I like the world generation for the most part, but it's true that it's a problem for the single player who wants to see something specific. The answer, I think, is to have a button at world generation that says "which biome would you like to start out in?"
When I want to start out in a specific biome, I reroll the world a couple of times. If I am even more picky, I use AMIDST. It was and is hard to find decent sized islands in a large biome world. For the rest, I think the new biomes are vastly superior to the old ones, although the placement sometimes still result in funny incidents. But I guess this is as good as Mojang is able to do.
The majority of the community has complained since I started playing that the generation was too random and too boring; the changes were made to it for the better and I doubt it will go back. Plus you have an option to play with the old generator; you can select version 1.6.2 from the versions drop down in the launcher.
"the majority" ? this term is pretty relative, i mean how many people plays minecraft and how many does write in the forums? The least of the minecraft players dont even post at the forums and doesnt give their opinion, so in the end the majority you say is not even significative on a big population such as minecraft comunity.
I must say I am VERY surprised - It seems like the majority here is agreeing with one another! Very rare occurrence indeed.
Yes, I too miss the old aspect of stumbling on completely random and non nonsensical biomes. The feeling of standing in a jungle, and stepping into a seemingly glitched snowy taiga right in the center of it.
Maybe Jeb needs to take note here. I feel like in the Notch days Minecraft was created with full intention of being totally crazy, and whimsical. Things are beginning to lean towards a more realistic feel lately, and I don't know if that's the direction the game needs to be heading in.
Either way, no doubt I love the new biomes, amplified terrain, and basically any addition they choose to add to the game....but like everyone else here I do have my opinions....
That being said, I don't want us, the community, to start twisting anybody's arm when it comes to game content. However, if we can just make the creators second guess themselves, I believe it will keep them on track and thinking outside the box...err uh, block!
Lest we forget that Minecraft, despite being a sandbox, is still a game. Even sandbox games have rules and restrictions. If you don't want the restrictions then there is creative mode for you to fly around in and explore with no restriction. But survival mode is about thriving; of which exploring is required.
I am okay with choices for land generation, but not finite very detailed choices. I think that because survival mode is supposed to present some form of challenge (dependent on play style) that you shouldn't be able to generate everything you could possibly need right next to your spawn point....
Also, I have been a vegetarian nearly my entire life and I have never had an issue with eating with anyone where we were at a place someone couldn't find something to enjoy. My wife isn't even a vegetarian....
I don't think we need to be specific down to the actual biome as far as a startup choice, but I would like the choice of what temperature classification I start in. It seems like the spawn point of every world I have started since the snapshots were released last week, and I've started dozens trying to see different things, has been snowy, jungle, or far enough underwater that I nearly drown before surfacing, even though I'm only 5 or so blocks off-shore.
Using Admist I have loaded a ton of random seeds and found lots of worlds with every biome all within 1-2k of a central point. I don't think it's really that bad.
Edit: Not counting mushroom biomes but there have been a couple.
Yeah...I would have to say that I'm pretty neutral on the new placement of the biomes, as relating to one another. Having walked around quite a bit in the 36 and 37 snapshots, I do like the flow of one biome to another. Not that I disagree with the total randomness of having a desert next to a frozen wasteland being whimsical and totally filarious! But anywho, overall, I do enjoy the feel in each individual biome much more now...it seems to harken back to the 1.7 beta days! In respect to that, I can certainly overlook how the biomes now are placed in relation to each other.
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Ahoy, Oh Great and Mighty Flying Spaghetti Monster! Touch us with Thine Noodly Appendages! Let us glory in your great and wondrous meaty balls! May your holy beer volcano be everlasting and your stripper factory be without end. RAmen!!
I'm not enjoying how I have to travel through multiple biomes to get to say a desert from a snow biome and I'm not one for nether traveling. That's just me
You know what's weird about Minecraft? In any other game, people wouldn't be complaining that they had to do a lot of travelling to get to the final level. That's how I think of Minecraft; it's a game in which all the levels are jumbled up, but you should have to put in many hours of gameplay to get to the next level (biome).
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I think you are going to love my Survival Let's Play series on YouTube! It's called Spaceboot1's Garden. I make pretty things.
Is it just me? Or does anyone else not like the new update I mean I can continue playing in 1.6.2bt at happens hen say 1.8 comes out idk why immjust disturbed with these new biomes
I like the new layout of biomes, but since so many people are so childishly self-entitled, Mojang can always incorporate yet another generation mode into the game which will completely randomize them again. Just like amplified now makes wildly and impossibly exaggerated terrain features.
Choice...HA!. I'm just not going to go any farther though, or continue in the discussion. The grammar and spelling in this thread is making my eyes bleed.
I think some of the biomes are too hard to get to with the new biome generator. Like if you spawn in a desert it's a long way until you will find a snow biome or something like that because of the new "heat update" which place biomes next to each other based on their heat so that snow will never be next to desert, which probably dosent suit a game like MineCraft because of how big the game is and it's biomes.
Use the seed "Sky Fortress"
You'll spawn in a plains biome with a nice Flower plains to the North.
To the west (and within eye sight (on far render)) is a Mesa Byrce biome.
To the south is a Desert with a Temple within sight (and a well a little behind the temple)
And to the east is an Extreme Hills. To the North East is a Savanna so you can get your Jungle wood.
Unfortunately I'm having no luck finding a snowy biome within vacinity. But I have found a couple Spruce trees within the Extreme hills
So you do have the possibility of gathering all 4 wood types within the vacinity of spawn. You can even collect snow ontop of the hills!
Although Jungle saplings are not available directly from spawn using this seed you can travel to X:-146 Y:-546 and get yourself some.
And just to add to the hype of this seed, at X:-58 Y:-625 you can find some melons in the Jungle biome!
It just takes so much time to get to a biome to another with different temeprature... If you start in a desert probably you won't get a single tree before night comes. And we all know what it means...
I would like to have these new "rules" of terrain generation less rigide.
It takes an obscene amount of time if you just want a snow biome and you start in a desert. Even on creative.
I agree with you, the new Biome Layout is kinda stiff. The old oceans system (now the oceans are more like big lakes) could contribute to it "unlinking" the chains of biomes that would leave space to "break" that chain ald let other temperature chain start.
You know what's weird about Minecraft? In any other game, people wouldn't be complaining that they had to do a lot of travelling to get to the final level. That's how I think of Minecraft; it's a game in which all the levels are jumbled up, but you should have to put in many hours of gameplay to get to the next level (biome).
There are some games that for reaching "the next level" (although, biomes arent levels in minecraft) takes a lot of time, or each level takes more time than the previous, for example Diablo.
I personally adore the new biome placement. I have been waiting a very, very long time for Minecraft to look the way it does right now. Probably since I got the game way back in 2010. The world feels massive and I no longer see Large biomes as a vital generation selection for me as the default generation goes the same sort of thing now but with far more texture and depth. Further more, the new terrain placement makes setting up a Nether base something that all players should do, and it gives purpose to having all our various methods of transport. And more importantly, it gives purpose to exploration. If you want to see everything you have to explore. And that should be a big part of what survival is about, because until now only the underground has been an awarding exploration experience. Even before Beta 1.8, when the underground was boring, the Overworld wasn't terribly exciting I thought.
If the default generation kinda feels like the large biome generation, then why keep the large biome generation ? I believe there must be a difference, otherwise it would be pointless.
Carrots
That would ruin the whole game!!!
"the majority" ? this term is pretty relative, i mean how many people plays minecraft and how many does write in the forums? The least of the minecraft players dont even post at the forums and doesnt give their opinion, so in the end the majority you say is not even significative on a big population such as minecraft comunity.
Yes, I too miss the old aspect of stumbling on completely random and non nonsensical biomes. The feeling of standing in a jungle, and stepping into a seemingly glitched snowy taiga right in the center of it.
Maybe Jeb needs to take note here. I feel like in the Notch days Minecraft was created with full intention of being totally crazy, and whimsical. Things are beginning to lean towards a more realistic feel lately, and I don't know if that's the direction the game needs to be heading in.
Either way, no doubt I love the new biomes, amplified terrain, and basically any addition they choose to add to the game....but like everyone else here I do have my opinions....
That being said, I don't want us, the community, to start twisting anybody's arm when it comes to game content. However, if we can just make the creators second guess themselves, I believe it will keep them on track and thinking outside the box...err uh, block!
I don't think we need to be specific down to the actual biome as far as a startup choice, but I would like the choice of what temperature classification I start in. It seems like the spawn point of every world I have started since the snapshots were released last week, and I've started dozens trying to see different things, has been snowy, jungle, or far enough underwater that I nearly drown before surfacing, even though I'm only 5 or so blocks off-shore.
Edit: Not counting mushroom biomes but there have been a couple.
...
You know what's weird about Minecraft? In any other game, people wouldn't be complaining that they had to do a lot of travelling to get to the final level. That's how I think of Minecraft; it's a game in which all the levels are jumbled up, but you should have to put in many hours of gameplay to get to the next level (biome).
Want to play Minecraft SSP like Spaceboot1? Try my modpack, all mods made by me, Spaceboot1!
Biomes in minecraft and everywhere else are just regions of land that are geographically different, not separate 'levels in a game'.
Choice...HA!. I'm just not going to go any farther though, or continue in the discussion. The grammar and spelling in this thread is making my eyes bleed.
You'll spawn in a plains biome with a nice Flower plains to the North.
To the west (and within eye sight (on far render)) is a Mesa Byrce biome.
To the south is a Desert with a Temple within sight (and a well a little behind the temple)
And to the east is an Extreme Hills. To the North East is a Savanna so you can get your Jungle wood.
Unfortunately I'm having no luck finding a snowy biome within vacinity. But I have found a couple Spruce trees within the Extreme hills
So you do have the possibility of gathering all 4 wood types within the vacinity of spawn. You can even collect snow ontop of the hills!
Although Jungle saplings are not available directly from spawn using this seed you can travel to X:-146 Y:-546 and get yourself some.
And just to add to the hype of this seed, at X:-58 Y:-625 you can find some melons in the Jungle biome!
I agree with you, the new Biome Layout is kinda stiff. The old oceans system (now the oceans are more like big lakes) could contribute to it "unlinking" the chains of biomes that would leave space to "break" that chain ald let other temperature chain start.
There are some games that for reaching "the next level" (although, biomes arent levels in minecraft) takes a lot of time, or each level takes more time than the previous, for example Diablo.
If the default generation kinda feels like the large biome generation, then why keep the large biome generation ? I believe there must be a difference, otherwise it would be pointless.