They are no part of a halloween event, witch spawning now occurs normally (although rarely) in dark areas like other mobs, there is no report in Mojang's change log as in the 1.7 updates they left the community to figure out the features themselves. The feature was added in 13w43a, long before Halloween.
The thing about witches is that they are like creepers - silent until they begin attacking. Maybe add sounds, maybe a boiling type sound (the witch brewing its potions) or a rustling sound (more subtle, like skeletons rather than zombies.)
Every monster is easy to kill on the surface, but get down into cramped cave conditions and those things are like tanks with other mobs. It is the same with zombies. Everyone complained about their spawn rates on the surface, but underground they spawned enough to start creating coordinated attacks with a few skeletons and creepers. I hope they do keep this as a feature since this does add another spice to the difficulty chart when coordinating with other mobs like a skeleton or a mob of zombies.
----I still feel like everything's damage compared to the witch is very small. That poison will do most of your hp, the other mobs will hit you for 1 heart if you have ram-shackle armor. I always felt skeletons were at least better then the rest though, all the other mobs are melee so they rarely get to you in time, unless they fall on your head ofc.
----I still feel like everything's damage compared to the witch is very small. That poison will do most of your hp, the other mobs will hit you for 1 heart if you have ram-shackle armor. I always felt skeletons were at least better then the rest though, all the other mobs are melee so they rarely get to you in time, unless they fall on your head ofc.
The only mob that really comes close is the Enderman on hard mode, who does 5 hearts of damage combined with the ability to teleport and dodge stuff.
Witch huts spawning witches was a cool feature, and it made the witch interesting and unique among mobs. They weren't "just another monster". Witches felt like they had a bit of a story behind them. Creepers and skeletons and zombies, of course they come out at night. But witches only appear in certain areas.
And the thing about witches is, they're still broken. If you find a witch hut, and you're looking for a witch, you're more likely to find the witch wandering the countryside than actually in/near the hut itself.
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I'm glad to see people discussing this, i did have a little TROLL RAGE earlier cause those witches got me good and when i was walking back to get my lost items they disappeared on me. So i was frustrated all day about it. i shouldn't have taking it out on the witch lol
I think the witch should have a sound like the villagers, but more demonic chanting style,
Well i learned my lesson witches spawn randomly keep an eye out Minecrafters
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On a serious note. They're neat. Really neat.
I've had a couple run-ins with them while caving and the battles could only be described as "epic". Under geared me vs a skelly and a growing zombie horde... Enter Witch tossing what's poison for me, and healing for the horde. Man, that was a nasty corpse run I'll tell you.
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I'm actually afraid of the night. I mean, when I fight stuff, I just kamikaze in, and come out without a scratch. When I first played 1.7, I hid in a hole in a wall with half a heart, poisoned and slowed, the witch at full health still, and stayed there for two days waiting for my buddy on the server to help me out.
No, just no.
Instead of nerfing them just couple their spawning behavior to difficulty.
I like the challenge and I don't want to see it getting nerfed.
Agreed. Witches are a rare example of adaptive AI, and I love it when the enemy adapts to survive.
Admittedly, witches feel out of place being able to spawn anywhere they please. The only reason endermen had that excuse was because they were interdimensional beings who could teleport. Witches don't really have a reason to be hanging around your mining site, because they always seemed like entities that kept to themselves.
They should have kept them to witch huts since they are guaranteed to spawn in one now. If Mojang felt witches were too rare, they could have placed witch huts in other scary places like Roofed forests, or maybe even redwood forests. If that doesn't suffice, then making witches biome specific would be enough of a compromise.
It is good. They addressed the problem that witches hardly existed. So they fixed it. Now we have another mob that you don't want to mess with early game (like endermen). Now all they need to do is address the problems with silverfish and cave spiders.
if this is not a temporary thing, the witches need nerfing, they are too much for new players, they need at least loud sounds they make all the time like cackling, and lower HP.
And this is EXACTLY why they shouldn't be allowed to spawn everywhere.
They are a much more difficult mob than the rest, and were unique for both the quality of their drops and their spawn conditions. The problem was their spawn conditions were TOO limited, meaning that many players never actually saw one (some didn't even know they existed).
Fixing witch huts so that they could spawn witches independently of the global mob cap would fix those, and adding other specific locations that witches could spawn (like, only in roofed forests, for example) would have been the correct solution. The mob would still be rare, but not stupidly rare, and you'd have to seek them out to find them.
Allowing them to spawn anywhere it's dark (even only rarely) was a sloppy and lazy solution to the issue, because they are imbalanced now. And nerfing their difficulty (and/or their drops) to compensate will only reduce witches to "just another mob", when they could still be so much more.
If this turns out to not just be a Halloween thing, then I really hope Mojang implements a better solution for witches than they have. The way they are now is far from ideal.
The only mob that really comes close is the Enderman on hard mode, who does 5 hearts of damage combined with the ability to teleport and dodge stuff.
Flaming baby zombies are pretty crazy too.
And the thing about witches is, they're still broken. If you find a witch hut, and you're looking for a witch, you're more likely to find the witch wandering the countryside than actually in/near the hut itself.
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I think the witch should have a sound like the villagers, but more demonic chanting style,
Well i learned my lesson witches spawn randomly keep an eye out Minecrafters
Problem solved.
I agree, I've never actually seen a witch in a hut, they always disappear before that.
I actually saw one and fought it for the first time. Why didn't Mojang do this sooner?!
All I need is a socket and a 40% ed, 15% IAS jewel. (props to anyone who gets it)
On a serious note. They're neat. Really neat.
I've had a couple run-ins with them while caving and the battles could only be described as "epic". Under geared me vs a skelly and a growing zombie horde... Enter Witch tossing what's poison for me, and healing for the horde. Man, that was a nasty corpse run I'll tell you.
I also love that Skyblock now has a reliable (semi) source of redstone
Agreed. Witches are a rare example of adaptive AI, and I love it when the enemy adapts to survive.
Admittedly, witches feel out of place being able to spawn anywhere they please. The only reason endermen had that excuse was because they were interdimensional beings who could teleport. Witches don't really have a reason to be hanging around your mining site, because they always seemed like entities that kept to themselves.
They should have kept them to witch huts since they are guaranteed to spawn in one now. If Mojang felt witches were too rare, they could have placed witch huts in other scary places like Roofed forests, or maybe even redwood forests. If that doesn't suffice, then making witches biome specific would be enough of a compromise.
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They are a much more difficult mob than the rest, and were unique for both the quality of their drops and their spawn conditions. The problem was their spawn conditions were TOO limited, meaning that many players never actually saw one (some didn't even know they existed).
Fixing witch huts so that they could spawn witches independently of the global mob cap would fix those, and adding other specific locations that witches could spawn (like, only in roofed forests, for example) would have been the correct solution. The mob would still be rare, but not stupidly rare, and you'd have to seek them out to find them.
Allowing them to spawn anywhere it's dark (even only rarely) was a sloppy and lazy solution to the issue, because they are imbalanced now. And nerfing their difficulty (and/or their drops) to compensate will only reduce witches to "just another mob", when they could still be so much more.
If this turns out to not just be a Halloween thing, then I really hope Mojang implements a better solution for witches than they have. The way they are now is far from ideal.