I'm loving the new terrain generation, and this just sweetens the deal. I am currently playing Vanilla survival (Been a long time since I've done this, and either I'm a bit rusty, or they have seriously improved the balance.) and I built a house near the top of a mountain. I then decided to make a mine into the peak of the mountain. I have reached bedrock now, and have only found one small cave!
Most people's immediate reaction would be "How's this a good thing, most likely this means there are only a few small caves in a given area." but this is not the case, as I have messed a bit with creative, and found some pretty massive, and beautiful cave systems.
Essentially what this means, is that they have made large cave systems rarer again like in the pre-1.8 terrain. I like this, because even though I hate strip-mining, this makes each cave more valuable and special.
Anyways, just wanted to let people know, I'm heading off, searching for caves!
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There's a reason he's called "The Sisko"
Star Trek DS9 and Doctor Who FTW.
Well, cave generation doesn't seem to have been changed at all between 13w36a and 13w37b. Proof:
I'm refering in comparison to 1.6. I have only just gotten back into Minecraft because of the new terrain, and didn't mess around that much with 13w36a.
Rollback Post to RevisionRollBack
There's a reason he's called "The Sisko"
Star Trek DS9 and Doctor Who FTW.
swiss cheese caves is why i only stripmine. it's so frustrating when you go spelunking, and every 10 blocks there's a connection to another cave system. it kills the realism(immersion?) that i was used to from alpha. hopefully this is actually a thing and not just an illusion created by a lucky seed.
I think it's hard to say as there isn't exactly much evidence besides some anectdotal evidence of people claiming it's so. It would obviously require a lot more comparison than digging straight down from one point up until bedrock. However, personally speaking I do believe that you are right. So far after 4 hours of digging in various directions, I have not found a single cave. Maybe I'm just unlucky or maybe you are indeed right.
I've been playing survival in a fresh snapshot world and I can say that I've found less cave systems than normal. The ones I do find are usually the size of the systems we have in 1.6.
To all of you people who think Notch is still working on the game, he stopped working on Minecraft in late 2011. Get your facts straight and stop spamming his twitter about Minecraft updates.
OP, I haven't tried a new world in the latest snapshots (hoping for a computer upgrade first), but I sure hope you're right! I've always HATED the "Swiss cheese" terrain. I like building things (above ground, thank you very much--I'm not a dwarf), but every time I started building and would have to do any terrain modifications whatsoever (like a flat place to build a house), I would run into forever-sized caves and ravines.
For those interested, I decided to do a comparison. Draw from them what you will.
The older world I used for comparison had chunks generated in release 1.2.5 (I used the area around the original spawn point in both worlds), but I believe it's probably comparable for most of the more recent release versions. This is a 700 x 700 block area.
For those interested, I decided to do a comparison. Draw from them what you will.
The older world I used for comparison had chunks generated in release 1.2.5 (I used the area around the original spawn point in both worlds), but I believe it's probably comparable for most of the more recent release versions. This is a 700 x 700 block area.
-picture snip-
Looks like it would add up the about the same ratio of solid earth to open earth.
I will say that when I went to kill a wither in my snapshot world I expected to drop through cave system after cave system to get to level five on the y axis, but I made it straight down without incident.
The first world I explored in creative, it was hard to find a cave. I explored it in AMIDST and in MCedit, and there wasn't much around my spawn area as far as caves.
This second world that I am now playing survival, underneath my home is nothing but caves, three connecting ravines and a mineshaft with more caves off of that. What I think happened is the actual surface opening to the caves are fewer and smaller because I only found the cave systems when digging down. After searching around a bit, I've only found one small opening from the surface near my house, and one of the ravines is partially uncovered a few chunks away.
And I managed to get nearly 2 stacks of iron in my first trip through them, so at least in the world I'm in (13w37a) seems that nothing underground has changed much, if at all.
For those interested, I decided to do a comparison. Draw from them what you will.
The older world I used for comparison had chunks generated in release 1.2.5 (I used the area around the original spawn point in both worlds), but I believe it's probably comparable for most of the more recent release versions. This is a 700 x 700 block area.
Oh god those maps look like nightmare fuel. Either lots and lots of worms or long strands of bacteria. As for caves, I didn't notice anything different from earlier worlds. Still get lost in giant cave systems just like usual.
Another thing I'm noticing, is they seemed to tone down the amount of resources. I've been playing my world for 9+ hours, and have less than a stack of iron in the reserves, and still haven't found diamonds.
Which is perfectly fine with me. What's the point of playing if you can accomplish everything within a single play session?
I don't notice any changes in the cave systems from my older world. I have gone a good 6+ trips down, returning with inventory chock full of good stuff each time and I'm still not even remotely done with that one cave system I found. This is hard to judge because the generator is random, we need confirmation from Jeb himself what changes he applied to cave generation, anything else is just speculation on our part.
Out of curiosity, what did you use to generate those maps?
Unmined, although keep in note that the stable version "officially" supports up to 1.2.5 (there is a a development version that supports 1.4.x), although it still works completely fine with recent versions.
Most people's immediate reaction would be "How's this a good thing, most likely this means there are only a few small caves in a given area." but this is not the case, as I have messed a bit with creative, and found some pretty massive, and beautiful cave systems.
Essentially what this means, is that they have made large cave systems rarer again like in the pre-1.8 terrain. I like this, because even though I hate strip-mining, this makes each cave more valuable and special.
Anyways, just wanted to let people know, I'm heading off, searching for caves!
Star Trek DS9 and Doctor Who FTW.
█▀▀█ He made it so you couldn't have more than two lines in a signature.
I'm refering in comparison to 1.6. I have only just gotten back into Minecraft because of the new terrain, and didn't mess around that much with 13w36a.
Star Trek DS9 and Doctor Who FTW.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
The older world I used for comparison had chunks generated in release 1.2.5 (I used the area around the original spawn point in both worlds), but I believe it's probably comparable for most of the more recent release versions. This is a 700 x 700 block area.
Looks like it would add up the about the same ratio of solid earth to open earth.
I will say that when I went to kill a wither in my snapshot world I expected to drop through cave system after cave system to get to level five on the y axis, but I made it straight down without incident.
This second world that I am now playing survival, underneath my home is nothing but caves, three connecting ravines and a mineshaft with more caves off of that. What I think happened is the actual surface opening to the caves are fewer and smaller because I only found the cave systems when digging down. After searching around a bit, I've only found one small opening from the surface near my house, and one of the ravines is partially uncovered a few chunks away.
And I managed to get nearly 2 stacks of iron in my first trip through them, so at least in the world I'm in (13w37a) seems that nothing underground has changed much, if at all.
Oh god those maps look like nightmare fuel. Either lots and lots of worms or long strands of bacteria. As for caves, I didn't notice anything different from earlier worlds. Still get lost in giant cave systems just like usual.
Which is perfectly fine with me. What's the point of playing if you can accomplish everything within a single play session?
Star Trek DS9 and Doctor Who FTW.
Out of curiosity, what did you use to generate those maps?
Unmined, although keep in note that the stable version "officially" supports up to 1.2.5 (there is a a development version that supports 1.4.x), although it still works completely fine with recent versions.