I like the smaller oceans. Also some seeds still have large oceans but yes the majority have smaller oceans. For the way I play I find I enjoy the land areas much more so I am glad I don't have to cross huge oceans to get to more land areas.
I liked the oceans in 1.6, they let me explore lands far, far away. I could move around and explore indefinitely with just a boat. Maybe I could make a mod that increases ocean size, once MCP comes out (so I can understand the code).
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I AM NOT YOUR PERSONAL MINECRAFT MOD SUPPORT AGENT, SO PLEASE DO NOT PM ME ABOUT PROBLEMATIC MODS THAT ARE NOT MINE. If you're having trouble/crashes with a mod, you'll have better luck resolving it in this forum section than PMing me. If you already made a topic, be patient about responses. If you have troubles with anything non-Minecraft related on your PC, I might be able to help, though, but no promises. Even though I could wish to be, I'm not a wizard.
Sailing the seven seas be in me blood - o' course I want bigger oceans! Th'only problem I can scope out be that the Mojang Crew be sailing their vessel away from the ocean exploration idea that all o' their sailors be pleadin' for! To make up for their lack o' ocean content they just shrunk the sea - apart from bein' the worst thing fer all sailors out thar, it just be lazy and too permanent a solution, arr! I really hope they be fixing these 'barely-bayou' oceans and be makin' 'em into the true blue treasure that mankind have been explorin' for centuries, matey!
Arr, but a lowly pirate can dream, he can dream on aye.
I haven't really made up my mind on the new oceans. I know ocean biomes were in need of a reduction in size, it is possible that this might bee too much of a reduction though. Oceans are deeper now, which is good, but their floor is now covered in gravel which is less awesome because it means less clay...
Bigger oceans used to "cooperate" with the biome layout. I have this feeling that biomes now are more "repeatedly" placed together and there are some biomes that are constantly around... I dont know how to explain it more clearly... Making continets could help the biome layout to be less repetitive and have more "air" in between the different temperature systems too.
Neither. There's a range IMO in which ocean size is acceptable. Before, ocean size was too large and thus outside the range. Now, it's too small and it's still outside the range. I personally prefer larger oceans (I would have been satisfied with 1.6-sized oceans if they had content)
The best thing Mojang could have done? Make ocean size vary from place to place (so large oceans and small oceans are both possible) and add more content. Therefore, people who like small oceans will have something, people who like large oceans will have something, and there will be a reason to go into oceans so people who find themselves bordering a humongous ocean won't see it as a huge roadblock. Can't please everyone? My ****.
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Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
I've found the lack of large-scale structure really kills the joy of exploring. In 1.7, it was fun for a few days hunting for a Redwood Forest or a Savanna village but after a few days I'd pretty much found everything. So now what? 1.6 worlds are fun to explore because there was an overall continent/ocean structure to explore. It's interesting to figure out what is a peninsula, what is an island; what rivers connect to the ocean and which ones don't.
I'm having a lot of fun creating my "to the sea" mapwall in 1.6 while in 1.7 I don't really feel any desire to make a mapwall. Partly this is because it's a lot more of a chore without the mod I wrote for aligning maps; but mostly it's just because there's not really anything to look at on a map. Maps in 1.7 are purely to not get lost; but in 1.7 the distances you need to travel are frequently so large they're not even useful for that. You *have* to go by coordinates.
1.7 has lot of interesting stuff, but the *worlds* don't draw you in like the 1.6 worlds did. I expect in a month most people will be tired of the new 1.7 stuff and whining about "where's 1.8".
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Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
I find it ironic that Mojang added water-breathing potions in the same update that removed any need to explore the sea floor due to smaller size and gravel.
The current "oceans" are ridiculously small; I'm fairly certain that the only reason so many people are pleased by their new size is that they're not bothering to consider in depth the potential that they actually have at larger sizes. Oceans have historically been an extremely useful means of transport and often fulfilled that function in Minecraft; Mojang could have justified their large size without adding any content to the ocean floor whatsoever had they made sea travel something enjoyable. Instead, large lakes (Please don't pretend that they qualify as oceans) are just as tedious to travel as the ocean was, except that now they're much less useful given that long-distance travel demands that you either constantly switch between land and sea or that you waste your time taking an overly complicated route through a maze of lakes that interconnect some of the time.
Bigger oceans used to "cooperate" with the biome layout. I have this feeling that biomes now are more "repeatedly" placed together and there are some biomes that are constantly around... I dont know how to explain it more clearly... Making continets could help the biome layout to be less repetitive and have more "air" in between the different temperature systems too.
Yes, oceans make climate changes happen more because they are permissible next to all climates. If you're looking for a change in climate and don't want to resort to sort-of-cheaty methods like the 3rd party mapping programs, your best policy is to boat along the coast.
I do wonder if perhaps the climate system was tuned for the old ocean system and then wasn't adjusted when they shrunk the oceans. With the old ocean system the climate blobs would have been considerably smaller, and things like a tens of thousands of temperate climate blocks in a row wouldn't happen. Some people like the long trips enforced by the new climate system but I think most think it's far. While perhaps Mojang was designing for the Marco Polo types, I really suspect they were aiming for more typical players.
With the current system if somebody creates a 5K by 5K world for a server, there's a good chance it will be missing at least one of the ordinary biomes and it will usually be missing either Ice Spikes or Bryce. That kind of feels like Pocket Edition, where sometimes things in the game system simply don't exist in the world, period. I don't think that was the intent.
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Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Oceans are empty, and have no good features to make people want more of them. So less nothing = more awesome.
so a world with just land with very small lakes would please you? I hate it if came to the because I like living on an island with land near it just not like what it is now.
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#BAUM4EXILE2014 :^) HELP CAPSLOCK KEY FELL OFF IT SWITCHES ON AND OFF, HELP PLS.
It really seems to me that Mojang haven't got the slightest clue how to balance things.
Oceans were massive and empty and people rightly pointed out that too many large empty oceans was a bit of a drag,
The correct step at that point would have been to simply increase the variety of possible ocean sizes, pehaps having the larger oceans less likely to occur, but still possible.
Then we would have had worlds with the maximum possible variety (the most important thing to have - it keeps things unpredicatable and interesting) and everyone would have been happy, because they're not constantly having to deal with huge expanses of ocean.
But no! As always Mohjang have to take things from one extreme to another, with seemingly no understanding that a middle ground is possible. Their display of poor judgement, release after release is starting to sadden me. They're just rubbish at the game design part.
so a world with just land with very small lakes would please you? I hate it if came to the because I like living on an island with land near it just not like what it is now.
They aren't really "very small lakes". They are still oceans, they have just been made significantly smaller. It's better than having massive oceans that take hours to cross.
They aren't really "very small lakes". They are still oceans, they have just been made significantly smaller. It's better than having massive oceans that take hours to cross.
They are generally less than 1000 blocks across, meaning you can *swim* across them in a Minecraft daytime. That's not even remotely an ocean.
Rollback Post to RevisionRollBack
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
I AM NOT YOUR PERSONAL MINECRAFT MOD SUPPORT AGENT, SO PLEASE DO NOT PM ME ABOUT PROBLEMATIC MODS THAT ARE NOT MINE. If you're having trouble/crashes with a mod, you'll have better luck resolving it in this forum section than PMing me. If you already made a topic, be patient about responses. If you have troubles with anything non-Minecraft related on your PC, I might be able to help, though, but no promises. Even though I could wish to be, I'm not a wizard.
Arr, but a lowly pirate can dream, he can dream on aye.
The best thing Mojang could have done? Make ocean size vary from place to place (so large oceans and small oceans are both possible) and add more content. Therefore, people who like small oceans will have something, people who like large oceans will have something, and there will be a reason to go into oceans so people who find themselves bordering a humongous ocean won't see it as a huge roadblock. Can't please everyone? My ****.
I'm having a lot of fun creating my "to the sea" mapwall in 1.6 while in 1.7 I don't really feel any desire to make a mapwall. Partly this is because it's a lot more of a chore without the mod I wrote for aligning maps; but mostly it's just because there's not really anything to look at on a map. Maps in 1.7 are purely to not get lost; but in 1.7 the distances you need to travel are frequently so large they're not even useful for that. You *have* to go by coordinates.
1.7 has lot of interesting stuff, but the *worlds* don't draw you in like the 1.6 worlds did. I expect in a month most people will be tired of the new 1.7 stuff and whining about "where's 1.8".
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
#BAUM4EXILE2014
:^)
HELP CAPSLOCK KEY FELL OFF IT SWITCHES ON AND OFF, HELP PLS.
Yes, oceans make climate changes happen more because they are permissible next to all climates. If you're looking for a change in climate and don't want to resort to sort-of-cheaty methods like the 3rd party mapping programs, your best policy is to boat along the coast.
I do wonder if perhaps the climate system was tuned for the old ocean system and then wasn't adjusted when they shrunk the oceans. With the old ocean system the climate blobs would have been considerably smaller, and things like a tens of thousands of temperate climate blocks in a row wouldn't happen. Some people like the long trips enforced by the new climate system but I think most think it's far. While perhaps Mojang was designing for the Marco Polo types, I really suspect they were aiming for more typical players.
With the current system if somebody creates a 5K by 5K world for a server, there's a good chance it will be missing at least one of the ordinary biomes and it will usually be missing either Ice Spikes or Bryce. That kind of feels like Pocket Edition, where sometimes things in the game system simply don't exist in the world, period. I don't think that was the intent.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
so a world with just land with very small lakes would please you? I hate it if came to the because I like living on an island with land near it just not like what it is now.
#BAUM4EXILE2014
:^)
HELP CAPSLOCK KEY FELL OFF IT SWITCHES ON AND OFF, HELP PLS.
I second this.
That would suck if it were indeed the case...
Oceans were massive and empty and people rightly pointed out that too many large empty oceans was a bit of a drag,
The correct step at that point would have been to simply increase the variety of possible ocean sizes, pehaps having the larger oceans less likely to occur, but still possible.
Then we would have had worlds with the maximum possible variety (the most important thing to have - it keeps things unpredicatable and interesting) and everyone would have been happy, because they're not constantly having to deal with huge expanses of ocean.
But no! As always Mohjang have to take things from one extreme to another, with seemingly no understanding that a middle ground is possible. Their display of poor judgement, release after release is starting to sadden me. They're just rubbish at the game design part.
They aren't really "very small lakes". They are still oceans, they have just been made significantly smaller. It's better than having massive oceans that take hours to cross.
They are generally less than 1000 blocks across, meaning you can *swim* across them in a Minecraft daytime. That's not even remotely an ocean.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Adding to that, they are landlocked.
I wouldn't call them oceans anymore, they are really just lakes in an infinite landmass.