You missed the definition of "Sea" (which is very important here):
"the expanse of salt water that covers most of the earth's surface and surrounds its landmasses."
He missed an even more important word in the definition:
Sea: the expanse of salt water that covers most of the earth's surface and surrounds its landmasses.
Last time I checked, puddles and ponds aren't saltwater, and neither are piddles and fiddles and whatever those are.
Even if they did add ocean content 50,000-100,000 blocks was still to big a distance to cross, I have no idea what they could add to make half an hour of pressing "w" on water blocks feel fun.
Storms. Wind. Pirates. Seaweed seas. Mermaids. Albatrosses. Shipwrecks. Fog banks. Sandbars. Reefs. Whales. Flying fish. Icebergs. Messages in bottles. Dolphins. Sharks. Trawling fishing mechanics.
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I think you are going to love my Survival Let's Play series on YouTube! It's called Spaceboot1's Garden. I make pretty things.
I love having well defined continents, inlets, peninsulas, coves, large oceans, medium seas, inland large lakes, small lakes, ponds, islands, all of that.
I like large oceans but don't necessarily need every one of them to be ginormous. But I definitely want it to be possible for some to form. I liked looking at the AMIDST biome maps of worlds for the last few versions of minecraft, but comparing them to those biome maps jeb has posted for the 1.7 snapshots makes me feel kinda queasy. I like to think there could be a better middle ground. I love the larger number of normal biome islands though! Those have been a long time coming.
One thing I must mention though; Gravel at ocean bottoms... If that gravel goes all the way to y=0 then I won't be happy. It effectively nerfs a lot of deep ocean construction ideas which entire servers have been based on. And here is one thing it will make way way more difficult, and I bet is why jeb did it in the first place:
Trans-oceanic tunnels. A friend and I carved out a 5km under-ocean tunnel, a completely straight one, that linked a continental mainland with several normal islands, one with a village, and one big mushroom island at the far end of the chain. It was a fun world with lots of potential. If the oceans had had nothing but gravel under them we'd have never even tried. It would have taken an already insane project and made it into something 10x to 100x more difficult... Why jeb, why?
There should be deep underwater trenches with rare ores at the bottom and other overall land shapes beneath even the deep oceans. Just not the abandoned mineshafts, good riddence to those under vast oceans..
I can't wait for the time when they finally give us a better world customization screen. World attributes with slider bars etc and a quick biome preview map of some generic seed so that we can get a feel for the kind of world that would result. Those settings could be output as a string that could be shared just like seeds and could be input into world generation instead of using the sliders.
when people complain about what they've asked for it reallu does bug me.
Can you find an example of some person who previously wanted oceans to be removed and is now complaining about them being gone? I can't.
I just love how some individuals on these parts genuinely don't understand the important difference between individuals and groups and their relationships. Here's a simple observation: maybe that nameless group of "people" doesn't contain the same individuals as another nameless group you accuse of contradicting itself?
I don't really understand this part. The server is vanilla because some people would prefer to play minecraft in an un-molested state. Someone like myself for instance.
So you want an Un-molested game (horrible use of that term by the way), but you don't want to use the new world generation?
Your going to have to pick one or the other, can't have both.
And not using a fetcher of the game you don't like is a valid argument in most cases. I don't think anyone is 100% happy with every thing ever added into the game. So you do have to deal with things you don't like.
Granted changing the world's generation is something that will be hard to not use, but like I said. Just don't change maps. They are working on making the old maps work with the new generator. It is even posted that the structures not moving a are a bug.
Oceans aren't oceans now, they are just big lakes in an infinite landmass.
I prefer actually having continents.
In addition, the gravel floor sucks.
I would have been fine with them just removing the dirt, leaving the sand and clay, and adding some noise.
Shrinking the ocean sizes is avoiding the real problem of lack of ocean content.
Water mobs, ocean materials, more boats.
Instead of adding those, they pretty much remove oceans.
this
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"I thought what I'd do was, I'd pretend I was one of those deaf-mutes. Or should I?" - The Laughing Man.
So you want an Un-molested game (horrible use of that term by the way), but you don't want to use the new world generation?
Your going to have to pick one or the other, can't have both.
And not using a fetcher of the game you don't like is a valid argument in most cases. I don't think anyone is 100% happy with every thing ever added into the game. So you do have to deal with things you don't like.
Granted changing the world's generation is something that will be hard to not use, but like I said. Just don't change maps. They are working on making the old maps work with the new generator. It is even posted that the structures not moving a are a bug.
How is that a horrible use of the term? anyway.....
When did I state I don't want to use the new world generation? Of course I want to use it, it's awesome. Unfortunately the omitting of mega oceans is something that is theoretically breaking our whole server's concept. Hence the complaint of no more large oceans.
How is that a horrible use of the term? anyway.....
When did I state I don't want to use the new world generation? Of course I want to use it, it's awesome. Unfortunately the omitting of mega oceans is something that is theoretically breaking our whole server's concept. Hence the complaint of no more large oceans.
And the argument comes full circle...
I surrender. I can not refute logic such as yours. Carry on good sir.
In this case I think Jeb made a bad choice with the oceans. I even tweeted him about it, so you can't say it's too late to complain.
But, I understand why he did it and I understand why a lot of people will actually have a better experience.
For me personally though, I want a world with huge oceans and sparse continents. I like the continents to be big and interesting of course, but if they're rare, that's fine, it just means I have to sail longer to find them.
So in this case, I think modding is the solution. It would be nice if Jeb put in a slider, but I recognize that he's reluctant to do that too. But I'm thinking, once I get a look at the code, making bigger oceans should be a matter of changing a single variable in the world gen.
The other reason why I want huge oceans is precisely because it helps with updates. I've circumnavigated all my continents, or most of them, so new world generation should look like just new continents. Chunk borders should mostly occur in the middle of the ocean where I can't even notice them.
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I think you are going to love my Survival Let's Play series on YouTube! It's called Spaceboot1's Garden. I make pretty things.
There's nothing wrong with a bit of constructive negativity. Positive comments are boring. It pretty much goes without saying that people who post here like Minecraft, otherwise we wouldn't be here.
Rollback Post to RevisionRollBack
I think you are going to love my Survival Let's Play series on YouTube! It's called Spaceboot1's Garden. I make pretty things.
Never tell me there is plenty of clay. I started a new world cause i basicly emptied every river swamp and ocean in a 10000 block radius. Oceans were my primary source of clay. A swamp i empty in a day and use up in 3 hours if im working on a project. Rivers hardly have any clay at all compared to Oceans and Swamps. Clay for me is my biggest bottle neck on resources in my survival worlds. Removing it from oceans is a big hurt. So yes i spend hours at the bottom of my ocean with my epic helm
This reminds me of the 'we still don't have very much iron spawn' argument for the people who make huge ass railways.
As far as I can tell the ocean floor is pretty much a 1 block layer of gravel on top of normal stone and other normal underground content.
Thanks for the info! Then at least construction and tunnels can still occur, that's good. I still feel bad about the lack of trenches and "normal" bottom of ocean terrain though. But so long as it isn't nothing but pure gravel at the bottom there is still hope for activity out there.
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- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
One of the things that I've been waiting for since forever has been some form of wood objects found on the ocean floors and in deserts. This would severely improve the "gaminess" of deserts and oceans alike and people wouldn't feel so gutshot from starting a world in the "wrong place". I'd love to try to survive in the middle of a huge ocean or deep within a desert. But as it stands now after years of waiting, they still haven't added dry logs, driftwood, oceanfloor shipwrecks, "searoots" or whatever interesting fictional idea that could provide players with some basic supply of wood.
Instead, we're forced to leave these areas alone because it's literally impossible to start out here. Not just challenging, it simply cannot be done. So why not just reload a different world? Because that's not a solution to the problem. Surviving in a desert or ocean isn't just a means to an end, it's an experience onto itself that currently does not exist in Minecraft. The solution is clearly to provide the player with some reason to be in the ocean or the deserts to begin with, and why shouldn't these areas be viable for survival if it's an easy thing to implement? I just don't get it.
Besides, if they added some wood to these biomes, then there wouldn't be as much need to reduce their signature in the world. Couple this with a higher frequency of abandoned mineshafts underneath these places or maybe even the addition of abandoned ships (on the ocean's surface), oceans and deserts could still be enormous and it'd still be fun, because you wouldn't try to leave them as soon as possible.
One of the things that I've been waiting for since forever has been some form of wood objects found on the ocean floors and in deserts. This would severely improve the "gaminess" of deserts and oceans alike and people wouldn't feel so gutshot from starting a world in the "wrong place". I'd love to try to survive in the middle of a huge ocean or deep within a desert. But as it stands now after years of waiting, they still haven't added dry logs, driftwood, oceanfloor shipwrecks, "searoots" or whatever interesting fictional idea that could provide players with some basic supply of wood.
Instead, we're forced to leave these areas alone because it's literally impossible to start out here. Not just challenging, it simply cannot be done. So why not just reload a different world? Because that's not a solution to the problem. Surviving in a desert or ocean isn't just a means to an end, it's an experience onto itself that currently does not exist in Minecraft. The solution is clearly to provide the player with some reason to be in the ocean or the deserts to begin with, and why shouldn't these areas be viable for survival if it's an easy thing to implement? I just don't get it.
Besides, if they added some wood to these biomes, then there wouldn't be as much need to reduce their signature in the world. Couple this with a higher frequency of abandoned mineshafts underneath these places or maybe even the addition of abandoned ships (on the ocean's surface), oceans and deserts could still be enormous and it'd still be fun, because you wouldn't try to leave them as soon as possible.
um, no and yes. I don't think any biome should be entirely liveable. Minecraft always starts the same way: find tree, punch it down. So if the "finding it" part takes a little longer, that actually makes the beginning a bit more interesting. And even a Large Biome isn't so big that you can't reach the next biome by nightfall.
But yes, because shipwrecks and such would be interesting to encounter. I just want to urge a bit of caution though, that shipwrecks don't become all exactly the same, otherwise we'll get tired of them, or wonder how the same shipwright stayed in business long enough to make thousands of ships that all sank or wrecked.
Rollback Post to RevisionRollBack
I think you are going to love my Survival Let's Play series on YouTube! It's called Spaceboot1's Garden. I make pretty things.
Ideal is to be able to tell, from geographic feature, such as ocean depth and type of block covering the bottom of the sea, that it is a large body of water or not. Which seems pretty hard to do observing how terrain is generated.
Large ocean should stay in the game. It gives more variation into the land mass shape.
Ideal would be Eurasia and North America being separated by very large pacific ocean but also has relatively narrow strait like Bering.
Navigator shall venture into the large ocean to look for small-medium land mass inside it.
For those who dislike sailing will explore along side of coast line.
Beside, large ocean dis-liker is advised to play using extra large biome.
There's nothing wrong with a bit of constructive negativity. Positive comments are boring. It pretty much goes without saying that people who post here like Minecraft, otherwise we wouldn't be here.
No, there is nothing wrong with constructive criticism. What most people do on these forums is whine and complain about how mojang didn't do it exactly the way THEY want it to be. Example: "Oceans are so stupid now! They should have kept continent style oceans, mojang never listens to the community and Jeb is a bad develeoper." VS "I really like all the new biomes and I can tell Mojang worked really hard on them, but, I would like it better if they kept continent style oceans and land masses because it is more realistic." One is complaining, the other is constructive criticism.
He missed an even more important word in the definition:
Sea: the expanse of salt water that covers most of the earth's surface and surrounds its landmasses.
Last time I checked, puddles and ponds aren't saltwater, and neither are piddles and fiddles and whatever those are.
Storms. Wind. Pirates. Seaweed seas. Mermaids. Albatrosses. Shipwrecks. Fog banks. Sandbars. Reefs. Whales. Flying fish. Icebergs. Messages in bottles. Dolphins. Sharks. Trawling fishing mechanics.
Want to play Minecraft SSP like Spaceboot1? Try my modpack, all mods made by me, Spaceboot1!
Seriously though, guys got a point, Oceans have literally nothing, besides squids. But those appear in any body of water anyway so I don't count them.
I like large oceans but don't necessarily need every one of them to be ginormous. But I definitely want it to be possible for some to form. I liked looking at the AMIDST biome maps of worlds for the last few versions of minecraft, but comparing them to those biome maps jeb has posted for the 1.7 snapshots makes me feel kinda queasy. I like to think there could be a better middle ground. I love the larger number of normal biome islands though! Those have been a long time coming.
One thing I must mention though; Gravel at ocean bottoms... If that gravel goes all the way to y=0 then I won't be happy. It effectively nerfs a lot of deep ocean construction ideas which entire servers have been based on. And here is one thing it will make way way more difficult, and I bet is why jeb did it in the first place:
Trans-oceanic tunnels. A friend and I carved out a 5km under-ocean tunnel, a completely straight one, that linked a continental mainland with several normal islands, one with a village, and one big mushroom island at the far end of the chain. It was a fun world with lots of potential. If the oceans had had nothing but gravel under them we'd have never even tried. It would have taken an already insane project and made it into something 10x to 100x more difficult... Why jeb, why?
There should be deep underwater trenches with rare ores at the bottom and other overall land shapes beneath even the deep oceans. Just not the abandoned mineshafts, good riddence to those under vast oceans..
I can't wait for the time when they finally give us a better world customization screen. World attributes with slider bars etc and a quick biome preview map of some generic seed so that we can get a feel for the kind of world that would result. Those settings could be output as a string that could be shared just like seeds and could be input into world generation instead of using the sliders.
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
Can you find an example of some person who previously wanted oceans to be removed and is now complaining about them being gone? I can't.
I just love how some individuals on these parts genuinely don't understand the important difference between individuals and groups and their relationships. Here's a simple observation: maybe that nameless group of "people" doesn't contain the same individuals as another nameless group you accuse of contradicting itself?
So you want an Un-molested game (horrible use of that term by the way), but you don't want to use the new world generation?
Your going to have to pick one or the other, can't have both.
And not using a fetcher of the game you don't like is a valid argument in most cases. I don't think anyone is 100% happy with every thing ever added into the game. So you do have to deal with things you don't like.
Granted changing the world's generation is something that will be hard to not use, but like I said. Just don't change maps. They are working on making the old maps work with the new generator. It is even posted that the structures not moving a are a bug.
this
How is that a horrible use of the term? anyway.....
When did I state I don't want to use the new world generation? Of course I want to use it, it's awesome. Unfortunately the omitting of mega oceans is something that is theoretically breaking our whole server's concept. Hence the complaint of no more large oceans.
And the argument comes full circle...
I surrender. I can not refute logic such as yours. Carry on good sir.
But, I understand why he did it and I understand why a lot of people will actually have a better experience.
For me personally though, I want a world with huge oceans and sparse continents. I like the continents to be big and interesting of course, but if they're rare, that's fine, it just means I have to sail longer to find them.
So in this case, I think modding is the solution. It would be nice if Jeb put in a slider, but I recognize that he's reluctant to do that too. But I'm thinking, once I get a look at the code, making bigger oceans should be a matter of changing a single variable in the world gen.
The other reason why I want huge oceans is precisely because it helps with updates. I've circumnavigated all my continents, or most of them, so new world generation should look like just new continents. Chunk borders should mostly occur in the middle of the ocean where I can't even notice them.
Want to play Minecraft SSP like Spaceboot1? Try my modpack, all mods made by me, Spaceboot1!
Want to play Minecraft SSP like Spaceboot1? Try my modpack, all mods made by me, Spaceboot1!
Thanks for the info! Then at least construction and tunnels can still occur, that's good. I still feel bad about the lack of trenches and "normal" bottom of ocean terrain though. But so long as it isn't nothing but pure gravel at the bottom there is still hope for activity out there.
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
Instead, we're forced to leave these areas alone because it's literally impossible to start out here. Not just challenging, it simply cannot be done. So why not just reload a different world? Because that's not a solution to the problem. Surviving in a desert or ocean isn't just a means to an end, it's an experience onto itself that currently does not exist in Minecraft. The solution is clearly to provide the player with some reason to be in the ocean or the deserts to begin with, and why shouldn't these areas be viable for survival if it's an easy thing to implement? I just don't get it.
Besides, if they added some wood to these biomes, then there wouldn't be as much need to reduce their signature in the world. Couple this with a higher frequency of abandoned mineshafts underneath these places or maybe even the addition of abandoned ships (on the ocean's surface), oceans and deserts could still be enormous and it'd still be fun, because you wouldn't try to leave them as soon as possible.
May the force be without you.
um, no and yes. I don't think any biome should be entirely liveable. Minecraft always starts the same way: find tree, punch it down. So if the "finding it" part takes a little longer, that actually makes the beginning a bit more interesting. And even a Large Biome isn't so big that you can't reach the next biome by nightfall.
But yes, because shipwrecks and such would be interesting to encounter. I just want to urge a bit of caution though, that shipwrecks don't become all exactly the same, otherwise we'll get tired of them, or wonder how the same shipwright stayed in business long enough to make thousands of ships that all sank or wrecked.
Want to play Minecraft SSP like Spaceboot1? Try my modpack, all mods made by me, Spaceboot1!
Large ocean should stay in the game. It gives more variation into the land mass shape.
Ideal would be Eurasia and North America being separated by very large pacific ocean but also has relatively narrow strait like Bering.
Navigator shall venture into the large ocean to look for small-medium land mass inside it.
For those who dislike sailing will explore along side of coast line.
Beside, large ocean dis-liker is advised to play using extra large biome.
haha funny thing is, they never said it would be an ocean update lol
I suck with finding information alright?