkit turned two years old. As cheesy as it sounds, I still remember writing that very first commit as if it were yesterday.
I figured now was a fantastic time to give you a history of the project, its impact on my life, and how everything came about to turn into the huge megaproject that it is today. Some of this may be new information to some people, and some of it may be a little out of order, but I'll try to do my best to make this a worthy read. Whilst the Bukkit project was the best thing that has ever happened to me, it didn't come without some big mistakes and sore spots. I may tell you about those, but they're not easy to write about and may involve a handful of politics.
Before we jump straight into Bukkit, let me take you back to late 2010 and introduce you to another server modding platform formally known as "hMod". Minecraft at this point was in Alpha 1.2 and modding wasn't as much of a thing as it is now. hMod was created by a guy known as hey0, and was an attempt to make a more customisable version of the server without having to learn how to code yourself. That may not sound like a modding platform... and that's because it wasn't created to be one; it just kinda ended up that way. It came with a few handy utilities for server owners such as some commands to control the server with (/ban, /give), a whitelist (this was huge!), and a message of the day. These kinds of things you take for granted these days, but they were unthinkable luxuries for the brave and willing modders back then. Somehow hMod picked up speed and people started to extend upon it with plugins, adding yet more functionality to such an already ambitious project.
I loved the concept of this strange and curious project. I wanted to check it out and maybe try my hand at making my own plugin. The chance of customising a game to how I want it? Yes please! I hadn't really played with Java much before, but I'm quick to pick up new programming languages and I was quite familiar with C# so it was easy enough to work with. I knew exactly what I wanted to try to make, and I had a bunch of friends who supported me and were willing to try it out with me. Minecraft multiplayer was an extremely new and broken thing at the time, and things like Minecarts would just be invincible crashing machines at this point (seriously; you couldn't destroy them and rails crashed your server and your clients), so there was a desperate need for getting around quickly on a server. There were already some plugins that let players /teleport between themselves but I didn't like this; commands are no way of interacting with a graphical world! I set out to make a plugin called "Stargate", which I'd like to imagine set the standards for modern portal plugins. There simply weren't any previously, and I went all out trying to get Stargate working how I thought it should; you'd orient and position properly between the portals, kept momentum, and they utilized signs as a means of interacting with them (something that nothing else did at the time - it's now the norm!)
During my time making Stargate, I somehow took burden of maintaining hMod with a few other people who equally just found themselves in such a position without any knowledge of how it happened. Hey0 had vanished, and Minecraft had started to be updated much more frequently than before. We needed to know what to do! Myself and Grum took control and spent our time updating hMod ourselves, which was a scary task and took us a long time, but we got through it. We had very little control over the project, and couldn't even make releases ourselves, so this was an extremely difficult position to work from - but we did it. We spent a few months updating hMod between Grum and myself, and eventually we just grew tired of having to support broken things without being able to even attempt to fix them. I spoke to a few people in private and proposed that we started up a new project from scratch, where we can actually work on the things that need to be worked on and hopefully make something just that much more awesome. Some of the guys I spoke to thought it wasn't worth the time, whilst others (Grum, Tahg, EvilSeph) thought it was a good idea. I figured that any positive reaction was enough to get it started, so I went forwards with my plans.
People often ask me, "why 'Bukkit'?". Well, it's kinda silly, but I have a bot in my home IRC channel called "Scrapbucket", which was a fork of xkcd's IRC bot "Bucket". I proposed "CraftBucket", and people agreed that it was a good name. After we realized that splitting the project into two parts (an API and an implementation), we decided to go for "Bucket" and "CraftBucket" - but then Grum jokingly suggested "Bukkit" for the whimsy name. Needless to say, it stuck
So there we had our group and our plans, and we were ready to take over the world. We drafted up an announcement that we'll no longer be supporting hMod ourselves and will be creating a new project, and this was published on a few sites. The minecraftforum thread is still available for reading, and is worth a few giggles if you're interested. Initial community reaction to the announcement was mostly fantastic, but it did spawn up the usual craze of "one project may die; we need to fill in the void with a new one!". Lots of other projects suddenly popped up to compete with us to replace our own work, but they didn't really take off. I was excited, there was so much to do and I can really get a lot done if I'm focused. Full steam ahead, and the project just grew like nothing else. Over the next couple of months, the initial team that said they'd help create the project kinda fell away, and we were left with just 4 people as the "core". Myself, Grum, EvilSeph, and Tahg. I'd come to learn from my time making this project that people may mean good, and some may even mean bad, you just can't rely on them to be available as much as you are a few months down the line - life gets in the way! It kinda ended up with me doing the API designing + implementing, and Grum helping out with the really difficult tasks as his time away from work allowed.
I think the one thing that I'm most proud of from Bukkit was our updating procedure. It was extremely taxing work, but we developed an awesome 3-step procedure for it. Grum had created some awesome tools to semi-automate the decompilation and deobfuscation process (step 1 and 2), and I would essentially rewrite a portion of CraftBukkit in a matter of hours for step 3. For the average update I would spent 20-30 hours nonstop (save for bathroom breaks. I was dedicated, but not that dedicated) just sat there recreating our now large codebase for the new version of Minecraft. During this time I would also be the one reassuring the community that yes, we know about the update, and yes, we are working on it. It was incredibly difficult work and very thankless too. I am so grateful that my loving fiancee supported me throughout this; Bukkit (and to a lesser extent, maybe even Minecraft) may not have gotten to where it is now without her You may have noticed that I speak about this process in first person, and that's because I did absolutely every update myself up until the day I joined Mojang. Sometimes I would get a little help, but it was rare; it was just quicker and easier to do it myself than wait around for other people to help out, because it wasn't really something that can be done concurrently.
I started Bukkit when I was employed, but I was made redundant soon after. This means that for most of the year (2011), I was unemployed. I was running purely on savings and personal donations to myself (of which probably totalled a few hundred pounds to this day. Almost enough for 1 month of rent!). Towards the end of the year, I had started to run into cash issues, and I wasn't entirely sure what to do. I had put a "please donate!" button on my blog, and tweeted it; I got a few personal direct donations this way, and it happened to be enough to get me through the month (combined with existing funds and borrowings). I asked the others about the donations that "Bukkit" receives; since day 1 we've had a donation form up on our website, and it went to one person to cover the $100~ one-time fee of a forum license. Apparently we received a nice amount of donations at the beginning (a few hundred USD for each of us four, after expenses!) but in the last half a year at that point, we ended up with about $20... Well. Ok. That clearly wasn't an option then! As upsetting as it was
At some point here, Curse had offered to support Bukkit and that couldn't have come at a better time. Our servers were buckling under load, and we couldn't afford to do anything about it on our own. I acquired a job at Curse (in which my role was literally, "keep doing what you do and don't mind us". They were good people!) and they also helped kick off an old dream that we had when we started Bukkit; an easy to search plugin repository! They also offered to fly us all to Blizzcon, of which I was planning to attend anyway, so that we can all meet up and say hi. And so for the first time ever, the Bukkit team was united together in person! A month or two after that, Curse also flew us out to the first Minecon and we did a panel there. That was both incredibly scary but also incredibly awesome.
Some months pass by, and we're now into 2012. Mojang had expressed a desire to acquire us, and so we flew to meet up with them yet again. Needless to say, after much talks to and fro, we accepted their offer and the rest is history! I passed on the keys to some other members, taught them how to do the updating, and went on to developing Minecraft.
It has been such a crazy ride. Looking back, we had made a lot of mistakes in Bukkit, but it was all worth it in the end. It was a fantastic experience for me, and I had never dreamed that it would have ended up anything as big as it is now. Bukkit is by no means a closed chapter though, it's still being developed to this day. I put my heart into the project, and it rewarded me with an awesome job and so much experience. Thank you.
Happy birthday, Bukkit. Here's to many more.
Don't go to a forum to express yourself.(this is what you just said) Than I kindly ask that you don't go to a forum, to tell other people not to go to a forum to express themselves.
I've not replied because I just realized that the majority of people here are between 8 and 15 years old, who are also don't understand that Adults complain.
One day when you guys and gals all grow up and realize a thing or two about life, than you can come back and talk to me.
Someone posts an opinion, and is upset that the new update delayed modding by 2 months, and all I hear are the most rude things I've ever came to see on minecraft.
I can only hope one day, some of you get a house, have a morgage and than when it goes up, complain about it. and have the bank tell you it's just too bad, no one told you to live there, or I can't believe you're complaining about this when you didn't have to do this or that.
This is exactly what you people are doing here. and I can't wait till life bites you all in the rear.
It was so nice when the internet was just mostly adults.
Now we have this majority of little pimply faced pis-sants who are bare out of the semen pool thinking they have some right to tell us "don't complain" if we don't like something.
And yet there they are complaining about our complaining.
I don't think people realize how hard it is to make a game and how hard it is to provide updates that the community will enjoy. Mojang is doing an excellent job of keeping up to date with the community requests, so give them a break.
Also there could be no mods at all. If Mojang really wanted to, they could file copyright claims on all the major modding communities, but they don't because they care about mods and modders.
http://dev.bukkit.or...onator-express/
Make sure you quote my post if you want me to see it.
Fallacy of chronological snobbery! This is so much fun! For those interested:
chronological snobbery is an argument based merely on the passage of time. You commit this fallacy when you reject (or affirm) a position soley on the basis of how old (or new as in your case) it is.
Example:
"Categorical logic may have worked for Aristotle, but it's outdated now." or you can take the example that Telerus gladly presented us with.
This is funny because, I am noting that it's not worth my time posting because of the age group I'm speaking with. Once you become an adult and hit my age range. you will look back and realize that they are always wrong.
You sir, are like the costumer who bought a cheap car with a free life time service contract, and complaining about a russian radio (yea sure a fancy one) doesnt fit in the new freshly installed cockpit.
->http://notalwaysright.com/8-reasons-why-dealing-with-customers-is-worse-than-a-zombie-apocalypse/16427
How is it that we (8 - 15 years old) are always wrong? Now you are committing another fallacy. Ad hominem.
Ad hominem means "to the man" and is a verbal attack (or in text like we have here) on a person rather than his argument.
Please read my post about this topic here:
http://www.minecraftforum.net/topic/1966464-how-people-are-handling-the-17-update/#entry24206361
I have modded servers, and I just stayed in 1.6.4.
Sorry Angoril, I've reached my quota of positive vote for the day.
Well then I guess I am not the majority then. Your right, adults complain. To add to that, children whine.
From this post I take it you are trying to say that you were simply venting about the recent update. If that is true, why the heck did you not say that in the first place?! Venting can be totally appropriate, but the difference between children and adults (in terms of maturity not age) is that adults will start off by saying they are venting, not use it as an excuse 4 pages later. If an adult forgets to preface their post saying they were just venting, they would then post an apology for not saying earlier that they were just venting. Make sense?
I do have a home mortgage, but sorry, I still disagree with your original post. Just my opinion.
Gosh! Even partially agreeing with your initial post, I can't help but notice the fool you are making of yourself. I wish you'd just shut up. You are becoming too embarrassing.
I prefer other kind of behavior when feeling the need to criticize the game. Yours just too immature.
I really hope mcp updates soon, because it will really give me something to do. They should have atleast given us a heads up that it would take a while though.
Mojang hired the Bukkit guys some time ago. You're talking about the same people.
You can choose to play whatever version of the game you want in the game launcher. So if your favorite server hasn't updated yet, you can still play on the older version with a click of the mouse and have all your mods working just like normal.
>Performance upgrades
>Worse fps in 1.7 than 1.5, worse chunkloading
>People still use optifine to boost fps
What were you saying about a performance boost that doesn't exist?
How rude and ugly that sounds. You are posting on a forum and wanting people to talk to you. When you don't get the results you want you do what little children do. Namely COMPLAIN. Any doubt that you are a mature adult has now been removed from my mind.