If we could see that far away we would be easily able to see just how flat and boring the overall map is, it would just look like a noisy plane. It would work well if biomes were significantly increased in size and terrain generation was given realistic variation, and the height of the map was increased by a large factor. Mountains several thousand blocks high would look great if you could see them from a long distance. Won't happen in Minecraft though, perhaps in a spiritual successor to it in the nearish future.
On a scale of 4000 blocks the mountains would look like boring noise; but a view distance of a few hundred blocks would work just fine. On that scale you have X-hill biomes and other biomes, basically, so you'll see mountainous areas and non-mountainous areas. Mountains being visible at a distance would really help with orientation, too.
Minecraft coastlines are pretty good and they would look good even at a distance of thousands of blocks.
On a side note, if the view distances were longer it would at least encourage better terrain development. People could see the difference between inlets and true oceans and we'd probably have a lot fewer people barging off into the oceans, and thus, probably still have oceans. Longer views on land would also encourage mountains driven by large-scale noise processes rather than biomes and technical biomes, which would be a big improvement.
Rollback Post to RevisionRollBack
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Idk, I'd rather they take that compact ice from the spikes and put them in the ocean, although I'm not really sure you could do a whole lot with icebergs.
Icebergs can serve as Floating Islands like Lily Pads do.
You could collect Snow from Icebergs.
Real Life Icebergs have a Center Of Mass Dynamic; thus, if a portion breaks off, there is a possibility that the Real Life Iceberg will rotate; thus, what used to be above water becomes underwater and vice verse.
I don't know if the Minecraft Creators would want to mess with that kind of Object Coding for Icebergs.
I find issues with massive, never-ending biomes that go 500 blocks in every direction before hitting an endless ocean. I went 10,000 blocks one day and only found two biomes, plus a massive ocean.
I like lots of ocean, but I like smaller biomes. IDK, it is definitely more realistic like it would be in real life, but I don't think it fits Minecraft very well.
Wikipedia tells me that the horizon at sea is 4,650 blocks away. I think a big problem with Minecraft oceans is that you can be 200 meters away from a giant continent and not even know it. One thing I'd really like is a truncated version of world generation that extends 10,000 blocks in all directions. Something like the 2-dimensional Amidst map, only showing the biomes.
1 meter = 1 Minecraft Block
So, your information is solely based on Wikipedia; and, not on playing Minecraft.
I have done alot of Boating in Minecraft Demo 1.6.2 and Demo 1.7.2; and, missing Continents while Boating because I can't see Landmasses from a distance has never been an issue for me.
I have problems with measuring Block Distance in Minecraft. I have problems with measuring Real Life Distances just by visual sight.
Your In-Game Visual Rending is very Close Ranged. So close ranged that you would be labeled Near-Sighted in Real Life.
That isn't a Minecraft Game Mechanic Issue. That is your Computer Performance Issue.
My Computer System is weaker than my Mom's Computer System; thus, on my Computer System, the "Fog Of War" Effect had to be Very Close; otherwise, my Computer System would start Lagging (which is a bad thing when there are Monsters nearby); while, on my Mom's Computer the "Fog Of War" Effect is Very Far but not at Maximum Range; and, my Mom's Computer System doesn't Lag.
On my Computer System, the "Fog Of War" was primarily Very Close; but, there would be times when I would change the "Fog Of War" Effect Range to a longer range setting for a short period of time when I need to see things at long range; then, revert back to the Non-Lagging "Fog Of War" Effect Range.
In Real Life, I am a Nearsighted Person and I have astigmatism; and, had been since my Pre-Tween Years. During my High School Years and thru my 30s, I often didn't wear my eyeglasses; because, I really didn't need to see Precise Details of things around me while I was moving about; and, I didn't need to wear my eyeglasses while reading. However, I needed my eyeglasses to play Basketball and Football and Baseball; because, I couldn't accurately judge the range of the balls while they were moving through the air; or, accurately judge the range of the basket for making a shot.
Again, people continue to make posts like this with absolutely 0 to back it up.
Seeds are worthless in determining changes needed? Let me tell you something. Every world is generated from a seed. Also, I assume you mean the demo when you say the "F2P Full Version 1.6.2," unless you mean a cracked version, in which case, shame on you. The demo version, it uses the exact same seed every time. You don't get to make an opinion on seeds if all you play is the same seed every time.
I'd like to bring my point back, once again. No one has given me an actual reason for plunging straight into the oceans instead of checking out their continent first, besides not liking the land biomes they spawned into.
My Mom downloaded the Full Version 1.6.2 unto the Computer. She said that she didn't bpay for it. My brother said Mom did pay for it. I have no idea how Mom Downloaded Minecraft unto her Computer; and, whether or not, she paid for it.
After Mom downloaded Minecraft unto her Computer, I Downloaded Minecraft unto my Computer from the www.minecraft.net Website; and, I didn't pay for it. It wasn't the Demo 1.6.2; but, the Full Version.
When the Full Version of 1.6.2 was Upgraded to Version 1.6.4, Minecraft was no longer accessible on both My Computer and my Mom's Computer. I had about 7 Real Life Days of Gameplay Activity with the Full Version 1.6.2; during which, I Generated & Deleted about a total of 6 different Game Worlds on both my Mom's Computer and on My Computer. I never used any Seed Code; and, I got a pretty good Random Set of World Generations; except, for 1 Game World Generation in which, I was Originally Spawned into a Glassland filled with only Sheep and no Trees; and, the Grassland was like forever big.
I didn't do much boating with the Full Version 1.6.2; but, in the Grassland Game World, I made a Boat; and, just followed the sun. I didn't try to make landfall. I avoided every Landmass I encountered. After about 2 or 3 days of playing like that with this Game World, the Minecraft Full Version 1.6.2 was Upgraded to Full Version 1.6.4.
= = = = = = = = = = = = = = = = = = = =
?Will I have to explain this in Each & Every Topic Thread that I Post in?
= = = = = = = = = = = = = = = = = = = =
Thus, I downloaded the Demo Minecraft (which was probably 1.6 and not 1.6.2); but, later was Upgraded to Demo 1.6.2 then Upgraded to Demo 1.7.2.
If we could see that far away we would be easily able to see just how flat and boring the overall map is, it would just look like a noisy plane. It would work well if biomes were significantly increased in size and terrain generation was given realistic variation, and the height of the map was increased by a large factor. Mountains several thousand blocks high would look great if you could see them from a long distance. Won't happen in Minecraft though, perhaps in a spiritual successor to it in the nearish future.
That reminds me of the time that I lived in Spencer, Wisconsin back in the 1970s.
My parents rented a Duplex that was located at a Dead End. Across the street was an Open Field. The Duplex Owners built a house in that Open Field while I lived in Spencer, Wisconsin. There was a Very Small Swamp with 5 Ponds, just beyond the Dead End Sign. Beyond the Tiny Swamp was a very large Open Field.
The Open Field was bordered on by Resident Housing that were along a road that led out of Spencer, Wisconsin. The Open Field was bordered on the opposite side of the Residential Housing by a Railroad that went through Spencer, Wisconsin; because, Spencer was a Land-O-Lakes Cheese Factory town (Population 1200). The Open Field had no border on the far side.
My parents tried to frighten me from going into that Open Field by telling me that a Crazy Man owned that field who would shoot any Trespassers in that Open Field; and, by telling me that Wild Bears inhabited that Open Field; or, that I could trip over a rock and smash my brains in. A kid had drowned in one of the Swamp Ponds during a Winter a few years before I had lived in Spencer, Wisconsin. In the 2 years that I lived in Spencer, Wisconsin, the only things that I saw in that Open Field were Birds and Butterflies and Mosquitoes. The Mosquitoes blacked the sky at Dusk time.
At a very far distance opposite the Dead End Sign, and on the side that bordered the Railroad Tracks, were hills that were dotted with Trees and Forest Patches. One day, I decided to venture forth into that Open Field to explore a small patch of trees on a distant hill. I thought that the exploration venture would take only a day...going there and getting back home. After about walking for an hour, my parents were calling me to get back. I looked at the Tree Patch on the Distant Hill, and I looked at the Swamp Patch; then, I realized that I hadn't traveled 1/5 of the way to the Tree Patch on the Distant Hill; so, I gave up continuing my venture and returned home. I never ventured into that Open Field again; except, to cross the Tiny Swamp to walk on solid ground as I went to explore the Pine Tree Forest that bordered the Open Field across the street from the Duplex and the Railroad Tracks beyond the Pine Tree Forest. I explored that small Pine Tree Forest alot.
= = = = = = = = = = = = = = = = = = = =
I think this is why I like Minecraft so much.
Yeah! I want "more cooler" things too! How big do you want oceans to be? They're massive and vast right now, but not stupidly big. I'm just going to ignore the random suggestion you added at the end.
Man you just completely owned him... WOW. GG man.The oceans were cool the way they always were... That's just me. I could see how people wanted them to be less common though.
I think oceans are way better small and boring then large and boring. If you have to deal with crossing an ocean, then at least the trip can be short. Before 1.7 I used to play on a server with one large continent and then all ocean. I went in a boat for over 10,000 blocks not counting any land travel and eventually I had to tp back to my house with no new lands discovered.
I think oceans are way better small and boring then large and boring. If you have to deal with crossing an ocean, then at least the trip can be short. Before 1.7 I used to play on a server with one large continent and then all ocean. I went in a boat for over 10,000 blocks not counting any land travel and eventually I had to tp back to my house with no new lands discovered.
Is small and boring better than large and boring? Yes, but that doesn't make it good. Small and boring is far worse than large and interesting or small and interesting (which both pale themselves in comparison to having oceans of both sizes, both of which being interesting).
With oceans being boring as they are, small oceans are simply more playable than large oceans (which do have their own advantages but are detrimental to gameplay in other ways). However, adding content (and I mean a lot of content; i'm talking an entire update worth of content, not just a mob or two) would lessen the reason to have exclusively small oceans and would negate the disadvantages of large oceans.
Rollback Post to RevisionRollBack
Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
I don't get it. Oceans are boring. True. But wait?
Yes they are boring but they are not meant to be exciting. They are necessary to shape the world!
Without oceans the world is a giant landmass with several lakes everywhere. No oceans = No real islands.
You will have island in lakes only and the land is not far away.
I wrote an application that is able to analyze up to 4000 seeds per second. I was searching for the biggest lake possible in this game. And that's what i found after ~ 60 million seeds:
A 2 and a half kilometer in diameter lake. That's it. The size of the lakes is restricted.
There's no variation in the new world generator at all. Yes, they implemented new biomes so we have more biome variation. But we have no variation in size and shape of the world. On a large scale random variation is non existent.
I don't have a problem with the world being a giant landmass. But i have a problem with having a giant landmass EVERY TIME you generate a world. Why not bring a little variation?
Why not have this (in my opinion boring) landmass in 95% of the time and also have 5% with ocean worlds and random stuff that is special.
More variety in the formation of the sea floor (including larger ravines to make truly spectular trenches worth exploring with the Snorkelling potion)?
THIS!
Minecraft seriously needs a scuba tank recipe for oceanic win. You can craft a compass, map, and watch, why not diving gear?
Oh right, not much underwater content.
...yet
p.s.
looking for that emoticon, i discovered that's the only aquatic-themed one in the smileys list! no fish, no fishing pole!
somebody dooo somethiiiing!
Personally...I like the smaller oceans. While maps do not look as cool anymore, it is easier to get around the map, and if you want to old ocean size, just set the generation to large biomes...I've found that the oceans are the same size if you do that...just my thought...
The problem with large biomes is that, well, they are large. So you loose even more variety.
It should be food for thought that, other than the occasional thread, oceans size was never really a problem before. It's now that oceans don't exist that we are arguing over it. This, if anyone cares to think about it, indicates we now have a problem where before there was none. Like it, or not like it, it needs to be said this change in 1.7.2 is contentious and we could have done well without it.
But we have this problem now. And changing back to the old oceans will please some and displease others (a classical pandora box, that's what 1.7.2 opened). So, what people like godk, pdx7 or myself, are trying to argue here isn't really whether we like it or not. That's a waste of everyone's time. What needs to be addressed -- what this change in 1.7.2 made evident -- is that we can no longer depend on Mojang whim. We need better world generations options. We need to be able to tweak world generation settings and have more control over biomes and oceans.
Rollback Post to RevisionRollBack
I was trying to think of a signature and this is what came up.
Personally...I like the smaller oceans. While maps do not look as cool anymore, it is easier to get around the map, and if you want to old ocean size, just set the generation to large biomes...I've found that the oceans are the same size if you do that...just my thought...
Not true.
An ocean is by definition a large body of water not fully enclosed by land.
Therefore oceans don't exist in Minecraft 1.7.
Large biomes setting doesn't chance the shape of the world at all. It just amplifies widths by x4.
The problem with large biomes is that, well, they are large. So you loose even more variety.
It should be food for thought that, other than the occasional thread, oceans size was never really a problem before. It's now that oceans don't exist that we are arguing over it. This, if anyone cares to think about it, indicates we now have a problem where before there was none. Like it, or not like it, it needs to be said this change in 1.7.2 is contentious and we could have done well without it.
But we have this problem now. And changing back to the old oceans will please some and displease others (a classical pandora box, that's what 1.7.2 opened). So, what people like godk, pdx7 or myself, are trying to argue here isn't really whether we like it or not. That's a waste of everyone's time. What needs to be addressed -- what this change in 1.7.2 made evident -- is that we can no longer depend on Mojang whim. We need better world generations options. We need to be able to tweak world generation settings and have more control over biomes and oceans.
The problem doesn't seems to be only the amount of threads they write about " a problem", it also the amount of people that support those threads and the "importance" that it gets in eyes of other players and the developers. Wile some people complain about something or say "we have a problem" here, those who doesn't sees things that way tends to keep they mouths shut or they get outnumbered by those who sees that aspect as a problem.
It happen before that MOJANG made a change and reverted it, i believe its not a lost battle yet and those who see oceans as something necessary as a terrain balance factor should be keep trying cuz theres always a chance, maybe not tobe reverted but at least be improved. Id say more options for world generation gives the user a chance to generate a world as he likes, as he needs or as he wants to play it and will not restrict any of the "sides" on this mindless battle.
Personally...I like the smaller oceans. While maps do not look as cool anymore, it is easier to get around the map, and if you want to old ocean size, just set the generation to large biomes...I've found that the oceans are the same size if you do that...just my thought...
Au contraire... Large biomes could give the people that like more land to have a better chance to play with more terrain and keep oceans "farther" or at least have more terrain to play. Now with the new world generation and new ocean size those who dont like the change dont have an option at all.
I like how people defend something just because they are used to having it. Like I said, an 8k or so ocean would be fine, but why a 24k ocean? It takes SEVERAL HOURS to cross and even with content you're just getting more and more of the same biome. It was a great idea for them to make oceans not swallow the entire game up.
I like how people defend something just because they are used to having it. Like I said, an 8k or so ocean would be fine, but why a 24k ocean? It takes SEVERAL HOURS to cross and even with content you're just getting more and more of the same biome. It was a great idea for them to make oceans not swallow the entire game up.
Boats travel 8 blocks a second, so a 24K ocean takes about 50 minutes to cross, not several hours. A several hour trip only happens in 1.6 if you get lost at sea. A design goal to limit ocean trips to some maximum would have been perfectly reasonable and I've mentioned before the two simple changes to get there: shrink the sizes of oceans and continents, and increase the land percentage to about 40% or introduce a feature to indicate continents are close. IMO the first change was a total no-brainer; it's crazy to have these nice and interesting continental structures but no way to appreciate them without third-party tools.
1.7, ironically, doesn't actually solve the lost at sea problem; a casual player can get lost in the maze of dinky little islands, plus the longest possible lake trips, while rare, are still pretty long due to the "finger lake" structure 1.7 lakes tend to have. It's a good deal rarer, but I've seen people in the forum complain about hour-long ocean trips on lakes that couldn't come close to allowing that in a straight line; I suppose they could have been exaggerating but I think they just got lost. I've gotten lost in those mazes myself a couple of times if I'm not paying careful attention to the cardinal directions and don't have a map.
Rollback Post to RevisionRollBack
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Oceans work as a dead-zone for temperature. They cut temperature zones in half, allowing for a new temperature system to form on the other side. However, with oceans turned to lakes, they can no longer do this, meaning temperature zones can carry on for 10s of thousands of blocks.
I think oceans are way better small and boring then large and boring. If you have to deal with crossing an ocean, then at least the trip can be short. Before 1.7 I used to play on a server with one large continent and then all ocean. I went in a boat for over 10,000 blocks not counting any land travel and eventually I had to tp back to my house with no new lands discovered.
I believe that Pre-1.7 Full Version World Generation had Normal Random Biome Generation for a certain distance (don't know the number used) from either the Spawn Site, or X=0,Z=0 GPS Coordinates (not sure which). After that distance was reached (by the Avatar's Movement); then, only the Ocean Biome was Generated.
On a scale of 4000 blocks the mountains would look like boring noise; but a view distance of a few hundred blocks would work just fine. On that scale you have X-hill biomes and other biomes, basically, so you'll see mountainous areas and non-mountainous areas. Mountains being visible at a distance would really help with orientation, too.
Minecraft coastlines are pretty good and they would look good even at a distance of thousands of blocks.
On a side note, if the view distances were longer it would at least encourage better terrain development. People could see the difference between inlets and true oceans and we'd probably have a lot fewer people barging off into the oceans, and thus, probably still have oceans. Longer views on land would also encourage mountains driven by large-scale noise processes rather than biomes and technical biomes, which would be a big improvement.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Icebergs can serve as Floating Islands like Lily Pads do.
You could collect Snow from Icebergs.
Real Life Icebergs have a Center Of Mass Dynamic; thus, if a portion breaks off, there is a possibility that the Real Life Iceberg will rotate; thus, what used to be above water becomes underwater and vice verse.
I don't know if the Minecraft Creators would want to mess with that kind of Object Coding for Icebergs.
I like lots of ocean, but I like smaller biomes. IDK, it is definitely more realistic like it would be in real life, but I don't think it fits Minecraft very well.
1 meter = 1 Minecraft Block
So, your information is solely based on Wikipedia; and, not on playing Minecraft.
I have done alot of Boating in Minecraft Demo 1.6.2 and Demo 1.7.2; and, missing Continents while Boating because I can't see Landmasses from a distance has never been an issue for me.
I have problems with measuring Block Distance in Minecraft. I have problems with measuring Real Life Distances just by visual sight.
Your In-Game Visual Rending is very Close Ranged. So close ranged that you would be labeled Near-Sighted in Real Life.
That isn't a Minecraft Game Mechanic Issue. That is your Computer Performance Issue.
My Computer System is weaker than my Mom's Computer System; thus, on my Computer System, the "Fog Of War" Effect had to be Very Close; otherwise, my Computer System would start Lagging (which is a bad thing when there are Monsters nearby); while, on my Mom's Computer the "Fog Of War" Effect is Very Far but not at Maximum Range; and, my Mom's Computer System doesn't Lag.
On my Computer System, the "Fog Of War" was primarily Very Close; but, there would be times when I would change the "Fog Of War" Effect Range to a longer range setting for a short period of time when I need to see things at long range; then, revert back to the Non-Lagging "Fog Of War" Effect Range.
In Real Life, I am a Nearsighted Person and I have astigmatism; and, had been since my Pre-Tween Years. During my High School Years and thru my 30s, I often didn't wear my eyeglasses; because, I really didn't need to see Precise Details of things around me while I was moving about; and, I didn't need to wear my eyeglasses while reading. However, I needed my eyeglasses to play Basketball and Football and Baseball; because, I couldn't accurately judge the range of the balls while they were moving through the air; or, accurately judge the range of the basket for making a shot.
My Mom downloaded the Full Version 1.6.2 unto the Computer. She said that she didn't bpay for it. My brother said Mom did pay for it. I have no idea how Mom Downloaded Minecraft unto her Computer; and, whether or not, she paid for it.
After Mom downloaded Minecraft unto her Computer, I Downloaded Minecraft unto my Computer from the www.minecraft.net Website; and, I didn't pay for it. It wasn't the Demo 1.6.2; but, the Full Version.
When the Full Version of 1.6.2 was Upgraded to Version 1.6.4, Minecraft was no longer accessible on both My Computer and my Mom's Computer. I had about 7 Real Life Days of Gameplay Activity with the Full Version 1.6.2; during which, I Generated & Deleted about a total of 6 different Game Worlds on both my Mom's Computer and on My Computer. I never used any Seed Code; and, I got a pretty good Random Set of World Generations; except, for 1 Game World Generation in which, I was Originally Spawned into a Glassland filled with only Sheep and no Trees; and, the Grassland was like forever big.
I didn't do much boating with the Full Version 1.6.2; but, in the Grassland Game World, I made a Boat; and, just followed the sun. I didn't try to make landfall. I avoided every Landmass I encountered. After about 2 or 3 days of playing like that with this Game World, the Minecraft Full Version 1.6.2 was Upgraded to Full Version 1.6.4.
= = = = = = = = = = = = = = = = = = = =
?Will I have to explain this in Each & Every Topic Thread that I Post in?
= = = = = = = = = = = = = = = = = = = =
Thus, I downloaded the Demo Minecraft (which was probably 1.6 and not 1.6.2); but, later was Upgraded to Demo 1.6.2 then Upgraded to Demo 1.7.2.
That reminds me of the time that I lived in Spencer, Wisconsin back in the 1970s.
My parents rented a Duplex that was located at a Dead End. Across the street was an Open Field. The Duplex Owners built a house in that Open Field while I lived in Spencer, Wisconsin. There was a Very Small Swamp with 5 Ponds, just beyond the Dead End Sign. Beyond the Tiny Swamp was a very large Open Field.
The Open Field was bordered on by Resident Housing that were along a road that led out of Spencer, Wisconsin. The Open Field was bordered on the opposite side of the Residential Housing by a Railroad that went through Spencer, Wisconsin; because, Spencer was a Land-O-Lakes Cheese Factory town (Population 1200). The Open Field had no border on the far side.
My parents tried to frighten me from going into that Open Field by telling me that a Crazy Man owned that field who would shoot any Trespassers in that Open Field; and, by telling me that Wild Bears inhabited that Open Field; or, that I could trip over a rock and smash my brains in. A kid had drowned in one of the Swamp Ponds during a Winter a few years before I had lived in Spencer, Wisconsin. In the 2 years that I lived in Spencer, Wisconsin, the only things that I saw in that Open Field were Birds and Butterflies and Mosquitoes. The Mosquitoes blacked the sky at Dusk time.
At a very far distance opposite the Dead End Sign, and on the side that bordered the Railroad Tracks, were hills that were dotted with Trees and Forest Patches. One day, I decided to venture forth into that Open Field to explore a small patch of trees on a distant hill. I thought that the exploration venture would take only a day...going there and getting back home. After about walking for an hour, my parents were calling me to get back. I looked at the Tree Patch on the Distant Hill, and I looked at the Swamp Patch; then, I realized that I hadn't traveled 1/5 of the way to the Tree Patch on the Distant Hill; so, I gave up continuing my venture and returned home. I never ventured into that Open Field again; except, to cross the Tiny Swamp to walk on solid ground as I went to explore the Pine Tree Forest that bordered the Open Field across the street from the Duplex and the Railroad Tracks beyond the Pine Tree Forest. I explored that small Pine Tree Forest alot.
= = = = = = = = = = = = = = = = = = = =
I think this is why I like Minecraft so much.
Lots of real exploration possibilities.
Man you just completely owned him... WOW. GG man.The oceans were cool the way they always were... That's just me. I could see how people wanted them to be less common though.
Is small and boring better than large and boring? Yes, but that doesn't make it good. Small and boring is far worse than large and interesting or small and interesting (which both pale themselves in comparison to having oceans of both sizes, both of which being interesting).
With oceans being boring as they are, small oceans are simply more playable than large oceans (which do have their own advantages but are detrimental to gameplay in other ways). However, adding content (and I mean a lot of content; i'm talking an entire update worth of content, not just a mob or two) would lessen the reason to have exclusively small oceans and would negate the disadvantages of large oceans.
Yes they are boring but they are not meant to be exciting. They are necessary to shape the world!
Without oceans the world is a giant landmass with several lakes everywhere. No oceans = No real islands.
You will have island in lakes only and the land is not far away.
I wrote an application that is able to analyze up to 4000 seeds per second. I was searching for the biggest lake possible in this game. And that's what i found after ~ 60 million seeds:
The largest biomes ever
A 2 and a half kilometer in diameter lake. That's it. The size of the lakes is restricted.
There's no variation in the new world generator at all. Yes, they implemented new biomes so we have more biome variation. But we have no variation in size and shape of the world. On a large scale random variation is non existent.
I don't have a problem with the world being a giant landmass. But i have a problem with having a giant landmass EVERY TIME you generate a world. Why not bring a little variation?
Why not have this (in my opinion boring) landmass in 95% of the time and also have 5% with ocean worlds and random stuff that is special.
THIS!
Minecraft seriously needs a scuba tank recipe for oceanic win. You can craft a compass, map, and watch, why not diving gear?
Oh right, not much underwater content.
...yet
p.s.
looking for that emoticon, i discovered that's the only aquatic-themed one in the smileys list! no fish, no fishing pole!
somebody dooo somethiiiing!
informationhighway...
It should be food for thought that, other than the occasional thread, oceans size was never really a problem before. It's now that oceans don't exist that we are arguing over it. This, if anyone cares to think about it, indicates we now have a problem where before there was none. Like it, or not like it, it needs to be said this change in 1.7.2 is contentious and we could have done well without it.
But we have this problem now. And changing back to the old oceans will please some and displease others (a classical pandora box, that's what 1.7.2 opened). So, what people like godk, pdx7 or myself, are trying to argue here isn't really whether we like it or not. That's a waste of everyone's time. What needs to be addressed -- what this change in 1.7.2 made evident -- is that we can no longer depend on Mojang whim. We need better world generations options. We need to be able to tweak world generation settings and have more control over biomes and oceans.
Not true.
An ocean is by definition a large body of water not fully enclosed by land.
Therefore oceans don't exist in Minecraft 1.7.
Large biomes setting doesn't chance the shape of the world at all. It just amplifies widths by x4.
The problem doesn't seems to be only the amount of threads they write about " a problem", it also the amount of people that support those threads and the "importance" that it gets in eyes of other players and the developers. Wile some people complain about something or say "we have a problem" here, those who doesn't sees things that way tends to keep they mouths shut or they get outnumbered by those who sees that aspect as a problem.
It happen before that MOJANG made a change and reverted it, i believe its not a lost battle yet and those who see oceans as something necessary as a terrain balance factor should be keep trying cuz theres always a chance, maybe not tobe reverted but at least be improved. Id say more options for world generation gives the user a chance to generate a world as he likes, as he needs or as he wants to play it and will not restrict any of the "sides" on this mindless battle.
Au contraire... Large biomes could give the people that like more land to have a better chance to play with more terrain and keep oceans "farther" or at least have more terrain to play. Now with the new world generation and new ocean size those who dont like the change dont have an option at all.
Boats travel 8 blocks a second, so a 24K ocean takes about 50 minutes to cross, not several hours. A several hour trip only happens in 1.6 if you get lost at sea. A design goal to limit ocean trips to some maximum would have been perfectly reasonable and I've mentioned before the two simple changes to get there: shrink the sizes of oceans and continents, and increase the land percentage to about 40% or introduce a feature to indicate continents are close. IMO the first change was a total no-brainer; it's crazy to have these nice and interesting continental structures but no way to appreciate them without third-party tools.
1.7, ironically, doesn't actually solve the lost at sea problem; a casual player can get lost in the maze of dinky little islands, plus the longest possible lake trips, while rare, are still pretty long due to the "finger lake" structure 1.7 lakes tend to have. It's a good deal rarer, but I've seen people in the forum complain about hour-long ocean trips on lakes that couldn't come close to allowing that in a straight line; I suppose they could have been exaggerating but I think they just got lost. I've gotten lost in those mazes myself a couple of times if I'm not paying careful attention to the cardinal directions and don't have a map.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
I believe that Pre-1.7 Full Version World Generation had Normal Random Biome Generation for a certain distance (don't know the number used) from either the Spawn Site, or X=0,Z=0 GPS Coordinates (not sure which). After that distance was reached (by the Avatar's Movement); then, only the Ocean Biome was Generated.
I am unsure if my belief is correct, or wrong.