I have ran into some issues I thought were pretty bad and basic. Like grass spawning in the air, or animals spawning in the air (usually where there are bits of terrain over a lake/pond a few blocks of air below.
Also it seems terrain isn't rendering as quickly as it used to. Before, in creative mode, if I was looking down while flying, it would always render what was below me as I flew over it. Now I can fly for a very long time over nothing and it will take minutes for the game to render all the terrain leading up to me. And my machine is not exactly weak.
I can see by some player's reactions that the general mood on this subject isn't a very positive one. I'm surprised that Mojang haven't addressed the issues, or even acknowlegded them; I guess I shouldn't be that surprised though, what we have is whatever the devs could do before the deadline, anything else is going to have to wait until after Minecon it seems.
Was thinking of getting a six month server subscription, so I can host a server from there; I don't want to waste £60, if it turns out Minecraft runs no better from it. If anyone could give me any feedback in this regard, that would be great...
The games stability wouldn't be a mitigating factor for getting a dedicated server sub to host a MC server. The hosts up and down speeds are going to be your bottleneck.
If you want to host a dedicated server, I suggest getting it all modded up the way you want, then using a tool that pre-generates the terrain (using the games math); so the server doesn't have to generate the chunks and then send them out.
Personally, I would always rather wait a couple of days if there are still known critical bugs. Software is never perfect, but you have raise the bar far enough that someone can actually tell the difference between a 'snapshot' and a 'release'. This time around I really can't.
On another note the OP mentioned... I never understood why they had an EXE version of Minecraft or Minecraft_server. The JAR versions work just fine. They could just provide a CMD file or just instructions on what information to pass to JAVA.exe. I usually use the .JAR version and make a shortcut that like this:
The games stability wouldn't be a mitigating factor for getting a dedicated server sub to host a MC server. The hosts up and down speeds are going to be your bottleneck.
If you want to host a dedicated server, I suggest getting it all modded up the way you want, then using a tool that pre-generates the terrain (using the games math); so the server doesn't have to generate the chunks and then send them out.
I've run enough servers in the past to know what I'm doing. If I were to generate the terrain myself, I'd probably just load the world in singleplayer then upload the world via ftp.
Not really what I was asking; I just wandered if anyone had either hosted or played on a 1.7.2 server, and if so how it ran?
And if they tried that (say like for nearly 3 months after 1.6 dropped and no snapshots), then the "Mojang has abandoned us and has no new ideas and the game is dead" camp shows up screaming.
People are upset over some bugs?
Diablo III launch, no one got to play. Why? Blizzard pretty much created their own dianial of service issue because they didn't have the servers to backbone the game.
Knights of the Old Republic on line released a patch that lasted live less than half a day before all the servers went down and millions of people got tossed out of the game. The bug in that patch was so bad that they had to throw out the game data and revert to a backup from the past day causing everyone to loose half a day of gaming.
Those are bugs...
The fact the computer can't make the bed? Common! You wish your mistakes were that simple.
Computer cant make the....? What?
If you mean "computer cant handle it", no, it aint that one. I'm running the sort of machine that costs a bazillion dollars and will do *anything* without slowdown, at all max settings. That, and this problem I speak of is a known bug; it's on Mojira somewhere, I believe it is listed as some sort of chunk-loading bug. The listing seems to have been there for some time, many have posted in it. If I recall there was also an older listing somewhere of a very similar glitch from awhile back.
That being said, yeah, I know people would freak out about "Mojang abandoning us!!!!11", but.... it's not that much different than freakouts about glitches, or crashes, and stuff like that, and related flamewars and explosions and so on.... At least the glitches can be FIXED, lowering that dramatically. It's the sort of thing that wouldnt be pleasant while they were doing it, but in the long run, it would help *alot*. An easier experience for everyone.
When playing 1.7 it felt slightly rushed, there were a few very obvious glitches that would be very hard to miss. Hopefully 1.7.3 will fix all of this.
Don't forget that some bugs (especially in today's industry), can't realistically be found by the developers until after release. Most bugs that are found, are done so because of feedback. Additionally, not all bugs are actual bugs and a lot of features in games start out as or are entirely poor code that isn't visible by the tester (and thus, not a bug).
The definition of a bug is that it bugs us, hence the name. If it doesn't, it's not a bug. In code, you either have non-functionality (called "exceptions"), partial functionality (poor coding or design, including bugs, glitches and certain exceptions) and full functionality (things that people enjoy without problems).
The origin of the term "bug" has nothing to do with what "bugs" us but rather goes back to when computers were made with relays and a moth got caught in one, rendering it useless. Once it was found and removed, the computer worked again. So the term really does refer to actual bugs.
On topic: I do hope Mojang will come out with a bug-fix release soon. This is a really bad update and I think it was released way too soon.
Yes everything has bugs but for multiplayer servers this update has made the game unplayable. When exploring everyone is crashing and getting java errors. Multiple people have been reporting this as well. We basically cannot play now until they fix this.
If you mean "computer cant handle it", no, it aint that one. I'm running the sort of machine that costs a bazillion dollars and will do *anything* without slowdown, at all max settings. That, and this problem I speak of is a known bug; it's on Mojira somewhere, I believe it is listed as some sort of chunk-loading bug. The listing seems to have been there for some time, many have posted in it. If I recall there was also an older listing somewhere of a very similar glitch from awhile back.
That being said, yeah, I know people would freak out about "Mojang abandoning us!!!!11", but.... it's not that much different than freakouts about glitches, or crashes, and stuff like that, and related flamewars and explosions and so on.... At least the glitches can be FIXED, lowering that dramatically. It's the sort of thing that wouldnt be pleasant while they were doing it, but in the long run, it would help *alot*. An easier experience for everyone.
I was referring to the texture bug that flips the textures on beds in game. That seems to be the bug that several people are crying about the most saying "Mojang hates us, they can't even do textures right anymore!"
Hard for me to understand all these bugs when I played every 1.7 snapshot (for the first time playing snapshots ever) and the only bugs I experienced were the ones related to the new leaves and sappling drops. They were not bugs really, Mojang had not written the code to add the items into the game.
O and my rendering was limited to "normal" for a time because Mojang did something. but it got fixed almost the next day.
What I noticed was I could run a x256 HD texture pack without an issue, and got two to three times the FPS than I am getting on 1.6.4. I don't need to load Optifine to play 1.7 and get a decent frame. I'm stoked!
The only problem I had with the update was, with the new you-can-add-new-sounds-system they have, you have to rename the sound folder to sounds if you didn’t want your resource pack to have any sounds. It also looks like they fixed a bug with custom languages supplied by resource packs, so I’m happy about this update.
Rollback Post to RevisionRollBack
ohaikthxbai and stuff ~~~
lol/Rant/Whatever of the…!: Beyond: Two Souls is a sad/depressing game. Not like the ending of Mother 3 isn’t more sad.
Thinking this is the most buggy version.... There have been versions where no caves underground spawned, versions where crafted diamond tools had one use and then broke. For a few versions "a FEW" there was a bug where taking items out of a chest might give you phantom items that would be gone the second you tried to use them, right back into those chests.
Even if you had those items in your inventory forever. I used to chop chests to get items rather than go somewhere and have no food. Or raid a temple and get back home and the loot disappears.
One version areas would revert back to natural generation. As in you were logged in all day and built a giant base. Then one day everything part of that area reverted back to freshly generated. Losing you everything.
I've encountered a couple of graphical glitches (related to beds and cacti), but my biggest problem is with the biome changes. I love the new biomes so it's a real shame the new biome placement system makes it very hard to find different kinds of biomes. I don't mind travelling to find new biomes, but I hate it when it can take thousands of blocks before finding any. It's not 'encouraging exploration', it's 'a chore'.
I agree. On one seed I went for almost 10,000 blocks in all directions before coming to "different" biomes. It was either all extreme hills or all forest. It gets old when one is walking through the same birch forest for several game days.
The origin of the term "bug" has nothing to do with what "bugs" us but rather goes back to when computers were made with relays and a moth got caught in one, rendering it useless. Once it was found and removed, the computer worked again. So the term really does refer to actual bugs.
I wonder how many people here aside from myself are old enough to remember when computers displayed only one color?
When I try to explain some of the shaders in 1.7.x to my son and how they resemble really old monitors he gives me a puzzled look.
1.7.2 works fine for me, but I can see your point. It might indeed have been a better idea to just wait a few more weeks, get some of teh bigger bugs out of the game and try a release somewhere in November. 1.7 doesn't seem rushed to me however. Sure, there are lots of bugs, but the code of teh game was drastically changed. If they would fiz all major bugs, we'd have to waiit another month before a
pre-release. There are some features that were planned for 1.7, but didn't make the release (structures for the new biomes for example), but in most cases this was announced far before the actual release. The 1.7 we have right nowis far from perfect, but I enjoy playing with it.
I'm sure there will be a 1.7.3 within a few weeks to fix some issues though.
Bugs aside... well, i agree that content is ok, it makes me happy mostly but there are some of those features than in my humble oponion need some tweaking and adjusting. I believe that mojang is always trying to keep the players looking forward for the new update, trying to satisfy them (or at least the most of them) but i guess it would be better a little more delay and tweak things a little more.
I dont understand why people has some performance issues with chunk loader, i tell you my computer is not the best in the world (its far from it) but still runs the game smoothly , i can run it with ok settings using my onboard gfx card...
It's not a computer, GPU or connection issue with the chunks. There is something wrong with the netty system now being used to handle multiplayer. There is a theory it has to do with garbage collection in java.
I think 1.7.2 was rushed a bit.. The temperature system is too strict.. The last snapshot was only released only few days before 1.7.2 ..
1.7.3 shouldn't be rushed either.. we've got to be patient or they might rush that one too..
Yeah, terrain generation, temperature system, biome layout and ocean size is one of the things that needs some tweaking IMHO and i agree that patience is the key.
I was referring to the texture bug that flips the textures on beds in game. That seems to be the bug that several people are crying about the most saying "Mojang hates us, they can't even do textures right anymore!"
Hard for me to understand all these bugs when I played every 1.7 snapshot (for the first time playing snapshots ever) and the only bugs I experienced were the ones related to the new leaves and sappling drops. They were not bugs really, Mojang had not written the code to add the items into the game.
O and my rendering was limited to "normal" for a time because Mojang did something. but it got fixed almost the next day.
What I noticed was I could run a x256 HD texture pack without an issue, and got two to three times the FPS than I am getting on 1.6.4. I don't need to load Optifine to play 1.7 and get a decent frame. I'm stoked!
......a texture bug that only affects beds is getting those sorts of angry complaints? ....what? I dont understand this community sometimes. Kinda like that thing with the roses. I can understand complaints about crashy bugs, or maybe stuff like that weird darkness glitch, since it appeared extremely frequently, but.... bed textures?
And yeah, these bugs.... it's always funky in that they never appear for everyone, in most cases. They'll appear for one group of players, but another group will never see them. The game seems really prone to that specific type of glitch. Which then likely makes it harder for most players to diagnose, since it kinda makes it seem like a driver problem or something like that.
I agree. On one seed I went for almost 10,000 blocks in all directions before coming to "different" biomes. It was either all extreme hills or all forest. It gets old when one is walking through the same birch forest for several game days.
I wonder how many people here aside from myself are old enough to remember when computers displayed only one color?
When I try to explain some of the shaders in 1.7.x to my son and how they resemble really old monitors he gives me a puzzled look.
Hah, yes, those old machines... ah, the memories. I usually had IBM or Tandy machines myself way back when, and so many games would only be able to use a 4-color palette. I still remember the exact color schemes available; there was one that was white, light blue, magenta, and black, and a second one that was red, orange, green, and black, and that was it.
I tell ya, I miss those old machines sometimes. None of the loopy crap that Windows produces these days with all of it's problems and holes. DOS just bloody well did what you told it, and never did ANYTHING ELSE that you DIDNT tell it to do. Wheras Windows tries to run 50 things at once, wether you want it to or not.
Also it seems terrain isn't rendering as quickly as it used to. Before, in creative mode, if I was looking down while flying, it would always render what was below me as I flew over it. Now I can fly for a very long time over nothing and it will take minutes for the game to render all the terrain leading up to me. And my machine is not exactly weak.
The games stability wouldn't be a mitigating factor for getting a dedicated server sub to host a MC server. The hosts up and down speeds are going to be your bottleneck.
If you want to host a dedicated server, I suggest getting it all modded up the way you want, then using a tool that pre-generates the terrain (using the games math); so the server doesn't have to generate the chunks and then send them out.
On another note the OP mentioned... I never understood why they had an EXE version of Minecraft or Minecraft_server. The JAR versions work just fine. They could just provide a CMD file or just instructions on what information to pass to JAVA.exe. I usually use the .JAR version and make a shortcut that like this:
"Path\to\Java64\java.exe" -jar "Path\to\my\minecraft\folder\minecraft.jar"
For server, I do the same but include some memory settings that are not necessary for the client as they are stored in the launchers profiles.
Jorg
I've run enough servers in the past to know what I'm doing. If I were to generate the terrain myself, I'd probably just load the world in singleplayer then upload the world via ftp.
Not really what I was asking; I just wandered if anyone had either hosted or played on a 1.7.2 server, and if so how it ran?
Computer cant make the....? What?
If you mean "computer cant handle it", no, it aint that one. I'm running the sort of machine that costs a bazillion dollars and will do *anything* without slowdown, at all max settings. That, and this problem I speak of is a known bug; it's on Mojira somewhere, I believe it is listed as some sort of chunk-loading bug. The listing seems to have been there for some time, many have posted in it. If I recall there was also an older listing somewhere of a very similar glitch from awhile back.
That being said, yeah, I know people would freak out about "Mojang abandoning us!!!!11", but.... it's not that much different than freakouts about glitches, or crashes, and stuff like that, and related flamewars and explosions and so on.... At least the glitches can be FIXED, lowering that dramatically. It's the sort of thing that wouldnt be pleasant while they were doing it, but in the long run, it would help *alot*. An easier experience for everyone.
The origin of the term "bug" has nothing to do with what "bugs" us but rather goes back to when computers were made with relays and a moth got caught in one, rendering it useless. Once it was found and removed, the computer worked again. So the term really does refer to actual bugs.
On topic: I do hope Mojang will come out with a bug-fix release soon. This is a really bad update and I think it was released way too soon.
Join me on World Community Grid and help find a cure for COVID-19!
Or...is it just MY doors?
I was referring to the texture bug that flips the textures on beds in game. That seems to be the bug that several people are crying about the most saying "Mojang hates us, they can't even do textures right anymore!"
Hard for me to understand all these bugs when I played every 1.7 snapshot (for the first time playing snapshots ever) and the only bugs I experienced were the ones related to the new leaves and sappling drops. They were not bugs really, Mojang had not written the code to add the items into the game.
O and my rendering was limited to "normal" for a time because Mojang did something. but it got fixed almost the next day.
What I noticed was I could run a x256 HD texture pack without an issue, and got two to three times the FPS than I am getting on 1.6.4. I don't need to load Optifine to play 1.7 and get a decent frame. I'm stoked!
lol/Rant/Whatever of the…!: Beyond: Two Souls is a sad/depressing game. Not like the ending of Mother 3 isn’t more sad.
Even if you had those items in your inventory forever. I used to chop chests to get items rather than go somewhere and have no food. Or raid a temple and get back home and the loot disappears.
One version areas would revert back to natural generation. As in you were logged in all day and built a giant base. Then one day everything part of that area reverted back to freshly generated. Losing you everything.
I agree. On one seed I went for almost 10,000 blocks in all directions before coming to "different" biomes. It was either all extreme hills or all forest. It gets old when one is walking through the same birch forest for several game days.
I wonder how many people here aside from myself are old enough to remember when computers displayed only one color?
When I try to explain some of the shaders in 1.7.x to my son and how they resemble really old monitors he gives me a puzzled look.
Bugs aside... well, i agree that content is ok, it makes me happy mostly but there are some of those features than in my humble oponion need some tweaking and adjusting. I believe that mojang is always trying to keep the players looking forward for the new update, trying to satisfy them (or at least the most of them) but i guess it would be better a little more delay and tweak things a little more.
I dont understand why people has some performance issues with chunk loader, i tell you my computer is not the best in the world (its far from it) but still runs the game smoothly , i can run it with ok settings using my onboard gfx card...
1.7.3 shouldn't be rushed either.. we've got to be patient or they might rush that one too..
Yeah, terrain generation, temperature system, biome layout and ocean size is one of the things that needs some tweaking IMHO and i agree that patience is the key.
......a texture bug that only affects beds is getting those sorts of angry complaints? ....what? I dont understand this community sometimes. Kinda like that thing with the roses. I can understand complaints about crashy bugs, or maybe stuff like that weird darkness glitch, since it appeared extremely frequently, but.... bed textures?
And yeah, these bugs.... it's always funky in that they never appear for everyone, in most cases. They'll appear for one group of players, but another group will never see them. The game seems really prone to that specific type of glitch. Which then likely makes it harder for most players to diagnose, since it kinda makes it seem like a driver problem or something like that.
Hah, yes, those old machines... ah, the memories. I usually had IBM or Tandy machines myself way back when, and so many games would only be able to use a 4-color palette. I still remember the exact color schemes available; there was one that was white, light blue, magenta, and black, and a second one that was red, orange, green, and black, and that was it.
I tell ya, I miss those old machines sometimes. None of the loopy crap that Windows produces these days with all of it's problems and holes. DOS just bloody well did what you told it, and never did ANYTHING ELSE that you DIDNT tell it to do. Wheras Windows tries to run 50 things at once, wether you want it to or not.